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Leroidoryphore

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About Leroidoryphore

  • Birthday 02/24/1998

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    BlackVarg
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  1. +1. This is so long to give to the cultist the word quest mons. I suggest giving the mons directly from the PC storage, it would save a lot of time and make the world quest more enjoyable and less repetitive.
  2. +A billion. The PC is so frustrating.
  3. Wow. You're basically saying that players should not think. No, most plays can't be done in 5 seconds. You need to think, and sometimes to do the calcs, otherwise you can lose a crucial turn, or your win condition pokemon. It's better to overthink than just clicking in 5 seconds. I agree with the new idea.
  4. I would agree if the game was just clicking hyper beam and winning speed ties. That's not the case. It takes time to set up strategy, guess the opponent's sets, do calculations and think about the right play to do considering a roll, or predicting a double switch.
  5. -1. In this game you have to consider which sets the opponent is playing,meaning which moves, which EV spread, which item, and no one is able to do that in 15 seconds. You can't even see the data during the battle meaning that you have to memorize almost everything or write it down, which requires time. I also hate stall teams but force it to disappear with 5 minutes overall sounds just unfair to stall players. Each turn needs at least 30 seconds. Some plays are obvious and can done in 3 seconds, but when during a battle you're in a bad position you need time. Showdown timer works very well and can be an inspiration to the one in PRO.
  6. +1. I just completely agree with Mallt and Nechrit. As a PVP-enjoying enthousiast, it just drives me mad that you can't use the legendaries you work hard to get (evolved-data is a pain and not funny at all btw) in a PVP match because it has awful IV's and you have to possibly spend a whole Bill Gates bank account to make it useable.
  7. I think mega stones should either be available by small quests a bit challenging with battles against boosted mons and mega evolved mons, or in shops tradable for PVP coins, because it may invite people to play PVP more. I totally agree that hours requirements and evolved-datas are just awful and it makes the game really boring. I would prefer enjoying my experience all along the game, than just thinking in the future, a smile on my face, to those days grinding and filling my pokedex with mons I don't care about like "aaah those devs were so vicious", all that for a Jirachi.
  8. Hello guys, I think this is an issue that most of the players suffered at least once when playing PvP battles (or boss battles, bug contest). Getting disconnected. Playing a tough battle, acquiring an advantage on your opponent, set up the the second dragon dance than would make you win the game, and losing the connection and of course, the battle. This is just so frustrating. Imagine seeing the light appear after a long battle against a stall player, and getting rewarded by a "connection lost" because your connection went bad for 3 seconds. That's why I suggest the possibility to reconnect during a battle (or any boss battle, bug contest, safari hunting or EV training session). The timer is large enough to have the time to reconnect to the battle, and it would be fairer for many players losing because of a loss of connection. For example, this system works perfectly on pokemon showdown. I do think this is the most important and frustrating issue you can encounter when playing this game. I'm currently having an amazing time playing the game after a long 5-year break, but this is really killing the vibe for me.
  9. I totally agree with that. It's just frustrating to lose the bug contest, a boss or a PVP battle without having the change to reconnect just because our connection went bad for 2 seconds.
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