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Fafouney

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Everything posted by Fafouney

  1. S.O : 700k. Min Raise : 100k. Insta : 2.5m. Duration : 24 hours after the first bid. Accepted payments : Reroll Tickets : 700k each. CC : 400k each. Pokedollars. Winner : PokemonKING44 800k. Quick Reminder : Don't forget this, so nobody will get upset . Happy bidding .
  2. Hello, Could a scripter help me unlocking it ? Regards Fafouney
  3. Hello to everyone, If you spend thousand of hours at Cerulean Cave this one is for you. Today, I've had enough of Sturdy Graveler ! Must skip it over and over again. Unnecessary frustration while xping. The poke I have in mind to replace it is Magcargo. It shares with Graveler (let's take what will follow as pros) : Ground / Fighting weaknesses which are the most popular coverage used in Strategy to beat Steel type anyway. - You will most of the time make learning moves of those type to your pokemon if they have those. - Water weakness, one of the most popular type too. A "Common" spawn. Trash in Strategy. Stats in common. - Although Magcargo has more SPDEF and is SPATK oriented. Weaknesses : First page on Reborn bot for both : Cons : A slight buff on Cerulean Cave 1F. - Magcargo is the closest to Graveler's base xp I found sharing attributes listed above. (154 X 100) / 134 = 114,92... so almost 15% more xp upon fainting Magcargos compared to Gravelers. (Correct me if I'm wrong, I'm not decent at Maths). Source : https://pokemonrevolution.net/forum/topic/108287-base-experience-on-pro-raw-data-update-the-24th-march-2020/?tab=comments#comment-607469 Magcargo's Flame Body Ability. - Although Raichu + Electrode with Static and Parasect with Effect Spore exist. - You can toxic your own poke with a held Toxic Orb (if not Poison / Steel type) to "counter" undesired status. Now that I argued, is this suggestion feasible ? I feel it will be an easy and fast task for the actual spawn editor. He could remove Graveler and add Magcargo as a "Common" with the exact same rarity and lvl range in Ceru Cave 1F. As for the community benefits, It will be a decent quality of life change as everyone goes to Ceru to xp once they've unlocked it. Less unnecessary time lost when xping. Plus, even rookies can get access to it, no one is spared. Let me know your thoughts on that, especially Devs. Or if some people could suggest another pokemon. Peace Fafouney
  4. Ferro 20+ 06 atk sold.
  5. Lemme know when u're available
  6. Bump, Scolipede sold
  7. Let's go vermi
  8. Sure pm me ig when you're available
  9. Hello boys and girls. I apologise in advance if there is redundancy with people's ideas. As for the subject, -1, I totally disagree adding any other form of exclusivity in both servers, why ? The main issue will be server transfers for anything "exclusive" if you want to get everything in the game. I'll explain in detail with different parts below and expose my point of view, you don't have to agree : 1. PvE side : Quests : Having to transfer to get f.e a legendary or whatever will be a pain. Doesn't it sound awful to leave your main server for a legendary that will probably be banned ? And to wait 1 month to transfer back if you don't want to use 1 CC ? For me it is. Collection : Collectors. Imagine this, for any collector, a pokemon becomes exclusive in the other server they're not fully in. At the moment, It wouldn't be a problem for rich people as they usually cut in half their income to compensate it ( only them can afford it). However, when the mono account will be a thing (if this will result in only 1 character per server) : - You won't be as flexible as before. - Less opportunities to react to an auction on forums. - You would have to rely on friends to transfer money and goodies if you run out on a server. - Less and less interactions between servers. 2. Pokedex. Another issue here, you know, some legendary quests require the whole pokedex data entries of a region (Mew for Kanto / Celebi for Johto / Jirachi for Hoenn / Latios or Latias => need 300 evo + Jirachi). What will happen if a pokemon of those regions becomes exclusive ? I can't conceive it. Spawns. The most delicate part ! Since spawns are the heart of the game, making different pokemon spawning in both servers will only result in conflicts and chaos. I think I've enough explained above the consequences if spawns are divided into both servers. But it's not over yet ! We're arriving at the problem with Guilds, which is imo the 2nd biggest issue, oh boy I'm already scared ! Guilds. Guildmates leaving because they want to hunt a certain pokemon on the other server, isn't is scary ? This is what I was talking about above with the 2nd biggest issue. Plus, The frictions that the spawn changes will create is not to be underestimated. Guilds in mmo are their backbone. The game experience is so different in a competitive guild or a newbie friendly one ! You musn't give people enough reasons to go on the opposite server of their guild ! Speaking of reasons, about the Outbreaks and World Quests : Already existing "exclusivity" : Oubreaks. Occasionaly, there is a quite rare poke to hunt for a certain period of time with -1 tier to its highest spawn rate (4h or more if specified). Fortunately, I've seen close to 0 people transferring in my guild for such a little opportunity. But still, some may do it. You get my point, it's a reason given for some to transfer, but not this impactful. 2. World Quests. Sometimes, the pokemon needed to fulfill it is an annoyance, you cannot imagine. On the other hand, if you really want the ticket, you have to do it. But what if you transfer and go to the server where this is easier ? "Oh no Kangaskhan, the x server has Gligar ( previously T6 Repel), i'm gonna transfer !" Another reason given to transfer. Moreover, it will affect the pvp too. We're coming close to the end ! 2. PvP side : Guilds. Have you ever heard of Guild Island, aka Broken Island ? If yes, you know how good it is to be at least top 3 to have access to it. The competition is fierce to achieve top 3. Remember the exclusivities above ? Spawns / Collections etc... It takes a certain time to reach a decent amount of rating for your guild, more if you wanna hit ladder. So usually, you'll favour having done your part of rating first. But what if there is a better hunting opportunity at the beginning of the month, whether a better World Quest or Outbreak or anything new and you really want to go there ? Such a dilemma, 1CC to go hunt there and coming back for the guild asap to do rating or letting it go ? Conclusion : Adding exclusivities of spawns or whatever would damage the game instead of improving it. Nintendo is doing it with spawns since the beginning and I find it outrageous to have to buy 2 versions or more of each Gen to catch' em all. Even if trading is possible, it doesn't justify everything imo. I clearly don't wish to see this on PRO. I can't think of something else, maybe I went a bit off-topic for some parts and I apologise if this is the case. Peace. Fafouney
  10. Hello, I like this idea of the pokemon not getting healed when using an escape rope, big +1. It will let you have more freedom. However, if this doesn't go through, I can recommend you all to get a bunch of Ralts, either by choosing it in each possible 3rd reward of bosses (Synchro option if you're not lazy like me lol) or directly hunting it. Why ? It has access to memento via egg moves, you all know what it does . Moreover, you can lvl it up for popular repels and at the same time it will faint quickly and act as a sync for all pokemon of the said nature. Peace.
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