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Showing content with the highest reputation on 10/25/26 in Posts

  1. In this thread, you can find the locations where you can hunt specific forms of rare Pokémon that have at least two different forms. I hope this helps you find the form you're looking for. Here are 5 maps where you can find different forms of the same Pokémon depending on the tiles you're standing on. Check the images to see where the specific form you want spawns. The boundaries between each area are marked with different colors. For the following Pokémon, these forms can spawn anywhere on its assigned map. For all maps outside of event maps and for Common and Uncommon Pokémon the forms are determined entirely randomly. The chances are evenly distributed between all available forms: 1/2 for Pokémon with 2 forms, 1/3 each for Pokémon with 3 forms, and so on. Happy HW hunting to everyone!
  2. Hello there, trainers. We, over at the Silvernabs guild, are hosting an event for new players who are still under 100 hours. The event will be comprised of basic simple trivia questions and general knowledge questions about Pokémon and PRO as a whole. How to Join? Joining is very simple. Just join our Discord server and you will automatically be registered for the event. After joining, just say you are there for the event and give us your username, then you will receive a role for the event that indicates you are a participant. The event is aimed for players under 100 hours, and the rewards are in-line with that. If you are over 100 hours and do not need the rewards, please do not join. The rewards are intended for new players, to help them set themselves up for success on their PRO journey. Make sure to join our Discord server to participate. You can join HERE. General Information * Once you join, a role will be assigned to you. That role will grant you access to a channel where the questions will be asked. * Each question will earn a reward of your choosing (see prize pool below). * Rewards will be given out in the Silver server. Gold players are welcome to join but must transfer to claim rewards. * The event will begin October 31st, 2026 at 4:00 PM GMT+0 (if you have questions about the starting time or your time zone, feel free to ask). * Participants are limited to 10 wins. After that, they can no longer earn rewards. * Winners cannot claim the same reward more than once. * At the end, participants that were not able to win something will be entered into a raffle with randomized winners. Rewards Rewards have been curated for newer players and what they need, such as syncs, swiper, and boss Pokémon. Below is the list of rewards: Rewards
  3. Haloween Pyramid and babyxd quest (1cc gift). Thnx much, Glhf! Hoopa+6ring and arche quest. Thnx much, Glhf!
  4. 1 point
    Hello there, You can encounter gible in Moon with membership Goodluck for your hunt!
  5. Hey, I cant really remember the last state of the Halloween Group Hunting Event, but yesterday evening, I had an idea to make this content for everyone. Not sure, but from what I remember is, the players needed to make a group, hunt for 12h(?) and submit as many rares as you can to reach a high score and have a chance to get access to the cave. As we discussed in the other thread last year, the idea was great, but how it was handled and executed wasn't. The first 2 or 3 weeks, the content was made basically for jobless or sick people only, who could play the game 24/7, which was unfair for everyone else who wanted to hunt Blace or Guzz. And even then it wasn't easy to find other people who could bring the same effort, while simultaneously excluding players which couldnt. At the end the time was lowered to 12h, I think, but even that is too much time for a single session for working people or parents. I'm not in the tester team, so I have no clue if you are already testing something for this content or not, nor do I know if this hunting event will ever come again, but if yes, my suggestion would be: Instead of a group hunting event, what do you think about something like a World Quest, which last from Monday 00:00 - Friday 23:59 where you can submit every rare which has a Halloween Form and if you submit f.e. 5k IVs, you get access to the cave for the weekend. This way everyone has 5 days time to hunt 50 - 60 rares which isn't an excessive amount, but in my opinion, isn't too little either. What do you think about this? I’d be interested to hear your opinions.
  6. After update, this problem was solved. VPN couldn't make solution for me.. anyway thanks for your effort :) Have a nice day!!
  7. About 10 years ago, Headbutt and Digspots were some of the most exciting things to do as a new player. I still remember encountering rare Pokémon such as Scyther on Route 12, or Fletchling and Pinsir on Route 11. Finding those Pokémon through Headbutt or Digspots felt genuinely exciting because, at the time, some of them were extremely difficult—or even impossible—to hunt through normal encounters. That feeling of “What am I going to find here?” made traveling around the map worthwhile. However, I feel that Headbutt and Digspots have gradually become outdated compared to the current state of the game. With the introduction of newer spawn systems, event maps, regions, and excavation content, many of the Pokémon that were once valuable Headbutt/Digspot encounters are now much easier to obtain elsewhere. As a result, there is currently very little incentive to travel around the world specifically to use Headbutt or search for Digspots. In many cases, it feels more efficient to simply stay in one location and hunt Pokémon there. I think these two systems could be reworked to bring back their original excitement. 1. Add a Headbutt/Digspot Ranking SystemOne idea would be to introduce a ranking system similar to Excavation. Players could earn points by actively using Headbutt and/or digging Digspots. As their points increase, they could unlock higher ranks, with each rank giving access to increasingly rare Pokémon or other rewards. For example: Low Rank: Common and uncommon Pokémon. Mid Rank: Pokémon that are less commonly available through regular hunting. High Rank: Rare Pokémon or special encounters that give players a reason to continue leveling the system. Max Rank: Very rare or exclusive encounters that can only be obtained through high-level Headbutt/Digspot activity. This would give players a long-term reason to interact with these systems, rather than simply checking a Headbutt tree or Digspot whenever they happen to pass by. It could also encourage players to actively travel around the world, instead of staying in one location and repeatedly pressing A/D to hunt. The goal isn't necessarily to make Headbutt or Digspots overpowered—it is to make them feel rewarding enough that players actually want to go out of their way to use them. 2. Rework the Pokémon SpawnsI think the biggest reason Headbutt and Digspots have become less relevant is the current availability of Pokémon. Many Pokémon that were previously exciting Headbutt/Digspot encounters can now be found much more easily through: New regions Event maps New spawn systems Other hunting methods Because of this, there is often little reason to spend time traveling across the map looking for a Headbutt or Digspot encounter when the same Pokémon can be hunted much more efficiently elsewhere. I think the spawn tables should therefore be re-evaluated and refreshed. Rather than simply putting Pokémon that are already easily obtainable into Headbutt/Digspots, these systems could specialize in Pokémon that are: Difficult to encounter through normal hunting Unavailable or very uncommon in regular spawns Regionally or thematically appropriate Rare enough to make finding them exciting Potentially exclusive to Headbutt/Digspots This would restore the feeling of “I wonder what I'll find here?” that Headbutt and Digspots used to have. 3. Give Players a Reason to Explore AgainUltimately, I think the biggest benefit of reworking these systems would be encouraging exploration. One of the things I loved about the game as a new player was traveling through different routes and checking things along the way. Finding a rare Pokémon unexpectedly through a Headbutt or Digspot was memorable because it felt like a small discovery. Nowadays, with so many efficient hunting methods available, exploration can sometimes feel unnecessary when you're specifically looking for a Pokémon. A ranking/progression system combined with refreshed spawn tables could change that. Instead of: Players could think: That would turn Headbutt and Digspots from old side mechanics into meaningful activities that reward exploration and progression. Final ThoughtsI don't think Headbutt and Digspots need to be completely replaced. I think they have a lot of potential if they are updated to fit the current game. My main suggestions are: Add a Headbutt/Digspot ranking or progression system. Refresh the Pokémon available through Headbutt and Digspots. Add rare or exclusive encounters that give players a genuine reason to hunt them. Make the systems reward active exploration and traveling around the world. These mechanics were once exciting because they gave players a reason to explore and made rare encounters feel special. With some modernization, I think they could bring that feeling back again.
  8. Increase PvP activity with more rewards. The more matches you play the more rewards you get. They get better every win instead of being random like pvp chest.
  9. Encounter Tracker and be able to link in chat the encounter statistics.
  10. I know the new trade system allows you to sell your pokemon at fixed prices. But still it ain't as useful as the shops that used to exist. Allow us to open pokemon and item shops again like before.
  11. +1 agree that Reworking the Headbutt & Digspot Systems is necessary
  12. +1 but about the points system is not really needed, just a rework of the Pokemon and Items you can encounter. Maybe some new places as well, so we would have to explore and find that that area had added a dig spot or headbutt. Also an exclusive battle background for headbutt and an exclusive battle background for dig spots, that doesn't appear anywhere else. And maybe the trees and dig spots could use a rework of how they look in the overworld, to be more alive and nice.
  13. I don't think this will ever be implemented because it's players responsibility to tracker their encounters and there are already many trackers out there. But yes I agree that it would be cool to have an in-game tracker encounter that would track in which map how many encounters with percentage we encountered or otherwise as well to select a Pokemon and see your encounters with that Pokemon for which map and have accurate results because probably if it will be in-game integrated it won't need ocr screen reader, and the data to be saved in your account and be able to see them on whatever device you logged in. But I don't agree with the link in chat thing.
  14. Even though there are a few trackers available, they are only for PC users, so mobile players probably dont have anything to count, which would be a great addition for some of them. Tracker by itself, sure, why not. +1 But I dont know if the chat would be flooded then if its made linkable. Because of that, better without the linking function.
  15. Encounter tracker sure +1 link in chat - no. -1
  16. Well, to absolutely nobodys surprise nothing changed.
  17. +1, i love the concept of the weekly hunting event, the idea is great but having a consecutive 12h hunting time (last year) is kind of too much. 1) Hunting time I think most of us can agree that hunting for 12hours consecutively (more or less) for a chance to secure a spot in the Hunting Grounds is kind of draining. I'd love to see some adjusting in the hunting time, maybe it's possible to spread out the hunting time throughout the week? For example you can choose your own hunting time for each day; Monday for 2h, Tuesday for 3h, Wednesday 0h, Thursday 4h, Friday 3h (adjustable for everyone) for a total hunting time of 12 hours and/or to be able to hunt on weekends (score would be counted towards the following weeks contest leaderboard) 2) Exclusivity Last year, a staff member said that "this content just isn't made for everyone" (regarding the 12h of consecutive hunting time and having enough spare time during the week to be able to take part in the first place and compete) I agree that some content should be exclusive, that's totally fine. However, I think that basically excluding players that do not have at least 8+ hours of spare time (which, in my opinion and experience, you need to be able to compete for a winning spot) during a workday isn't the way to go here. Access to the special hunting area should be limited, I agree on that. But for a contest that's only available for a limited time during an event, putting players that have to work or have other responsibilities at a disadvantage, might be a frustrating experience for players. You're not forced to take part in the hunting contest, obviously, but making the contest more accessible for the larger player base makes the contest more fun and even more competitive I'd think, cause we have more players to compete against.

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