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Vegetarox started following Halloween Spawns 2025
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THIS is what i had searched for tyyy
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Houndstone started following Accidental Pokemon Release
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Hello there @Jackstermac The reason your request was denied is because our systems indicate that your Bronzong is still in your PC. This could be another case of a visual bug, which affected some players after yesterday's update, whereby some Pokemon were not displaying in the PC Could you try searching your boxes again now? Rest assured, your Bronzong has not been released and we'll figure this out. I look forward to you reply. Houndstone
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2.8m
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2.5m
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Lugario started following Accidental Pokemon Release
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Hello there @Jackstermac, since you mentioned on your request that you played with it recently in PvP, then you should be able to find the replay of that match. While watching the replay, the Pokemon in your party will be visually replaced with what you used on that match, therefore you should be able to click on the Bronzong and see the ID and all the other information that might be important for Staff to retrieve your Pokemon. When you have that information, you can do a new request either on discord or in forum and this time Staff should be able to assist you in retrieving your Pokemon. I hope that way helpful to you, have a great one! Kind Regards, Lugario
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Chozg started following New Mode- Revolution Battles
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Mereles10 started following Mistercruel
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Sasageyo started following Epic Halloween Ursaluna (Guts)
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Epic Halloween Ursaring Starting bid - 1M Min bid - 100k NO INSTA Auction ends 48h after first bid Accepted payments Pokedollars Coin capsules: 450k Contact me: IGN: Sasageyo Discord: Lusanao
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Jackstermac started following Accidental Pokemon Release
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[Godly] Sassy Ferrothorn | 31def/31spdef/28hp
Rigi replied to Qwertyy1's topic in Selling Pokémon - Cross Server
1m -
Up 6h
- Today
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FIRST HLW HISUI-SNEASEL JOLLY
Henrypart2 replied to Henrypart2's topic in Shiny and Special Pokémon - Silver
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Suzu1 started following Shiny guzzlord Mount
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Just trying to update the game and log in but keep getting this message sadly. It says to post the contents of the Patcher Error test document, which to me seems like a lot to post, but here ya go: System.AggregateException: One or more errors occurred. ---> System.IO.IOException: Operation did not complete successfully because the file contains a virus or potentially unwanted software. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.InternalMove(String sourceFileName, String destFileName, Boolean checkHost) at ClientPatcher.Form1.<>c__DisplayClass14_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state) in U:\source\source\ClientPatcher\ClientPatcher\Form1.cs:line 246 at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>) --- End of inner exception stack trace --- at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body) at ClientPatcher.Form1.Stage1() in U:\source\source\ClientPatcher\ClientPatcher\Form1.cs:line 218 at ClientPatcher.Form1.ExceptionWrapper() in U:\source\source\ClientPatcher\ClientPatcher\Form1.cs:line 79 ---> (Inner Exception #0) System.IO.IOException: Operation did not complete successfully because the file contains a virus or potentially unwanted software. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.InternalMove(String sourceFileName, String destFileName, Boolean checkHost) at ClientPatcher.Form1.<>c__DisplayClass14_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state) in U:\source\source\ClientPatcher\ClientPatcher\Form1.cs:line 246 at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<--- One or more errors occurred. mscorlib Void ThrowIfExceptional(Boolean) at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body) at ClientPatcher.Form1.Stage1() in U:\source\source\ClientPatcher\ClientPatcher\Form1.cs:line 218 at ClientPatcher.Form1.ExceptionWrapper() in U:\source\source\ClientPatcher\ClientPatcher\Form1.cs:line 79 System.AggregateException: One or more errors occurred. ---> System.IO.IOException: Operation did not complete successfully because the file contains a virus or potentially unwanted software. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.InternalMove(String sourceFileName, String destFileName, Boolean checkHost) at ClientPatcher.Form1.<>c__DisplayClass14_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state) in U:\source\source\ClientPatcher\ClientPatcher\Form1.cs:line 246 at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>) --- End of inner exception stack trace --- at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body) at ClientPatcher.Form1.Stage1() in U:\source\source\ClientPatcher\ClientPatcher\Form1.cs:line 218 at ClientPatcher.Form1.ExceptionWrapper() in U:\source\source\ClientPatcher\ClientPatcher\Form1.cs:line 79 ---> (Inner Exception #0) System.IO.IOException: Operation did not complete successfully because the file contains a virus or potentially unwanted software. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.InternalMove(String sourceFileName, String destFileName, Boolean checkHost) at ClientPatcher.Form1.<>c__DisplayClass14_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state) in U:\source\source\ClientPatcher\ClientPatcher\Form1.cs:line 246 at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<--- One or more errors occurred. mscorlib Void ThrowIfExceptional(Boolean) at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body) at ClientPatcher.Form1.Stage1() in U:\source\source\ClientPatcher\ClientPatcher\Form1.cs:line 218 at ClientPatcher.Form1.ExceptionWrapper() in U:\source\source\ClientPatcher\ClientPatcher\Form1.cs:line 79
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Starting offer : 5m min raise :100k insta : 8m duration: 24 hours after start price is met (15 mins rule applied) accepted payment : pokedollars , cc= 500k
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bump
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I'd like to suggest a unique new Battle mode that could be added to PRO to give the game a distinct niche in the wider Pokemon community The mode would be inspired game’s name, where the key gimmick has teams revolve around randomly, swapping your team with your opponents. At the start of battle, there’d be a 10% chance for a team swap to occur. This chance increases by 10% each turn that a swap doesn’t happen, and resets back to 10% after each successful swap. Example: A battle starts as a standard 6v6. You knock out one of your opponent’s Pokemon, making it 6v5, but then the teams revolve, swapping sides, so now you’re the one at a 5v6 disadvantage. This mechanic forces players to think several turns ahead, planning not only their offense and defense but also how a potential swap could change the entire flow of battle. Do you stall to build up the swap chance and hope for a lucky reversal, or do you go all in to finish the match before the next rotation is rolled? Creative strategies could emerge. For example, using Fly or Dig to trap your opponent into a move mid-swap, forcing their newly controlled Pokemon to commit to it, giving you an opportunity to take advantage of it. This format could work in both random battles or with premade teams. In theory, it shouldn’t be too complex to implement, yet it would provide a fun, mind game heavy experience, something unique to PRO that sets it apart in the wider Pokemon battling community. Additionally, as far as premade teams, this would give pvp viability to every single pokemon in the game, every form and bad iv mon you find now has value as raw viability matters far less when it might be a detriment you can force on your opponent. Beyond gameplay, this kind of mode has strong YouTube potential as the unpredictability and comedic timing of swaps could lead to hilarious and entertaining matches, attracting mid to large creators and giving PRO organic, free exposure. Obviously no idea is perfect right off the bat so tweaking or modifications of the idea are encouraged (such as the % swap chance), so if you have any thoughts or suggestions of the mode drop a comment with it I'd love to hear thoughts and feedback.
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Viaeox joined the community
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No problem, glad to hear the issue is resolved. I'll lock this topic now. Take care. Houndstone
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Thanks for this it's useful.
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Auction Summer Snivy Timid Contrary hp ice
Pokeboiiii replied to Pokeboiiii's topic in Shiny and Special Pokémon - Gold
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Found it! sorry for the post!