
Sparklylemonade
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Everything posted by Sparklylemonade
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Thanks for the feedback! As noted in my post, I didn't expect this to be even considered for implementation until the PvP system is stable, since it would most definitely make the Battle Mod's job much harder than it has to be.
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I like this idea, though I'm always on the forums on my other screen, I can't link players to the forum when required because links don't work ingame, so a button next to the cash shop or suchlike would be a great idea.
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Re: Fast HM and TM use <t>This was discussed earlier, and although the flow chart is partially correct, it isn't that simple:<br/> <br/> Programming and scripting are two different things, and two different jobs.<br/> These roles coincide with this fast TM/HM usage you're suggesting, making it much harder than just "Well it doesn't seem that hard".</t>
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solved, i used circle throw which was -6 in priority that makes him move last, thank you for trying to help me to solve the problem :Shy: Thought it might have been something like that; have fun!
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What I'd like to point out is this is still pokemon; in pokemon, you have to manual choose flash etc. In addition, this would be very hard/impossible as Arnie says, as they have a happiness requirement, it would be much, much more work in scanning your entire team of pokemon, scanning each one for dig/headbutt, then scanning to see if has the required happiness. In addition, what if you had multiple pokemon with dig? One with the happiness, one without? It would lock you out of dig spots until the pokemon without it no longer had dig/had enough happiness. All in all, it would be far too much coding work and bugfixing to implement what is simply a shortcut. I wouldn't even consider this a quality of life update, I'd just consider it people wanting silver spoon treatment.
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The thing is the "loading" vanished and it looks like it failed to connect, when you try again nothing happens theres not even "loading" message so from what it looks like its not connecting at all. This is normal when it happens, just means it's connecting and hasn't had a connection error
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Generally this happens quite often, it's a mixture of lag between the server and your connection, usually waiting helps; even I had to wait for 5+ minutes on a strong connection, so it might take longer, but it will log in
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Check your banned status on the website (account then login). If it says you're not banned then try either resetting you're router or using a vpn
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Firstly, I would like to say that I feel this shouldn't be a thing until PvP is more stable with fewer moves bugged etc, as it would be a major project. I'm sure a lot of you think this is basically going to be Smogon, unfortunately there will be similarities between this idea and Smogon. I believe there should be a council of several PvP-centric players who regulate and review the PvP metagame, and discuss what is "broken" or "massively unbalanced". This can be relayed to a possible designated staff member (a PvP Coordinator if you may) who has the final say as to whether a notion be put into place or not. these notions can then be forwarded to a coder/content scripter to implement the change into the ranked ladder only. I would also like to add that this would make the regulation of bugged moves easier, as they can just be implemented onto the ban list temporarily until they are fixed (more on that later). Roles of the Council 1. The council should regularly review the PvP meta-game by both playing PvP and watching the PvP subforum. Therefore they should be active within the community and be competent in adjusting to new changes in the meta quickly. 2. They should meet regularly to discuss points about how the competitive game is faring whether there are issues to be raised or not; this will keep all the members in the loop to which they will all know what is going on. An emergency meeting can be called in the event of major updates (such as if Hoenn was released). 3. Should an issue arise with either a move being broken (example being rain dance giving 2x power until recently) or a specific tactic completely dominating the meta (still see rain teams now and how they're banned in the official tournament) they should discuss the issue(s) within a council meeting to determine whether the issue is just "strong" or "meta-defining". Upon agreement of issues, one member of the council should forward a report to the designated staff member with both the pro's and cons of the issue being banned from competitive/ranked play. This could be (but is not limited to) the banning/unbanning/limiting of: Specific pokemon (such as legendaries) Specific moves Specific combos (swift swim and rain dance on the same pokemon/team) Limitations of the Council Upon taking this role, some players may say the council can use this to benefit themselves in PvP etc. However, I believe this to be a small issue that can be resolved in several ways: 1. Of course, in order to be part of the council, a potential member must prove their PvP prowess either on the ladder prior, or have proven extensive knowledge of competitive battling in general. In addition to this, potential members should ideally be in positive standing within the community and of good character. 2. To make it fair upon the ladder is what I find a very touchy subject; to make it fair on both council members and regular competitive battlers, I feel it would be unjust to not allow the council members onto the ladder (for then they could not reap the rewards for being at the top) but at the same time, you could argue that allowing them onto the ladder could open them to bias upon their own failings against specific teams. This is why I feel it is important to acquire players of good moral standing for this task. In addition to this; the council members must competitively battle to review the meta-game, and not allowing them onto the ladder but still battle people on the ladder could tarnish the points of higher tier players (who have just lost points to someone who is technically unranked within the ladder). Another solution to this could be to give council members "unique" rewards in exchange for forfeiting the chance to battle on the ladder (for example the current PvP clothes recoloured or retextured to show their position). Furthermore, if they battle someone on the ladder, it could be a "null-point game":- The other player is informed they will acquire no points for this match if they win, but also drop no points if they lose. This point is definitely my most flawed and any suggestions of how to make this fair between both PvPers and the council would be a great help. (I have pointed both pros and cons of each idea in turn, so hopefully it helps.) 3. The council may only present an issue to the PvP Staff Member if they are in majority vote; this would depend on the size of the council but should generally be >66% of the total members in favour of the planned action. Abstains count against the planned action. Roles of the PvP Coordinator (staff member) 1. The PvP Coordinator need not be as knowledgeable nor as PvP-centric as the council (that's what the council is there for!) but should have at least good knowledge of PvP and also keep notice of the meta-game and what the general complaints are in the PvP forum. 2. The PvP Coordinator must be very firm but fair when evaluating issues presented to them; what their actions do affects the entire PvP community for better or for worse. They should be able to assess the situation well as to whether the points of the council are well intended. 3. The PvP Coordinator should also ensure to keep the current Ranked rules list up-to-date on the forums and importantly why said action has been implemented. This could be supplemented by an update-able rules list upon clicking to queue for ranked but is more a quality of life update. What changes would need to be implemented? Firstly, this is no small update; not only would there be new roles, but it would define a lot of the game's PvP. Safeguards would have to be put in place to prevent misuse. In addition to this, it would increase the workload of the coders/content scripters permanently; since keeping a ranked ban list up-to-date could be a big job some weeks. Furthermore, players should know the reason why their team is banned, which would mean a heavy workload in framework to put this into action. For example, a player has a pokemon with Unaware, which is a banned ability:- upon trying to queue for ranked they get a popup saying "could not join queue; "Unaware" is banned!" or such like. How would this affect the community? Of course, the major community this would affect is the PvP community; with the rules and regulations. However, I believe this would also affect the PvE community by changing both prices and demand for certain pokemon but this fluctuates anyway and I feel it is not a downside, but an inevitability. Conclusion To conclude, I feel this would be a good idea and bring more players into the PvP side of the game, of which I believe is a big factor in end-game content for the vast majority of pokemon players as it adds a massive amount of replayability, and ensures everyone is entitled to their own teams instead of a small minority who are at the top thanks to abusing a specific combo, move etc (therefore making it nigh-impossible to progress unless you also use that tactic, thus stagnating the meta-game until it's fixed). Important points I think that would be good to discuss are: 1. What size should the council be to ensure it's not only effective but also not overpopulated? Though I haven't discussed this point above, I believe 5 (4+ for majority vote) or 7 (5+ for majority vote) would be good numbers. 2. What would be a fair way to differentiate between council and other competitive players? Refer to point (2) under Limitations of the Council. 3. What general improvements do you think could be made to this suggestion? How would this affect the outcome of the planned action(s)? Finally, I'd like to thank you if you managed to brave this wall of text and hope you believe this is a ideal way to help PvP become an even greater part of PRO. I know a lot of competitive battlers here will be screaming "Smogon! Boo!" but I'd like to remind you that this would be our own version, with our own players, you could communicate with the council/PvP Coordinator(s) over the forum, I can assure you they'd listen to your views! ~Sparkly
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Can I ask what your Poliwrath's moveset is please? Perhaps a screenshot of the Poliwrath may help, also. Thanks :)
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The Machop likely had no guard, which is currently bugged (it hits underground, flying targets, etc.)
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Welcome! Be sure to get acquainted with the forum and if you need help, jump into the Discord or IRC chat rooms! ~Sparkly
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Re: ★ Trollrah, Dizzi, & SuriX's Super Fast Daycare!! ★ <r><QUOTE author="nhelkulz"><s> </e></QUOTE> <QUOTE author="BigBrotha"><s> </e></QUOTE> Both accepted; please check your forum PMs for your receipts and feel free to pm me ingame when you're online so I can collect! ^.^</r>
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1) I see where you're going with this, and an achievement system would give players major end-game goals, this also ties in with 3) I think where you mention titles, so you could get titles for each. Though this is a quality of life update, I feel it would increase the longevity of the game with end-game players who want a challenge (such as like you said, defeat X pokemon, or Y golbats etc). As you said though, a title might fill up too much space with both a guild and username already there. Therefore I feel an achievement title-esque icon could be there, and you could click the player to see what that icon is for. 2) Things like this are already in the works; just last week a daily "pokemon obtain" quest was added, from which you can get anything from healing items to rare pokemon and hold items. So essentially, this is already implemented. 4) As you have almost mentioned, this is on it's way, so be patient :3 ~Sparkly
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Re: Additional info in the PokeDex (IVs+Moves) <r><QUOTE author="Arnie"><s> </e></QUOTE> You could say the first is also what Google is for, since you can search for both specific pokemon and specific EVs and such. I would recommend bookmarking Bulbapedia or Serebii for this (I prefer bulbapedia for pokemon info/moves and serebii for general info and news).<br/> <br/> I'd also like to add that I think the second is only a good idea because with some pokemon it's slightly unclear what Gen their movepool is from; I'm sure I've seen some pokemon adopt Gen V and some adopt Gen VI, but that might just be me. Although not much changed between Gen V and VI so egg moves are pretty similar. Other than this it's still Bulbapedia all the way.<br/> <br/> You may think it's easier to code it into the game, but I feel that searching for specific EVs, moves, pokemon etc broadens your knowledge of the game and makes you feel more involved; personally I wouldn't like everything handed to me on a plate, it would make the game slightly boring.</r>
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So I've seen a lot of suggestions come and go, many of which I feel have been declined because the person suggesting hasn't put much thought into it, so here's a comprehensive guide to some questions your suggestion should answer: Is my suggestion viable? This is possibly the most important question to ask yourself. Think about whether your suggestion is possible, is it a good idea or should I rethink it slightly? Included in this should be the questions below. How important is my idea? Would this be impactful to PRO? Where would I rate it in comparison to other updates that are possible? You could say whether it would be a small quality of life update, or if it is absolutely mandatory that your idea happens. Also think about timescales - would it take the developers a long time, or could it be a quick and easy job. How would my idea affect to community? I've seen a lot of selfish suggestion ideas. Would your idea affect the majority of the community or just a small portion? Think about how it would affect everyone, not just yourself to better tailor your suggestion; Remember that this game is for everyone. Is my suggestion likely in the planning anyway? You should implement TM “X” is a very common suggestion, and I can almost guarantee that if it’s a viable tm or move, it’ll be in the game eventually. Patience is a virtue, so please be patient; asking for a specific TM or such will likely not get it in the game any faster just because you asked for it. Also refer to “how would my idea affect the community?” If you think you have additional valid questions to add, feel free to add them! Remember that no suggestion is perfect, and there’s always room for improvement. ~Sparkly
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Is the beggining of the game too hard on newcomers?
Sparklylemonade replied to Crimsondragonex's topic in General Game Talk
I didn't do any trading until I got to Johto - I feel that Kanto is brilliant and not too difficult at all. -
Welcome to PRO! Be sure to get acquainted with the forum and if you need any help, be sure to join the IRC or Discord chats! ~Sparkly
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Re: ★ Trollrah, Dizzi, & SuriX's Super Fast Daycare!! ★ <r><QUOTE author="ShadowSkill"><s> </e></QUOTE> EV is 50k each, so it would be 100k.<br/> <br/> Accepted, please check your pm for a receipt :)<e> </e></QUOTE> When can I pick up my pokes? Its been a couple of days now. Would like to have an update. Thank you<e> </e></QUOTE> I haven't seen you ingame to pm you; sorry! Are you online now?</r>
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As the topic says: I LOVE Ice Cream :3 currently eating Ben & Jerry's Caramel Chew Chew
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Using 1-6 to choose pokemon when using headbutt
Sparklylemonade replied to Norways's topic in Suggestions
This has been suggested before for all selection choices like this (dig, cut, etc.) and may happen in the future I feel, since it's a relevant point. -
Unfortunately, I'm going to have to re-iterate a very common point of this game is still in beta. In addition, points can be gained back. There have been discussions before about cutting PvP timers per turn and such, but in general, it's best not to start PvP matches if the server is acting unstable, and reboots don't happen that much; therefore the small amount of players in PvP when the 15 minute timer ends are likely less than 1% of players on the server at that time. I feel this is a "this has happened to me therefore it must happen to everyone" type of post, and 15 minutes is most definitely enough warning to either log out or finish the battle.
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This was locked last time due to the fact that it wasn't possible due to some people such as Giovanni would be spammed by highlights in chat. Please don't double post; if a post is locked, it generally means it's no longer open for discussion.
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There are lots of moves missing, they will come in time, I'm sure.
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To expand on Aussie's point, it's your IP that's banned, therefore, remove the virus or suchlike that's causing you to be a bot for a DDoSer, then use a VPN, otherwise you'll just get rebanned with the VPN