Risto Posted February 27, 2022 Share Posted February 27, 2022 Hi! The recent addition of PP limit onto wild and boss pokemons really helped PvE (maybe except in Beldum case). However, I think I found one problem in that. Mythical, along with legendary pokemons, got implemented this change too. As their catchrate is already low, which is good, with current limit it made them almost uncatchable with regular balls. This, actually, forces players to buy Master Balls, leaving them without any choice. My suggestion is to remove PP limit for legendary and mythical pokemons (especially those, who are resettable by Nikola, since newer ones are respawning by themselves). I think it would be nice if players would have a choice, which ball they want to use. :) Link to comment https://pokemonrevolution.net/forum/topic/192897-remove-pp-limit-for-legendarymythical-pokemons/ Share on other sites More sharing options...
Bhimoso Posted February 27, 2022 Share Posted February 27, 2022 You can also simply use this guide and level up your Exeggutor and any Trick + Leppa Berry pokemon more and spam pokeballs with that method. It will make any pokemon have infinite PP thanks to this method and it fixes this issue. If you have enough time to prepare for a Legendary Quest, you also have it to level up an Exeggcute/utor and any Trick pokemon! https://www.youtube.com/channel/UCxydK7CUEwL47Ym7hIkMbSA <- Youtube channel with guides! https://pokemonrevolution.net/forum/forum/13-game-guide/ <- Check my game guides (and other's guides) here! Link to comment https://pokemonrevolution.net/forum/topic/192897-remove-pp-limit-for-legendarymythical-pokemons/#findComment-1093148 Share on other sites More sharing options...
Risto Posted February 27, 2022 Author Share Posted February 27, 2022 It's not even partial resolve of the problem. My main suggestion is to start being able to cath legendaries with balls that have lower catchrate without any risk they will faint due to lack of PP. The method You, sir, posted requires even more effort. This one actually forces player to grind for h.a. pokemon which gives 2 pokemons required just to catch one. Link to comment https://pokemonrevolution.net/forum/topic/192897-remove-pp-limit-for-legendarymythical-pokemons/#findComment-1093160 Share on other sites More sharing options...
Bhimoso Posted February 28, 2022 Share Posted February 28, 2022 You only need to hunt for an uncommon (that is almost common)'s Hidden Ability. Even without Black Medallion it is extremely easy to find one at high levels in Pinkan Island. Grass Types are also one of the easiest (if not the easiest) pokemon type to level up. It has over 10 spawns over PRO. You only need Hidden Ability on Exeggcute or its evo. You then need another pokemon with the move Trick so that you can give your opponent a Leppa Berry so it keeps harvesting it infinitely. You've already grinded the requirements for an entire legendary quest. Why wouldn't you bother investing in a method that works 100% on the time on all legendary pokemon and wild pokemon instead of asking developers to change the basic mechanics of the game? With this method your issue is completely solved. They cannot faint themselves anymore. https://www.youtube.com/channel/UCxydK7CUEwL47Ym7hIkMbSA <- Youtube channel with guides! https://pokemonrevolution.net/forum/forum/13-game-guide/ <- Check my game guides (and other's guides) here! Link to comment https://pokemonrevolution.net/forum/topic/192897-remove-pp-limit-for-legendarymythical-pokemons/#findComment-1093282 Share on other sites More sharing options...
Risto Posted February 28, 2022 Author Share Posted February 28, 2022 (edited) Okay, let's start from the beginning of my problem with this case: I started and I keep playing PRO, cuz it gives me a choice since very beginning. Multiple strategies, multiple quest resolves, multiple balls, multiple ways to train, and use Pokemon. That's what MMO should be all about. Even when devs started to ban some very popular mons in PvP I was okay with that. Making them actually think, than mindlessly repeating and using the same strategy is good idea in PvP case. PP limit and other changes on NPC's and boss mons? Cool! Finally something fresh, that gives the "thinking opponent" vibes. But with those changes, my way of playing become interrupted. Right now every player is stripped of a choice on elementary thing in Pokemon franchise - catching them. Right now every legend I caught to this day, I did it with PokeBalls. Took a time, risk of disconnect and even laugh from some members of the community. Because "Master Ball is faster and easier, what's wrong with You?". But I kept doing it, because it was my choice, my way to play this game. Catching legendaries in PokeBall is already hard. But it wasn't complicated. Solution posted above gives me only two options: use that, or Master Ball. One way or another. Catching mons should not require "strategy". Even the legendary ones. It's basic element of the whole thing. All I want is ability to play my way with pure joy, without any risk. And yes, I ask developers to change mechanics for those mons. ONLY those mons, to be precise. It's not about personal whim, but about to let players having a choice, how they want to obtain legendaries. P.S.: Oh, one more thing. Few days ago I was trying to catch Landorus. Obviously, it fainted due to lack of PP. But there came kind surprise, because it respawned in the same place. So here's my another question: If the PP limit removal can't be a thing, could Legendary/Mythical pokemon respawn be implemented on every one of them? Edited February 28, 2022 by Risto Link to comment https://pokemonrevolution.net/forum/topic/192897-remove-pp-limit-for-legendarymythical-pokemons/#findComment-1093305 Share on other sites More sharing options...
Bhimoso Posted February 28, 2022 Share Posted February 28, 2022 I'll quote and answer bit by bit. Quote PP limit and other changes on NPC's and boss mons? Cool! Finally something fresh, that gives the "thinking opponent" vibes. But with those changes, my way of playing become interrupted. Right now every player is stripped of a choice on elementary thing in Pokemon franchise - catching them. If your way of playing was mindlessly throwing pokeballs at things not expecting them to run out of PP, well, then I don't know why you play pokemon in general. Pokemon is one of the highest strategy based turn RPG games in existence (and one of the most complicated ones) and one of the basic core mechanics in both PvE and PvP is both PP stalling and running out of PP. You're not stripped of anything here, you could quite literally follow the guide above (or B0t's, which is quoted in that thread) and continue catching legendary pokemon in the same manner, by making them virtually have infinite PP while you just toss pokeballs at them. And there's more methods than that, by doing Entrainment + Truant, tricking multiple Leppa Berries, using Heal Pulse sometimes and then lowering their HP slowly again... and on and on. Quote Catching legendaries in PokeBall is already hard. But it wasn't complicated. Solution posted above gives me only two options: use that, or Master Ball. One way or another. Catching mons should not require "strategy". Even the legendary ones. It's basic element of the whole thing. All I want is ability to play my way with pure joy, without any risk Yes it should? It's literally Pokemon? Hello? You use strategy when you hunt pokemon. You prepare Synchs, a Trace pokemon, smokeballs, pokeballs and other types of balls, healing items and more. You even selectively choose moves to hunt specific pokemon. Why would you now be bothered to look for further strategies to hunt Legendary pokemon (which are harder to catch and deserve more effort put into them, locked behind quests?), it's a basic mechanic and nobody tells you to only use Master Balls, there's over 20 different balls you can use to capture pokemon. It's your choice. Nobody is forcing you, you can overcomplicate it if you want. There's risks everywhere in pokemon, PvP, PvE (accuracy misses, crits, a strategy not going your way) and so on. Take them, they're needed. Quote And yes, I ask developers to change mechanics for those mons. ONLY those mons, to be precise. It's not about personal whim, but about to let players having a choice, how they want to obtain legendaries. This is purely a personal whim suggestion. Seek for further strategies to hunt harder pokemon. Everyone either works a strategy out that works for them or they copy others out of their own free will. Basic mechanics such as running out of PP shouldn't be removed when there's easy workarounds. Quote P.S.: Oh, one more thing. Few days ago I was trying to catch Landorus. Obviously, it fainted due to lack of PP. But there came kind surprise, because it respawned in the same place. So here's my another question: If the PP limit removal can't be a thing, could Legendary/Mythical pokemon respawn be implemented on every one of them? The only part of the suggestion I agree with is that Legendary and Mythical pokemon respawn if they accidentally faint or get disconnected with the same exact stats of the first time you find them. It could be a good mechanic to substitute save resetting from the original games. https://www.youtube.com/channel/UCxydK7CUEwL47Ym7hIkMbSA <- Youtube channel with guides! https://pokemonrevolution.net/forum/forum/13-game-guide/ <- Check my game guides (and other's guides) here! Link to comment https://pokemonrevolution.net/forum/topic/192897-remove-pp-limit-for-legendarymythical-pokemons/#findComment-1093313 Share on other sites More sharing options...
Risto Posted February 28, 2022 Author Share Posted February 28, 2022 53 minutes ago, Bhimoso said: Yes it should? It's literally Pokemon? Hello? You use strategy when you hunt pokemon. You prepare Synchs, a Trace pokemon, smokeballs, pokeballs and other types of balls, healing items and more. You even selectively choose moves to hunt specific pokemon. Why would you now be bothered to look for further strategies to hunt Legendary pokemon (which are harder to catch and deserve more effort put into them, locked behind quests?), it's a basic mechanic and nobody tells you to only use Master Balls, there's over 20 different balls you can use to capture pokemon. It's your choice. Nobody is forcing you, you can overcomplicate it if you want. There's risks everywhere in pokemon, PvP, PvE (accuracy misses, crits, a strategy not going your way) and so on. Take them, they're needed. Quite bold of You to assume everyone is looking for right nature/ability good IV's pokemon, but that question is pure personal. I do took a risk. I was false swiping then paralyzing/putting to sleep and droppin' PokeBalls while praying for no crash or disconnect. Maybe You're right, maybe it's all about a whim. I appreciate the effort You and other members of community put into creating the strategy You mentioned in first post. I still had hope that something can be reworked in one of the recent additions. You definitely crushed my hope. 59 minutes ago, Bhimoso said: The only part of the suggestion I agree with is that Legendary and Mythical pokemon respawn if they accidentally faint or get disconnected with the same exact stats of the first time you find them. It could be a good mechanic to substitute save resetting from the original games. Glad we at least agreed in this case. Should I make different thread for that suggestion? Link to comment https://pokemonrevolution.net/forum/topic/192897-remove-pp-limit-for-legendarymythical-pokemons/#findComment-1093337 Share on other sites More sharing options...
Starlight Posted February 28, 2022 Share Posted February 28, 2022 I think it should be in a separate thread since it's technically a different suggestion, but yeah, I also agree that all legends and mythical should immediately respawn if they are accidentally killed or if disconnection happens. Just turn Nikola into a regular superboss. Link to comment https://pokemonrevolution.net/forum/topic/192897-remove-pp-limit-for-legendarymythical-pokemons/#findComment-1093438 Share on other sites More sharing options...
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