New Trade Zone
Trade Zone is now live
Use the new Trade Zone for auctions and instant-price trades so Pokemon and item offers are easy to find.
Everything posted by Chameleon
-
NPC Dialogue Errors [NOT NPC BUGS]
Fixed, thank you :) No problem, thanks for the fix! Also: "Lilicove" instead of "Lilycove".
-
Pokemart selection
It's not a great solution but you can just set it to 50 Pokeballs and click 'buy' 3 times to save yourself some clicks. Or 10 balls 15 times etc...
-
NPC Dialogue Errors [NOT NPC BUGS]
Sailor Lulung @ Lilycove City Harbor says "Are you sure you want to go to Vermilion City?" after choosing the 3rd option, Olivine City. Still takes to Olivine though. I have a monthly pass if that info is necessary.
-
Couldnt catch a Beldum :(
There's nothing anyone can do about it at this stage. Beldum has the lowest catch rate in all Pokemon, shared only with legendaries. (3) Use this method. False Swipe with Shedinja, so Beldum doesn't faint to Take Down recoil. Switch to another ghost who can put Beldum to sleep with the help of moves such as Hypnosis and you'll have 50% chance of catching it within 6 Ultra Balls & at least a 95% chance within 24 Ultra Balls.
-
wts defiant ada bisharp
Re: wts h.a ada bisharp <t>Defiant isn't h.a. Pressure is.<br/> Good luck with the sale.</t>
-
My account Half bot , half labor
Would unban 10/10
-
what are the chances of shinies form NPC's?
True, I missed that part. That's sad :(
-
what are the chances of shinies form NPC's?
Naero boss -> reward section I am sorry. :) Interesting, so that's why Naero was "OP" and we don't get to choose a 3rd time reward. Anyway, the chance of obtaining a shiny from bosses seems to be 1/4,097 as the only other bosses I was able to find in the Wiki, Ravine and Erika, have the exact same shiny chance.
-
what are the chances of shinies form NPC's?
Afaik the chance of getting a shiny from bosses is 1/2000. Don't know if that applies to other NPCs or fossils.
-
Bug with Hidden Power - Base Power 50, not 60
There are damage rolls. I've tested it myself, 100% sure.
-
Bug with Hidden Power - Base Power 50, not 60
The power is fixed at 60 since gen 6 and that's how it is here. At least how it's supposed to be. So you can't have 30-70bp anyway. He means in pro its 50 for some reason(bug?) i dont know cause if you see the calcs of Kami 68 bp mag= 49,2 average 51 bp medicham=49,1 average asuming it could be locked to 50~ in pro :/ Yes that's what he means. Instead of 60bp, it's locked to 50bp here.
-
Bug with Hidden Power - Base Power 50, not 60
The power is fixed at 60 since gen 6 and that's how it is here. At least how it's supposed to be. So you can't have 30-70bp anyway.
-
Hoenn Excavation Sites (after rework in January)
22 hours
-
Hoenn Excavation Sites (after rework in January)
- gengar absorb toxic spikes again
I don't think there's a need for proof (though, would be an advantage). Shane's probably just busy.- Legendaries and PVP
Yeah they can be catchable but banned in ranked. I don't see any issues with that tbh.- Help,Piloswine D'not evolves
Ah, I see. Should've figured you'd know with all that dex data you have :Angel:- Help,Piloswine D'not evolves
It's a little different in PRO. Pokemon that evolve via happiness/certain moves don't necessarily need to level up. Instead, they have to 'gain exp'.- New Island in sight! Pinkan Island!
SheWas18 raised some nice arguments tbf. I'm fine with the game being based on RNG, that's completely normal but time spent should somehow be rewarded as well. I'm not salty over other players getting lucky (I do get lucky occasionally as well), but it does really annoy me when I spend a huge amount of time for something and not get anything in return. I'm sure lots of other people feel that way. Some sort of progressive RNG could be implemented. ___ Also, while this may not be the right topic I'll still write anyway. It's good that you're trying to add more money sinks where possible to keep the economy healthy while also adding other things to find balance between that and convenience (see: transport ticket). I really appreciate that. However I do believe that there are alternative methods which can combine the two. An example is Power Items. I'm not 100% sure if these will be implemented anytime soon (or ever), but Power Items can almost half the time players spend on EV training. While this provides more convenience, it also results in less money generated (less Pokemon fainted = less money) so it's a win-win situation. A change in Exp formula can also have the same outcome. And the time we, as players, save on training would most likely be invested in hunting. Hunting = spending money on Pokeballs, potions, fees (safari etc)... I'd say it's worth considering.- Remove entry 20k from pinkan insland florest
I do think the 20k cost can be removed and instead, the ferry could cost 40k.- Baton pass bug
It wasn't a priority move last time I used it and I doubt it's changed since. Edit: Ah I get it now. It's not actually a priority, Baton Pass sometimes works and sometimes doesn't. When it doesn't, your Pokemon is switched out as it normally would (Pokemon->Choose) without transferring any stat changes.- [Updated Prices] Selling Godly Weavile, Epic H.A. Gyara, Good Garchomp
Bump.- Bagpack dragonair
It's a known bug and they're probably trying to eliminate it. I doubt they'll compensate. When you're hunting for long periods, open your bag every 10-15 mins and you're safe. Happy hunting.- [Updated Prices] Selling Godly Weavile, Epic H.A. Gyara, Good Garchomp
Re: Selling Godly Weavile, Epic H.A. Gyara, Good Garchomp | Trained! <t>Bump, updated prices.</t>- New Island in sight! Pinkan Island!
^ the donating part for the 2 lvl90 pokemons was pretty pointless on top of that Exactly my thoughts. But as I said, it would've been a different story if the place had more attractions. - gengar absorb toxic spikes again
