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Hi,

 

Small suggestion here, title is self-explanatory. An option to disable the auto-heal when we use escape ropes would make life a bit better when we're on repel trick sessions.

Lots of us use ropes a lot to travel and it can be a little annoying to have to kill our repel tricker again when we don't pay attention.

Definitely not a high priority here but would be good to have this someday.

 

Cheers

+1, even if it's done in 5 years from now since I think it's a low priority thing.

https://www.youtube.com/channel/UCxydK7CUEwL47Ym7hIkMbSA <- Youtube channel with guides!

https://pokemonrevolution.net/forum/forum/13-game-guide/ <- Check my game guides (and other's guides) here!

Use the ralts line as your sync, it knows memento

Maybe I'm missing something here but it doesn't solve the issue unless both your sync & repel trick are the same Mon, which isn't optimal at all. Besides I'd rather not farm T8s for the sole purpose of repel tricking.

This is just a small convenience option that would be pretty useful.

Maybe I'm missing something here but it doesn't solve the issue unless both your sync & repel trick are the same Mon, which isn't optimal at all. Besides I'd rather not farm T8s for the sole purpose of repel tricking.

This is just a small convenience option that would be pretty useful.

Farm a t1 that learns memento then. I really don't see a problem, it takes a few extra seconds for a memento turn.

 

Explosion and self destruct are also options

 

It's also 100% optimal to have your fainted repel Pokémon also be your sync, its just annoying to organise for every repel.

Edited by Allsmell

A-Z Pokémon Shop Gold - Open     Shiny Shop Gold

Discord: Allsmell#8974      

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