Developer Eaty Posted January 30, 2020 Developer Share Posted January 30, 2020 Changelog 30.01.2020: Bumped Unity to latest version. Visually improved loading screen. Reworked Flash in caves visually. Users with higher screen resolutions cannot see parts of the map anymore. [*]Added [iCODE]/save[/iCODE] for normal users. Users can use [iCODE]/save[/iCODE] to save their data immediately now. This has a cooldown. [*]Added PvP banlist. Users with a team that violates the PRO rules cannot enter the queue anymore. You will get a message with what you have to change to enter the Ranked PvP Queue. [*]Added guild reload for Admins to give the option to change guild leaders and guild names without restarting the server. [*]Most randomness is now obtained from a proper uniform random source. This includes PvP, encounter and IV randomness. [*]Fixed item evolve exploit in a specific case. [*]Pink Tropius finally has a follower sprite now. [*]Reworked and optimized auto updater. [*]Guild roaster updates immediately after promoting a user to leader now. [*]Many, many, many code optimizations, refactorings, cleanups, and small reworks. 34 Link to comment Share on other sites More sharing options...
Developer Eaty Posted February 10, 2020 Developer Share Posted February 10, 2020 Changelog 10.02.2020: Fixed that staffview reset after logout. Reworked chat focus. Fixed chat focus bug where enter sent a PM and selected global chat at once. [iCODE]Enter[/iCODE] selects global chat now, [iCODE]Shift+Enter[/iCODE] selects the last selected PM window. [*]Added Valentine Cleffa-family. [*]Added a few cosmetics. [*]Kanto starters final forms have new follower sprites now. [*]Added stuff for upcoming regions. [*]Minor clean-ups and bug fixes. 29 Link to comment Share on other sites More sharing options...
Developer Eaty Posted March 17, 2020 Developer Share Posted March 17, 2020 Changelog 17.03.2020: Added [iCODE]/foreveralone[/iCODE] command to hide all players around you. This is to unburden smartphones and old hardware. Resets after logout. To show the players again you use the command again. Players with lags and disconnects should try this command as it may be related to their hardware performance. 4 Link to comment Share on other sites More sharing options...
Developer Eaty Posted March 19, 2020 Developer Share Posted March 19, 2020 Changelog 19.03.2020: Uploaded two potential crash fixes. Reverted repel trick. Few database changes. Ended the Valentine event. 20 Link to comment Share on other sites More sharing options...
Developer Eaty Posted April 10, 2020 Developer Share Posted April 10, 2020 Changelog 10.04.2020: Bumped Unity to newest version. Added IPv6 support in client. Added Ability Capsule for legendary Pokemon. Fixed horizontal screen jumping on small maps with certain zoom settings and enabled border alignment on indoor maps. Reworked game scene clicking (right-click code) and game zoom. Fixed right click menu off-set with GUI-scaling. Removed movable right click menu. Removed staff view command for non-staffs. This is due to many bugs that happened in staff view only. Every user has the same max view regardless on resolution on maps now. [*]Many Android changes. Added 180° rotation in Android. This way you can avoid that the notch blocks important client UI elements. [*]Added on click dpad texture on Android for an easier move understanding. [*]Other not user relevant changes. [*]Added 17 new NPC sprites, 18 new hair styles and many cosmetics. [*]Added new tiles and weather effects for upcoming content. [*]Added new Easter forms. [*]Fixed and reduced Drought light intensity. [*]Reworked data base code. [*]Aroma Veil is coded now. [*]Hold Back is coded now. [*]Many small reworks, important bug fixes, clean-ups and optimizations. NOTICE: If your right click menu has an unwanted off-set after the client update please open the F2-console and enter clean reg to reset all your settings. 22 Link to comment Share on other sites More sharing options...
Developer Eaty Posted May 11, 2020 Developer Share Posted May 11, 2020 (edited) Changelog 11.05.2020: Bumped Unity to newest version. Added many new cosmetics. Extended Coin Shop size. Improved Map-Server-Client connection. Improved Server-Client network code. Reworked login logic. [*]Improved overall performance. [*]Added rate limiter for logins. [*]Improved proxy ping meeasurement code. [*]Improved max player view distance. All users can see up to 35 users now. [*]Fixed a bug in Python poke delete. [*]Improved ServerVars performance and consistency. [*]Fixed a few bugs that caused server crashes. [*]Fixed Xanascript expirevar behaviour for Python. [*]Fixed urgent Trick bug. [*]Shield Dust works now. [*]Explosion works properly with Sturdy and Focus Sash now. [*]Reworked Unaware code. It should work correctly with Thick Club and Contrary now. [*]Struggle uses physical damage for calculations now. [*]Sand Tomb does not reset after another usage anymore. Edited May 11, 2020 by Eaty 33 Link to comment Share on other sites More sharing options...
Developer Shaolan Posted May 13, 2020 Developer Share Posted May 13, 2020 Changelog 13.05.2020: Magic Coat is coded now Psyshock should work properly again. 12 Link to comment Share on other sites More sharing options...
Developer Popular Post Eaty Posted June 16, 2020 Developer Popular Post Share Posted June 16, 2020 (edited) Changelog 11.08.2020: Bumped Unity to newest version. Ball animations show the ball while summoning and catching a Pokemon now. We save the balls you caught Pokemon with from now on. All previously caught Pokemon were set to Pokeball. The ball used to catch a Pokemon is displayed in the Pokemon card now. [*]Reworked swaping move positions in pokecards from arrows to drag and drop. BEFORE, AFTER [*]Reworked the client options menu. Added Show D-Pad and Relative Touch Control options. Keybindings can be removed with Escape now. [*]Reworked code parts in the Windows client patcher to make verifying a lot faster. [*]Fixed a bug where changing your Pokemon resulted in changing enemies Pokemon. [*]Super/Not very effective sound parsing which resulted in playing the wrong sound sometimes works correctly now. [*]Fixed Ferroseeds abilities, it can no longer become Anticipation. [*]Struggle no longer gets the priority from the selected move. [*]Fixed/Improves EXP mathematics. [*]Poison Touch works properly with Protect now. [*]Contrary works correctly with Intimidate now. [*]Outrage and Protect work correctly together now. [*]Outrage can only hit three times now. [*]Life Orb and Water Shuriken work properly with Water Absorb now. [*]Pressure works as intended now. [*]White Herb gets consumed now. [*]Encore and Disable work as intended now. [*]U-Turn works properly now. [*]Volt Switch works properly now. [*]Baton Pass works properly now. Baton Pass passes SPATK now. Baton Pass has priority with Prankster now. [*]Healing Wish works now. [*]Lunar Dance works now. [*]Substitute works now. [*]Protect works correctly after enemy's switch out now. [*]Foul Play ignores enemies ability and holding item now. [*]Choice items do not lock you anymore when the move does not go off due to paralyze, flinch etc. [*]Minimize now raises the user's evasion by two stages, instead of one. [*]Simple Beam works now. [*]Leech Life heals correctly now. For some reason it healed 50% of the attackers life. [*]A few moves still had Gen5-6 Base Powers and Accuracies. They were updated to Gen7. Base Power: Assurance, Chatter, Draco Meteor, Energy Ball, Hydro Pump, Lick, Magma Storm, Overheat, Power Gem, Smog, Surf, Thunder, Thunderbolt, Vine Whip, Meteor Mash and Leaf Storm. Accuracy: Gunk Shot, Poison Gas, Psycho Shift, Will-O-Wisp, Meteor Mash, Roar, Topsy-Turvy and Whirlwind. [*]Trick Room and Wonder Room will now be used if the opponent switches in a Pokemon that dies to Stealth Rock. [*]Battle Bond works now. Water Shuriken gets 20 BP and always hits 3 times with activated Battle Bond. Greninja with Battle Bond is not yet catchable. [*]Stance Change works now. [*]King's Shield works now. [*]Mega Evolutions are implemented now. Megastones cannot be removed in battles (via Knock Off, Trick or Thief f.e.). NPCs can mega evolve their Pokemon correctly now. Pokemon can hold Megastones but Pokemon holding Megastones and Megastones are not tradable. More and more Megastones will be available in-game with new content over time. [*]If a Pokemon dies before the opponent used a move the move will be used and fail now. This is the correct behaviour, triggers choice items lock and reveals a possible new move. [*]Fixed a bug where Destiny Bond killed the wrong Pokemon. [*]Fake Out and Truant work correctly with U-Turn, Volt Switch and Baton Pass now. They used to fail if used after getting switched in via one of these moves. [*]Tailwind works correctly with Prankster now. Prankster should be fully fixed with that. [*]Filter works now. [*]Endure may fail if used in succession now. [*]White Herb gets consumed correctly now. [*]Reworked Encore and Disable, Struggle works correctly with that now. [*]Focus Sash works correctly with Hazards, Stealth Rock, Spikes and Poison now. Shedinja with Focus Sash is no longer banned in Ranked PvP. [*]Added [iCODE]/surrender[/iCODE] command and button in battles. [iCODE]/surrender[/iCODE] works in all battles, counts as a loss and has a five minutes cooldown in Ranked PvP battles. The five minutes cooldown is only for the command and has nothing to do with the battles. [iCODE]/surrender[/iCODE] does not add a ten minutes cooldown to enter the Ranked PvP Queue again. [*]Added [iCODE]/draw[/iCODE] command in Ranked PvP battles. [iCODE]/draw[/iCODE] only works in PvP battles and ends without a winner or loser. Draw requests can only be sent alternately to avoid spam requests. The draw requests expire after 30 seconds. [*]Technician works properly now. It didn't use the base power before. [*]Expert Belt works properly for physical moves now. [*]Fixed three bugs that possibly made your PvP battles go stuck. The first bug happened when both Pokemon died with Weather Effects involved. The second bug happened when you went in Queue with a dead Pokemon. That's the bug where you summoned a Pokemon and it instantly died and made your battle stuck. [*]The third bug was a combination of switching moves and Choice lock items. [*]Fixed an urgent bug in received and sent mails. [*]Removed Xanascript shops entirely from the server code. [*]Added user.gender in Python. [*]Changed quite a bit of the client-server API. We use the UID instead of the index in many cases now. [*]Pokemon instantly get an UID now. [*]Fixed a bug with the max visible users. The code was simply wrong and caused that users stopped moving, disappeared or took too long to appear. Reworked NPC LoS with the same code. [*]Fixed a bug where Xanascript NPCs returned the wrong Hidden Power. [*]Client battle code completely reworked and battle animations slightly changed. This does not include attack animations. [*]Catch rate was adjusted to the handhelds and every shake has a chance to break out now. [*]Added many cosmetics (mounts, headgears) and tiles for future content. [*]Reworked PvP timer. Everyone has a 180 seconds overall timer that gets +15 seconds every round. Infinite time stalling should not be possible anymore. [*]Improved layer handling. The Pokedex and other stuff don't flicker anymore. [*]The catch rate chance has been reworked based on gen7 and works as intend now. It should be easier to catch pokemon like Beldum. [*]Many, many, many code optimizations, clean-ups, small reworks and bug fixes. Known Issues in Mega Edition These are no new bugs but affect this update Multi-hits do not heal absorb abilities (escept Water Absorb). Multi-hits do not have Independent calculations. Edited August 13, 2020 by Shaolan 153 Link to comment Share on other sites More sharing options...
Developer Eaty Posted August 21, 2020 Developer Share Posted August 21, 2020 Changelog 21.08.2020: You can open the inventory in-battle now as well as using in-game items via hotkeys now. Short example video Shaking ball animation when catching a Pokemon is 60% faster now. Fixed right click menu. It won't go out of screen anymore. Move descriptions in battle adjust themselves to be readable if they go out of screen. Fixed forced Pokemon preview. That caused the reroll NPC to not preview the legendary. False Swipe can kill Substitute now. Berries shouldn't heal dead Pokemon in any case anymore. Added [iCODE]/pvp_ready[/iCODE] command to accept the battle in team preview now. The team preview did not appear for a few users rarely, with this command they can still accept it. [*]Fixed battle start weather effect order. The text is in correct order if both users summon a weather effect and the weather effect shows after the text now. [*]Implemented proper exclusive fullscreen mode and display refresh rate. [*]Hopefully fixed the visual bug where your Pokemon movesets switched. [*]Fixed the bug where your settings reset on client restart. [*]Fixed the bug where the music did not play until you clicked on apply in client settings. [*]Limited minimum client resolution to 640x480. [*]Added a confirmation window with a 15 seconds cooldown ala Windows before reseting resolution changes in exclusive Fullscreen. [*]Fixed the bug where maps ended in pixel chaos, especially at night time. [*]When logging out while the EXP bar runs then it won't cause weird visual bugs after relogging anymore. [*]The evolution window should always appear and always disappear after logging out now. [*]Fixed the shiny/form window. You cannot do any action until you clicked okay again. [*]Fixed the bug where mega evolution messed up the current EXP. [*]Fixed the bug where users were not able to release a Pokemon from the box when there was only one Pokemon in the team. [*]Fixed the Pokemon card move descriptions in Android. 27 Link to comment Share on other sites More sharing options...
Developer Eaty Posted October 2, 2020 Developer Share Posted October 2, 2020 Changelog 04.10.2020: Bumped Unity to newest version. Transform works now. Imposter works now. Pokemon stages (boosts) were reworked. Some abilities should work correctly due to that rework now (Contrary for example). Tangling Hair works with Contrary now. Damage berries should be used and not printed twice anymore. Liechi Berry, Ganlon Berry, Salac Berry, Petaya Berry, Apicot Berry, Starf Berry, Babiri Berry, Charti Berry, Chilan Berry, Chople Berry, Coba Berry, Haban Berry, Kasib Berry, Kebia Berry, Occa Berry, Passho Berry, Payapa Berry, Shuca Berry, Tanga Berry, Wacan Berry, Yache Berry, Rindo Berry, Colbur Berry and Roseli Berry should work as intended now. Crits ignore your debuffs now. Crits ignore Reflect, Light Screen and Aurora Veil now. Substitute and EVA changes work together now. Hold items behind Substitute won't be triggered anymore (Weakness Policy f.e.). Fixed a bug where Team Preview didn't open anymore. Added Battle Log. Short example video You can toggle the in-battle text with TAB. You can open a separat Battle Log window with the quadrat icon. Added force evolutions without prompt. Giratina form change works now. Keldeo form change works now. Arceus form changes work now. Silvally form changes work now. Added client/window flash when receiving a PM, Team Preview popup and on battle start. Added box full icon when you have less than 31 Pokemon left before not being able to catch Pokemon anymore. Fixed validation progress bar for client auto updater. Added Mysterious Candy. Mysterious Candy is able to evolve not yet fully evolved level 100 Pokemon that fulfill all requirements to evolve. You can buy Mysterious Candy in-game for 1 PvP Coin, 2 PvE Coins or 5,000 Pokedollars. Delevel service in forum will no longer be available. Whether Items are mailable is checked on drag and drop in the mail now. This way you can see directly if you can send an item and don't need to send the mail first. Usernames in mails are colored green for a better overview now. Mails stay open until they were sent successfully. Misspelling the username doesn't require to redo the mail anymore. Added many Halloween cosmetics, Halloween themed Pokemon and few mounts. Added two new Ghost Outfits to Halloween Box. Many, many, many code optimizations, clean-ups, small reworks and bug fixes. Halloween event starts soon! 7 Link to comment Share on other sites More sharing options...
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