Imhanjoo Posted February 19, 2019 Share Posted February 19, 2019 I dunno if this idea was introduced in previous threads or inside staff's plans when reworking the battle UI, but I think we really need forfeit system in pvp. This should speed up the battles, and dont make players disconnect bc of this. I see many players just disconnect when they think they gonna lose but need to play a lot longer, which also results in 10min cooldown. I hope this system be implemented soon in PRO :) Thank you for reading :heart: Apply To My Lovely Guild Genesis & Reborn : Best Guild In Server! My Wishlist : List of Pokes! WTS Pokes : My Lovely Shop! " My Discord Tag: imhanjoo #4712 " Link to comment https://pokemonrevolution.net/forum/topic/120090-we-need-forfeit-system-in-pvp-tt/ Share on other sites More sharing options...
Eltyyy Posted February 19, 2019 Share Posted February 19, 2019 +1, should be idea for any competitive format of PVP in any game, saves alot of time especially if you know at preview there is no way you can break opponents stall for example, instead of wasting 15+ minutes on a match you can just forfeit and move on. Link to comment https://pokemonrevolution.net/forum/topic/120090-we-need-forfeit-system-in-pvp-tt/#findComment-664242 Share on other sites More sharing options...
Altruis Posted February 19, 2019 Share Posted February 19, 2019 +1 really need it or just can remove that 10mins cooldown. Link to comment https://pokemonrevolution.net/forum/topic/120090-we-need-forfeit-system-in-pvp-tt/#findComment-664245 Share on other sites More sharing options...
Euripides Posted February 19, 2019 Share Posted February 19, 2019 This could be good. Since the current system which is followed when one wants to forfeit is disconnecting which adds a 10 minutes cooldown, this would be a helpful option. +1 No amount of money ever bought a second of time Link to comment https://pokemonrevolution.net/forum/topic/120090-we-need-forfeit-system-in-pvp-tt/#findComment-664261 Share on other sites More sharing options...
Sujay532 Posted February 19, 2019 Share Posted February 19, 2019 +1. You might lose once or twice but you wont lose always. Link to comment https://pokemonrevolution.net/forum/topic/120090-we-need-forfeit-system-in-pvp-tt/#findComment-664435 Share on other sites More sharing options...
Vyeny Posted February 20, 2019 Share Posted February 20, 2019 think this has sense cuz once i got connection lost and on relog i have to wait 10 min to join pvp :/ Link to comment https://pokemonrevolution.net/forum/topic/120090-we-need-forfeit-system-in-pvp-tt/#findComment-665030 Share on other sites More sharing options...
Ruthlessslayer Posted February 24, 2019 Share Posted February 24, 2019 +1 Link to comment https://pokemonrevolution.net/forum/topic/120090-we-need-forfeit-system-in-pvp-tt/#findComment-666407 Share on other sites More sharing options...
Envymeister Posted February 24, 2019 Share Posted February 24, 2019 +2 Link to comment https://pokemonrevolution.net/forum/topic/120090-we-need-forfeit-system-in-pvp-tt/#findComment-666408 Share on other sites More sharing options...
Bhimoso Posted February 25, 2019 Share Posted February 25, 2019 +1, should make complete sense to forfeit and make both players not lose time and allow them to play again quicker. Although I fear it might induce some players to just forfeit earlier when they think they will lose in a situation they could've won. (Though this makes no sense since they'd just relog anyway if this happened). https://www.youtube.com/channel/UCxydK7CUEwL47Ym7hIkMbSA <- Youtube channel with guides! https://pokemonrevolution.net/forum/forum/13-game-guide/ <- Check my game guides (and other's guides) here! Link to comment https://pokemonrevolution.net/forum/topic/120090-we-need-forfeit-system-in-pvp-tt/#findComment-666769 Share on other sites More sharing options...
Thecharly Posted February 25, 2019 Share Posted February 25, 2019 +1 Link to comment https://pokemonrevolution.net/forum/topic/120090-we-need-forfeit-system-in-pvp-tt/#findComment-667003 Share on other sites More sharing options...
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