Jump to content

Xouman

Registered User
  • Posts

    89
  • Joined

  • Last visited

Everything posted by Xouman

  1. Hi,i think that will be good to add that,having them rarely on Pokéstops isn't enough,they are useful,of course the goal is not to be able to stack them easily,it will be broken so 1-2 quantity is fine imo randomly given between XS-S-M-L-XL ones. Thanks.
  2. I have a little question about that,can the staff record the tournaments with PRO interface and not Showdown's one please?
  3. Hi,the title says it all,if we can add this please it will be great,because doing them one by one is very long when you have almost a full pc of pokes to submit,thanks.
  4. And yeah,just because you get stomped by a poke often doesn't means that it deserves to be banned,because if we think like that,80-90% of pokes will be banned.
  5. Mega-Sableye is probably the most cancerous poke of the game right now. The few times that i kill it i'm happy,Clefable is obviously good against him even if it's hard,don't give up,if you don't like something,counter it.
  6. I totally disagree about winning something when we lose or just because we have killed some pokes in a losing process,it makes absolutely no sense to me,and pvp missions like Iceflake said will be too distracting and confusing. If you want pvp coins,win your battles,that's all,making the game easier and/or more newcomers friendly is a bad idea,pvp battles are fun and exciting because they are ranked and also because we have to be smart on every turn,that competitive and tryhard fire is what we are looking for on ranked battles,being stomped few times or a lot of times is the part of the process,because you will be like : "Okay i need a strong team" "Damn i need a very stong team" "I must to try different teams" "I must study the game" "I must watch top ladders sharing their pvp games to learn from it" "I must ask advices from experienced players" "I must understand why i lose" "I must..." and on and on. It's a long-fun-exciting-time consuming-annoying path to be at the top,but choosing an easy path will not taste the same,you will not be proud of yourself,everything in life is learned the hard way,it's the same thing in video games. Like Kobe Bryant said "We don't quit,we don't cower,we don't run,we endure and conquer" and his quote is exactly the day when we come back with a very strong team and start winning often in ranked pvp with that big smile in our faces after enduring these lost battles. I think that winning 2 pvp coins each win will be a good idea,the weekly quest with ramona npc is good too,extra coins keeps us motivated,and there is extra rewards when reaching 100-200-300...rating,someone from the staff confirmed this to me in-game,because i didn't knew if it was true or not,so to me the pvp system is good as it is,and yeah,pvp coins are harder to win compared to pve coins,but pvp coins shop is less expensive than the pve one,so it makes sense,and if everybody or nearly everybody can easily or "easily" have pvp coins,rerolls will be sold less expensive and that's a bad thing,having a pvp ready leg must be hard and stay hard.
  7. I agree,it will be awesome to have all that on dex,to see on every poke if they're RT or not and which lvl they are on every spot,but then all the work the staff have done about hunting on prowiki or discord will go to waste if we'll no longer have to go check these every time?
  8. If you mean that we have 24 hours to do the quest when we are connecting to the game and not "we have X hours left,event started at X o'clock" i agree,so every player will have 24 hours no matter when they connect because event have a fixed starting hour...but at the same time,i think that events should have fixed starting hours,and we have to be ready before it starts,so i doubt that they will change it. I'm also for rewards increasing a bit when reaching each 0.5% / 1% / 1.5% / 2% / 2.5% / 3% / ... and on and on,instead of having rewards on 0.5% OR 3% ONLY. The more individual % we contribute = The more we should be rewarded no matter if collective % is reached or not,and if it's reached = extra rewards for everybody no matter what their individual % is(minimum 1% or 1.5% for example?),that will be more motivating,farming for our rewards & also for the collective %,i mean it works like that already but it needs to be changed imo.
  9. Some people also had low bidoofs because they couldn't be in Sinnoh best spots,there should be at least one world quest poke good spot on each region,so no matter who you are and where you are in the story,you can do the World Quest fully without being restricted,i had like 400+ bidoofs and i haven't farmed 10h,probably around 5 hours.
  10. Yeah,we saw people saying "i have 0.5% so i stop here",i mean we can't force them to continue farming if they don't want to,but in a collective quest where everybody have to contribute,it's automatically a problem,and like you said in your post,getting more rewards after reaching a certain % is a good idea,it keeps us motivated to not do just the minimum work.
  11. I agree on that,i think that World Quests should be planned on weekends only for obvious reasons. Ok nice,i thought that individual % didn't count at the end,and yeah i agree about separating the quest & others forms,it will be less confusing and people will be focused fully on the quest instead of farming others forms at the same time & forgetting submitting normal bidoofs to the Cultist like Marouflard said.
  12. This was my first World Quest,i think that individual % made should count too,because that "Oh the collective % isn't reached so nobody will get anything" is bullshit when we have farm all day or nearly all day to contribute to the collective % too at the same time. It was fun and i think that there should be others World Quests like this and maybe diverse ones where we all have to tryhard for 1 or 2 days,the initial idea is good,just counting the individual % too will solve the problem imo. It was also good to chatting and joking on All Channel while farming,it brings people together,we are in sun-vacation period,so obviously there are less players.
  13. I Agree,adding a loud ding/dong sound alert will be good,because when we are in queue,we do others things or we aren't in front of computer waiting to match someone sometimes,so hearing it is a good idea to be back on the chair.
  14. I disagree,back then when i tried my first boss ever,that was Brock and he destroyed me,i was like "damn,okay they are strong i need a better team",i was happy and it was satisfying to finally win against him. Later i was able to beat all the Medium Boss i wanted with a classic stall team that required me time to hunt/money to buy,i was happy and it was satisfying too to finally be able to do my boss runs,and sometimes we have to change our team a little bit against some boss and that's good. Now i'm thinking about a Hard Boss Strategy,i know that there are known strategies out there,but i want to try my own and see if it works,so no,to me boss are very well designed and challenging,they are one of the final PvE Content,they MUST hit like trucks,have powerful items,have a lot of iv and ev,have 5 or 6 moves,have mega and on and on,a boss that is weak or half-strong isn't interesting at all,we MUST come with a strategy to win,that's the point. The fact that boss can switch pokes now is also good,before that we could set up easily and win on them. There is something that i noticed,it seems like boss crits us a lot and haxx us a lot,i think that's a troll by the devs. If we needed a specific team for each boss,yeah I would have agreed with you on the boring and tedious thing.
  15. Thanks for this,i always had trouble to understand fully that Repel Trick Thing,now i can try it.
  16. Hi,my simple suggestion is if we can add Hurricane please? It's a powerful STAB and some pokes don't learn it by themselves or egg moves,so it will be good to have it. Thanks.
  17. Hi all,so i battled Diepy & Pewdie,i choosed beldum and it had take down,so if it is possible to remove suicide moves from poke rewards,it will be great,thanks.
×
×
  • Create New...