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Showing content with the highest reputation on 09/19/19 in all areas

  1. Just went and beat it first time luckily This is the info I have for now on him Lucario Ice Punch Meteor Mash Shiny Ho-Oh Sacred Fire Volcarona Quiver Dance Giga Drain Raikou Thunderbolt Shadow Ball Donphan Earthquake Ice Shard Togekiss Air Slash Aura Sphere
    2 points
  2. First off, I'd like to share my total excavation points as a way to solidify the weight of my points I'm going to make. I've been doing lots of excavations and I believe that I have an understanding of what makes excavation fun and exciting. I know that there are obviously a handful of players that have done more excavations than me, but I'm very sure that there are very few with as many points as me or more. To start off, when I saw the announcement about updated excavation sites, I really liked it. I've felt for a long time that excavation needs an update to appeal to the mass, and obviously any new content is going to make people try out the the excavation sites for a little while when the update is fresh. It might recruit a few more hardcore excavators, but in the long run, excavations is definitely going to be more of a boring grind than it already was. The old problems with excavations that will still remain: (in my opinion) 1. Vendor trash (previously only rare bones) like pearls, small mushrooms, rare bones etc doesn't make sense to me. It kind of defeats the purpose paying to enter the excavation site. Solution: It would simply be better to put this value into the quality of the pokemon that spawn in the site. 2. (Not sure if this is going to be true) The pokemon spawns are very stale. After months and months you're just going to encounter the same pokemon time after time, this is something that creates excavation burnout. Solution: Have regular small updates with a frequency of about 1-3 months, with just a couple of changes in excavation spawns. Keep a pool of pokemon for each site, enough to rotate around. Keep the changes small and frequent. I'm thinking in the range of 1 pokemon change for another in the same rarity tier per site per small update. Have just a few site defining pokemon stay permanent. 3. Progress in excavation rank. Previously after you reached 6k you had everything unlocked and only needed to grind 2k more for the tomb raider rank (which in my opinion is worse than paleontologist, but that's another issue). Now that cap is increased to 10k with entry of dragonic site, but problem remains the same. After you reach 10k you basically unlocked everything and doing sites with 30k is the exact same thing as doing sites with 10k despite the 30k one thematically being a much more experienced excavator (btw if you didnt do lots of excavations, points gains are really slow after you reach the cap of content). Solution: Add some kind of reward or incentive for excavating, either by points or by regularity. This is going to make people who already enjoy excavating a lot enjoy it more and might make people who previously didn't like excavating feel more satisfied with excavating. 4. The artifact point shop. There is simply one item that's the most cost efficient and I'm always going to spend all my artifact points on that one, the addition of new gems might contend the list, but ultimately it will probably just decrease value of gems and we then go back to purchasing the most cost efficient item again. The new pvp items and evo items are not even close in cost efficiency, and i play on gold. This problem is even worse in silver from what I've heard about prices. Solution: Buff/nerf prices in the artifact shop. You kind of need someone experienced in trades on both silver and gold to make the balancing right. My opinion is that the prices should be balanced between an average of gold/silver balance so that even if a few items will be more worth than others in efficiency, the best items will not be several times more cost efficient than the worst items. Now for the new problems i think came with the update and my opinion why it was an overall disappointment: 5. The balance between spawns. Previously we would be quite likely to get one of the rarest spawns per map excavated. The probabilities have been changed for the worse with the new patch. I can agree that old excavation was kind of overpowered, it yielded lost of money from encounters if you had 6k+ points, but even then not a lot of people were doing excavations. This is obviously something I might have been very unlucky with, sampling only from 2 days of excavation sites, but from what i can tell, there has been a huge nerf to rare encounters. This is going to make people burn out from excavations very fast. I see this issue as an opportunity to mix with the solution for (1) and (4). Giving people with high amounts of excavation points an opportunity to pay more for entry that gives better chance for high tier spawns is not something I would be opposed to. 6. While Dragonic site is really nice designed, it is huge and lacks a clear path to walk it. I've been forced to enter in staffview 1. I understand that you want to make the map the most prestigious one, but I believe that removing the one way direction passages in the start and end would at least make this site a little bit nicer to walk through. Being forced to take one of the paths on the way in and the other one on the way out just feels bad. 7. Some of the pokemon are put into the wrong spawn tiers imo. With lots of people doing excavations, Heracross being the worst offender. A previously t8/9 pokemon spawns lots and lots in historical site, this is going to decrease value a lot of heracross. I salute all owners of epic heracross that's getting their value decreased in this very moment with an f f Also Mantyke is too common imo. This concludes my current thoughts about the new state about excavation. I might have more points I'd like to add later but this is it for now. If any staff member wants to contact me in private with intention to make improvements for excavation sites, you're very welcome to contact me either here on forum or on discord! I'd be very happy to help you.
    1 point
  3. Welcome to the Overpriced Shop Accepting cc for 300k, nature 300k and iv reroll for 600k Pm me here, in game or discord Juvi#8905 ============================================= [spoiler=1m or more] 3m 1m [spoiler=500k to 900k] 500k [spoiler=100k to 400k] 400k 300k 200k 150k 100k [spoiler=Untrained] 400k 200k 120k 100k 80k [spoiler=Sold]
    1 point
  4. That would make the market unbalanced, think about it, its an event only, exclusive only, its a reward for being there that day. I dont have darkrai and giratina wings, all other wings in the game are tradable, so i hope the event ones arent. Imagine, you get 4-5 alts, do the quest with borrowed pokes, and sell 4-5 wings for i dont know 30m? they're seasonal only reward, if you dont want to pay wait for 1 year. No thank you, i have moltres, articuno wings and worked hard for it, i dislike the idea of a new guy getting the item i got with lot of effort just because he got money.
    1 point
  5. Delete all the PRO Files that you have (.zip and remaining files too). Then download CCLEANER and run it to make sure to delete anything else. Install the latest version of .NET Framework (Which you can find on google from Microsoft) Restart your computer Totally disable your Firewall and Antivirus Download again the game from : https://pokemonrevolution.net/download Put all PRO Files in a folder and not directly in your drive. (Not directly in C: or D: , but you can put them in your documents into a folder like this: https://i.ibb.co/1T6HbVq/gifforum.gif Run the program as Administrator
    1 point
  6. 1 point
  7. 1 point
  8. thats not how instas work lol, if he doesnt have the money its a void insta so the 3m is the current b.o i assume, so i guess we can still offer now larfleeze?
    1 point
  9. Please keep them untradable, articuno wings/moltres wings were rewards for those who did hard work and the event to get it. Any player unhappy for not getting the item anymore is a reason why it shouldnt be tradable, maybe in xmas quest return. But keep it non tradable
    1 point
  10. Since the bosses reworked, the rewards in hard mode are very bad, for example pewdie and diepy gave me only 30k and 6 energy root. What is this? And the difficulty of their pokemon is increased considerably so that they give those "rewards" XD Just in case these were the pokemon that used well at least the ones I remember ... Sorry if it is not complete, I bossted right where I started to defeat pokemon and I could not know what attacks the rest of the team had.
    1 point
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