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Necrosis00 joined the community
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vday starly 20+(event form) for collection
Laughingxoni replied to Vipez006's topic in Shiny and Special Pokémon - Silver
I'll be on now for a bit -
Artic started following Wts trace new vday ralts
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@PasokossI won?
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vday starly 20+(event form) for collection
Vipez006 replied to Vipez006's topic in Shiny and Special Pokémon - Silver
the auction end, Laughingxoni you won -
Look, I'm playing on my PC and my internet is super good, but I've already disconnected a thousand times, while on my cell phone it doesn't disconnect once, and every time I get something good the internet drops. I took a picture and even recorded a video when I met my first friend of the day, and I still got disconnected. I demanded a new, good one or a skin because the lag is hurting me so much.
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Emamess joined the community
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Prinse started following Epic Vday Budew timid 29 29
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Absol +24 IV semi-epic (closed)
1task4force1 replied to 1task4force1's topic in Selling Pokémon - Gold
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Absol +24 IV semi-epic (closed)
1task4force1 replied to 1task4force1's topic in Selling Pokémon - Gold
The winner is: Hefvermogen -
Bump o Bump
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[AUCTION] RARE Water Shuriken FCC Accessory Reward
Gralak21 replied to Johannes22's topic in Coins & Items - Gold
3m200k -
[AUCTION] RARE Water Shuriken FCC Accessory Reward
Repure replied to Johannes22's topic in Coins & Items - Gold
3m -
Void69 started following Feedback about the recent HM change
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Callmerengod started following Feedback about the recent HM change
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In the latest update there was a change that when you teach a pokemon any HM it will no longer have full PP but will now have 0 PP on said move. This specific mechanic was a core mechanic for the Hoopa Dungeon and the Trainer Tower. Outside of those 2 content parts it was basically not used at all. The big issue is, that both those content parts were balanced around this said mechanic. Unfortunately this change also wasn't mentioned in the Update Logs, making player fail dungeon runs due to them not being aware. Before I explain the suggestion/s I have I'll first explain why this mechanic is needed in the current state of those 2 content parts. Long explanation: I'll start with Hoopa Dungeon, since I feel this specific content suffers the most from this change. Hoopa Dungeon: When building a team for this specific dungeon you need to find a team of 4 pokemon that can clear all of the 4 possible portals. The issue is that you do not know which portal you will get unless you enter the dungeon. And even then you do not know which exact fights you'll get inside of said portal. This overall makes the option for viable pokemon to bring already VERY low. Gyarados was one of the core parts of every team, since it was able to deal with sturdy pokemon, it had good options to set-up due to Moxie, had other reliable moves such as Rain Dance and Bite and you were able to constantly refresh the Waterfall PP due to the old HM mechanic. We (as in some of my guild mates, some friends outside of the guild and myself) did quite a few test runs after the latest change and tried to find new teams which consistently are able to clear all 4 portals. Unfortunately there isn't one. Yes we figured out teams to somewhat consistently clear 2-3 portals, if you hit the wrong portal it's an instant surrender. The main issue is that we are experienced in this dungeon since we ran this dungeon a lot of times and know exactly how to cheese certain fights. Any new player who will try to start getting in to this dungeon won't be able to at all. This entire part is just for a solo/duo portal run. For team runs (2+ portals) this HM change gets even worse. Another big issue of the dungeon is when you evolve a pokemon it automatically loses HP due to it's base HP increasing. This usually isn't a big deal outside of the dungeon but inside of the Hoopa dungeon it is quite annoying. Not being able to learn a move when the pokemon evolves on the correct level is also a really annoying issue within the dungeon. A random example: You would evolve Drilbur on level46 to Excadril. Once evolved it will not try to learn "Drill Run". This issue rarely occurs but when it happens it's really problematic since you are not able to relearn moves. The dungeon itself relies quite a bit on RNG. However you were able to reduce the RNG to an barely important part of the run before the change. Now the dungeon is pure RNG. This dungeon had barely any competitive side to it before and now it's basically gone entirely. In it's current state you enter the dungeon, pray you get the 2 best portals and hope you do not get any sturdy fights within your portal. This simply doesn't sound fun or healthy for any good competition. Ultimiately there simply is no good replacement for Gyarados in the current state of the dungeon and it's a massive issue for the balancing of it. Now here are some ideas we already had about fixing the HM issue/the dungeon itself: - a guaranteed Lum, Sitrus & Leppa Berry drop within the dungeon (could even be an augment) - way higher drop rate of Leppa Berry - (team run specific) only needing to clear 1 portal when running as a team The issue in regards to those is that those wouldn't fix the actual HM issue. There is a little bit more to explain in regards to the dungeon but I'll keep it there for now. Trainer Tower: The Trainer Tower itself has a lot of issues in it's design. I made a post about this a long time ago already. The most used strat for the Trainer Tower was to get a lvl39/69 Gyarados with Moxie lended to you and sweep with said Pokemon. It was able to deal with nearly all trainers due to it's moveset, was in comparison very easy to obtain and didn't require a lot to be useable, making it also very easy for new players. One of the main core parts was the fact that you could refill the Waterfall PP by overwriting Waterfall with another HM (Surf, Dive) and then reteach Waterfall again. This entire mechanic is now gone. You will constantly need to talk to Nurse Joy to refill the Waterfall PP, making you lose 1.5k every single time just to refill PP. This isn't as much of a problem on the lower floors, since those trainers only have 3 pokemon. However once you reach higher floors the trainers start to have 4-6 Pokemon, making you lose Waterfall PP really fast, depending on the trainer type you are facing. Yes, for us old players it doesn't matter as much since we hoarded a lot of Leppa Berries, Ether etc. but for new players this is simply not possible. Having to use the Nurse Joy quite often just for a single run will drain the money of new players incredibly fast. Suggestions: First of all, I do understand that this mechanic was very likely not inteded and goes against the idea of consumable TMs etc. However how it was made with the recent change it's not healthy for the game or said content at all and either needs a full revert, at the bare minimum an adjustment or said content needs to be totally revamped/rebalanced. - when a Pokemon has only 3 moves and you teach a HM move it still obtains the full PP of said move - when you overwrite a non-HM move with a HM move you still obtain the full PP of said HM move - when you overwrite a HM move with another HM move all the PP get fully depleted - (Trainer Tower specific) just remove the cost of Nurse Joy within the floors I'm happy to here other ideas from other players and happy to discuss other options. However there needs to be a change because this change is not healthy for the 2 specific content parts it is aimed at. Thanks a lot for reading.
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31 Speed H.A. Jolly Oshawott
Battlefactory replied to Battlefactory's topic in Selling Pokémon - Gold
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31 speed / 30 SpA Modest Charizard
Walkyrion replied to Walkyrion's topic in Selling Pokémon - Silver
Bumping this -
Auction arrokuda vday semi epic PvPable
Zeroeevee replied to Zeroeevee's topic in Shiny and Special Pokémon - Silver
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Dwinnyy changed their profile photo
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TGBNamish Pokemon/Cosmetics Shop (Grand Reopening 500+ stocks)
Grabarz23 replied to Tgbnamish's topic in Pokémon Shops - Gold
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Absol +24 IV semi-epic (closed)
Hefvermogen replied to 1task4force1's topic in Selling Pokémon - Gold
500k