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Eaty

Developer
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Posts posted by Eaty

  1. Changelog 11.05.2020:

    • Bumped Unity to newest version.
    • Added many new cosmetics.
    • Extended Coin Shop size.
    • Improved Map-Server-Client connection.
    • Improved Server-Client network code.
      • Reworked login logic.

      [*]Improved overall performance.

      [*]Added rate limiter for logins.

      [*]Improved proxy ping meeasurement code.

      [*]Improved max player view distance.

      • All users can see up to 35 users now.

      [*]Fixed a bug in Python poke delete.

      [*]Improved ServerVars performance and consistency.

      [*]Fixed a few bugs that caused server crashes.

      [*]Fixed Xanascript expirevar behaviour for Python.

      [*]Fixed urgent Trick bug.

      [*]Shield Dust works now.

      [*]Explosion works properly with Sturdy and Focus Sash now.

      [*]Reworked Unaware code. It should work correctly with Thick Club and Contrary now.

      [*]Struggle uses physical damage for calculations now.

      [*]Sand Tomb does not reset after another usage anymore.

    • Like 33
  2. Changelog 10.04.2020:

    • Bumped Unity to newest version.
    • Added IPv6 support in client.
    • Added Ability Capsule for legendary Pokemon.
    • Fixed horizontal screen jumping on small maps with certain zoom settings and enabled border alignment on indoor maps.
    • Reworked game scene clicking (right-click code) and game zoom.
      • Fixed right click menu off-set with GUI-scaling.
      • Removed movable right click menu.
      • Removed staff view command for non-staffs.
        • This is due to many bugs that happened in staff view only.
        • Every user has the same max view regardless on resolution on maps now.

      [*]Many Android changes.

      • Added 180° rotation in Android.
        • This way you can avoid that the notch blocks important client UI elements.

        [*]Added on click dpad texture on Android for an easier move understanding.

        [*]Other not user relevant changes.

      [*]Added 17 new NPC sprites, 18 new hair styles and many cosmetics.

      [*]Added new tiles and weather effects for upcoming content.

      [*]Added new Easter forms.

      [*]Fixed and reduced Drought light intensity.

      [*]Reworked data base code.

      [*]Aroma Veil is coded now.

      [*]Hold Back is coded now.

      [*]Many small reworks, important bug fixes, clean-ups and optimizations.

    NOTICE: If your right click menu has an unwanted off-set after the client update please open the F2-console and enter clean reg to reset all your settings.

    • Like 22
  3. How is it an "unfair advantage" to anyone, it's not like staffview is limited to specific players.

    Not all users are able to use staffview. Smartphone users f.e. are not able to play with higher zoom anymore.

    It also caused many client problems and was never meant to be public. It was found and made public by users that reverse engineered the client. I also changed a lot, solved a few problems with it and many users with lower resolution will see more by default than they did before without staffview.

    • Like 2
  4. Changelog 17.03.2020:

     

    Added [iCODE]/foreveralone[/iCODE] command to hide all players around you.

    • This is to unburden smartphones and old hardware.
    • Resets after logout.
    • To show the players again you use the command again.

    Players with lags and disconnects should try this command as it may be related to their hardware performance.

    • Like 4
  5. Hello, mails are not transferred when transfering servers. This is because all mails have a sender and a receiver but not all Gold users have a Silver account when they did not merge their Blue and Red accounts yet. To avoid problems mails won't be transferred.

     

    TDLR: Your mails are still on Silver server. Sorry for the trouble.

  6. Changelog 10.02.2020:

    • Fixed that staffview reset after logout.
    • Reworked chat focus.
      • Fixed chat focus bug where enter sent a PM and selected global chat at once.
      • [iCODE]Enter[/iCODE] selects global chat now, [iCODE]Shift+Enter[/iCODE] selects the last selected PM window.

      [*]Added Valentine Cleffa-family.

      [*]Added a few cosmetics.

      [*]Kanto starters final forms have new follower sprites now.

      [*]Added stuff for upcoming regions.

      [*]Minor clean-ups and bug fixes.

    • Like 29
  7. Changelog 30.01.2020:

    • Bumped Unity to latest version.
    • Visually improved loading screen.
    • Reworked Flash in caves visually.
      • Users with higher screen resolutions cannot see parts of the map anymore.

      [*]Added [iCODE]/save[/iCODE] for normal users. Users can use [iCODE]/save[/iCODE] to save their data immediately now. This has a cooldown.

      [*]Added PvP banlist. Users with a team that violates the PRO rules cannot enter the queue anymore.

      • You will get a message with what you have to change to enter the Ranked PvP Queue.

      [*]Added guild reload for Admins to give the option to change guild leaders and guild names without restarting the server.

      [*]Most randomness is now obtained from a proper uniform random source. This includes PvP, encounter and IV randomness.

      [*]Fixed item evolve exploit in a specific case.

      [*]Pink Tropius finally has a follower sprite now.

      [*]Reworked and optimized auto updater.

      [*]Guild roaster updates immediately after promoting a user to leader now.

      [*]Many, many, many code optimizations, refactorings, cleanups, and small reworks.

    • Like 34
  8. I am shocked this is even being considered. I seriously hope this doesn't happen. However, if it does, all Gen 7 mechanics/additions should be reverted back to Gen 6. New moves, Alolan forms, status changes, new abilities, and new stats would have to be changed accordingly.

     

    Gengar's Levitate would have to be back. Mantine would lose Roost. There's more.

    I don't intend to fully go back to gen6 but as we have a not moving and own meta anyways it might be a bit refreshing.

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