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C0mp

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Everything posted by C0mp

  1. I have no idea why Weavile isn't in S Tier, if not being discussed for a ban already, whereas a Pokemon like Tornadus-Therian suddenly is. Weavile is easily the best revenge-killer in the game. It has 125 base speed meaning it outspeeds the vast majority of the metagame. Whenever you're down a Poke you can easily go to a Choice-Banded Weavile without issue and fire off something your opponent has trouble dealing with. It fits on every team archetype and literally every single one of its moves has insane viability. It has priority Ice Shard and two high-powered stab moves (Knock Off and Icicle Crash), which can easily 2hko the majority of the metagame. Oh, and it gets Pursuit too, which means you're rolling the dice whenever Weavile switches in on something slower and frailer than it. I wouldn't say this is the most troubling aspect of Weavile, however, it does cause 50/50 scenarios. Icicle Crash has a 30% flinch chance that can easily be the deciding factor whether you win or lose a game. It creates 30/70 scenarios far too often and forces you to play more defensively against it. There are certainly priority users that can revenge-kill Weavile like Aqua Jet Azumarill, Bullet Punch Scizor, Mach Punch Conkeldurr etc, but if you just spam the priority move, that can put you into a pretty crappy situation especially if they have something to absorb the hits like a Rocky Helmet Garchomp. If your plan is to counter Weavile defensively, then those defensive Pokemon can also easily succumb to a flinch chance, especially after knocking off Leftovers i.e Skarmory, Clefable, Quagsire, Ferrothorn, Chansey. I mean, just look at these calcs for reference: 252 Atk Choice Band Weavile Icicle Crash vs. 252 HP / 252+ Def Clefable: 172-204 (43.6 - 51.7%) -- 10.5% chance to 2HKO 252 Atk Choice Band Weavile Icicle Crash vs. 252 HP / 252+ Def Skarmory: 112-133 (33.5 - 39.8%) -- guaranteed 3HKO after Stealth Rock 252 Atk Choice Band Weavile Icicle Crash vs. 252 HP / 252+ Def Quagsire: 157-186 (39.8 - 47.2%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery 252 Atk Choice Band Weavile Icicle Crash vs. 252 HP / 252+ Def Ferrothorn: 118-139 (33.5 - 39.4%) -- 81.3% chance to 3HKO after Stealth Rock and Leftovers recovery 252 Atk Choice Band Weavile Knock Off (97.5 BP) vs. 252 HP / 252+ Def Ferrothorn: 135-159 (38.3 - 45.1%) -- guaranteed 3HKO after Stealth Rock 252 Atk Choice Band Weavile Knock Off (97.5 BP) vs. 248 HP / 252+ Def Eviolite Chansey: 297-351 (42.2 - 49.9%) -- 90.6% chance to 2HKO after Stealth Rock 252 Atk Choice Band Weavile Icicle Crash vs. 248 HP / 252+ Def Eviolite Chansey: 261-307 (37.1 - 43.6%) -- guaranteed 3HKO after Stealth Rock 252 Atk Choice Band Weavile Icicle Crash vs. 252 HP / 252+ Def Tangrowth: 242-288 (59.9 - 71.2%) -- guaranteed 2HKO after Stealth Rock Now, let's see how much damage Weavile deals out to more offensive Pokemon: 252 Atk Choice Band Weavile Knock Off (97.5 BP) vs. 0 HP / 0 Def Volcarona: 319-376 (102.5 - 120.9%) -- guaranteed OHKO 252 Atk Choice Band Weavile Knock Off vs. 4 HP / 0 Def Azumarill: 90-107 (26.3 - 31.2%) -- 32.5% chance to 3HKO after Stealth Rock 252 Atk Choice Band Weavile Icicle Crash vs. 4 HP / 0 Def Azumarill: 118-140 (34.5 - 40.9%) -- guaranteed 3HKO after Stealth Rock 252 Atk Choice Band Weavile Knock Off (97.5 BP) vs. 0 HP / 0 Def Dragonite: 235-277 (72.7 - 85.7%) -- 81.3% chance to OHKO after Stealth Rock 252 Atk Choice Band Weavile Knock Off (97.5 BP) vs. 0 HP / 4 Def Greninja: 155-183 (54.3 - 64.2%) -- guaranteed 2HKO after Stealth Rock 252 Atk Choice Band Weavile Knock Off (97.5 BP) vs. 252 HP / 0 Def Heatran: 213-252 (55.1 - 65.2%) -- guaranteed 2HKO after Stealth Rock 252 Atk Choice Band Weavile Knock Off (97.5 BP) vs. 0 HP / 0 Def Heatran: 213-252 (65.9 - 78%) -- guaranteed 2HKO after Stealth Rock 252 Atk Choice Band Weavile Knock Off (97.5 BP) vs. 0 HP / 0 Def Manaphy: 225-265 (65.9 - 77.7%) -- guaranteed 2HKO after Stealth Rock 252 Atk Choice Band Weavile Knock Off (97.5 BP) vs. 0 HP / 4 Def Bisharp: 111-132 (40.9 - 48.7%) -- 10.5% chance to 2HKO after Stealth Rock 252 Atk Choice Band Weavile Icicle Crash vs. 0 HP / 4 Def Bisharp: 98-116 (36.1 - 42.8%) -- guaranteed 3HKO after Stealth Rock 252 Atk Choice Band Weavile Knock Off (97.5 BP) vs. 0 HP / 4 Def Excadrill: 337-397 (93.3 - 109.9%) -- 75% chance to OHKO after Stealth Rock 252 Atk Choice Band Weavile Icicle Crash vs. 0 HP / 4 Def Excadrill: 297-349 (82.2 - 96.6%) -- guaranteed 2HKO after Stealth Rock 252 Atk Choice Band Weavile Icicle Crash vs. 252 HP / 0 Def Tyranitar: 181-214 (44.8 - 52.9%) -- guaranteed 2HKO after Stealth Rock 252 Atk Choice Band Weavile Icicle Crash vs. 0 HP / 0 Def Lucario: 132-156 (46.9 - 55.5%) -- 91.8% chance to 2HKO after Stealth Rock 252 Atk Choice Band Weavile Knock Off (97.5 BP) vs. 0 HP / 0 Def Lucario: 150-177 (53.3 - 62.9%) -- guaranteed 2HKO after Stealth Rock 252 Atk Choice Band Weavile Knock Off (97.5 BP) vs. 248 HP / 0 Def Scizor: 225-265 (65.5 - 77.2%) -- guaranteed 2HKO after Stealth Rock 252 Atk Choice Band Weavile Knock Off (97.5 BP) vs. 0 HP / 0 Def Scizor: 225-265 (80 - 94.3%) -- 50% chance to OHKO after Stealth Rock 252 Atk Choice Band Weavile Icicle Crash vs. 0 HP / 0 Def Conkeldurr: 205-243 (58.4 - 69.2%) -- guaranteed 2HKO after Stealth Rock and burn damage 252 Atk Choice Band Weavile Icicle Crash vs. 252 HP / 0 Def Conkeldurr: 205-243 (49.5 - 58.6%) -- guaranteed 2HKO after Stealth Rock and burn damage 252 Atk Choice Band Weavile Ice Shard vs. 0 HP / 0 Def Serperior: 194-230 (66.6 - 79%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery 252 Atk Choice Band Weavile Ice Shard vs. 0 HP / 0 Def Latios: 224-266 (74.4 - 88.3%) -- 12.5% chance to OHKO after Stealth Rock 252 Atk Choice Band Weavile Ice Shard vs. 0 HP / 0 Def Togekiss: 194-230 (62.3 - 73.9%) -- guaranteed 2HKO after Stealth Rock 252 Atk Choice Band Weavile Knock Off (97.5 BP) vs. 4 HP / 0 Def Magnezone: 199-235 (70.5 - 83.3%) -- guaranteed 2HKO after Stealth Rock I could go on and on about the brute power of Weavile, but I dont want to flood this thread with calcs. In the many games I've played over the past few months I've considered it stressful and aggravating to play against. As I see it now, Weavile is just too much of an omnipotent force in the metagame to not be considered for a ban let alone S rank.
  2. Username: c0mp Server: Silver Country/Timezone: AMurica, GMT -4
  3. I personally am on the fence, but leaning more toward a ban. I haven't played it often in PRO, but when I did encounter it, I struggled to prevent Scolipede from Baton Passing. The big issue is that Scolipede outspeeds most of the meta after a Protect and can outright kill the things that could potentially pressure it. It learns Earthquake which can kill Gengar, Chandelure, Excadrill, Heatran, Bisharp, etc. It can also learn Poison Jab and Megahorn which can kill/heavily damage things like Weavile, Tangrowth, Togekiss, Breloom, Alolan-Ninetales. Azumarill. So not only does Scolipede possess great utility but it also has big offensive power. Now let's think about the Baton Pass recipients. Based on what I've seen, a typical Baton Pass Team usually has a Manaphy, Togekiss, Kommo-O/Lucario/Excadrill and Espeon which are highly threatening once speed boosts are passed due to their ATK/SPATK-boosting moves. This means that the Baton Pass user has a wide variety of things to choose from depending on the situation. Manaphy doesn't have as good typing as Togekiss and seems to be more manageable with things like Unaware Clefable, Ferrothorn, Chansey (unless rain dance) being pretty common in the meta, but it can still pack a punch with the TG + 3 ATKS set. Excadrill can switch into fairies and obliterate Unaware Clefable with Mold Breaker and Swords Dance. Togekiss is weak to Bullet Punch and Ice Shard, but it is a huge threat having Serene Grace Air Slash and a crazy movepool of Roost, Heal Bell, Aura Sphere, Flamethrower, Dazzling Gleam, etc.. Kommo has Bulletproof meaning it can switch into Gyro Ball, Shadow Ball, Focus Blast with little issue and Dragon Dance is fairly threatening. Lucario has good coverage moves and priority, although it suffers from 4mss and a lack of bulk. Espeon is frail, but a bulky set of Calm Mind, Stored Power, Dazzling Gleam, Moonlight can be deadly and Magic Bounce means no Roar. They all have their own unique roles in the team and support each other pretty well. It's a tough call but I think it may just be too much to handle.
  4. Player name: c0mp Showdown name: c0mp Server: Silver Timezone: GMT -4 Rank on ladder: 15
  5. insta :)
  6. Player name: c0mp Showdown name: c0mp Server: silver Timezone: GMT -4 Rank on ladder: 25
  7. Player name: c0mp Showdown name: c0mp Server: Silver Timezone: GMT -4 Rank on ladder:23
  8. The auction has ended. Etam2001 is the winner with 1.3m. However, Etam2001 is also trapped in gold server . Someone needs to save him in this horrific tragedy.
  9. Approximately 8 hours left
  10. b.o 1.2m by luminetor
  11. c.o 900k by Rhyxzr
  12. 800k co by Etam2001
  13. 700k c.o by Rhyzxr
  14. c.o 600k by Etam2001
  15. Auction started by Rhyzxr co 500k
  16. Selling this awesome cute guy Starting price: 500k Ending point: 48 hrs Insta Price: 3,000,000 Only Pokedollars Minimum raise: 100k
  17. Thank you for the reply, I am glad at least something is being done.
  18. Hello, I'm a long-time PRO player and avid PVP player and I just came across something in a PVP game that almost made me lose. I tried to Volt Switch to kill the other Pokemon, but couldn't because it was my last Pokemon and I had nothing else to switch into. That game should have been mine because Volt Switch killed my opponent's last Pokemon. Also to note, in the traditional games, you use Volt Switch and pick the Pokemon you want to switch into on two separate turns. In PRO, you are both forced to use the attack AND pick what you want to switch into on the same turn. If this can be fixed somehow, I would appreciate it greatly. Thanks
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