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Xouman

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Everything posted by Xouman

  1. There are a lot of randomness in Hoopa's Dungeon that can help you to win or that can push you to lose outside of your team and the smart strats used,and that makes it challenging,frustrating and stressful at the same time,i like the fact that we can't choose a Realm and that the map + layout changes everytime,so we must have teams that can handle all Realms no matter which one is it,and of course there are like people said. A run for the rewards and a run to score are two totally different things : For a Reward Run,depending of your strats,you can let one or more of your pokes die,you can surrender to come back to a group of wild to battle,or just to be teleported back to the beginning,you don't care if a group of wild already killed respawns and see you again,and if you want you can kill kinda on a loop the respawning wilds in a hope of "stacking" berries,so you will "quickly" have strats to win 9 times out of 10,and you can do your Runs without the things that i said of course. For a Score Run,it's unforgiving,you can't do these things(yeah i learnt it the hard way figuring it out why sometimes i made 1k8 or 1k9 of score and why sometimes 0 or 300 ),and if you do one mistake,it's over,you must do the perfect run by One Shotting all the time. And to finish,be mentally prepared when you buy and activate Domain Expansion that allows you to do Two Realms in the same run,which also means that all enemies are higher levels when you do the Second Realm,so obviously stronger and bulkier + the fact that we all have preferences about which Realm to do in First or Second,i came to the conclusion that it is nearly impossible to do it Solo with Two Realms and scoring 2k5+ at the same time(correct me if i'm wrong)and that Guilds scoring a lot in this dungeon are doing Party Runs only. Hoopa's Dungeon is like walking on a wire above the void,even the music screams Slow Death to you,it's a lot of Die And Retry,taking notes and slowly building your military strats to be finally able to do your runs as fast and smooth as possible from the beginning to the end,so my advice for beginners or kinda beginners,don't expect early wins in it,it will take time to "master" or master this dungeon. To answer the question,should it change to be slightly less random,i'm between Yes and No on this : Yes,having a Buff that gives 15% chance of being trown in Water-Steel-Fire-Psychic Realm,we buy our preference,in exchange of 10 Rings Of Desires the Dungeon's Currency for example is maybe a good thing,and forbid that buff to be added with Domain Expansion,because Double Runs should stay random imo to not reduce its competitiveness. No,because it will be unfair for all others players who had to dig their brains to build teams and strats to do the Dungeon as Devs wanted us to do it,with all its randomness and mechanics,so i think that it shouldn't change now. (Btw i think that we should get 2 Rerolls Shards reward on a run with Domain Expansion activated)
  2. +1 I Agree about having Outbreaks a bit more often,and at the same time i understand that they want to keep these wanted semi-legs very rare,we have to wait for Surprises Outbreaks or Announced Ones during events for exemple and be ready.
  3. -1 It makes no sense to ban a poke for a period of time to me just because it's used or very used instead of being so op that it becomes poison to the game and that 8-9 players out of 10 will say that the(or the majority of the community,call that how you want)poke deserve to be ban. Players who want that type of forced rotation are saying "Hey i get destroyed by this or this or this or this pokes,so let's ban them a bit so i can have a chance to win few games at least",that's a weak mentality imo,studying the game + understanding why we lose + battling a lot = getting better = win more games. The game shouldn't be less tough on us so our path will be easier but instead,we must build strong teams & play smart every turn to win.
  4. Hi,i think that it should be removed,we should be able to use mounts on any spot,it makes the farm more fluid and it saves time. Forced walking farm,why in the first place?
  5. Starting Price -> 1st 300k / 2nd 400k Insta Price -> None Minimum Raise -> 50k ( Add the HP Type when raising so it will be easier to tell which one are you talking about ) Payments -> Pokedollars & CC ( CC = 480k ) Ending -> Sunday 15 June 18:00
  6. Hi,the iv's : For Scraggy-Scrafty ( i'm looking for 30-31 atk & 20+ spd / def / spdef ) For Ralts or evo ( i'm looking for 30-31 spatk & 25+ spd / spdef / hp ) So stats speaking if you have these or very close to these show them please,thanks. My Nickname is also Xouman in-game or discord.
  7. +1 Any form is Pve Effort so yeah,we should be able to give Pinks and April Fools to Collector Joro too,none of them should be sleeping in pc or be thrown in bin because trash-not sellable-don't know what to do with it.
  8. I hope that the staff also seen this topic,probably the best about PC Rework.
  9. Ok draw all of these Misdreavus & Mismagius Hallo forms will be nice,because yeah it's one of my favorites pokes.
  10. Hi,so the other day i won hoopa's dungeon two times with domain expansion(last message on screen)activated,but on scoreboard i still have 0.00 score on May and our guild(DuckHatSquad)don't appear in top scores too,was it a bug or they will be added? Does it mean that with domain expansion activated,only group runs counts and we will score 0.00 if we do it solo? Or that we can score 0.00 even when we win a dungeon no matter which things are activated or not and solo or not? How many successful runs do we have to do to be in scoreboard & personal scores saved? Is there a win streak thing so that any failed run in the middle of that ruins everything? I think that a clear explaination of how the points system works on each dungeon will be useful for everybody (if it hasn't already been done) Thanks.
  11. And adding another thing : For example,a player sells me 445 Oran Berries,but i have already 555,it will be 1000,and we can stack 999 maximum,so instead of the trade being cancelled because of that,having a message saying "put 444 of that item maximum to validate the trade and not be over 999" will be great too.
  12. Hi,i think that the limit of elements in trade should be removed because it's annoying and have no sense imo (the screen shows another example with berries) i have noticed this when i bought gems : Trade + The other player put 6 types of gems = Trade done Another trade + The other player put 6 types of gems = Trade done Another trade again + The other player put 6 types of gems = Trade done ... And on and on,and also we get lost about number of things already traded or not,how much money already traded or not,so we have to calc in our head or google or writing in a txt file while trading...when it can be simple and fast like a normal trade : items dragged + full money put + accept on both sides clicked + final accept clicked = 10-15 seconds. So please remove this,so that we can do the full trade in one trade,thanks.
  13. I can't speak about every boss because i've never fought all of them,but to half-say that Pangoro's Team with Mementos is the only way to beat hard boss is very wrong,there are a lot of strats to win,find one(or many)that will work against each boss,that's the key,of course there are useful videos guides on Youtube and writed ones on forum,but it doesn't mean that we have to follow them at 100%,try the strats that you feel and see what works or not against a specific boss. I don't have Pangoro,i don't use Power Trip and i win a lot of boss and sometimes all of them(20),if there are no bad surprises on my side(you know what i mean)in these battles,so the others options are already there,it's for you to try.
  14. Starting Price -> 500K Insta Price -> No Minimum Raise -> 50k Payments -> Pokedollars & CC (CC = 500k) Ending -> Monday 5th May 23:00
  15. Hi,the April Fools Outbreak was fun and i think that it should last 1 week for example and that some of the pokes(that don't have one form pre-evo and another evolving)should be able to evolve as fools,that will increase their value on the market too.
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