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Callmerengod last won the day on August 7 2023
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About Callmerengod
- Birthday October 1
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Yes, this behaviour/comment towards the playerbase is disgusting. Nobody is able to see how I name the pictures I use for a post, so bringing it up here is just trying to find nonsense arguments to justify your last post. So what you are saying is that I can simply upload the same picture, name it "very nice and friendly reply" and it would've been fine? Doesn't really make sense.
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The rules were not clear. Feel free to let us know how we should've had confirmed information about the entire contest when it literally got added yesterday after 3 weeks of it being released. The rules are clear now AFTER the adjustment. This entire post has nothing to do with my issue about the dungeon rules, there is a clear difference. Yet again no accountability taken. Also, the removed picture is literally accessible for everyone on the PRO discord, so I do not see the reason of removing it. It is not taking out of context, which can be checked on the discord.
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+1 as long as the OT & untradeable part is kept in my opinion. As you said currently event coins are pretty much worthless besides buying 1 off cosmetics or RR tickets, which are only available during the Summer Event. With this the event coins would have at least a small new way of being spent. Also, a big pro is to help out spawn editors given we are getting more and more multiple forms for the same Pokemon.
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Callmerengod started following [AUCTION CLOSED by Thenikifreak] End Game "Cutiefly" | MAX Spd 27+ , Party WQ System , Max speed Moxie Jolly Sandile 21+(Closed, trade done) and 5 others
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Soooo, after yesterdays/todays "clarification" changes for the Party WQ there has been a massive dissatisfaction throughtout the community. The lack of communication for such content as of lately is a really big issue and needs to change/be addressed. First of all something positive. I, and I believe a big part of the community, really likes the idea of the Party WQ. The simple concept idea of it is very cool, it's a nice touch for events. Unfortunately this is basically the only positive part about it - the concept idea of it. The execution of praised concept idea is abysmal. There were no clear rules, no clear explanation and any complaints towards the content is completly missed or ignored. The current issues: - 12hours hunt - hunt only during weekdays (monday - friday) - the 20% top contribution threshold - (no weekly lockout - will explain) - zero communication/accountability Now, to explain all the issues a bit more in detail. The leaderboard hunt being 12h makes it basically impossible to compete for anyone who works a normal 9-5 job on the daily basis or has any responsibilities in life. The 12h hunt wouldn't be as big of an issue if it would be for a non-event content which is permanently accessible throughout the year. However this is an already time-gated contest. The leaderboard hunt not being accessible during the weekend also plays into this exact same issues. Why we are not able to hunt on the weekend already is absolutely beyond me. The 20% top contribution threshold - to put it very simply and as polite as possible: a decision completely disconnected from the community. There isn't even a way to directly check if you are in the top20% or not. Absolute nonsense. Let's get down to the biggest issue by far - the communication/accountability. The fact there was 0 communication about such a crucial information is a big red flag. This isn't just about the current content but a massive issue over a long period of time in general. But this might be a topic for another thread, let's stick to the current one. Reading such comments from a staff member just shows that there is 0 accountability shown. "But this way it's fair for everyone starting next week" - the content has already been released since 3weeks. Why on earth was this information never communicated to begin with. This entire part just feels like a slap to the face of the community. Suggestions/Fixes: - 6/8hours hunt - hunt resets on friday 12am gmt+0 (the current ending period for the contest) and starts immediately at the same time for the next week (saturday 00:01am gmt+0) - top10 teams get access to the hunting grounds (~40players weekly) - lockout the players who got access to the hunting ground for 1week cycle. - communication To explain my suggestions: 6/8h hunts are still a big time investment but make it WAY more accessible for more players. It's pretty self explanatory in my opinion. The hunt reset suggestion is for the exact same reason - more accessibility for more players. Someone who works a 9-5 job maybe can't invest 6/8hours during weekdays into the game but has a lot more free time on the weekend, as example. Removing the absolutely nonsense of a threshold and changing it to a top8/10 teams system gives a very clear definition who is allowed to access. With the current system there are so many ways to completely manipulate the top20% which is an issue. To make the content even more accessible for players add a lockout for the top10 teams for an entire week cycle. As example: Me (Callmerengod) + 3 of my teammates make it into the top10 teams and get access for the hunting grounds in week1. All 4 of us will not be able to submit anything for the leaderboard for week2. Starting week3 we are able to submit again. This way the maximum amount of ppl being locked out for an entire week would be 40 players. Obviously this includes alt accounts. So if I make it into the top teams week1 and would be locked out for week2 I would not be allowed to submit on an alt acc for week2. The same goes for the other server. If I'm locked out week2 on silver I would not be allowed to submit on gold during week2. Well, now to the most obvious part - communication. It's a shocker but just communicate. Especially such crucial information needs to be communicated. It happens that you forget to add it in to the ingame dialogue - we are all humans, mistakes happen. But then simply communicate it, apologize and take accountability for it. The fact it was known for weeks that it's missing in the dialogue (be it deliberately or not) and didn't even take 5min to adjust it yesterday, after some backlash, is already an issue. But then taking zero accountability for it and not even apologizing for something which needed to be communicated from the start is a bad look. I'd like to hear some other ideas from players on how to make this content better. I think I speak for the majority here (correct me if I'm wrong) when I say that we all love the idea of the WQ. But it needs changes. Thanks for reading, you can keep the typos for yourself.
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The idea is just simply flawed. Which portal you are getting doesn't really affect the points at all, especially not since multiple teams are useable. It is still RNG if you get leppa berries, it is still RNG which fights you are getting in which room, the layout of the portal is still RNG. You can get the same highscore with Steel as starting room as you can get with Water as starting room. It all comes down to optimizing teams. I would +1 to the idea if it would reduce the points you are getting significantly, since this would help new players learning/clearing the dungeon. Also, ppl posted their highscore points because you tried to talk down their opinions given they apparently didn't even reach 2.4/2.5k. Maybe you shouldn't try to insult ppl in a passive aggressive way, then ppl might actually respond a lot nicer.
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Start 2m
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31/31/27+ Natural Cure Timid Roserade (closed)
Callmerengod replied to Lacomus's topic in Selling Pokémon - Cross Server
3.2m -
31/31/27+ Natural Cure Timid Roserade (closed)
Callmerengod replied to Lacomus's topic in Selling Pokémon - Cross Server
2.5m -
[SOLD, can be closed] 30/31, 22+ Jolly Charmander
Callmerengod replied to Walkyrion's topic in Selling Pokémon - Silver
16m -
[SOLD, can be closed] 30/31, 22+ Jolly Charmander
Callmerengod replied to Walkyrion's topic in Selling Pokémon - Silver
15m -
[SOLD, can be closed] 30/31, 22+ Jolly Charmander
Callmerengod replied to Walkyrion's topic in Selling Pokémon - Silver
13m