Eaty
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Posts posted by Eaty
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Hey, I was thinking about adding automated tournaments in PRO.
I thought about a weekly random battle tournament and a monthly OU tournament. Nothing is decided yet as I want your input first.
An NPC could fully handle these tournaments. If we have too many participants, it could make different tournament trees.
Random Battles would be thrice a month and OU once a month. You have the whole week/month time to register.
To participate you have to pay a fee. Not sure about the amount but I think 10,000-20,000 for random battles and 30,000-50,000 for OU sounds fair.
The entry fee would get split between first, second and third place. The % can be discussed at a later point.
You need to bring a few hours time for the tournament.
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The NPC will queue you and handle all battle starts.
- You disconnect in a battle you lose. Potentially a BO3 for unlucky disconnects?
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Once a battle is finished you'll be in a queue until your next battle starts.
- This keeps going until the tournament ends.
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If the server crashes the NPC gives you 15 minutes to re-enter the tournament after the server rebooted.
- If you don't re-enter within time you'll be disqualified.
- The server should be stable by then tho!
Please give reasons to make it easier to follow your argumentations.
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The NPC will queue you and handle all battle starts.
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5 hours ago, Ichibann said:
2. The message that appears every 12 hours when the spawn set doesn't change should be different than the one that appears when the set actually changes. I've seen a lot of people be confused on whether the spawn was changed to trick room from trick room 5 times in a row when it just didn't change. Perhaps something like "Guild island spawns stayed to x set" but I'm unsure if that's possible.
Absolutely, that was a mistake on my end.
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2 minutes ago, AshVJ said:
I understand that the Pokémon spawning are chosen by a vote but it gets annoying when you find out the 'rain' set was voted for the 3rd - 5th time in a row.
They are not choosen via vote. More votes only increase the chance for the set, there's no guarantee. And the set was not choosen 3-5 times, the set just didn't change since it was randomized (12,5-15% chance to change every 12 hours).
4 minutes ago, AshVJ said:Maybe there should be a way to make it so that when players vote for a set, they are unable to vote for the currently active one. This will allow for atleast some sort of variety.
Another option may be to leave the chosen set up to chance. This way there will be a huge amount of variety.
Once a set is live the votes for the set will be ignored until the set changed again.
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1 minute ago, Bash said:
The change is way to fast imo. When I see a spawn that I like, Id like to farm for 1 day or 3 days which is one blk ms. So, Id suggest to make the spawns change all 72-90 h
Hm, according to my math that should be the norm. 12,5% chance (up to 15% via votes) to change the spawn set every 12 hours shouldn't change thaaat often.
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Hello, if balancing wasn't a problem then maybe it would have been an option but I'd rather add a mood in the trainer card where you can select your current mood such as Bashful, Timid or Modest and then you could synchronize with your mood once you activated the Sync Medalion instead of a Pokemon.
Sadly balancing is a problem therefore I doubt this will happen. :c
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Hello, it's not easy due to how scripts are saved and loaded but I think it's highly underestimated how much work that would be.
Scripts currently have more than 12,421,961 characters and more than 500,000 lines. Additionally, every release would require translations.
It's definitely possible to translate the GUI but that would also cause problems in the communcation, for trades for example.
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4 minutes ago, CitizenPete said:
That would be the solution for pvp fights, and technically that would be the only reason i would want this to happen.
Level back the rock smasher for love island is nothing, also for dig and headbutt!
If your suggestion was only to avoid gaining/losing happiness in PvP battles then please rename your suggestion title so I can mark it as implemented.
Starting next server version update you won't gain/lose happiness in all PvP battles (ranked, unranked, friendly) anymore.
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9 hours ago, Sbyz said:
IMO, PRO has something like 800-900 players on each server daily + Merge Silver with Gold is almost impossible as people have a character on both server and some exclusive rewards (only available once per account per server)
Correct, on high times we have 800-1000 users on each server. Merging the accounts wouldn't be much of a problem but I don't see many advantages.
The only advantage I see is the PvP queue but I rather have a cross-server ranked PvP queue and battles than merging both servers. The two server system works quite well.
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Hm, theoretically, I wouldn't mind a pseuedo salon with a cooldown to raise Pokemon's happiness for a small fee.
Right now, they are only used for Dig, Dive and Headbutt as far as I am aware.
I might also deactivate losing/winning happiness from PvP battles so moves such as Return work as intended and are usable without any problems.
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Guild Island Update April 1st 2021
Few changes were made after reading users feedbacks and suggestions.
Most changes were done to simplify the whole process as many did not fully understand how it'd work.
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All current spawn-sets have been updated.
- They currently contain of Rain, Sun, Sand, Hail, Offense, Balanced, Stall, Support and Trick Room.
- More spawn-sets will follow in the future. Suggestions in our subforum!
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There is a 12,5% chance spawn-sets will change every 12 hours.
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There's an NPC in guild island to vote for your favorite sets. Voting for a spawn-set increases the chance.
- 50+ votes slightly increase the chance for the spawn-set to change.
- 50+ votes highly increase the chance to change to your voted spawn-set.
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There's an NPC in guild island to vote for your favorite sets. Voting for a spawn-set increases the chance.
- Users can subscribe spawn-sets and get an in-game notification as soon as the spawn sets get selected.
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A new hunt-map without spawn changing sets has been added to Guild Island.
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The spawns stay the same except for the tier 8-9 spawn.
- The tier 8-9 spawn changes every week randomly.
- Once changed, the new spawn will be announced via global system message.
- Possible spawns: Cutiefly, Rockruff, Sandygast, Komala, Mimikyu, Dhelmise, Jangmo-o,
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Rattata-Alolan, Raichu-Alolan, Diglett-Alolan, Meowth-Alolan, Geodude-Alolan and Froakie-BB.
- Every Pokemon that gained the status was huntable before but is not anymore will be added to the list.
- Once a Pokemon is permanently hunt-able on another map it will be removed from the list.
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The spawns stay the same except for the tier 8-9 spawn.
There won't be a fee to enter Guild Island.
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All current spawn-sets have been updated.
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10 minutes ago, 666G0D999 said:
I totally understand that adding a better filter will take some work and I don't really think that should priority, but what about deleting multiple pokemon at once? Wouldn't that be easier to do?? I think that is actually the most requested feature for the PC Storage. Anything else can wait.
The problem is that if we add only one thing it might require two reworks instead of one which is not worth the time investment. We'd rather do it once and completely.
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6 hours ago, 666G0D999 said:
That's not necessarily true. Maybe they just keep neglecting it. I remember 1-2 Years ago they updated PC Storage, it was even worse before. I don't know about the sorting, but adding a basic check box to delete multiple pokemon is definitely not a hard thing to add.
Please don't see this as complaining, because I'm not.Changing the PC storage is one of the most requested feature in Discord, in-game and Forum. Adding a single filter is not much of a problem but that won't help much. To add many features users requested require a whole rework of the PC storage, server- and client-sided.
It's definitely do-able but not as easy as it might sound at first. Adding boxes and make it possible to put your Pokemon wherever you want without auto-sorting is tedious to do but possible. Changing the GUI for that is surely a bit work but that's mainly cause I am not used to this work.
The main problem for the PC storage rework is a new filter system. Adding a single filter is easily do-able but users want all different kind of filters. We could add them one by one and overload the GUI with filters but even then there would be more requests. That's why we decided to make a filter similar to Discords where you can filter for pretty much everything and that's hard to do server- and client-sided.
We will definitely get back to the PC storage rework but we have many projects at the same time, so please bear with us.
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1 minute ago, touhoukhoa said:
Please don't. I am not fully against having UU, but rotating OU mon out would just left some huge threat that wasn't overused because it was threaten by said tier. This, however, is solved by having a council that would dismiss pokemon that would make UU metagame unhealthy by creating a banlist, known as UUBL.
The funny thing is, I've witness how powerless PRO council has been with my own eyes. It couldn't function properly at the moment, considering a decision was still left hanging for 6 months.Then having both queues at the same time? I think it's a bad idea since it's scatter current playerbase, and working on ladder tourney/ rewards would be another pain in the neck.
Hey, this topic is about random ladder rewards and I am looking for reasonable suggestions as I am absolutely not sure how to handle them.
If you have complains/concerns about the whole concepts, please create a separate topic to discuss it.
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Hello guys, we are currently working on random battles and expect them to be released in near future (might still take 1-2 months or longer, depends on how it goes).
With the random battles we will introduce a second ladder for it while the normal Ranked PvP ladder will (probably) change between OU and UU ladders.
With this laddering on more than one server will be prohibited.
But we are also uncertain about random ladder rewards. We want them to be low compared to OU/UU as you don't need to invest time in hunting, buying, training and movesets.
That's why we would like to hear your opinions about it. Tell us what you think would be appropriated and please give us reasons for it!
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Hey, the money-losing penalty is part of the game. You beat NPCs you get money, you lose to NPCs you lose money.
13 hours ago, FZERO7 said:- Losing money can be avoided by logging out before battle ends
This will not be possible anymore after reconnect is implemented. Once you logout in a battle you'll log into the battle again. It's just a matter of time until this mechanic is outdated.
I am not saying it's a perfect mechanic and I am always open to suggestions but completely removing it won't happen for the time being.
We also capped the money you can lose to $50,000 for veterans that own millions. Users with small budgets lose 5% of their total money which can be obtained again fairly fast.
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4 hours ago, Ta7esh said:
Regarding you comment about reconnecting system, it is surely not the solution for crashes but rather a plus and we know how hard it is to be implemented but this could also help with this mili sec disconnect to make us avoid losing whatever we were doing in game. It's definitely not an easy feature but a worthy investment.
In this case, reconnect as a feature would do literally nothing. It's not only not a solution but also would do literally nothing. It would be the exact same situation.
Reconnect only helps when the game server code is stable. Let's say you have an unstable connection to our servers or our physical proxy servers have problems then reconnect would help a lot but not when the game server code crashes.
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5 hours ago, FrostyjoeReborn said:
Ta7esh is right the solution to the problem is not to work harder but smarter implementing a reconnect system is at the very least a good band aid to the problem
Reconnect won't help for server crashes. it only helps when the server disconnects you or you disconnect from the server while it's still running.
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3 hours ago, PreHax said:
Devs should fix these bad servers, I pay good money for my cosmetics, the least they can do is keep the game up. Sad.
I am trying my best. Debugging locally with tons of accounts to reproduce and fix bugs.
https://walrosskastanie.com/fba461ddc5a54ec069fa2ff8.mp4
I made big steps the last few days and hope to upload a stable version soon.
Also, we did not change servers at all. We reworked a lot in the code recently, really a lot and somewhat ended up with a memory corruption which is/was not easy to find. We checked every crash, every server stuck, every log. We did not decide to simply ignore the crashes but we also didn't want to revert the changes as it would have ended in us throwing away changes we worked on for months, several hours daily.
I am really sorry about the negative experience but I am sure it'll be a huge improvement once the bug is fixed and gives us the opportunity to do a lot we weren't able to do in the past. These reworks were also the reason we were able to add mega evolutions, Transform, Illusion and many other things that seemed impossible in the past.
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56 minutes ago, ltachiEspada said:
I honetsly don't want new cosmetic stuff, new Regions or whatever - just get the base game running smoothly without bugs and somewhat stable servers. Finish the move animations, the pc storage ect, you know ? Basically finish the base game and get it to a presentable state! That should be your top priotity and I'm pretty sure every player would take a "polished" game over some extra gimmicks nobody REALLY needs. I don't mean to hate, but the last couple months really give the impression that the Team behind PRO has no agenda or priority list whatsoever, even tho said priorities should be clear as day 😞
We do have a Developer priority list pinned in Suggestion forum. The problem with your post is that you assume that every staff works on the same project and we do not. We have different staffs that handle different tasks. Adding these customized balls doesn't affect anything you wrote above as pretty much everything you asked for is handled by Developers and these customized balls are not handled by us. The whole system to add them is already implemented on our side. So I only need a few minutes to add new balls while the rest is done by artists.
So asking for box rework or fixes has nothing to do with it unless you suggest every other staff should stop working and do nothing while devs work which would be a not really good suggestion.
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17 minutes ago, teerav said:
I am curious to know if the ball's cosmetics are linked to a constant image, so if you were to ever change the image it would update even for pokemon caught. If so, you could reward first place in guild ladder to have their logo on a "Guild Champion Ball" that's image is updated every month.
This would require a client update every month.
Alternatively, we could theoretically make it possible for guilds to buy Guild Pokeballs.
We could make it possible for NoMercy to buy 5,000,000 Pokedollars to get a Pokeball with their logo added to a shop. They'd be buyable for all users then.
Salamence Mega Evolve Mount
in Suggestions
Heyho, we plan to add all mega mounts for the mounts we have in-game. Cannot give an ETA but it'll be worked on earlier or later.