Jump to content

Papabeer

Registered User
  • Posts

    43
  • Joined

  • Last visited

1 Follower

About Papabeer

  • Birthday 10/14/1996

Personal Information

  • Discord
    papabeer#6623
  • Career
    cook
  • Gender
    male
  • IGN
    papabeer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Papabeer's Achievements

Newbie Trainer

Newbie Trainer (1/12)

8

Reputation

  1. +1 the biggest reason why the Q/G system is being used by guilds is avoiding problems within the guild due to the competitive nature of pvp. and it would be an great option to add into the game. the most annoying thing for me would be waiting for 3-4 guild members to find their matches and being stuck in "waiting queue" within the guild to prevent facing each other to prevent problems. if more guilds would use this option it could as well improve the duration of players being in ranked queue as well, more players can join the queue and thus improving queue duration/quality . also it could help with the problem ive seen many have players have with facing the same opponent many times in a row if more players are in queue. it wont stop the queue from being dead at times if there are not many players looking to pvp but at "peak hours" it will help alot. imo regardless of it being hard to code or not its something the Pro should of had a long time ago, guilds shouldn't use self thought system to prevent troubles within the guild
  2. about the chat, its made so you cant post the same message in a row to avoid spamming. try alternating a messages with a . and 1 without that should solve that.
  3. Hi @PokemonKING44, @BurningKitsune, @Laspis thanks for replying to our recruitment post we would like to accept you all to join Legacy. if you still have interest please contact papabeer#6623 or johnnymadre#1186 to be invited to our server /i ngame if you have questions just hit us up and we will answer when we're available
  4. Hi rahul, you don't meet our requirement for joining the guild based on your hours played but you are still welcome to join our server as a friend until you get the required hours of playtime you can contact me on discord : papabeer#6623
  5. -1 sorry this will be a long post : after reading this post and seeing how and why ppl strugle vs it i thought to post this on how i deal with it with around a 80-90% winrate vs teams with aegislash ( 21-3 after aegislash is playable) considering no pokemon in pro will have perfect ivs these calculations may differ from the actual damage these pokemons can do and are based on perfect ivs and on sets calculations are without hazzards, hazzards in play will make a huge difference on both sides offensive pokemons that can deal with aegislash: Bisharp: will always defeat it with a knock off since it fully resists the attack drop from from kings shield + it will always be faster then aegislash so you wont get hit by fighting moves (252+ Atk Black Glasses Bisharp Knock Off (97.5 BP) vs. 0 HP / 0 Def Aegislash-Shield: 306-362 (117.2 - 138.6%) -- guaranteed OHKO) excadrill: 252 Atk Mold Breaker Excadrill Earthquake vs. 0 HP / 0 Def Aegislash-Shield: 254-300 (97.3 - 114.9%) -- 81.3% chance to OHKO Garchomp-offensive: 252 Atk Garchomp Earthquake vs. 0 HP / 0 Def Aegislash-Shield: 246-290 (94.2 - 111.1%) -- 62.5% chance to OHKO darma (after kingshield drop): -2 252 Atk Sheer Force Darmanitan Flare Blitz vs. 0 HP / 0 Def Aegislash-Shield: 204-240 (78.1 - 91.9%) -- guaranteed 2HKO Malamar contray it benefits from king hield attack drop and increases its attack my 2 stages instead and gets hit neutral my all of aegislashes attacks Diggersby immune to ghost type moves and is faster then aegislash ( almost any special attacking fire pokemons that arent hit super effective by aegislash) some mega pokemons can deal with it but im not trying to compare non-mega vs mega pokemons defensive mons that can wall aegislash: few things to keep in mind: 1.any foul play user that resists its most used moves: iron head - shadow claw - shadow sneak - secret sword, shadow ball , flash cannon due to foul play ignoring your attack kings shield will be useless vs your pokemon 2. pokemons that are faster and have acces to will o wisp 3. taunt users that resist aegislash most used moves ( kings shield doesnt block status moves) 4. the difficulty of knowing what set it plays and acting accordingly 5. encore will lock it into using that move ( kings shield doesnt block status moves) Mandibuzz (foul play lets it negate kingshield att drop): 252+ SpA Life Orb Aegislash-Shield Shadow Ball vs. 248 HP / 44 SpD Mandibuzz: 51-61 (12 - 14.4%) -- possible 7HKO 252+ Atk Aegislash-Blade Close Combat vs. 248 HP / 200+ Def Mandibuzz: 111-131 (26.2 - 30.9%) -- guaranteed 4HKO 252+ Atk Aegislash-Blade Iron Head vs. 248 HP / 200+ Def Mandibuzz: 111-132 (26.2 - 31.2%) -- guaranteed 4HKO sd slash vs foulplay: 252+ Atk Mandibuzz Foul Play vs. 0 HP / 0 Def Aegislash-Shield: 144-170 (55.1 - 65.1%) -- guaranteed 2HKO quiet/rash: 252 Atk Mandibuzz Foul Play vs. 0 HP / 0 Def Aegislash-Shield: 132-156 (50.5 - 59.7%) -- guaranteed 2HKO its the onlymon that can wall any set of aegislash that i can think off, beside that ill list some mons that can wall aegislash per set. Hippowdon (impish) (13 speed ivs or lower =112 speed): the reason why 13 ivs or less , its due to aegislash speed in pro its minimum speed will be 113 for that reason when it wants to attack you you move after he has changed into blade form. 252 SpA Aegislash-Blade Shadow Ball vs. 252 HP / 144 SpD Hippowdon: 160-189 (38 - 45%) -- guaranteed 3HKO after Leftovers recovery due to you moving after he changes forms hippo is able to defeat aegislash: 0 Atk Hippowdon Earthquake vs. 252 HP / 0 Def Aegislash-Blade: 410-486 (126.5 - 150%) -- guaranteed OHKO hippo walls both special / physical sets of aegislash as for walling mixed sets it can be tough but you can scout most of the time what set it will play by the use of protect if it uses a special attack its most likely a mixed aegislash , if it used sowrds dance it cant run any special moves or it will be walled with all that said i think there are enough pokemons to deal with aegislash and shouldnt be banned because of that the list can be extended but it would make to post way to big overall ground is one of the most used move types along with fire type moves which will defeat aegislash the problem lies with many players not being able to deal with it since its new and don't know how to play around it properly and the difficulty or figuring out what set it is and acting accordingly i agree that you must play some mons you dont like/want to play and around it at last im not a ladder but have been in the competetive pokemon scene for about 8 years and can completely understand why players want it banned edited text is writen like this
×
×
  • Create New...