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Eaty

Developer
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Posts posted by Eaty

  1. Changelog 01.12.2020:

    • Bumped Unity to newest version.
    • Added dynamic window layering a la Windows. BEFOREAFTER
      • This should fix pretty much all window layering problems.
    • Added an option to limit the lowest ranked opponent you can encounter.
      • There's a slider in the PvP Queue window to select how big the rating different between your and your opponent can be downwards.
    • Slightly changed the PvP Queue window.
    • Reworked the PvP Queue code from scratch.
    • Added a rotate button for Magic Mirror instead of auto-rotating.
    • Added new hairstyles for a future Magic Mirror update. Probably for the post-Christmas client.
    • Added few Mega Mounts (Charizard X, Charizard Y, Xmas Houndoom, Houndoom, Gyarados). 
      • Normal mounts will be upgradable to Mega Mounts for a fee. They won't be tradable after the upgrade.
    • Added a small surprise for the time between Christmas and New Year's Day.
    • Fixed a crucial bug that was responsible for 99% of all server crashes PRO had within the last two years.
    • Added new comsetics and a few Christmas forms.
    • Many small reworks, important bug fixes, clean-ups and optimizations.
    • Like 24
  2.  

    On 11/8/2020 at 7:03 PM, Skyshine said:

    Current Guild Name : Apocalypse

    New Guild Name : Evolution

    Server : silver

    Done.

     

    On 11/10/2020 at 5:06 PM, Jhostin009 said:

     Nombre actual del gremio: nombre del gremio

    Nuevo nombre del gremio: FoReVeRaLoNe 

    Servidor: Plata

    English please.

     

    On 11/13/2020 at 7:32 PM, Crilli said:
    
    
    Current Guildname: Almost NoMercy
    New Guildname: NoMercy Black
    Server: Silver

    Done.

     

    On 11/15/2020 at 7:02 AM, TheWaterDrop said:

    Current Guildname: TRINITY  

    New Name: callusdaddy

    Server: Gold

    Done.

  3. Changelog 31.10.2020

    • Water Compaction works now.
    • Shore Up works now.
    • Sleep Talk whilst being awake consumes PP now.
    • Disguise works correctly with Life Orb now.
    • Mold Breaker won't affect abilities beyond the attack anymore.
    • User won't get stuck anymore when dying while a trap move is active.
  4. Adding a permanent UU queue is not possible with our current PvP player base. We would need to either reduce the current PvP reward by half or it's fairly easy to easily gain 1000+ PvP Coins for a few monthly. This would also split our already small PvP player base in two and makes it harder to find matches.

     

    I would only add a second ladder for random battles, that's it. And that won't be soon, so please do not suggest another second PvP tier, guys.

    • Like 1
  5. 1 minute ago, Bash said:

    Nah. I want OU action.

     

    Besides that I think the ban system is not good. Manaphy is almost UU in this case and would destroy UU, same for Greninja.

     

    11 minutes ago, Eaty said:
    • UUBL (UnderUsed Banlist)
      •  UUBL is the banlist for UU and is not a playable tier.
      •  UUBL will be discussed within the PvP Council.

     

     

    • Like 1
  6. We are currently thinking about introducing a Ranked OU and UU tiers rotation.

    This would look like this: 2-3 months OU and 1 month UU based on the OU seasons.

     

    How would the UnderUsed tier work?

    It's pretty simple, UU bans:

    • The same bans as OU,
    • Drought and Drizzle, 
    • Pokemon with more than 4.52% usage,
      • Example (list based on last 60 days): 
        Spoiler

        5f128e100f8e82ba9622.png

         

    • UUBL (UnderUsed Banlist)
      •  UUBL is the banlist for UU and is not a playable tier.
      •  UUBL will be discussed within the PvP Council.

     

     

    Give us your opinion about this below! Please explain your statements. The rotation time can be commented on.

     

     

    • Like 1
  7. We are already working on new ways to customize your character. There'll always be more clothes, headgears, hairstyles and mounts. However, adding new cosmetic slots is not as easy as it might seem. It requires changes in client, server and (maybe) in the script API. I'll keep your ideas in mind and would be happy if you could bump this thread every month or so. This way I don't forget it. For now, I sadly have other priorities. I don't dislike all of these suggestions.

  8. Hey, I do get your point but Houndoom is one of the oldest mounts out there. It was already worth less than other mounts (same as Arcanine and Lapras) cause old users were only able to get those back in the days. I am sure mounts such as Houndoom will rise in price again when Mega Houndoom mount will be released.
    Only old mounts that are in the Coin Shop had a chance to be obtained in the game via quests/events, so you don't need to worry. 🙂

    • Like 1
  9. Changelog 22.10.2020:

    • Disguise works now.
    • Celebrate works now.
    • Parting Shot works now.
    • Frost Breath works now.
    • Storm Throw works now.
    • Mystical Fire works now.
    • Deep Sea Scale works now.
    • Deep Sea Tooth works now.
    • Struggle Bug works now.
    • Fixed edge case with Recharge moves.
    • Fixed ability order, you won't get randomly Intimidated anymore.
    • Fixed server.vars bug.
    • Fixed a few Team Preview bugs.
       
    • Like 5
  10. 23 hours ago, Dunnin said:

    are there any other mechanics you're working on? or you're focused on the new regions? Keep in mind I've only been to 2 regions so far

    We do work on new regions but that's mainly Content Staffs (Mapper, Scripters, Artists) work. Developer only provide needed tools and map music for new regions.

     

    We have a Developer priority list you can check here: https://pokemonrevolution.net/forum/topic/159019-dev-to-do-list/

    Besides that were are also working on other small qol features but it's more sporadic.

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