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Showing content with the highest reputation on 01/29/25 in Posts

  1. Auction Details: Start Price: 35m End Point: 72 hours (after start price is met) Insta Price: N/A Minimum Raise: 200k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 450k), IV Reroll Tickets (x1 IV Reroll Ticket = 520k) Important Reminders: This is a Gold Server auction. However, you may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!
    3 points
  2. S.O: 20M MIN BID: 1m Ends 48h after first bid This is a Silver Server Auction. If you are in Gold mention that you will transfer if you win.
    3 points
  3. Welcome to MUGUER SHOP Hello, I sell some pokémon, if there is something that interests you, write me. I always update price so stay tuned. Offer: For each purchase of 3 pokémon, you will receive a free rare candy. General Information Server: Gold Discord: muguer Time Zone: GMT-5 Languages: Spanish (Advanced), English (Intermediate) Payment: Pokedollars, Coin Capsule (420k each) In-Game Information Happy Shopping Normal Pokémon Special Pokémon Normal Pokémon (LVL 100 and Trained) Thank you for your visit
    2 points
  4. Start Point/Price: 29m End Point: 48h after first bid Min. Raise: 500k Accepted Payment(s): CC 450k each - RR 500k each
    2 points
  5. Start: 1m Min bid : 100k Time : 48h(after first bid) no insta
    2 points
  6. Alt account: Sumocal (Silver) Auction Details: Start Price: 500k End Point: 48 hours (after start price is met) Insta Price: N/A Minimum Raise: 200k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 550k) Important Reminders: This is a Cross Server auction. You may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!
    2 points
  7. PRO PvP Viability Rankings by @Aggs, @Cyanirl, @Jorogumo, and @Pisforpenguin Welcome to the PRO PvP Viability Rankings thread! This thread is maintained by the PvP Coordinator team and will be updated regularly, but we want to hear your thoughts and opinions on both the metagame at large and specific Pokémon. Please understand that viability rankings are fundamentally a subjective matter — and as such, opinions may certainly differ. Please note the following: Usage is not the same as viability. Please do not nominate Pokémon on the grounds that they are frequently used. Be detailed when submitting nominations for changes. It is difficult to convince anyone, us included, to change their mind with a one-liner. All discussion is welcome, especially if you have personal experience laddering with a certain Pokémon for a substantial number of games. Remain civil. While spirited and contentious debate is encouraged, please do not resort to personal attacks. The following Pokémon are ranked in alphabetical order within each sub-tier: S Rank: S Rank Clefable Landorus-T A Rank: A+ Rank Aegislash Alomomola Bisharp Diancie-Mega Kyurem Lopunny-Mega Serperior Tornadus-T Zapdos A Rank Dragonite Ferrothorn Garchomp Heatran Keldeo Kyurem-B Latias-Mega Mawile-Mega A- Rank Annihilape Azumarill Blacephalon Excadrill Gliscor Latios Manaphy Metagross-Mega Skarmory Slowbro Slowking Tangrowth Thundurus Victini Volcarona B Rank: B+ Rank Alakazam-Mega Chansey Charizard-Mega-X Charizard-Mega-Y Kommo-o Latias Latios-Mega Ninetales-Alola Pinsir-Mega Rotom-Wash Sableye-Mega Scizor-Mega Tyranitar Venusaur-Mega Weavile B Rank Amoonguss Breloom Gardevoir-Mega Greninja Gyarados-Mega Hippowdon Hoopa-U Hydreigon Jirachi Magnezone Medicham-Mega Mew Suicune Thundurus-T Tyranitar-Mega Ursaluna Volcanion B- Rank Altaria-Mega Gastrodon Heracross-Mega Porygon-Z Reuniclus C Rank: C+ Rank Aerodactyl Alakazam Crawdaunt Cresselia Diggersby Ditto Gallade-Mega Gengar Mamowsine Manectric-Mega Pelipper Porygon2 Quagsire Ribombee Scizor Swampert-Mega Togekiss Uxie C Rank Cloyster Conkeldurr Gyarados Hawlucha Kingdra Marowak-Alola Mimikyu Slowbro-Mega Terrakion Torkoal Venusaur C- Rank Aerodactyl-Mega Azelf Beedrill-Mega Blastoise Blissey Cofagrigus Garchomp-Mega Infernape Jellicent Kleavor Klefki Mantine Muk-Alola Nidoking Pidgeot-Mega Seismitoad Starmie Tentacruel
    1 point
  8. Hello everyone, I’d like to suggest adding the option to set our online status from the main menu before logging into the server. Currently, we can choose statuses like "Available" , "Away" and "Offline" while in-game, which is really useful. It would be amazing if we could set these statuses from the main menu as well. Perhaps a "Busy" status could also be introduced for added flexibility. Here’s why I think this would be a great addition: Sometimes, it’s easier and faster to increase Pokémon happiness or do EV training by relogging after using an attack move. However, frequent relogging causes our friends to get constant pop-ups saying, "User X is now online", which can be distracting for them. If we could set our status to "Offline" before relogging, this wouldn’t be an issue. There are times when someone might want to log in without others knowing they’re online. Maybe they just want to quickly get something done or aren’t in the mood to chat. While it’s possible to change the status after logging in, the online pop-up still appears. Being able to set "Offline" from the main menu would solve this. A "Busy" status could help by stopping pop-up messages or blinking friend notifications when someone comes online, allowing users to focus on what they’re doing without interruptions. Thank you so much for taking the time to read my suggestion. I truly hope you’ll consider it! Kind regards, Lugario
    1 point
  9. Start : 4m Min Bid : 200k İnsta : 10m 24 Hours after first bid
    1 point
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  14. bump. Probably the best to offer this kind of services ! I recommend it
    1 point
  15. Start 300k
    1 point
  16. I want to have the pink natu and pink ratata XD cuz they are free
    1 point
  17. I want to buy this Slowpoke
    1 point
  18. It would be very cool if someone could compile a list of all the rare cosmetics in the game. Its a lot of fun collecting them but also very hard to find out what is out there.
    1 point
  19. Hello,Auction Rules @Eva21 @Garakatsemol88 Please avoid public insults and accusations, if you have evidence of your claims or simply wish to express your concerns please fill a report in the right section, not on auctions posts. @Garakatsemol88 @Hess88 This will be a warning, since no damage has been done (so far), but you are not able to use your alt acc to start your own auction. If such behaviour gets repeated, expect harsher punishments. I have closed this auction post, if you wish to sell the Greninja, please make a new one and dont forget to read Auction Rules. Kindly, K-Mew
    1 point
  20. @import url('https://fonts.googleapis.com/css2?family=Atkinson+Hyperlegible:ital,wght@0,400;0,700;1,400;1,700&family=Inter:ital,opsz,wght@0,14..32,100..900;1,14..32,100..900&display=swap'); .wrapper-keita { font-family: "Inter", serif; font-optical-sizing: auto; font-weight: ; font-style: normal; font-size: 1rem; } li { margin-bottom: 3px; } .keita-highlight { background-color: rgba(27, 28, 30, 1); padding: 0px 2px 0px 2px; color: #ebe7e3c4; border-radius: 4px; border: 1px solid rgba(128, 128, 128, 0.48); font-family: "Roboto Mono", monospace; font-size: 90% !important; } I'm writing this post while stuck in a hospital bed since 20 days, so there’s a chance I might make some typos, so please bear with me. It's purely logical that the Hunting System is meant to be a main feature of a Pokémon game, exactly like cooking would be for a cooking game. However, it’s completely false that Hunt is the only way to earn money. The game provides a wide range of methods to make money, such as: Dig Spots Excavation Dungeons Bosses + Mini Bosses Bug Catching Contest Mono Tournament Rebattling NPCs PokeStops Providing Service (e.g Quest Service, EV TRining, EXP Training, etc) etc (many other). If you play all that content using a single account, without hunting, you can earn around 1.500.000 Pokedollars every 7 days. If you decide to ignore some content, that's going to reduce your income, but that’s intended. It’s up to you how you choose to play the game, but the more content you play and the higher will be your income. Economy Status The economy is far from being in good shape, and there’s plenty of room for improvement. However, you’re compltely clueless about the situation and think that simply making content pay more will solve the problem, while not realizing that it will actually make everything 10x worse than it is now. It's like if your country is facing economic issues and someone suggests "'Hey! Print more money!'" While that might sound like a quick solution, it actually sucks and will make the situation even worse (check Venezuela's history) The reason some content doesn't pay as much as it should is that nerfs were necessary to save the game's economy. Over the years, we've added a lot of content to provide more variety and give players more things to enjoy. However, maintaining control over the large influx of items and resources dropped from various in-game activities, which then entered the game’s economy, was not easy. Some players began exploiting this system. A large number of players began using multiple accounts (e.g., 4x on Silver, 4x on Gold), leading to an overwhelming amount of tradable goods, which damaged the game’s economy. This drastically decreased the price of many items. For example, if the market has only 50 pieces of an item, it might be priced at $1000. But if millions of that item are generated, the price will drop drastically, to something like $5. Yeah, it sucks a lot that players that did not abuse this also ended up harmed , finding themselves in the midle of the fire, but it was the only thing doable to save the game. Future of the Economy With the upcoming Account Merge, many things are going to change in how the content system works. For example, a lot of the content will no longer have character-based cooldowns but will instead have account-based cooldowns. This means that if you have 4 characters, you will only be able to play Bosses (just an example) with one character, rather than using 2, 3, or all 4 characters. So, if you have Jhonvga1, Jhonvg2, Jhonvga3, Jhonvga4, you will be able to play Bosses only with one of them. This change will give the Staff more freedom to determine the best rewards for content activities, allowing them to reward players in a better way without worrying about potential "abuse" (which, as said above, is the reason rewards got nerfed). Please, be patient and stay strong for a little bit more, we're almost there. This is simply not true. It's false and far from the reality. While it may have been the case in the past to some extent, playing Stall is no longer viable in most of the situations today, especially due to the recent PvP changes. The high presence of varied offensive threats makes defensive role compression impossible, or almost. If you’re aware that someone is playing for others and have evidence to support it (because how would you know without evidence?), just report it to us, and we’ll ban. While adding new content is crucial for any video game, I believe our content team is doing their best to make the game as enjoyable and fun as possible for players in terms of content (see Dungeons, for example). That being said, there's still a lot of exciting things in the works: We’re not just getting 1, not 2, but 3 Gen (Gen 7, 8, and 9) and it’s not as simple as it sounds. PRO is a pixel-based game, while the upcoming generations are 3D-based. We can’t simply download files from the official games, so there’s a huge amount of work behind the scenes that our Artists are doing. A totally new region (and also something more!) to host these new generations. New game features, systems, challenges and game modes; New PVP rewards to incentivize PVP; etc. There's a lot of content on the way. Regarding Rockruff, to my knowledge, we never announced that it was huntable. Not everything added to the client is immediately obtainable. It simply means it’s ready to be used when necessary. It could be a week, two weeks, or even months after an update before it becomes available. Sometimes, a Pokémon is added but not released because we may not be fully satisfied with the result and want to avoid reworking forms (like we did with Drillbur) as much as possible to prevent causing problems for players (e.g., a player buy a HW Drillbur, but then we rework the form cuse we think it does not fit the game, and the player received a damage). As for the claim that "PRO only does cosmetics," it’s a misconception of the players who. We have around 20 artists organized into groups: for example one for cosmetics, one for event forms, one for the client, one for tiles and NPCs, etc. While we release "800" cosmetics, there are also artists working on Astrella and other game features simultaneously. So no, cosmetics are not delaying any other content. On the topic of item descriptions, yes, there can be errors. If you notice one, please report it to help us fix it, rather than just complaining. We can’t fix issues we’re not aware of. Finally, regarding translations: no, 50% of our community is not from Brazil. Nothign wrong with Brazilians. We love all players unconditionally, but where did you even get that number from?? In this specific moment, the actual distribution is around: 12-13% from Brazil; 25-30% from the USA; 15-17% from Vietnam; India 12-13%; etc You can get real numbers here: https://dashboard.pokemonrevolution.net/dashboard Keep in mind that some players play on both servers, so the numbers may be slightly inflated (this applies to every country). We simply cannot and will not translate the game into languages other than English. Translating the entire game, including dialogues, moves, quests, etc, would take even years. If we translated it into Portuguese (Brazil), we’d have to do the same for other languages like Chinese, Vietnamese, and Indian languages. This would not only takes year, but would also case significa delays to updates (since we would need to translate every single update). Keep in mind that even games much bigger than ours don't offer translations for the same reason. We hope you understand. It's currently 4 AM in Europe so everyone is sleeping, and 9 AM in Asia (China, Vietnam, India) is 8-10AM, so kids are at school, adults are at work. This leaves only America (continent) available to play, and yet we have 650 players online: 383 + 267 = 650. 650 players online while everyone in Europe sleep + Asia is at school/work is not a bad number. During December + XMAS: 14 December: 6 AM EU (so all Europe Sleeping + Asia at school and work, and late evening in America) 455 + 394 = 850 players online 9 December: 4 AM EU (so all Europe Sleeping + Asia at school and work, and only America up) 542 + 429 = 971 players online 25 December: 1:40PM EU (late night for America, EU+Asia available) This is 25 December, where people should be celebrating with their family. 914 people online. 1, 2 and 3 December: 1564 players online at the same time (940+624) 4th January: 1429 Players online at the same time I don't know where you're getting your numbers from, but at this point, it’s just misinformation. It's the same as when you previously claimed that 50% of the PRO community was from Brazil or that current PVP is heavily centered around stall. You're throwing out numbers randomly without taking the time to research or verify anything. We have two servers, while other games (pokemon fanmade) only have one, so only counting the players on one server is pointless. 'OMG, Gold has only 400 players online!' Yeah, no shit, but if Silver has 550, that’s 950 players in total. Sure, some players may be online on both servers, but from my 6 years of experience as staff, I can tell you that number is no more than 30-50.
    1 point
  21. Much has been said about how annoying and expensive it is to reroll your legendary Pokemon. With the amount of powerful legendary Pokemon being released, this is a bigger problem than ever before. It is currently difficult to imagine a properly constructed PvP team without at least one legendary - the likes of Landorus-T, Tornadus-T, Thundurus, Manaphy, and Mega Diancie simply have no comparable huntable replacement. Because of this, I would like to present a mathematical analysis on how difficult it is to obtain a legendary that is able to function in its role - having sufficient speed to maintain its speed tier, and the correct hidden power if necessary. I will only look for average secondary stats (HP, offenses, defenses >= 15). These statistics were computed using a script that simulates rerolling a legendary over and over until it meets certain parameters. This was posted in the PvP forum as it is most relevant to PvP players. First, let's consider this (admittedly subjective) list of essential legendaries: Essential: Niche: Let's consider only the 10 legendaries listed as essential. Here are the speed IVs they must meet to remain in their speed tier: Let's take a look at how many rerolls it would take to obtain bare minimum speed, reasonable secondary stats, and Hidden Power if necessary (Mean | Median # rerolls necessary in 10,000 simulations rounded to nearest integer): Sum total: 1877 mean / 1305 median reroll tickets needed for simply playable stats. Source code can be provided if anyone is interested in double-checking my work, but arithmetic will show that these numbers are reasonable. I think no one will disagree when I say this is unrealistic for the vast majority of the playerbase. Of course, the primary offender is Hidden Power, but I would consider these numbers unacceptable even without the [Ice] electrics. As frustrating as it is for players, I can't imagine it's profitable for the game, either - with these numbers most players simply won't bother rerolling, weakening the economy. My best suggestion for mitigating this issue is allowing players to grind to increase their legendaries' IVs up to a maximum of 15. I'd love to hear any alternative ideas. As an aside, this forum needs actual moderation. The Greninja thread was a cesspool of low-effort posts and blatant misinformation - Keita eventually closed it, but ideally we would be able to engage in productive discussion without these sorts of distractions.
    1 point
  22. 1.3m on raregod alt
    0 points
  23. 900k on Raregod alt (sorry)
    0 points
  24. ur not online but next time ur on i would like to buy a couple mons
    0 points
  25. Won't go lower than 275k.
    0 points
  26. 0 points
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