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A tale of Gyarados and a bunch of rats that don't care about exp, basically

 

Time to clear (Kanto): approx 7 hours

Time to clear (Johto): approx 5 hours + half an hour farming money in Kanto to prepare

Time to clear (Hoenn): approx 8 hours

 

Kanto:

 

Final team:

Spoiler

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Pewter:

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Cerulean:

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Vermillion:

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Celadon:

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Fuchsia:

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Saffron:

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Cinnabar:

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Viridian:

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Indigo1:

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lorelei-bruno

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bruno-agatha

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agatha-lance

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lance-blue

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final

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e4 items burned: 9x revive, ~5x lemonade, ~5x sitrus berry, ~3x leppa berry

 

 

Johto:

 

Violet:

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Azalea:

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Goldenrod:

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Ecruteak:

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forgot to screenshot woops

Cianwood:

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forgot to screenshot before

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Olivine:

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Mahogany:

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Blackthorn:

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Indigo2:

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will-koga

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koga-bruno

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bruno-karen

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karen-lance

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final

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items burned: ~3x super potion, ~10x lemonade, ~3x hyper potion, 1x max potion, ~6x revive, ~10x lum berry, ~5x leppa berry

 

Hoenn:

 

Rustboro:

Spoiler

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Dewford:

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Mauville:

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Lavaridge:

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Petalburg:

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Fortree:

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Mossdeep:

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Sootopolis:

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Ever Grande:

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sidney-phoebe

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phoebe-glacia

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glacia-drake

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drake-steven

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final

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items burned: couldn't be bothered to count, fights were trivial

 

Bugs:

 

There is a bug where switching after a KO sometimes sends in a Pokemon that has previously fainted rather than the correct Pokemon.

There was one instance where levelling up in a trainer battle did not yield an evolution prompt after the battle.

Multiple movement tiles now calculate at the same time and result in the player moving diagonally; the vectors seem to be summed.

 

Overall Thoughts:

 

There is nowhere near enough EXP to not play like a total rat, but Pokemon is an easy game where you can abuse a number of multipliers and interesting game mechanics to win for free. Early to mid game felt fine, but lategame EXP is about a fifth of what it should be and became very noticeable after Saffron. The traditional grinding spot in Victory Road yields approximately 1000-2000 EXP per battle, which is frankly a joke. This level of difficulty is fun for me because it allows me to justify abusing the AI with Sturdy + Rocks + Thunder Wave + Flash + Intimidate + Eerie Impulse into +6 into win, but is not realistic for casual play whatsoever. People cannot be expected to relog four times against Giovanni's Mewtwo for a full paralysis turn to Curse with a level 20 Gastly and trivialize the fight.

 

The EXP share is great QOL and let me level Electrode from approximately 20 to the 40-45 I needed while clearing Victory Road without extra pain. The EXP bar also seems to be a little quicker, which is nice. I do appreciate the ability to evolve in general as looking forward to these power-spikes is part of the charm of the genre. Overall, just fix mid-late game EXP and it would be a lot better.

 

Some routes in Johto have level 15 wild spawns and level 40+ trainers, further exacerbating the situation and effectively creating a limited EXP pool in the region. The clear would not have been possible (without a painful grind) without bringing the single copy of the Swords Dance TM available in Kanto and picking Totodile to abuse Surf + Ice Beam + Dig earlygame and Swords Dance + Agility + Ice Fang + Earthquake lategame to bypass the deficiency in raw stats and levels. Also, Feraligatr sucks in comparison to Gyarados, and switching out and setting up approximately four times for a Smokescreen miss from a certain Skuntank was not very fun.

 

There is significantly more EXP available in Hoenn, though it is not enough, and does not redeem the region in any way whatsoever. I was evidently happy to consign the memories of the atrocious Jackson-Magma-Aqua storyline to an abyss where I'd never have to contemplate it again, but... the entire region's story should be looked at for a rework. The sheer amount of backtracking and unnecessarily repetitive combat against grunts that pose no real threat while simultaneously draining resources (on this rework, you are perennially underlevelled if you care about your sanity) is an unreasonable chore. Mt. Pyre in particular no longer fits with the apparent design philosophy of the current team - after all, the trainers there can still be skipped using the relog exploit, indicating they weren't touched in recent reworks - as a device where previous Scripters evidently hoped to bore players to uninstall. Similarly, the monotony of the three raids on the Weather Institute, Magma Hideout, Aqua Hideout, and Seafloor Cavern fulfill no real gameplay purpose, and many areas simply have too many trainers for no reason. The difficulty curve in general is also completely out of sorts - Deoxys is capable of wiping a team; Brawly, Wattson, Norman, and Winona are significantly threatening... while the final two gyms fall over to a Masquerain 20 levels behind curve and the Elite Four is an utter joke. Regarding the subject at hand, it's likely possible to raise 3 Pokemon with all the trainer battles available in the region, but it would be quite a painful experience. The EXP Share was sufficient for keeping Electrode and Masquerain serving their respective purposes to allow for Quiver Dance + Baton Pass to make up for Swampert's lack of raw stats.

Edited by Idkup
  • Like 2

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Thanks to MadFrost for the signature!

KANTO FINISHED

 

Spoiler

Pewter City
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Cerulean City
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Vermilion City
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Celadon City
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Fuchsia City
1125145376_Skrmbild2022-09-19231407.png.ead255f8ab6edffab9b261468f8f92f1.png
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Saffron City
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Cinnabar Island
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Viridian City 
1884740145_Skrmbild2022-09-20165556.png.2b93aabd04fbca6b18d9704006c5e044.png
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Elite Four Proof :PikaLurk:
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Feedback

Lets start with Bugs:
I experienced a few bugs when it came to the switching after a KO. Where it sent in the wrong poke, mostly the poke that died recently.
The vectors in Rocket Hideout was a complete mess where you didn't stop on the ''sand'' or whatever it is. You just kept rolling around.

My OV. Thoughts:

First of all i would love to kick of by saying that the EXP gathered and taken is a bit to low.
It makes it very hard to go thru some places at the game. For example: Rock Tunnel & Fuchsia + Saffron Gym.
The beggining of the journey was completely fine imo but the longer you went a huge difference in earned EXP changed in comparison to what you were facing.

EXP. Share:
Worked imo extremely well mid game and close to around 40-50 lvl.
Really liked the share when it could lvl up some low lvls while u had high lvl mons to sweep copycats and so on.


My only advice would be to change mid-late game. If that gets a little bit ''easier'' it would run much much more smoothly and you would score a ''Stunner''!

Thank you for doing this and I will be back with more the second I finish Johto!

Dear Regards, GP! :PikaLurk:
 

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brock 2nd attempt, i got steamrolled cause i winged it on 1 hp first try so no xp

brockgym.png.88691f2965989c92c004fc1f2fb25b37.pngMisty beforeMistyB4.png.320cb094cc4ea7886c327a5b7e631651.pngi didnt 1 hp it as u can see1000581460_MistyAfter.png.1112558692c2405fb0d4436d7136f522.pngsurge surge got me all messed up firsttry so there was no lvl dif till then1712354581_surgeafter(nolvl).png.9adcb8e66aedeab2652826c7d4e139da.pngi forogt to take ss of front door but i know i only gained about 1 to 2 lvls 1328870777_erikaafternolvl.png.4fc22a3ec78f8e6bf4f2457f988d498c.pngagain i forgot to take ss of front door, my bad but i only gained again about 1 to 2 lvlsJanineAfterNoLvl.png.7c6e79b057c736e8f6eb4a9d34ed7624.pngSabrina.png.ff9b1efe05fbed0795e2f4cfb80e3431.pngsab910666001_Blaine.png.906ae784233d57d7c083ad83d7acc1c6.png^^blaine after the fight _______________________________________below is giovanni after fighttgiovanni.png.e64bde50ba729ceaeaf881d208669247.pnge4 beforee4b4.png.1b014de23f7a99dc9922091cfc4ed6b9.pngas you can see e4 after led to a lot of grinding to be able to beat it.e4after.png.2f476a4a96fce65ad85d1c1c87f56792.pngin the end i think that this xp update is weird cause its got good stuff but also bad stuff, i think its great that its like normal pokemon in that u can fully evolve without worry and just go but the problem is that for me at least i found myself very very underleveled about 3/4 way through, which meant at giovanni i had to get mad luck to win and then at e4 i had to grind for a long time to manage to beat it. i believe that for grinding purposes the old xp system is better unless you tad up the amount of xp you get in this newer one cause it seems with this system you have to just funnel all your xp to one or two carry pokemon and thats it. anyways i appreciate the ability to try this out, i would like the 30 day membership pleaseplayercard.png.1ead75a75e99db64619d994781722456.png

Before E4 Kanto

 

Before Lorelei

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Before Bruno

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Before Agatha

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Before Lance

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Before Gary

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And finally, after beating Gary

image.png.a32ceeb773bc1164f6632083aab2976f.png

 

I tried to play like a newbie would, with a random multi-colored team until gym 6, where it got incredibly hard. XP gain after Fuschia got really hard, so I ended up using the traditional gyarados set - up mons. I strongly think the xp gain must be buffed in the mid - late game part, as I think new players will find it really hard.

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