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Posts posted by Eaty
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Could you provide the error log as stated in the error message?
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- Popular Post
- Popular Post
In near future there will be a significant PVP update. My full concentration is set on this right now, which is why there will probably less updates in the next time. For this PRO needs a new Battle UI, because the current one is missing a few features.
There are already staff members who work on it, but as their specialty lies in other areas, I want to give everyone the possibility to participate. That's why I make a small event out of it. Everyone is allowed to create a new Battle UI and the Battle UI that will be taken over will be royally rewarded. The one gets a non-tradable shiny of your choice. The nature can be chosen, the IVs and ability will be generated randomly. The Pokemon must be catchable by everyone.
The following things have to be added in the new Battle UI:
- Enough space for 2v2 and 3v3 fights.
- Buttons for Megas, Z-Moves and Cancel a move.
- Some kind of battle log should be included as well.
- Every current element (items, run away, moves, switch Pokemon) should be included obviously.
- An option to show boost and effects (SPD x 1,5, Paralyzed, Taunted etc.) would be great.
- Weather and room effects as well as their turn count.
You do not have to stick to the current design. You can change it completely, even make it full screen mode. That is completely up to you.
Please note, that if we take non of the submitted designs, there will be no winner at all.
You have 30 days (Janurary 15th, 11:59 PM GMT+0) to submit a battle UI. The time might be extended if there's no usable design till then.
This post will be unlocked in 2 weeks on December 30th, please post your battle UIs in here. Do not make any unrelated posts here.
Please only post the final UI in here. The winner has to submit the final design, all UI elements and has to give PRO the permission to use it.
Good luck to every participant.
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@oliver1992 Can you start it with admin permissions?
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@oliver1992 Changes rolled back always comes now, right?
@Aimar87 You probably have to download NET Framework 4.0+.
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Can you redownload the client and try it again? @oliver1992.
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I need your full folder path where your game is located, @oliver1992.
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Can you post your error.log which should be in the game folder?
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Hello, this is probably due to your macOS version.
You might have to update it to macOS 10.11+.
For further information: https://unity3d.com/unity/system-requirements
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Do you have any kind of error log or an error message in the client?
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You probably put it directly on a disk (C: or D: for example). Currently it has to be in a folder.
I am aware of this limitation and currently work on it.
If that's not the case please copy your full folder path and post it here.
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This bug was due to a mistake I made in the db and has nothing to do with script bugs. Next time use the correct subforum please. So it's easier for me to find it.
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Christmas Pokemon are already decided and won't be the gen1 starters, sorry. :(
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@Moonlitius If you get it to work on other iOS devices without jailbreaking then I gladly add it to the downloads.
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I don't have a Jailbroken iPhone only an old iPad and an iPhone 6 but it works on both of them.
Yeah, that's cause you used your developer account on your iOS devices and created developer builds but this won't work for other users. Sadly not that easy otherwise we already would have done it.
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Locked as solved.
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The better question is why they nerf jet ski instead buff all shiny mounts to fast surf speed.
Many mounts looks really bad with a speed of 8 (old Kyogre speed). That's why we decided to go with 6 (25 % slower than Kyogres old speed, but 25 % faster than the old speed of all other mounts except Jetskis). This was decided so people don't feel forced to use certain mounts just cause they are faster. This way they can choose whatever mount they like the most.
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Fixed, Reroll Ticket refunded.
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That's not sadly at all as this makes me very happy :)
This works but still requires me to do some work so i'm happy with this news!
It might help people with something else tho so i'll just let this stay here :)
Does this new version also include iOS and PSVita now or should I start on making the guides on how to do this?
I read somewhere that there where no intentions on running it as an iOS app from the PRO team?
I am running it on my iPad and Vita for a while now so if there comes an "official" version for those at well I can go on a holliday :P
If you know how this works on a non-jailbreaked version I am all ear.
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Really nice and well done but sadly not needed as the next client update will include an auto delta updater.
Good job though.
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That's already possible.
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Fixed after next server restart/crash.
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This is due to really old hardware. There will be a version to fix this soon. Meanwhile I suggest you to think about updating your hardware as it has to be 10+ years old for this to happen.
Have a nice day.
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This is due to really old hardware. There will be a version to fix this soon. Meanwhile I suggest you to think about updating your hardware as it has to be 10+ years old for this to happen.
Have a nice day.
[Windows] Problems with the patcher
in General Support
Posted
This is a small guide to show you how to react to bugs/problems with the patcher.
Error report and the information you should provide
The client closes with the message Closing Client, but does not open the patcher
This can have several causes. First of all, you should check if you have .NET Framework 4.0 or higher installed.
Something went very wrong
Failed to load IL2CPP
Failed to load IL2CPP or UnityPlayer.dll was not found is in pretty much all cases related to your antivirus program. It means your antivirus program locked or deleted files in your PRO folder. The easiest way to fix it is a redownload and to whitelist the previously missing files in your antivirus program.
Antivirus programs might have a false-positive cause some of the game files are encrypted and not readable for them. This isn't something to worry about if you downloaded the client from our official website and not from a third-party website.
To fix this you have to do following steps:
PROClient crashes all the time
It doesn't really belong in here as it's no patcher problem but as this happens a lot after patches due to Unity updates I'll add it regardless.
This might not help in all cases but proved to help in most cases: