Jump to content

Hard Mode Gyms


Zearomm

Recommended Posts

My ideia is to create a PvE system around the gyms/elite4.

 

Every month you get the chance to challenge all the gym leaders and elite 4 earning points for each victory (1 for each gym, 5 for elite four). In the end of the month players are ranked and get rewards. Guilds could compete againt each other in the same way PvP works.

 

All gyms have level 100 pokes with correct nature/ability/evs/item.

 

The key to my ideia is giving random rules to follow in each gym that changes with time.

Rules that alter the way you should build your team (i don't like to give examples as i think people here get to obsessed with examples and forget about the general concept but its needed here...):

-No batom pass

-All pokes must be grass type

-Ability Prankster not allowed

-Defensive natures not allowed

And rules that alter the battle like:

-Rain always active

-Every turn all pokes are hit by earthquake

-Leftovers equiped on opponent team (plus their normal item)

-All opponent pokemons have sturdy (plus their normal ability)

(again, these are just examples, needs to be adjusted)

 

Having random rules will make this system more interesting than bosses (seriously, bosses are f****** boring) and could make a competitive system for PvE players since there's no guarantee to win, sometimes you sweep the entire gym, sometimes you can't pass first poke, but a good player should be able to win more.

 

This will help with game economy also since players will need to be getting new pokes to fight new rules, pretty much like we need to get pokes for PvP as the meta changes instead of getting 6-10 pokes to form a boss team.

 

Here's how i think the system should work

-You can fight 2 gym leaders every day, if you lose to both you can fight a third one to get rewards but no points/badge.

-You can challenge elite 4 once every day and only after getting all 8 badges of it respective continent.

-Every 6 hours the rules to build your team change (this allows you to borrow pokes from your guild/friends), each gym has a different ruleset for team building, this allow guilds to discover the better gyms and focus their members there.

-Every hour the battle rules changes and every gym has its own set of rules making it impossible to 100% predict and raid a gym.

-In the gym you fight 3 members and then the gym leader, you can't use item in battles but can use after, leave the gym and you lose (this makes people sink money in potions).

-The rules are draw from a pool at random, the staff can control which rules will be in the pool and the chance of it being draw (then they can show us the rules and probability of each a month before so people can hunt/trade for pokemons to counter it)

-Pokemons are also draw from a pool at random but respecting their gym type.

 

I believe this system can create an interesting PvE content that also allow competition (the game needs PvE guilds) and respect the game lore.

 

I also believe this system is a huge work for staff but once its implemented they just need to change the pools (both poke and rules) to refresh things. But this work pays off as it creates a end-game content that is always changing and giving players reasons to play. I also don't know if its technically possible.

 

(english is not my first language, so forgive my mistakes)

  • Like 3
Link to comment
Share on other sites

You know, curious suggestion. I'd +1, this actually has a good idea and work behind it. Probably will never be implemented since it's super complicated but I think some ideas could be adapted to bosses!

https://www.youtube.com/channel/UCxydK7CUEwL47Ym7hIkMbSA <- Youtube channel with guides!

https://pokemonrevolution.net/forum/forum/13-game-guide/ <- Check my game guides (and other's guides) here!

Link to comment
Share on other sites

You know, curious suggestion. I'd +1, this actually has a good idea and work behind it. Probably will never be implemented since it's super complicated but I think some ideas could be adapted to bosses!

 

Althought its a lot of work, i don't think its hard as creating a new region and i really believe it will enhance the PvE aspect of the game, usually MMO needs strong end game content to keep players playing, the PvP renews itself as players are always changing their teams and strategies. But the PvE i think its pretty stale. Bosses are repetitive and you only have the legendary hunt but you don't have a renewable end game content that can also bring players (guilds) together.

 

I also think that once the base of the system is implemented the rest can be added easily, and the system can be slowly enhanced (think instead of the staff telling us the rules that will be used next month, we need to fight bosses to get info about one rule, this will make guilds hunting bosses to get an edge the next season).

 

About the work part.

 

The visual part should be really easy as it only need some new NPCs on the gyms.

 

The programing part may be a problem.

-To enforce the team building rules they can use the system they already have for PvP, may need to enhance it, but this benefits PvP too.

-The battle rules can be a problem as i don't know how the battle system is coded.

- Since everything is draw from a pool they just need to create the pools, then all gyms draw at random from the same pool, i don't think the drawing part is problematic to do, but the pools may be.

 

(But i stop with programing ten years ago, so i can be totally wrong about everything)

 

I think the hardest part is creating the rules and balancing the system, this probably will need a lot of testing...

Link to comment
Share on other sites

+1. Anything that makes PVE smarter is very welcome. It'd also be a good way to give some love to UU Mons (that could actually be a rule - no OU in your party).

Disagree with the arbitrary rules though (eq every turn, 2 natures, etc). I know those are just examples but everything should stay 100% Nintendo imo. We already have the 400 EVs / 4+ moves on bosses. I'm sure we can come up with ideas to make things difficult without relying on bruteforce custom rules.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...