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+1 if you take plain pvp coin shop it's not that rewarding to play 400 turns vs heal pulse garde, more drops should be an ideea, and i can come up with a decent idea for devs in case they want small ideas.

Normal lootbased season reward system based on wr so this way rewards are not walled by rng and everyone should be rewarded by simply skillfloor

Edited by C1qiqibtw
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44 minutes ago, Masskiller said:

So I just read the announcement about the new battle server and about the 1-2 pvp coins drop per every win which is really an interesting thing to do. 

My suggestion is to add this 1-2 pvp coins drop feature every weekend (Saturday & Sunday), which will attract many player and not only pvp coins as drops if we can add  some additional items as random drops.For example Common drops will be like no drop, ethers, repels, escape rope etc. Uncommon will be rare candy, mysterious candy, fossils etc. Rare drops such as rr shard, mysterious shard, small train ticket, safari pass etc. This will at least make people to participate in  pvp not just plain hunting and pve stuff.

Feel free to drop your opinion about this suggestion. 


Thanks & Regards

-MassKiller

 

 

+1

 

45 minutes ago, Masskiller said:

So I just read the announcement about the new battle server and about the 1-2 pvp coins drop per every win which is really an interesting thing to do. 

My suggestion is to add this 1-2 pvp coins drop feature every weekend (Saturday & Sunday), which will attract many player and not only pvp coins as drops if we can add  some additional items as random drops.For example Common drops will be like no drop, ethers, repels, escape rope etc. Uncommon will be rare candy, mysterious candy, fossils etc. Rare drops such as rr shard, mysterious shard, small train ticket, safari pass etc. This will at least make people to participate in  pvp not just plain hunting and pve stuff.

Feel free to drop your opinion about this suggestion. 


Thanks & Regards

-MassKiller

 

 

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