Jump to content

Update Logs


Red

Recommended Posts

  • Developer

Changelog 25.10.2022:

 

  • Updated Unity version.
  • Added enemy team view in PvP battles.
    • Uncovers Pokemon in Random Battles.
    • Displays whether a Pokemon is dead or alive.
    • Right click in enemy team view opens the dex entry.
    • Illusion is currently bugged in the enemy team view. Unfortunately, the fix is not trivial and means a lot of work. We intent to fix it, but we didn't want to withhold the feature from you until then.
  • Wild Pokemon no longer steal items with Pickpocket.
  • NPCs can no longer bypass locked move.
  • Fixed a bug where NPCs switching Pokemon sometimes crashed the server.
  • Reduced the number of parallel logins to prevent the final login step from overloading the main server thread.
    • This means that mass logins after server start should no longer cause problems.
  • Fixed an off-by-one error that sometimes ended in NPCs switching in their current Pokemon.
  • Fixed a bug that caused the sleep clause to be ignored in certain situations.
  • Beast Boost should boost the correct stat now.
  • Getting stuck in loading map shouldn't happen as often anymore.
  • Friendly Random Battles no longer give seen pokedex data.
  • Reworked boost and ice fields. You can no longer skip/stop them by clicking escape or relogging.
    • The character no longer walks on ice. It takes a step and slides over the ice fields now.
  • NPCs below bridges have no collision for players on bridges anymore.
  • The Windows patcher should work without admin permissions in most cases again.
  • Added new Halloween forms and cosmetics.
    • Five new Halloween form families.
    • Halloween Eeveelution Mounts.
    • Twelve new Ghost costumes à la Halloween Digletts.
  • Few small reworks, clean-ups and optimizations.

 

Additional information for Mac users:

Unity is aware of the double typing issue with Mac and will fix it in upcoming versions.

Once that's done we can remove the current workaround that causes other problems such as copy+paste.

https://issuetracker.unity3d.com/issues/2020-dot-3-macos-pressed-key-gets-duplicated-when-printing-it-with-input-dot-inputstring

  • Like 18
  • Checked/Done 1
Link to comment
Share on other sites

  • 1 month later...
  • Developer

Upcoming changelog 28.11.2022:

 

Side note: This release is far bigger than it first appears to be. Due to all the changes and all the changes before, the Battle Code is now at a point where it's finally comfortable to work with it.

 

  • The double type issue for MacOS clients should be fixed now.
  • Fixed low FPS player animation.
  • Fixed a bug that falsely removed or added the Sleep Clause before the battle started.
  • Separated damage and secondary effects from moves now.
  • Coded Parental Bond.
  • Coded Flare Blitz.
    • It has a 10% chance to burn now.
  • Coded Spirit Shackle.
  • Coded Leaf Tornado.
  • Coded Electroweb.
  • Coded Night Daze.
  • Coded Long Reach.
  • Coded Return.
    • It requires happiness for the maximum damage output now.
      • You do not lose or gain happiness in PvP battles.
  • Coded Stall. 
  • Coded Surge Surfer.
  • Coded Genesis Supernova.
  • Coded Splintered Stormshards.
  • Added a Python function to create temporary teams for players that will be deleted after the battle again.
  • The enemy team order is randomized in battles now to avoid exposing Zoruark.
    • In Random Battles the Pokemon order is sorted by the order you have seen them now.
  • The enemy team view displays the correct Pokemon when a Pokemon with Illusion dies now.
  • The enemy team view displays the original Pokemon for transformed Pokemon now.
  • The enemy team view displays the correct Pokemon when a Pokemon uses Substitute or semi-invulnerable moves now.
  • The enemy team view updates the Pokemon status to dead now after using a Self-killing move.
  • The enemy team view is no longer visible on wild/trainer battle start fade-in anymore.
  • The enemy team view displays Pokemon that were fainted before the battle started correctly as fainted now.
  • Added a target system in PvP battles.
  • Thrash, Outrage, and Petal Dance stop when the move execution failed now.
    • This avoids getting stuck when using one of these moves against a Pokemon that's immune to it.
  • The additional move effects won't be triggered anymore when the target died.
    • This avoids uneccessary messages such as Burned failed when killing a target with Scald.
  • Reworked One-Hit-K.O. moves. They aren't considered as status moves anymore.
    • List of all One-Hit-K.O. moves: Fissure, Guillotine, Horn Drill and Sheer Cold.
  • Reworked Life Orb.
  • Reworked Sheer Force.
    • It no longer uses a list but checks for an additional effect now.
    • Following moves should work with Sheer Force now which didn't work before: Fake Out, Flame Charge, Flare Blitz, Struggle Bug, Snarl, Rock Tomb, Sparkling Aria, Genesis Supernova
      and Dynamic Punch.
  • King's Rock can no longer flinch when a Pokemon with Sheer Force uses a move with an additional effect.
  • King's Rock no longer grants another chance to flinch for moves that already have a flinch chance.
  • Life Orb deals no longer recoil damage when the move did not deal damage.
  • Life Orb recoil and Shell Bell recovery is skipped when the move was boosted by Sheer Force now.
  • Following abilities can no longer be copied with Role Play: 
    • Battle Bond, Comatose, Disguise, Flower Gift, Forecast, Gulp Missile, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Power Construct, Power of Alchemy, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, Wonder Guard and Zen Mode.
  • Heal Bell no longer heals the status of a Pokemon with the ability Soundproof that's on the field.
  • Fixed that move animations were triggered twice when they had an additional effect.
  • Reworked Shell Bell.
  • Wish and Shell Bell will no longer heal a Pokemon that has full HP.
  • Red Card no longer activates when the holder fainted.
  • Red Card denies Volt Switch's/U-Turn's effect, making it impossible to re-switch after Red Card's usage on the same turn.
  • Pickpocket and Red Card won't be activated when getting switched out by Dragon Tail or Circle Throw anymore.
  • Thief and Covet steal a Red Card before it activates now.
    • A Pokemon with the ability Pickpocket that holds a Red Card can steal the enemies item now when the enemy uses a contact move before he gets dragged out.
  • Wake-Up Slap will wake up the target after all hits were dealed now. 
  • Power Construct sends an HP update to both users when it activated now.
  • When a move that's Choice item locked gets disabled then the Pokemon struggles now.
    • The Pokemon was able to select a new move previously.
  • Pursuit only bypasses the accuracy check when the target switches out now.
  • Removed the Shield Dust activated message.
  • Mummy gets activated after every hit now.
  • Reworked Fake Out.
  • Removed recoil message for Pokemon that died before recoil was triggered.
  • Reworked Roll Out.
    • The power levels changed from 30-30-60-90-120 to 30-60-120-240-480.
  • Added a message for Liquid Ooze.
  • Protean and Curse interact correctly now. 
    • The Pokemon will change its type first and then uses the Ghost-type Curse effect.
  • Fixed recoil damage clamping, casting, and rounding.
    • You can no longer get less than 1 HP recoil damage.
  • Fixed that learning an already known moves caused a disconnect.
  • Substitute no longer denies Gem activation.
  • Stage multipliers are no longer rounded, and use the floating number now.
    • This has very little effect in most of the stats except for speed.
  • Leaf Guard prevents Toxic Orb poison and Yawn now.
  • Reworked all Draining moves.
    • Draining moves deal damage before they restore HP now.
  • Added an activation message for Anger Point.
  • The attacking part of two-turn moves can miss now.
  • Poison Touch can no longer poison a Pokemon through Substitute.
  • Encore lasts three rounds now even if used by a slower Pokemon.
  • Reworked Teleport.
  • Wild Pokemon can no longer steal items.
    • Includes Thief, Covet, Magician, and Pickpocket.
  • Reworked U-Turn and Volt Switch.
  • Fixed a bug with Truant when the Pokemon with Truant was faster than its enemy.
  • Friendly Random Battles give no longer seen Pokedex entries.
  • Reworked the speed code.
  • Fixed that NPCs can choose a non available move.
  • Swagger always confuses the target when it hits now.
  • Supersonic always confuses the target when it hits now.
  • Sing always puts the target to sleep when it hits now. 
  • Psycho Shift transfers the correct poison now.
    • It transfered poison instead of badly poison and vice versa.
  • A move that thaws a Pokemon can no longer inflict burn in the same round.
  • Added a message for Dig when it dealt no damage due to Levitate or Flying type.
  • Ghost-type Pokemon get damaged by binding moves as long as they stay in now.
  • two-turn moves such as charging moves, or Semi-invulnerable moves can get their accuracy lowered now.
  • Hurricane and Dynamic Punch can no longer confuse a Pokemon behind Safeguard.
  • Steam Eruption will thaw the user if frozen (even if the move fails to hit the target).
  • Steam Eruption thaws a frozen target hit by it.
  • The battle will no longer go stuck when Metronome selects a two-turn move.
  • Reworked Serene Grace.
  • Summarised multi-hits in a single message instead of posting it after each hit.
  • Terrains have a visual effect while being active now.
    • Will be slightly adjusted in another update again.
  • Wake-Up Slap doubles the damage when the opponent is asleep.
  • Kee Berry, Maranga Berry and Red Card do not activate when the holder activates Sheer Force.
  • One-Hit-K.O. moves do not fail anymore when a Pokemon with No Guard is on the field.
  • Like 22
  • Checked/Done 2
Link to comment
Share on other sites

  • Developer

Upcoming changelog XX.01.2023:

  • Reworked Lending Trade from scratch. 
    • Held items will be sent via mail now if the lent Pokemon returned to its original owner, and the user already had the maximum amount in the inventory.
  • Reworked PvP log.
    • Has currently no impact on players but might be in the future.
  • Added PvP Replay (Staff-only for now).
  • Misty Terrains halves Dragon-type damage now.
  • Reworked Future Sight from scratch.
  • Coded Doom Desire.
  • Wild Pokemon can no longer steal items with Pickpocket.
  • Few small reworks, clean-ups and optimizations.
  • Like 11
Link to comment
Share on other sites

  • 1 month later...
  • Developer

Changelog 20.02.2023:

 

Battle-related changes:

  • Set up a unit test project for the battle code and already created over 50 tests.
    • This should avoid repeating issues like Unaware or Roar.
  • Coded Chip Away.
  • Coded Lucky Chant.
  • Coded Last Resort.
  • Coded Parabolic Charge.
  • Coded Eject Button.
  • The client now displays the move Struggle when there are no other available moves for the active Pokemon.
  • Modified Switch-in mechanics to immediately update the Pokemon's HP and status effect for Natural Cure and Regenerator.
  • Pickpocket works properly again in player battles.
  • Indirect damages like hazards damage or weather activate berries now.
  • Light Ball, Thick Club and Choice Band no longer affect the confusion damage.
  • Sitrus Berry now restores 25% of the Pokémon's max HP when used from the Bag outside of battles.
  • Fixed a bug where a U-turn would skip the opponent's attack if the user's Pokemon fainted from Life Orb recoil.
  • Damps prevent now also the user not only the opponent from using self-destruct moves.
  • Healing Wish fails now when there is no pokemon to switch in.
  • Choice works properly with consecutively executed moves when they receive the choice midway now.
  • Limber heals the paralyzed status at the battle turn even when there is a Mold Breaker pokemon on the field now.
  • The speed stat of both pokemon is now determined at the battle start:
    • Mega Evolution only updates the speed stat of the mega pokemon now.
    • This fixes some edge cases with abilities that double the speed due to the weather effect on the field. 
  • White Herb also activates now when the holder switch-in.
  • Updated crit mechanics to account for lowered defensive stats.
  • Metronome is no longer able to select MegaVolt.
  • Foul Play is respecting now the user's abilities and item ATK modifiers like the choice band.
  • Fixed a rounding issue with the damage calculation.
    • The damage formula is used to make 1-2 more damage with the luckiest random draw.
  • The activation message of abilities no longer comes up before the "pokemon sends out" message.
  • Disable is now interacting correctly with consecutively executed Moves.
    • The Move user won't get stuck into an infinite loop anymore.
    • The Move user also won't get trapped if confusion occurs, as it means the streak ended (Outrage/Petal Dance/Thrash).
    • The Move user won't get trapped for the next turn when the Move is disabled first, as it fails in this case.
    • Confusion works correctly now even when the Move fails as it still counts toward the number of times in a row you used the Move. 
  • Like 4
  • Haha 1
  • Checked/Done 1
Link to comment
Share on other sites

  • 1 month later...
  • Developer

Changelog 29.03.2023:

  • Updated Unity version.
  • Replays are now available in the PvP window. [Video]
    • You can now watch your own replays from your perspective.
    • Your last 50 battles will be accessible. 
    • Only battles fought after this update will display dead Pokemon in the tooltips.
    • Battles older than February 1st 2023 do not have a replay
  • Fixed the Pokemon spawn times in the Pokedex.
  • Fixed the multi-hit animation. You will see five hit animations for moves that hit five times now.
  • The confusion check will now occur before the paralyze check.
  • Fixed a critical bug in the Shutdown/Restart command.
  • Fixed a critical bug where users were able to return any lending trade, even if they weren't related to the trade.
  • Fixed a critical bug where NPC battles didn't get a cooldown.
  • Griseous Orb boosts the power for Giratina-Origin now.
  • King's Rock no longer causes an opponent to flinch when they're behind a Substitute.
  • The Easter Volcarona form was replaced by a new version.
  • Few small reworks, clean-ups and optimizations.
  • Like 19
  • Haha 1
Link to comment
Share on other sites

  • 2 weeks later...
  • Developer

Changelog 10.04.2023:

  • The following battle bugs have been fixed:

    • Players can no longer make 2 actions in the same turn (issue #905 has been fixed).

    • Players cannot switch their Pokemon while in the middle of executing moves that have multiple turns anymore.  (issue #904 has been resolved).

    • Heal bells will work correctly even if the opposing Pokemon has the ability Soundproof (issue #896 has been addressed).

    • The Marvel Scale ability is now working properly.

    • The unnecessary "But it failed!" message no longer appears when confusion goes through (issue #900 has been fixed).

    • High Jump Kick and Jump Kick now correctly do self-damage when used against ghost-type or semi-invulnerable Pokemon (issue #351 has been resolved).

 

Please let us know if you encounter any further issues.

  • Like 2
Link to comment
Share on other sites

  • 4 weeks later...
  • Developer

Re-released the previously reverted update:

On 4/9/2023 at 9:13 AM, Shaolan said:

Changelog 10.04.2023:

  • The following battle bugs have been fixed:

    • Players can no longer make 2 actions in the same turn (issue #905 has been fixed).

    • Players cannot switch their Pokemon while in the middle of executing moves that have multiple turns anymore.  (issue #904 has been resolved).

    • Heal bells will work correctly even if the opposing Pokemon has the ability Soundproof (issue #896 has been addressed).

    • The Marvel Scale ability is now working properly.

    • The unnecessary "But it failed!" message no longer appears when confusion goes through (issue #900 has been fixed).

    • High Jump Kick and Jump Kick now correctly do self-damage when used against ghost-type or semi-invulnerable Pokemon (issue #351 has been resolved).

 

Changelog 02.05.2023:

  • Testers can now access a possible damage output log, eliminating the need for large samples to estimate the damage range.
  • Added a staff command to restrict specific users from spending coins.
  • When Encore forces you to use another move you will lose PP on the move you were forced into now.
  • Coded Sonic Boom.
  • Z-Moves ignore Taunt, Disable and Encore restrictions now.
  • Rayquaza can only mega evolve if it is not holding a Z-Crystal now.
  • Perish Song will only fail if all Pokémon on the field have the ability Soundproof now.
  • Guardian of Alola now deals damage equal to 3/16 of the defender's HP when the defender is protected.
  • Secret Power now causes sleep instead of paralysis under Grassy Terrain.
  • Color Change can no longer change into the None-type.
  • Custap Berry now activates at the start of the next turn, not the same turn when its user's HP meets the activation condition.
  • After a Pokémon fainted, switching in a new Pokemon will trigger held berries now.
  • A rounding issue has been fixed for the second hit caused by Parental Bond.
  • Air Balloon will now pop when a Substitute is hit by a damaging move.
  • Like 8
Link to comment
Share on other sites

  • 2 weeks later...
  • Developer

Changelog 23.05.2023:

  • You can now use Normalize on Hidden Power.
  • Reworked Parting Shot:
    • The user no longer switches out if Parting Shot is unable to affect the target's stats or if the user is the only Pokémon in the party that is able to battle.
    • If Parting Shot is used on a Pokémon with the Ability Magic Bounce, the effect will be bounced back to the user, lowering its Attack and Special Attack, and the target will switch out instead. 

    • Polished Parting Shot messages.
  • Coded Electric Seed.
  • Coded Grassy Seed.
  • Coded Misty Seed.
  • Coded Psychic Seed.
  • Coded Darkest Lariat.
  • Coded Bolt Strike.
  • Coded Ice Hammer.
  • Coded Pluck.
  • Coded Beak Blast.
  • Coded Big Root.
  • Coded Lava Cookie.
  • Coded Dive Ball.
  • Coded Cell Battery.
  • Coded Freeze Shock.
  • Coded Smelling Salts.
  • Coded Adrenaline Orb.
  • Coded Magnetic Flux.
  • Coded Absorb Bulb.
  • Coded Hyperspace Fury.
  • Coded Multi-Attack.
  • Smelling Salts, all moves that can thaw/unfreeze and Wake-Up Slap respectively will no longer have healed paralysis, thaw out and woke up displayed message if the target faints off the moves.
  • Abilities that prevent the additional effect of an offensive move will no longer print an activation message, except for some special cases like Aroma Veil.
  • Adjusted the display of activation messages for abilities that prevent status conditions. The activation message will only be shown in the last priority, meaning it will not be displayed if the Pokémon already has a status condition or other similar effects in place.
  • Replaced the "failed to have any effect" message with "It doesn't affect [Pokemon name]..." to provide clearer feedback.
  • Reworked Safety Goggles and Overcoat.
  • Reworked Endeavor:
    • Shell Bell holder will now recover HP when using Endeavor.
    • Counter and Metal Burst now work properly with Endeavor.
    • Endeavor is now able to break a substitute.
  • Future Sight no longer bypasses Endure.
  • Adjusted Reflect Type to no longer be flagged as self-targeted.
    • It will now require a valid target or fail if the target is protected by Protect.
  • Transforms copies the Evasion and Accuracy from the target now.
  • Transform overwrites the baton pass passed stat boosts.
  • Future Sight do not longer bypass the accuracy check.
  • Fixed a visual bug with Illusion and Dragon Tail.
  • Changed the Ability from the red-striped form Basculin from Rock Head to Reckless as intended.
  • Clear Body will no longer display duplicate prevention messages when a move decreases multiple stats simultaneously.
  • Fixed a bug where Illusion was displaying the current HP% of the Pokémon Zoroark was disguised into instead of showing Zoroark's HP. Now, Illusion correctly shows Zoroark's HP throughout the duration of the switch.
  • Aromatic Mist fails in single battle now.
  • The defeat of a Pokémon will now be handled in order of speed at the end of a battle, rather than based on priority. This change primarily addresses a visual issue.
  • The additional effect of an attacking move will no longer display "failed to have any effect" when it fails for some reason.
  • Water Veil prevents the burn status condition now instead of healing it directly.
  • Fixed the issue where a faster Volt Switch/U-turn user can take the hit from the opposing Pokémon before switching out in rare cases.
  • Destiny Bond works properly with Pursuit now.
    • The Pursuit user will no longer faint off Destiny Bond if a Pokémon which previously used Destiny Bond last on the previous turn decides to switch out next turn, as switching out will be the last action.
  • Role Play can no longer copy Receiver, Power of Alchemy, Flower Gift, and Trace.
  • Trace can no longer copy any of the following Abilities: Battle Bond, Comatose, Disguise, Flower Gift, Forecast, Gulp Missile, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Power Construct, Power of Alchemy, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, Zen Mode.
  • The Frisk message will now be displayed even if the user is a wild Pokémon.
  • Polished the Frisk message.
  • Sand Attack no longer bypasses Magic Bounce and Magic Coat
  • The Pokémon colors are now different from the start of battle.
  • Fixed a text issue with Leppa Berry.
  • Fixed a grammar issue with the Bug Bite message.
  • Fixed a grammar issue with the Red Card message.
  • Fixed a rounding issue with badly poisoned ticks. The previous implementation tended to cause a few more damages than it should.
  • Fixed the "pokeRounding" method in the calculation formula. It now properly rounds down and up with all kinds of numbers. The previous implementation tended to cause 1-2 extra damage with the unluckiest RNG roll and specific numbers.
  • The opposing Pokémon will now be referred to as "opposing" in the faint and changing message.
  • The Hazards message was polished.
  • The death of a Pokémon will be handled directly when fainted by entry hazards now.
  • Poison Touch can now activate at the same time as Static, Flame Body, Poison Point and Effect Spore, and vice versa.
  • Flare Boost now gives +50% power to Special moves when the Pokémon is burned. It stays active even if you switch out.
  • Galvanize now works properly for longer than a single turn.
  • Gastro Acid now works properly on Forecast.
  • Keen Eye now ignores the target's Evasion stages.
  • Grass/Fire/Water Pledge moves are now unaffected by gems.
  • Freeze Shock, Ice Burn, and Razor Wind can no longer bypass Protect/King's Shield.
  • Bug Bite now steals the opponent's held berry before it has the chance to activate in any case besides:
    • Super effective damage-reducing Berries when their holder is weak to Bug Bite, they will be consumed before Bug Bite can steal them, reducing Bug Bite's damage.
    • Enigma Berry when its holder is weak to Bug Bite, it will be consumed before the Bug Bite user can steal it.
    • Jaboca Berry, it will be consumed before it can steal it.
  • Static, Flame Body, Poison Point and Effect Spore will no longer print an activation message when they cannot apply the Status to the attacker which used a contact move for some reason.
  • Shell Bell will heal 0 HP to the holder if it uses False Swipe on a target with 1 HP. 
  • When a Bug Bite user steals a Wiki Berry, it can now confuse the user.
  • Pokémon that transform into Castform will now remain in the same form as the target Castform, regardless of the weather or its changes.
  • Pokémon with Immunity can no longer get poisoned. Previously, immunity would instantly heal the poison status.
  • Skills whose type changed in battle due to abilities like Pixilate now correctly reset their type after the battle.
  • Updated Venoshock to now check for the target's poison status instead of the user's poison status.
  • The taunt wears off now if a Pokémon affected by taunt receives a Mental Herb.
  • Counter now deals the damage of the last hit of multi-hit moves instead of all hits.
  • Weakness Policy no longer ignores the Contrary effect.
  • "Confusion failed to have any effect" will no longer display when an offensive move that can induce confusion rolled confusion and is used on a target already confused.
  • Jaboca Berry now activates before being knocked off.
  • HP-restoring Berries are no longer consumed before being knocked off.
  • Jaboca Berry activates now even when its holder has died.
  • Schooling now activates when the HP is at 25% or below to transform back to its Solo Form.
  • Focus Energy now has a failed message.
  • Gastro Acid fails now if the target's Ability is Multitype, Stance Change, Schooling, Comatose, Shields Down, Disguise, RKS System, Battle Bond, Power Construct, Ice Face, Gulp Missile, As One, Zero to Hero, Commander, Quark Drive, or Protosynthesis.
  • Added more useful damage/battle output for testers so they can easily check the damage rolls of a specific attack.
  • Fixed the draining damage rounding.
  • Added activation messages for the following abilities:
    • Own Tempo
    • Vital Spirit

    • Insomnia

    • Sweet Veil

    • Aroma Veil

  • Fixed a grammar issue with Fling.
  • Fixed an unnecessary extra space in Autotomize message.
  • Phantom Force and Shadow Force will no longer bypass accuracy check.
  • Moves dealing direct damage like Counter won't be able to activate Weakness Policy and super-effective Berries anymore.
  • Moves dealing direct damage also won't be able to land critical hits anymore.
  • Transform / Imposter users will now get back their lost Flying type on the next turn when they would have copied a opponent which used Roost.
    • It is possible when a slower U-Turn/Volt Switch Pokémon uses it to bring the Imposter user on the faster opponent which itself selected Roost in the same turn.
  • Zen Mode, Schooling and Power Construct users will now be able to trigger their transformation with Status damage.
  • Knockout drops will no longer be consumed if you use them on a fainted Pokémon.
  • Air Lock and Cloud Nine no longer block the Forecast effect, instead it reverts Castform back to its standard form.
  • Castform will now get back its form according to the current weather when a Cloud Nine/Air Lock opponent switches out.
  • When Pursuit was disabled and was your last available move, there will no longer be a Pursuit message when you use Struggle on the next turn.
  • Dragon Rush, Stomp, Steam Roller and Heat Crash will no longer bypass accuracy check.
  • Dragon Tail (DT) and Circle Throw (CT) are now interacting correctly with Rocky Helmet, Iron Barbs and Rough Skin opponents, as well as Life Orb (LO).
    • DT and CT users will not drag out the opponent if they would faint off Rocky Helmet, Iron Barbs and Rough Skin effects, but will still apply their damage.
    • DT and CT users holding a LO will drag out the opponent before fainting off their LO recoil if there isn't any Rocky Helmet / Iron Barbs / Rough Skin opponent involved.
  • The fainting order for Perish Song will no longer be affected by moves with priority used on the turn before both Pokémon would faint when the counter reaches 0.
    • Before, using any priority move will make you win such duel without taking into account only the Speed stat. 
    • Now it takes only the Speed stat into consideration and the faster Pokémon will lose a Perish Song duel, unless Trick Room is in effect. 
  • Surrenders and disconnects in PvP battles will no longer send you to your last Pokecenter.
  • Like 14
  • Haha 1
  • Checked/Done 2
Link to comment
Share on other sites

  • 3 weeks later...
  • Developer

Changelog 05.06.2023:

  • Coded Destiny Knot.
  • Fixed an issue where the user was being automatically fainted by the server when they had no remaining Pokémon, even though the NPC should have handled the situation. Now, the NPC correctly handles the event, preventing the user from being forcibly fainted and sent back to the last Pokémon Center.
  • Fixed an issue with Parting Shot where the user was not switching out immediately after dropping the target's stats.
  • Addressed a bug in Parting Shot where stats were being dropped twice on the live server.
  • Resolved an issue where the message for Knock Off was not appearing when it killed a target holding an item.
  • Fixed a bug where Air Balloon was not being consumed when hit by Knock Off.
  • Added the missing activation message for Vital Spirit.
  • Corrected the order of messages when a Pokemon holding Life Orb uses a move like Dragon Tail. 
  • The Life Orb recoil now occurs right after the move has been used, instead of after the opposing Pokemon has been switched out.
  • Fixed the incorrect order of messages when a Pokemon moves last and dies to its Life Orb while rain is active. The fainting message now appears right after the Life Orb recoil messages and just before the rain notification.
  • Added a battle message for Rain Dish and Dry Skin.
  • Like 4
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...