Rebel3340 Posted September 20, 2022 Share Posted September 20, 2022 (edited) Kanto Spoiler 1.Pewter 2.Cerulean Edited September 20, 2022 by Rebel3340 Link to comment https://pokemonrevolution.net/forum/topic/202698-public-test-exp-rework/page/12/#findComment-1166954 Share on other sites More sharing options...
Paprikaflow Posted September 20, 2022 Share Posted September 20, 2022 Saffron Gym: My Poke Shop Link to comment https://pokemonrevolution.net/forum/topic/202698-public-test-exp-rework/page/12/#findComment-1166968 Share on other sites More sharing options...
Prayforstefan Posted September 20, 2022 Share Posted September 20, 2022 https://gyazo.com/83671d83a2ba54a97adfa11f25e3eedf forgot to take screenshot before entering the gym, but iirc i only reached a total of 8 lvls, it feels semi slow compared to when i did it on my main and alt. Link to comment https://pokemonrevolution.net/forum/topic/202698-public-test-exp-rework/page/12/#findComment-1166969 Share on other sites More sharing options...
Idkup Posted September 20, 2022 Share Posted September 20, 2022 (edited) A tale of Gyarados and a bunch of rats that don't care about exp, basically Time to clear (Kanto): approx 7 hours Time to clear (Johto): approx 5 hours + half an hour farming money in Kanto to prepare Time to clear (Hoenn): approx 8 hours Kanto: Final team: Spoiler Pewter: Spoiler Cerulean: Spoiler Vermillion: Spoiler Celadon: Spoiler Fuchsia: Spoiler Saffron: Spoiler Cinnabar: Spoiler Viridian: Spoiler Indigo1: Spoiler lorelei-bruno bruno-agatha agatha-lance lance-blue final e4 items burned: 9x revive, ~5x lemonade, ~5x sitrus berry, ~3x leppa berry Johto: Violet: Spoiler Azalea: Spoiler (decided to commit 5x Rare Candy to not get 2HKO by scyther's u-turn) Goldenrod: Spoiler Ecruteak: Spoiler forgot to screenshot woops Cianwood: Spoiler forgot to screenshot before Olivine: Spoiler Mahogany: Spoiler Blackthorn: Spoiler (Can't get forced out by Dragon Tail if the rest of the team is dead :] ) Indigo2: Spoiler (Only new additions are Jumpluff for Memento + Flash + Leech Seed and Feraligatr as death fodder with a higher HP pool compared to Blastoise :] ) will-koga koga-bruno bruno-karen karen-lance final items burned: ~3x super potion, ~10x lemonade, ~3x hyper potion, 1x max potion, ~6x revive, ~10x lum berry, ~5x leppa berry Hoenn: Rustboro: Spoiler Dewford: Spoiler Mauville: Spoiler Lavaridge: Spoiler Petalburg: Spoiler Fortree: Spoiler Mossdeep: Spoiler Sootopolis: Spoiler (Was expecting two fights, woops. Entire gym fell over to Giga Drain Masquerain.) Ever Grande: Spoiler sidney-phoebe phoebe-glacia glacia-drake drake-steven final items burned: couldn't be bothered to count, fights were trivial Bugs: There is a bug where switching after a KO sometimes sends in a Pokemon that has previously fainted rather than the correct Pokemon. There was one instance where levelling up in a trainer battle did not yield an evolution prompt after the battle. Multiple movement tiles now calculate at the same time and result in the player moving diagonally; the vectors seem to be summed. Overall Thoughts: There is nowhere near enough EXP to not play like a total rat, but Pokemon is an easy game where you can abuse a number of multipliers and interesting game mechanics to win for free. Early to mid game felt fine, but lategame EXP is about a fifth of what it should be and became very noticeable after Saffron. The traditional grinding spot in Victory Road yields approximately 1000-2000 EXP per battle, which is frankly a joke. This level of difficulty is fun for me because it allows me to justify abusing the AI with Sturdy + Rocks + Thunder Wave + Flash + Intimidate + Eerie Impulse into +6 into win, but is not realistic for casual play whatsoever. People cannot be expected to relog four times against Giovanni's Mewtwo for a full paralysis turn to Curse with a level 20 Gastly and trivialize the fight. The EXP share is great QOL and let me level Electrode from approximately 20 to the 40-45 I needed while clearing Victory Road without extra pain. The EXP bar also seems to be a little quicker, which is nice. I do appreciate the ability to evolve in general as looking forward to these power-spikes is part of the charm of the genre. Overall, just fix mid-late game EXP and it would be a lot better. Some routes in Johto have level 15 wild spawns and level 40+ trainers, further exacerbating the situation and effectively creating a limited EXP pool in the region. The clear would not have been possible (without a painful grind) without bringing the single copy of the Swords Dance TM available in Kanto and picking Totodile to abuse Surf + Ice Beam + Dig earlygame and Swords Dance + Agility + Ice Fang + Earthquake lategame to bypass the deficiency in raw stats and levels. Also, Feraligatr sucks in comparison to Gyarados, and switching out and setting up approximately four times for a Smokescreen miss from a certain Skuntank was not very fun. There is significantly more EXP available in Hoenn, though it is not enough, and does not redeem the region in any way whatsoever. I was evidently happy to consign the memories of the atrocious Jackson-Magma-Aqua storyline to an abyss where I'd never have to contemplate it again, but... the entire region's story should be looked at for a rework. The sheer amount of backtracking and unnecessarily repetitive combat against grunts that pose no real threat while simultaneously draining resources (on this rework, you are perennially underlevelled if you care about your sanity) is an unreasonable chore. Mt. Pyre in particular no longer fits with the apparent design philosophy of the current team - after all, the trainers there can still be skipped using the relog exploit, indicating they weren't touched in recent reworks - as a device where previous Scripters evidently hoped to bore players to uninstall. Similarly, the monotony of the three raids on the Weather Institute, Magma Hideout, Aqua Hideout, and Seafloor Cavern fulfill no real gameplay purpose, and many areas simply have too many trainers for no reason. The difficulty curve in general is also completely out of sorts - Deoxys is capable of wiping a team; Brawly, Wattson, Norman, and Winona are significantly threatening... while the final two gyms fall over to a Masquerain 20 levels behind curve and the Elite Four is an utter joke. Regarding the subject at hand, it's likely possible to raise 3 Pokemon with all the trainer battles available in the region, but it would be quite a painful experience. The EXP Share was sufficient for keeping Electrode and Masquerain serving their respective purposes to allow for Quiver Dance + Baton Pass to make up for Swampert's lack of raw stats. Edited September 23, 2022 by Idkup 2 Thanks to MadFrost for the signature! Link to comment https://pokemonrevolution.net/forum/topic/202698-public-test-exp-rework/page/12/#findComment-1166978 Share on other sites More sharing options...
GoldenP1kachu Posted September 20, 2022 Share Posted September 20, 2022 KANTO FINISHED Spoiler Pewter City Cerulean City Vermilion City Celadon City Fuchsia City Saffron City Cinnabar Island Viridian City Elite Four Proof Feedback Lets start with Bugs: I experienced a few bugs when it came to the switching after a KO. Where it sent in the wrong poke, mostly the poke that died recently. The vectors in Rocket Hideout was a complete mess where you didn't stop on the ''sand'' or whatever it is. You just kept rolling around. My OV. Thoughts: First of all i would love to kick of by saying that the EXP gathered and taken is a bit to low. It makes it very hard to go thru some places at the game. For example: Rock Tunnel & Fuchsia + Saffron Gym. The beggining of the journey was completely fine imo but the longer you went a huge difference in earned EXP changed in comparison to what you were facing. EXP. Share: Worked imo extremely well mid game and close to around 40-50 lvl. Really liked the share when it could lvl up some low lvls while u had high lvl mons to sweep copycats and so on. My only advice would be to change mid-late game. If that gets a little bit ''easier'' it would run much much more smoothly and you would score a ''Stunner''! Thank you for doing this and I will be back with more the second I finish Johto! Dear Regards, GP! Link to comment https://pokemonrevolution.net/forum/topic/202698-public-test-exp-rework/page/12/#findComment-1166993 Share on other sites More sharing options...
Olker Posted September 20, 2022 Share Posted September 20, 2022 Before, and after 7th gym (Blaine) grinding xp is way harder now. I felt the necessity to train a gyarados because of the fear of my team not being enough and making me waste too much money on revives and potions. Link to comment https://pokemonrevolution.net/forum/topic/202698-public-test-exp-rework/page/12/#findComment-1166997 Share on other sites More sharing options...
Mysticwind Posted September 20, 2022 Share Posted September 20, 2022 Spoiler Before 1st gym Spoiler After 1st gym Spoiler Before 2nd gym: Spoiler After 2nd gym: Spoiler Before 3rd gym: Spoiler After 3rd gym: Link to comment https://pokemonrevolution.net/forum/topic/202698-public-test-exp-rework/page/12/#findComment-1167004 Share on other sites More sharing options...
Astolfoislife1 Posted September 20, 2022 Share Posted September 20, 2022 brock 2nd attempt, i got steamrolled cause i winged it on 1 hp first try so no xpMisty beforei didnt 1 hp it as u can seesurge surge got me all messed up firsttry so there was no lvl dif till theni forogt to take ss of front door but i know i only gained about 1 to 2 lvls again i forgot to take ss of front door, my bad but i only gained again about 1 to 2 lvlssab^^blaine after the fight _______________________________________below is giovanni after fightte4 beforeas you can see e4 after led to a lot of grinding to be able to beat it.in the end i think that this xp update is weird cause its got good stuff but also bad stuff, i think its great that its like normal pokemon in that u can fully evolve without worry and just go but the problem is that for me at least i found myself very very underleveled about 3/4 way through, which meant at giovanni i had to get mad luck to win and then at e4 i had to grind for a long time to manage to beat it. i believe that for grinding purposes the old xp system is better unless you tad up the amount of xp you get in this newer one cause it seems with this system you have to just funnel all your xp to one or two carry pokemon and thats it. anyways i appreciate the ability to try this out, i would like the 30 day membership please Link to comment https://pokemonrevolution.net/forum/topic/202698-public-test-exp-rework/page/12/#findComment-1167006 Share on other sites More sharing options...
Olker Posted September 21, 2022 Share Posted September 21, 2022 8th Kanto Gym, Viridian (Giovanni) forgot to take a before screenshot, but there is absolitely no change in levels. Gyarados almost got to 58 by killing mewtwo though. Mewtwo took like 5% from a +1 crunch. xd Link to comment https://pokemonrevolution.net/forum/topic/202698-public-test-exp-rework/page/12/#findComment-1167029 Share on other sites More sharing options...
Olker Posted September 21, 2022 Share Posted September 21, 2022 Before E4 Kanto Before Lorelei Before Bruno Before Agatha Before Lance Before Gary And finally, after beating Gary I tried to play like a newbie would, with a random multi-colored team until gym 6, where it got incredibly hard. XP gain after Fuschia got really hard, so I ended up using the traditional gyarados set - up mons. I strongly think the xp gain must be buffed in the mid - late game part, as I think new players will find it really hard. Link to comment https://pokemonrevolution.net/forum/topic/202698-public-test-exp-rework/page/12/#findComment-1167044 Share on other sites More sharing options...
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