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Showing content with the highest reputation on 04/05/26 in Posts

  1. WELCOME TO MY SHOP!! STATUS SHOP: OPEN PRICE Less than 5 pokémon: EVS 35K LVL UP 90K (to lvl 97) / 110K (to lvl 100) 5 or more pokémon: EVS 30K LVL UP 70K (to lvl 97) / 90K (to lvl 100) LOYALTY REWARD When a person has entrusted me with a minimum of 20 pokémon in total (I take note all the services), the price for evs+lvl (to lvl 97) will be fixed at 100k forever. For example, even when it is given to me only one pokémon, the price will be 100k instead of 125k. Write me: - EVS that you need - EVOLUTION if you want or not that I evolve your pokémon The moveset of your pokémon will be random, if you have some request tell me before the trade. CONTACT In game: Puffola Discord: PuffolaNonPigmea Forum: Write a reply on this thread or send me a PM (Languages: English and Italian) NOTES AND REMINDERS ON SERVICE SPEED The speed of service will depend on how much time I have available in real life. Let me know yuor desired deadline before the trade. If I can't meet that timeline, I will refuse the order or I will suggest you an alternative solution. Don't worry your pokémon will be safe with me and I'll take a screenshot of the trade before and after the service is done. DAYCARE SERVICE QUEUE Available slots: 14/40 N. Daycare services done: 40 (288 pokémon)
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  2. Auction Details Start Price: 200k Minimum Raise: 50k Insta Price: - End Point: 48 Hours after auction start Accepted Payments: Pokedollars, Coin Capsule = 500K Important Reminders This is a Gold Server auction. You may bid from any server but you must transfer to Gold Server upon winning the auction. If you intend to purchase with an alternate account or from other server, please specify the account name and/or server name alongside your bid. 15 minutes rule is applied. (If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes).
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  3. S.O- 100K MIN RAISE- 50K INSTA- 3.5M TIME LIMIT - 18HR AFTER S.O ACCEPTED CURRENCY CC-450K, RR-725K
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  4. 5m (ill transfer if i win)
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  5. 34th service Thanks @Potatosmjam for the trust!
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  6. @Flexforlife I agree. I tried to keep this thread to the HM change specifically mostly, since I think dungeons in general need a lot of work still. There are a lot of issues within those, not just the Hoopa dungeon. While I know very well that speedruns often favor in a lot of RNG you usually have unlimited tries for said speedruns. However dungeons work differently. It's not just who finishes the dungeon first, a lot of other factors go in to said scores as well. I've also been annoyed about no Uproar Tutor for a long time now xD I do wanna make another thread entirely for dungeon changes itself, since there are a lot of ideas I and other people do have for said content. @Midnightagony I'm still surprised people do not see the issue. It's not just about the dungeon, it's about the Trainer Tower as well, for example. Yes, we also do have teams which can clear the dungeon without issues, be it solo portals, be it duo portals, be it group runs. However this isn't the main issue. The pkmn you could use for the dungeon were already within a fairly small pool. With the HM nerf this variety pool now got even smaller and makes it even more frustrating for newer players. This change punishes newer players a lot more than us who are already able to clear the dungeon without issues. 3.1k isn't much about braggin honestly, since it's far from the highest possible score. It simply is the highest held score as of right now. Hoopa dungeon already had a really low playerbase/comeptitive side to it and with the current change it diminished even more. But this is also due to other issues about the dungeon itself. Edit: Shocker, that the ppl who sell Hoopa dungeon service are the ones who don't care about the new player experience at all.
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  8. good finally a starting price i can afford start
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  9. Lmk when your online or message me on discord hd80k
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  10. wtb poke discord: ui9772
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  11. in my opinion one of the main problems with the change is that old guides and videos are less viable now meaning new people even those who just want hoopa unbound for pvp either need to invest a lot of time and thinking into something they might not even want to do more then 6 times. in my opinion its pushing people who want hoopa for pvp to just buy the service from other players, I dont know if its bad or good but I am not sure that what was intended when creating this dungeon.
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  12. Everything mentioned above is 100% correct, so there’s no need for me to repeat it. The only thing I want to point out is that for newbies, it won’t just be “more difficult” like was said before it’ll be practically impossible. Unfortunately, right now Hoopa Dungeon feels 100% RNG and it’s just not enjoyable anymore. I really hope things go back to how they were before (without the lag, of course :dogsmile:) The point is that changes in a game should motivate more people to start trying, not “force” those who were already playing the dungeon to stop it! thanks for reading my opinion!
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  13. since this Topic is more drifting towards dungeon i like to have a Suggestion that i didnt see here yet RNG is nothing unheard of in a competition for example : Minecraft speedruns i also like the fact that sometimes a recruited pokemon can be the MVP of a run. Chlingling doing a clutch yawn against the terrifying Palkia. OR TWO GYARADOS? (kinda outdated huh?) ANYWAY The fact that pokemon when evoloving just increase in base HP but not actually gaining the HP is just bad like others already mentioned My Suggestion for the dungeon part: Unlimit or increase the attempts, not only for Hoopa dungeon but for all the dungeons. with daily limit being only the reward part. the hoopa dungeon has a "easy entry level" because there are not a unholy amount of interactions compared to the victini or pinkan dungeon its just go in and beat em up, very easy not complicated compared to all the mechanics in the other dungeons for example Pinkan: Uproar keeping your team awake while the draining curse is active type of stuff, Uproar Tutor when? xd one of many ability/move interactions. its unreasonable to expect a new group to figure that out from skretch with the daily limit, when you finally meet up with a group and only being able to do 1-2 runs just feels terrible. (that emote still looks more like a high five then a pray) thanks for reading!
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  14. I get what you’re saying, and the idea makes sense on paper…but the core issue is this: People play PRO because it’s Pokémon. It’s not just the battle system or MMO design. The attachment to the creatures, the history, the recognition. If you strip that away and replace it with new monsters, even if the gameplay is identical, a lot of players just won’t feel the same pull. The emotional connection is doing a lot of the work. Recreating from scratch isn’t easy. It’s not just making new monsters, it’s building something people care about in the same way. On the PvP side, you’re right. Some may find the ban list frustrating, but also necessary. As for making a new IP…technically possible, but risky. You’d lose the built in audience that comes from Pokémon. Even good alternatives struggle with that. Your idea isn’t wrong though…it just works better as inspiration. Instead of copying Pokémon, the real opportunity would be making something new that captures what works, but stands on its own.
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  15. I want to purchase this pokemon. How do I contact you? Too late bro im gonna have to say no to this now.
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  16. @Kimew ur completely wrong on this, the auction is over on friday already please re check the auction
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  17. koraidon 1m1 or is it ended?
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