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Everything posted by Xouman
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I totally agree about Better Rewards for Dungeons,i finished Lavender's one with 3 Portals and i get 19 Glitters - 1 Pearl - 9 PvE Coins (Really?) Dungeons are a very good idea because they're long and hard,but with trolling rewards like that...it's a big no,change it please,it's random so sometimes it's a bit more,sometimes a bit less but Dungeons Rewards should be like that imo : The more effort we put into it before finishing = The more rewards we should get. So for example in Lavender's one : If we finish it with just the first room made (Rotoms & Unknown Shade Boss) = Minimum Rewards If we finish it with One Portal made = Increase Rewards If we finish it with Two Portals made = Increase Rewards + If we finish it with Three Portals made = Increase Rewards ++ If we finish it with Four Portals made = Maximum Rewards It makes more sense like that because doing portals also adds more boss to battle in the final room(so it means harder to finish + more pp trouble),ok you'll tell me that every player have the choice to do a portal or not yeah,but for those who made that choice,they should obviously be rewarded more for that,and i also think that Random Rewards for a Dungeon is a bad idea,they should be the same for each Effort Tier Made,and we should get 3 Items Rewards all the time (Tier 1-4),the 4th Rare Item only in Tier 5 : Tier 1 = Minimum Rewards // 20 Glitters + 15 Randomly Given Between Item Maniac Items + 8 PvE Coins Tier 2 = Increase Rewards // 25 Glitters + 20 Randomly Given Between Item Maniac Items + 12 PvE Coins + 1 Syncable Poke Tier 3 = Increase Rewards + // 30 Glitters + 25 Randomly Given Between Item Maniac Items + 16 PvE Coins + 2 Syncable Pokes Tier 4 = Increase Rewards ++ // 35 Glitters + 30 Randomly Given Between Item Maniac Items + 20 PvE Coins + 3 Syncable Pokes Tier 5 = Maximum Rewards // 45 Glitters + 40 Randomly Given Between Item Maniac Items + 30 PvE Coins + For the 4th Rare Item (1-2 Quantity Of Mysterious or Reroll Shard or 1 Quantity Train Pass or Bigger Safari Pass) + 4 Syncable Pokes And also lowering the quantity of glitters given by Trials Mini-Boss in the first room to balance all that ! (If you have others ideas for the 4th Rare Item?) For The Syncable Pokes = Randomly given Between any starter - Any Alolan - Scyther - Porygon - Sableye - Bagon - Beldum - Gible - Riolu - Rotom - Timburr - Ferroseed - Pawniard - Honedge - Carbink - Klefki - Bergmite - Mimikyu - Jangmo-o (If you have others ideas for syncable pokes?) (For sync part we get instantly teleported to center after taking items in reward room,so we can come back to catch pokes now with our sync,when all sync battles finished we again get instantly teleported but to the entrance of dungeon this time,we usually like to check things with the NPC's) Let's not make dungeons a waste,they need Better Rewards for the Effort They Ask.
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Make Excavation great again [An In-Depth Excavation Suggestion]
Xouman replied to Norex's topic in Suggestions
I Agree about that,adding Rare Candies,PP-Ups,Vitamins and others things that we always need just like Dig Spots. I also think that a 100-150 Artifact Pieces Reward each 1000 more discoveries after reaching 10K Exca Rank will be motivating to keep doing them,about wild pokes on Exca,to me it's annoying,i like to do them fast,random pokes on dig-exca-trees should be removed,items only is better imo. -
Hi,i guess it's a hard or very hard thing to do but if it's possible to do it,it will be very great,and of course sharing these videos after on Youtube or others platforms so we can watch & learn from them,because it's high level PvP battles,or maybe a bot that records everything automatically,if it exists/is possible too,thanks.
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300k Shroomish
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Wts 6 good mons ( klefki hp fire 23+..)
Xouman replied to Pasokoss's topic in Pokémon Shops - Silver
1M551 Pinsir -
Wts 6 good mons ( klefki hp fire 23+..)
Xouman replied to Pasokoss's topic in Pokémon Shops - Silver
1M451 Pinsir -
Wts 6 good mons ( klefki hp fire 23+..)
Xouman replied to Pasokoss's topic in Pokémon Shops - Silver
1M351 Pinsir -
Wts 6 good mons ( klefki hp fire 23+..)
Xouman replied to Pasokoss's topic in Pokémon Shops - Silver
1M211 Pinsir -
Wts 6 good mons ( klefki hp fire 23+..)
Xouman replied to Pasokoss's topic in Pokémon Shops - Silver
1M100 Pinsir -
Wts 6 good mons ( klefki hp fire 23+..)
Xouman replied to Pasokoss's topic in Pokémon Shops - Silver
905K Pinsir -
Wts 6 good mons ( klefki hp fire 23+..)
Xouman replied to Pasokoss's topic in Pokémon Shops - Silver
805K Pinsir -
Wts 6 good mons ( klefki hp fire 23+..)
Xouman replied to Pasokoss's topic in Pokémon Shops - Silver
705k Pinsir -
Wts 6 good mons ( klefki hp fire 23+..)
Xouman replied to Pasokoss's topic in Pokémon Shops - Silver
605k Pinsir -
Wts 6 good mons ( klefki hp fire 23+..)
Xouman replied to Pasokoss's topic in Pokémon Shops - Silver
450k Pinsir -
Wts 6 good mons ( klefki hp fire 23+..)
Xouman replied to Pasokoss's topic in Pokémon Shops - Silver
350k pinsir -
I have a little question about that,can the staff record the tournaments with PRO interface and not Showdown's one please?
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And yeah,just because you get stomped by a poke often doesn't means that it deserves to be banned,because if we think like that,80-90% of pokes will be banned.
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Mega-Sableye is probably the most cancerous poke of the game right now. The few times that i kill it i'm happy,Clefable is obviously good against him even if it's hard,don't give up,if you don't like something,counter it.
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Overhauling the PVP point system to incentivise more players
Xouman replied to Coono's topic in Suggestions
I totally disagree about winning something when we lose or just because we have killed some pokes in a losing process,it makes absolutely no sense to me,and pvp missions like Iceflake said will be too distracting and confusing. If you want pvp coins,win your battles,that's all,making the game easier and/or more newcomers friendly is a bad idea,pvp battles are fun and exciting because they are ranked and also because we have to be smart on every turn,that competitive and tryhard fire is what we are looking for on ranked battles,being stomped few times or a lot of times is the part of the process,because you will be like : "Okay i need a strong team" "Damn i need a very stong team" "I must to try different teams" "I must study the game" "I must watch top ladders sharing their pvp games to learn from it" "I must ask advices from experienced players" "I must understand why i lose" "I must..." and on and on. It's a long-fun-exciting-time consuming-annoying path to be at the top,but choosing an easy path will not taste the same,you will not be proud of yourself,everything in life is learned the hard way,it's the same thing in video games. Like Kobe Bryant said "We don't quit,we don't cower,we don't run,we endure and conquer" and his quote is exactly the day when we come back with a very strong team and start winning often in ranked pvp with that big smile in our faces after enduring these lost battles. I think that winning 2 pvp coins each win will be a good idea,the weekly quest with ramona npc is good too,extra coins keeps us motivated,and there is extra rewards when reaching 100-200-300...rating,someone from the staff confirmed this to me in-game,because i didn't knew if it was true or not,so to me the pvp system is good as it is,and yeah,pvp coins are harder to win compared to pve coins,but pvp coins shop is less expensive than the pve one,so it makes sense,and if everybody or nearly everybody can easily or "easily" have pvp coins,rerolls will be sold less expensive and that's a bad thing,having a pvp ready leg must be hard and stay hard. -
If you mean that we have 24 hours to do the quest when we are connecting to the game and not "we have X hours left,event started at X o'clock" i agree,so every player will have 24 hours no matter when they connect because event have a fixed starting hour...but at the same time,i think that events should have fixed starting hours,and we have to be ready before it starts,so i doubt that they will change it. I'm also for rewards increasing a bit when reaching each 0.5% / 1% / 1.5% / 2% / 2.5% / 3% / ... and on and on,instead of having rewards on 0.5% OR 3% ONLY. The more individual % we contribute = The more we should be rewarded no matter if collective % is reached or not,and if it's reached = extra rewards for everybody no matter what their individual % is(minimum 1% or 1.5% for example?),that will be more motivating,farming for our rewards & also for the collective %,i mean it works like that already but it needs to be changed imo.
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Some people also had low bidoofs because they couldn't be in Sinnoh best spots,there should be at least one world quest poke good spot on each region,so no matter who you are and where you are in the story,you can do the World Quest fully without being restricted,i had like 400+ bidoofs and i haven't farmed 10h,probably around 5 hours.
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Yeah,we saw people saying "i have 0.5% so i stop here",i mean we can't force them to continue farming if they don't want to,but in a collective quest where everybody have to contribute,it's automatically a problem,and like you said in your post,getting more rewards after reaching a certain % is a good idea,it keeps us motivated to not do just the minimum work.