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Posts
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Everything posted by Flaflapt
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Alaris, moves that lower accuracy do not break evasion clause. Is it your incorrect interpretation of this smogon clause or you just made up the rule ?
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Ingame BOSS [Updated July 19th 2017] with bosses Move Set
Flaflapt replied to Leekhoasoooo's topic in Outdated Guides
Re: Ingame BOSS [updating 09/02/2017] <t>Ravine also gives Mawile as a random reward which it isn't listed.</t> -
If Struggle was a thing, this wouldn't happen. Because even when you run out of pp, you use struggle and eventually the match will end.
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EDIT - Nvm, just saw Prehax's post, disregard this.
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Fighting Red is a one time thing, either you win or lose. Even losing, you get access to Trainer's Valley as long you have the other requirement that's similiar to Love Island irc (bunch of kanto poke).
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Talonflame sold. Can the mods close this as traded ? The button for it doesn't show for me, thanks.
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Auction ended, gonna try to contact you ingame.
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Updated 1st post with your c.o. Auction ends in 5 hours.
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Added insta.
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s.o = 1m c.o = 1m by Radaelly insta = 2.5m Rules: - Auction ends in 96h (4 days) starting from the time of this post; - Minimum bid raise of 100k; - Fake offers will be reported; - I also accept ms: 15d = 600k, 30d = 1,5m, 60d = 3m
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Beldum from excavation, take down dont give him recoil
Flaflapt replied to Zonamarelarap's topic in General Bugs
Isn't recoil damage rounded down ? If so, if it does less than 4 damage, the recoil from take down should be 0. -
Imo - Since it's his pokemon, he can back down of the sell at anytime. The best you can do is "flag" him as a non-serious seller/buyer and avoid future trades with that person. Although I find pretty dumb the "not happy with the offer, I withdraw my sell" when there is a starting bid requirement. If you have a starting offer, you should pick a price you're already happy with, that way, you don't spend everyone's time.
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Bruh in Showdown everyone runs jolly Ambipom which is faster than any type of Espeon (unless scarf). If you had timid Espeon and the other adamant Ambipom (or any other case where Espeon is faster than Ambipom), you'll switch 1st, so you'll intimidate the ambipom and not the incoming Dragonite. I play Showdown, I know how it's suppose to work.
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Rules based on assumptions are messed up :Ambivalent: . Although I understand the existence of that rule, it should be something short term. Alaris, be kind to us and spam Shane for a message when switching out that the status was cured due to natural cure, since coding not allowing 2 mons be asleep by sleeping moves I imagine it must be a *bip* to code.
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Because minimize/double team baton pass to a sweeping mon is fun as hell :Smile: . You can only counter that with lock on and sheer cold if you don't get swaggered in the 1st place. :Crazy: Seriously tho, Smogon has proven that it's possible to play enjoyable competitive pokemon with a healthy metagame. Also tiering (unfortunately not in the game) gives a chance to all mons, regardless of their terrible stats or movepool given by GameFreak, to be used in battle and not be some trash pokemon for dex.
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Man that google translate is so bad to the point that it's not understandable. Try to find someone who speaks your native language and knows english so it can translate properly. If you can't, try to report it in your native language. Maybe a staff member or anyone who speaks your language can translate. You're trying to say that if, for example, a Talonflame uses brave bird and dies to recoil and you use softboiled, you don't recover hp ?
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Bug with Hidden Power - Base Power 50, not 60
Flaflapt replied to Kaminokage's topic in Battle System Bugs
Staff please address this to Shane. This is a big deal, and there wasn't an official response on the PvP topic on this. Credits to Kaminokage for posting this. -
The intimidate bug isn't clear. If your poke was faster than the opposing Ambipom, you make the switch 1st, so you'll intimidate the Ambipom instead of the Dragonite. In this case, there's no bug.
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It might get into the game with Sinnoh as a move tutor. There're no guarantees tho.
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Ingame BOSS [Updated July 19th 2017] with bosses Move Set
Flaflapt replied to Leekhoasoooo's topic in Outdated Guides
Re: Ingame BOSS [updated Boss Cooldown Checker 13/11/16] <t>Got 24k and 10 qualot berries from GreinjacK.</t> -
You can see by the pokemon dex entry, it cannot learn flash cannon leveling up, only Magneton. There are moves missing on a lot of pokemon (known issue for a long while). And there isn't a move tutor or tm for flash cannon. So until then, rip your Magnezone. Next time switch a move you know you can replace, do some research about what can be replaced. Check always the dex for level up moves, don't bulbapedia or serebii or whatever pokemon database you use.
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This probably has been suggested before but I couldn't find any topic on it. It's really aggravating when I'm going somewhere (either to fight bosses, headbutt trees, digging, pokestops, trade with someone else, move tutors, etc) and *surprise surprise* you get rushed by trainers as if they we're Tauros on breeding season (kappa - no breeding :Crazy: ). It's not a top priority suggestion or anything, I just think that most people would appreciate the implementation of the VS Seeker. Same cooldown, you just choose when you want to battle trainers off-cooldown.
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Accuracy reducing moves aren't banned. The evasion clause prohibits the use of evasion moves (like Tr3y said Minimize and Double Team mainly). There is a difference between boosting your evasion (which is banned) and lower the accuracy of your opponent (which isn't banned). You can use Flash if your heart so desires.
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Oh yeah Sun mentioned it also forgot to count it. So there are 9 until now known. Thanks for the screens. If Johto has the same number of pokestops as Kanto, we still are missing 2.
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Don't need to give me credit xD . Also found one as soon you reach the Lake of Rage, I didn't edited on my post because SunRhapz had already mentioned it. That makes a total of 8 PokeStops locations known so far in Johto. Maybe there are more in less obvious places.