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Yellovv

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Everything posted by Yellovv

  1. PRICE: 65m (non-negotiable) This is not an auction house. I'm very inactive ingame/forum, if you want to buy, contact me through discord: yellow#6932
  2. S.O: 200k Insta: 3m auction: 24h after first bid accept: 1cc = 380k
  3. i am online atm or you can pm me through discord Yellow#6932
  4. S.o: 5m Insta: 12m Auction: 48 Hours after first bid Accept: 1 cc = 350k 1 rr = 750k
  5. you seem not clearly understand what i'm trying to say. tell me how many of them appeared in top 3 ladder since first wave of mega release. And how many of them played enough games to fully aware about current PRO meta stage. even they got top 20 with 100% winrate doesnt prove that they know what happening within the meta, which make me think top 1,2,3 should be players played enough games and also good at PvP. it's because none of the council even try to asking walros for better statistics and they don't give a sht about it. So, due to the huge skill gap between top players and random one, normally you can always maintain at much higher wr than 50%. which mean, if you pull out stats about greninja from only decent players, the wr always high no matter which poke they were playing. So the better way is to compare greninja winrate with others pokemon from those decent players. So if they ever asking walros to pull out statistic of all 400+ rating battle ( ofc only take stats of that 400+ rating team and not their OP) then I guess it would be close enough for you to tell gren is broken or not. Or it can be statistics from any definition of "good players" you want. when you say statistics dont have a big saying, it's just you never try to make it works. Also, it's true that if everyone using gren, it will have 50% rn no matter what. but here is 2 ways to do that, 1 remove all stats from mirror poke, 2 compare it to similar usage pokemon. yes, I found this kind a topic a long time ago, let's me give you better example. If damwon gaming, the best league team can play renekton with 100% wr and won world but the other team never have any success playing this champ, then renek is broken or not? so your example only correct when you assume everyone playing with different level and my example is right if we put it in highest competitive level. Which mean, if we have more insightful stats from top players like I mentioned above then isn't it better to wait for everyone to learn the pokemon. it's also enough from me, I wont say anything about this anymore. the result isn't as expected from the council but the cause of walros decision actually from PvP council. everyone know since the aegi ban, council put incredible pressure on him. In fact, i'm quite happy with his final decision or at least he know how to deal with this toxic community. But after all, everything I wrote is not about blaming council, I just want better members who are fully aware about this game, not showdown.
  6. I didn't say reaching top 25 with high winrate is a bad sign. What I mean obviously that there are many more ppl can do the same and it doesn't prove that they have enough knowledge about PRO meta to become PvP council. Like how many of those PvP council actually peaked rank 1 at the end of season to provide more reliable about their voting? And if you really think PRO tournament on showdown share the same meta as PRO ladder ingame, you are super wrong. The reason I call them "showdown players" is because they playing the game on PRO showdown meta and voting base on smogon experience rather than ingame experience where those votes affect the most. And after all, if council want ppl to believe at what they said then why not spend their time on ingame ladder rather than bullshiting about what they thought and thinking that they are right. One of those council even said that PRO PvP statistics isn't reliable. that's right, his smogon's experience is even more accurate than PRO statistics Let's me ask you 1 simple question, if a pokemon you think are super ultra broken, but everyone ingame playing it so badly, make it's have like 40% winrate. But base on everything you calculated, that pokemon should be banned, Will you vote to ban that poke? yes or no? ppl voting Yes only care about what their thought because if that poke really broken why not wait until everyone else reach your level.
  7. Making tournament on Showdown is a mistake as Walros already realized that ppl start expecting PRO to become showdown ver 2 and call everything is imbalance and p2w. Recruiting ppl from that tournament to become pvp council is even a bigger mistake. In that case, I would rather let ppl reach high ladder ingame voting than someone who mostly pvp on showdown while only spent like 50 games monthly ingame to reach top 25 then stop and try to pretend they know everything about PRO meta. Every experienced players in this game can climb top 25 with all [heck] pokemon together. it's just the fact that staff never put enough competition in this game for players to force them get higher rank. If PRO ever remake their whole PvP council and recruiting ppl from top ladder each month I'm willing to take this game competitively rather than a joke at this current stage.
  8. Rain set lasted for almost 20 days already, are u even sure that you don't messed up with ur code??? like how tf is that even possible.
  9. it's because you don't kill delphox after 2 calm mind or missed rock slide in turn 4 ( sometimes +2 rockslide was not able to 1 shot delphox so in that case, using stone edge could be better but that only happened 1 time to me). yup, this could be better, might try that latter. this is what I don't agree with because you don't take any dmg on turn 1, using screens turn 1 only make your screens run out 1 turn faster than normal.
  10. Hello, Diancie chess puzzle is a super annoying part of Diancie quest. I made this guide to help ppl stop from suffering this badly designed quest and enjoy the game more. I found out this is my best strat to win with more than 80% wr. Due to RNG, technically you can miss everything so there will never be a guarantee win, but trust me, this is much better than almost any current strategy ppl using, I able to help 5 ppl won 5 times a row and super fast if u lucky enough. the first few turns always the same but can be different later, so my guide will only include the first 3 turns so ppl can stop asking why my board completely different than some youtube videos, gladly i'm here for u Turn 1: RNG doesn't matter Turn 2: RNG doesn't matter Turn 3: it's ok if you miss 90% acc rockslide on any those Yanmega but should pior to kill offensive yanmega first next turn in order ( jolly > modest > defensive nature). Also the miss Toxic on greninja is fine. Turn 4: from this turn, it will be slightly different for everyone so no Picture. You should move jolly Carbink to rock slide Delphox ( better not miss this 90% ) then use timid Carbink to atk jolly or modest yanmega with ancient power. both defense Carbink should try to toxic greninja. Turn 5+: atk bold ninjask with timid Carbink, then use everything you have left to kill greninja and don't forget to set up light screen again. This Poke have +2 eva so good luck.
  11. First, idk where the heck you hiding the voting tutor at, it's obviously at somewhere where ppl not even noticed about. Second, why not make spawn set reset every 72 hours instead of RNG ( which equal to 1 bms duaration, like ppl active bms to hunt for a specific set then it sudden change to next set within next 12 hours would be really upset tbh ), and pls make sure that it wont repeat the old set.
  12. Aurorus have to learn all status moves/ non dmg moves, check my suggestion moveset
  13. to clarify sableye last step. NPC will give you dialog with 2 main option. option 1: Dig the ground to find gem stone, Option 2: collect the gem. if you dig to many times, the gem will broke and you have to wait 30 mins cooldown. If you collect too early, you wont able to get the gem and have to wait 5 mins cooldown. For me ( this should be random for everyone) if I dig more than 5 times, the gem will broke. That's mean I have to collect in either 1,2,3,4,5 times using dig. the exact mount of times you have to dig is random ( for me it's 3, dig 4 or 5 times wont work)
  14. mawile quest start at valley of steel eastern peak. pinsir stone as reward when winning bug catching contest, not sure how many times. aerodatyl stone by exchange artifact pidgeot quest start at viridian city medicham quest start at mr pyre metagross quest start at steven house at mossdeep city That is all the information I got for now this is a picture of all founded mega stone atm
  15. Sableye quest, start at diamond domain B1F. step 1: talk with this npc step 2: catch a fresh new sableye, iv, nature wont matter. Bring it to NPC and wait 1 hour IRL. step 3: prepare a high lv aurorus, my recomendation: lv 70+, move set: toxic, protect, rest, 1 random status move. CAN BORROW FROM FRIEND ( make sure this is the only poke in your party) step 4: beat a lvl 100 sableye with it step 5: bring 1 pokemon with move "Scald", 1 pokemon with move "Rock smash" step 6: kinda RNG, myself have to select "push" the gem 5 times then collect it, might be random for anyone.
  16. I really don't know why we keep having a monthly tournament with insane reward while the ingame reward completely garbage compare to players effort and there is literally 0 competitve environment for top 25 players since you only get 5 extra coins for getting 1 higher rank. LUL. Staff keep saying that they want to have a fair advantage to all players and then we have a super dead and uncompetitve ingame queue. ppl with troll team can make it to top 25 easily, competitive players stop PvP after a certain rating because there is no point to climb into higher rank just to get few extra coins. Then we all realize that this game PvP is just a promotion for pokemon showdown. For sure that a tournament on SD will bring more fair advantage than ingame, but we took away all the reward that suppose to give for ladder players to keep everyone motivation to PvP, to get rank 1 etc. And if you really think that having a fair tournament is more important than having more active PvP players then uhmm, I have nothing to say here. Fair advantage is actually not fair. Due to generated pokemon on SD will make the meta much different than PRO, even we limited everything to PRO rules, the meta still not the same no matter what. So technically we keep asking players to PvP on different game and different meta. In that way, a lot of game can also tell their players to play on another game just to have your "fair advantage". why it have to be monthly tour and not 3-6 months tour, I don't know why staff want to put so much effort on an unnecessary tournament while doesn't give a sht about ingame PvP where ppl spending thousand of hours of PvP, hunting, reroll just to get nothing and some random guys who mostly PvP on showdown get all the Op reward. Lastly, not everyone have time for your tournament. Pls take a look at how ppl climbing ingame because it's your fking game not pokemon SD. When do you realize that queue is super dead, players keep fighting same guy 100 times row to climb super fast. And do staff ever asking players why they don't want to PvP, I guess no. after all this is my suggestion: - Give monthly tournament reward to rank 1,2,3 ingame monthly ( can slightly adjust due to we having 2 sv) - Replace monthly tournament with bigger tour that happens every 3-6 months ( rework the rewards)
  17. I just want to give opinion about the current boxes. hlw boxes or Mystery Boxes are currently designed so poorly which make ppl don't have any excitement while opening those items. the price is ok but what inside those boxes are completely trash. Why don't we have a better boxes with better items and better RNG. ppl love hunting because of RNG, RNG is fun and addicted. So why we can't have a box with unique skins, clothes, mounts (smt that worth mils of poke$ on market)...etc even though 90% of other items are trash. A mount with 0,1% to get through box is also a nice idea
  18. Oopsie, pls I need to get my keldeo back. ID: 42314871 Sv: Gold
  19. Let's start with the reason why the current team preview need a slightly rework; First, the current team preview was put in chat channel where a tons of random text, messages can show up anytime to wipe team preview away and you need yo scroll down to search for it which kinda annoying unless u dont give a fk about OP poke while pvp at all. Second, I showed in text message which 100% give you slower reaction time than in image. Third, It provide less info than it should. If u played Showdown, team preview should have ability to tell you which OP pokemon has been fainted, which one still alive, which move OP poke has been used and used for how many times. Thing like this is very useful or you can note all those info every turn and took x2 times longer to make a move. After all, I guess many ppl still disagree with that because they might think if someone have ability to remember all those things then it should be an advantage for them but this mindset was completely wrong for almost any competitive games. Ofc anyone can have ability to remember 6 pokemon by a quick looking but it will cause you to lose focus on the actual game plan, like which poke is useful in this matchup, which poke should I lead, etc... In fact there are so many things one person could focus on during a game plan and it shouldn't be team preview where it mainly focus on Memorizing and not Analyzing. Pokemon PvP is a strategy game and it's not designed to be memory contest. And when ppl can totally focus on the gameplay then the quality of the game can be improve, ppl play better, make a move faster... So how do we improve it: Step 1: less than 1 hour effort DONT CLOSE THIS WHEN BATTLE BEGIN, this is the real team preview everyone need during battle, instead give it a X button. If ppl dont like it then they can just close it. Step 2: Add ability to tell you which poke has been fainted during battle Last step: I think step 1 should be done instantly while the next 2 steps is just my suggestion.
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