Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 03/01/26 in Posts

  1. In the latest update there was a change that when you teach a pokemon any HM it will no longer have full PP but will now have 0 PP on said move. This specific mechanic was a core mechanic for the Hoopa Dungeon and the Trainer Tower. Outside of those 2 content parts it was basically not used at all. The big issue is, that both those content parts were balanced around this said mechanic. Unfortunately this change also wasn't mentioned in the Update Logs, making player fail dungeon runs due to them not being aware. Before I explain the suggestion/s I have I'll first explain why this mechanic is needed in the current state of those 2 content parts. Long explanation: I'll start with Hoopa Dungeon, since I feel this specific content suffers the most from this change. Hoopa Dungeon: When building a team for this specific dungeon you need to find a team of 4 pokemon that can clear all of the 4 possible portals. The issue is that you do not know which portal you will get unless you enter the dungeon. And even then you do not know which exact fights you'll get inside of said portal. This overall makes the option for viable pokemon to bring already VERY low. Gyarados was one of the core parts of every team, since it was able to deal with sturdy pokemon, it had good options to set-up due to Moxie, had other reliable moves such as Rain Dance and Bite and you were able to constantly refresh the Waterfall PP due to the old HM mechanic. We (as in some of my guild mates, some friends outside of the guild and myself) did quite a few test runs after the latest change and tried to find new teams which consistently are able to clear all 4 portals. Unfortunately there isn't one. Yes we figured out teams to somewhat consistently clear 2-3 portals, if you hit the wrong portal it's an instant surrender. The main issue is that we are experienced in this dungeon since we ran this dungeon a lot of times and know exactly how to cheese certain fights. Any new player who will try to start getting in to this dungeon won't be able to at all. This entire part is just for a solo/duo portal run. For team runs (2+ portals) this HM change gets even worse. Another big issue of the dungeon is when you evolve a pokemon it automatically loses HP due to it's base HP increasing. This usually isn't a big deal outside of the dungeon but inside of the Hoopa dungeon it is quite annoying. Not being able to learn a move when the pokemon evolves on the correct level is also a really annoying issue within the dungeon. A random example: You would evolve Drilbur on level46 to Excadril. Once evolved it will not try to learn "Drill Run". This issue rarely occurs but when it happens it's really problematic since you are not able to relearn moves. The dungeon itself relies quite a bit on RNG. However you were able to reduce the RNG to an barely important part of the run before the change. Now the dungeon is pure RNG. This dungeon had barely any competitive side to it before and now it's basically gone entirely. In it's current state you enter the dungeon, pray you get the 2 best portals and hope you do not get any sturdy fights within your portal. This simply doesn't sound fun or healthy for any good competition. Ultimately there simply is no good replacement for Gyarados in the current state of the dungeon and it's a massive issue for the balancing of it. Now here are some ideas we already had about fixing the HM issue/the dungeon itself: - a guaranteed Lum, Sitrus & Leppa Berry drop within the dungeon (could even be an augment) - way higher drop rate of Leppa Berry - (team run specific) only needing to clear 1 portal when running as a team The issue in regards to those is that those wouldn't fix the actual HM issue. There is a little bit more to explain in regards to the dungeon but I'll keep it there for now. Trainer Tower: The Trainer Tower itself has a lot of issues in it's design. I made a post about this a long time ago already. The most used strat for the Trainer Tower was to get a lvl39/69 Gyarados with Moxie lended to you and sweep with said Pokemon. It was able to deal with nearly all trainers due to it's moveset, was in comparison very easy to obtain and didn't require a lot to be useable, making it also very easy for new players. One of the main core parts was the fact that you could refill the Waterfall PP by overwriting Waterfall with another HM (Surf, Dive) and then reteach Waterfall again. This entire mechanic is now gone. You will constantly need to talk to Nurse Joy to refill the Waterfall PP, making you lose 1.5k every single time just to refill PP. This isn't as much of a problem on the lower floors, since those trainers only have 3 pokemon. However once you reach higher floors the trainers start to have 4-6 Pokemon, making you lose Waterfall PP really fast, depending on the trainer type you are facing. Yes, for us old players it doesn't matter as much since we hoarded a lot of Leppa Berries, Ether etc. but for new players this is simply not possible. Having to use the Nurse Joy quite often just for a single run will drain the money of new players incredibly fast. Suggestions: First of all, I do understand that this mechanic was very likely not inteded and goes against the idea of consumable TMs etc. However how it was made with the recent change it's not healthy for the game or said content at all and either needs a full revert, at the bare minimum an adjustment or said content needs to be totally revamped/rebalanced. - when a Pokemon has only 3 moves and you teach a HM move it still obtains the full PP of said move - when you overwrite a non-HM move with a HM move you still obtain the full PP of said HM move - when you overwrite a HM move with another HM move all the PP get fully depleted - (Trainer Tower specific) just remove the cost of Nurse Joy within the floors I'm happy to hear other ideas from other players and happy to discuss other options. However there needs to be a change because this change is not healthy for the 2 specific content parts it is aimed at. Thanks a lot for reading.
    4 points
  2. One of a kind Squirtle ID#100000000 Auction Details: Start Price: 1M End Point: 60 hours (starting at first bid) Insta Price: 10m Minimum Raise: 100k Accepted Payments: Pokedollars. RR = 700K , CC = 500k Notes: - Cross server auction - 15 minute rule applies Happy bidding!
    1 point
  3. START:3M MIN BID:500K INSTA:N/A ACTION FOR 72 HOURS AFTER THE FIRST BID!
    1 point
  4. hi, "I would like to suggest adding more hotbar slots. Right now, . Additionally, there is a noticeable amount of unused UI space on the screen that could be utilized for more slots. Currently, the 6-slot limit creates a significant bottleneck in the late game. As players unlock more utility items, consumables, and mounts, the constant need to open the inventory to swap items interrupts the flow of gameplay. "Could we get additional hotbar rows or the ability to switch between multiple hotbars? It would be very helpful Adding more slots would make the gameplay : - Smoother late-game combat and exploration. - Less time spent in menus and more time in the action. - Better utilization of existing screen real estate.
    1 point
  5. Hello @Vipez006 Keep in mind for the next time to provide evidence of the trade window. best of luck Glitterwing
    1 point
  6. @86adrian86 Congrats on winning the auction, hit me up in game whenever you wish to do the trade.
    1 point
  7. @Levu @Zeroeevee You have 24 hours to get in contact and complete the trade. Best of luck -Opacity
    1 point
  8. First Regular Shiny in Story Service. GZ Marthanda have a good time with it. 100k Shiny Discount. Order done. GoldServer FullStoryService 1.5M Sub+Teleport Shiny Discount 0.1M Payed: 1.4M Started: 28.February 10:46 Done: 01.March 17:59 Payed: 01.March 20:18 Speed: 1Day 7Hours 13Minutes Thank you for choosen me and my Service. I hope to see ya again.
    1 point
  9. Please answer honestly: 1. IGN: Chris20 2. Timezone: +8 3. How many hours per week do you play PRO? random but active 4. What is your main focus? (PvP / PvE / Both) been pve, trying to do pvp 5. Have you been in a guild before? If yes, why did you leave? yes, i was quitting game, need take a break 6. When did you start playing Pokémon, and how long have you been playing PRO? from 2015, 1300 hours Culture & Knowledge: 7. What is one Pokémon you think is underrated and why? grass pokemon mostly cuz many disadvantage 8. What is your favorite held item and how do you use it? life orb to give more damage 9. If Phantom hosted a BBQ, what would you bring? i would bring soda if can Final Question: 10. What made you choose Phantom, and what can you contribute? i will do my best in the guild in sharing and answer too
    1 point
  10. Hi S.O 100k min bet 100k No insta 24 Hours after Start is met Payment Pokdollar CC = 500k Enjoy you Day
    1 point
  11. Greetings Trainers, Like always, we would like to thank everyone for giving PRO a competitive environment for another season. We would also like to congratulate each player and guild who made it to the top of the ladder, it's not an easy feat reaching the top. We all wish you the best in the next season. Thanks for participating! REWARDS: Normally, 1st Place will receive 600 PvP coins, 2nd place 595, and so on. Top ladder guilds shall receive 25% EXP Boost for the entirety of the next season! Additionally, Top 25 players from each server will receive: Access to Tutor Heaven! An exclusive Victorious Chroma! Special rewards will be distributed every 12 hours to those who reach the top 25 during this PvP Season, the distribution is as follows: 1st Place: 5× PvP Chests 2nd–3rd Place: 4× PvP Chests 4th–10th Place: 3× PvP Chests 11th–19th Place: 2×PvP Chests 20th–25th Place: 1× PvP Chests * Golden PvP Chests have better odds to give exclusive cosmetics! RANKED LADDER RESULTS: Top 25 Silver Ranked Rating (No Tier Ladder) Top 25 Gold Ranked Rating (No Tier Ladder) RANDOM RANKED LADDER RESULTS: Top 25 Silver Random Ranked Rating (No Tier Ladder) Top 25 Gold Random Ranked Rating (No Tier Ladder) RANKED GUILD LADDER RESULTS: Silver Guild Rating Gold Guild Rating Disclaimer: Results may have a marginal difference to ones recorded by other players. The results taken were taken seconds before the ladder was reset, whilst the servers were offline. If you used a Discord bot, or gathered your own screenshots earlier than us, your results may be inaccurate. If you are or aren't on the ladder when you think you should/n't be, please contact Kimew via Forum Threads. Please note that users with the exact same rating may switched positions during the reward process, we have no influence over that.
    1 point
  12. Dragonite - CO- 100K by Wasaloy (Jolly) Excadrill- CO- 200k by Xilion1 Volcarona C.O- 300K by 86adrian86 Excadrill Naughty- CO- 100k by Blacktortoise
    1 point
  13. 1 point
  14. Dear @Ashish3re, Kindly note that the server transfers are not available for the moment. I wish to know if you still intend to proceed with the trade regardless via server transfer when it's up. Kindly note this is an auction under the silver server forum and by right, you as the final winning bidder should be transferring servers to proceed with the trade. If not, then your bid is to be invalidated and the previous highest bidder is entitled. Dear @Madwile, Kindly take note for the above. If both you and @Ashish3re can come to a resolution and proceed later. Otherwise you may approach the TMod team via this thread/report. Regards, Balladeer
    1 point
  15. 1 point
  16. Hello @Necrosis00. My apologies for the inconvenience. Can you please share a screenshot of the error you are receiving when trying to login?
    1 point
  17. 1 point
×
×
  • Create New...