Evilprotagonist
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Everything posted by Evilprotagonist
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Name: evilprotagnist sd name: evilprotagonist Server: gold rank: 18 Timezone:gmt +1
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cant find my xmas eevee in my pc
Evilprotagonist replied to Evilprotagonist's topic in Resolved Bugs
Yup its back. Thx for the help and fast response -
hey i caught a xmas eevee 2 weeks ago ish. today when i tried to search for it in my pc i couldnt find it. Im pretty sure i didnt accidently delete it and im 100% positive i didnt trade/sell it to anyone. Was wondering if ya can help me search/find out what happened and recover it? Here is proof of me catching it and how it looked, and my current pc.
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name: evilprotagonist sd name: evilprotagonist server: silver Time:gmt+1 Rank: 12th
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Just small quality off life idea. Currently for pokemon that need trade evolution only the "receiver" gets the data. I want to suggest that both the trader and the receiver gets the evolution data. This is just a small thing that make life abit easier while at the same time reward the random good "samaritan" who help u with the trade evolution. No biggie , i hope this can go through but its not the end of the world.
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I need some construktive criticism on my 1st Team
Evilprotagonist replied to Sparxxinator's topic in PvP
Swarm scizor is fine if you put a mega stone on it. your wincondition is to try maintain momentum and pick off/weaken the opposite enough to set up with scizor or serperior to win. I assume its a utility garchomp with rocks, then your final pokemon could be something like a rotom wash which gives u defog and volt switch for momentum and to make sure u dont get hazard. Clef could both work as a wish passer or a t-wave calm mind set for either utility or a potential win con. your current team is balance leaning on offense. You got good speed and priority, less bulky so momentum is the most important. U-turn around with volt and u-turn to get in some free hits, then just win with +2 bullet punch mega scizor. -
Want to buy timid Charmander[CLOSED]
Evilprotagonist replied to Laplase's topic in Buying Pokémon - Cross Server
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38th Ladder tournament
Evilprotagonist replied to Tinvinn's topic in Official Tournaments and Events
player: Evilprotagonist Showdown: Evilprotagonist Gold gmt+2 rank 23 -
i thinks the idea got merit and should be considered, but now is not the time. At the very least until all the mega is released and give pvp council time to get the roots down. My own opinion here is that some pokemon recently released have been handled poorly(etc sheer force landorus almost taking 2 months to get banned, aegishlash going unchecked for a month and now the recent bb gren drama) and stirred up alot of controversy, hence finally the formation of pvp council. Now barely any days have passed and the council have literly not even began discussing anything and this idea with huge implications and work-load for the council are put up. Again im fine with this idea and think it should seriously be looked into and discussed/tweaked, but again i do not think it should be put out this early.
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start garchomp 4m
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It seem like every1 forgot gren learns extrasensory and if you feeeeeling rllly vegetarian ya got grass knot aswell pepega
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+1 The math like he posted before is a very good argument. And like some1 else pointed out its kind of xD that the only legend with the option of ideal hp are staffs or the very very rares ones that us normal pleb got. Either push forwards idea like this or with other applications or ban those "staff mons" from pvp :). The argument that this would make it to "OP", well if so then why are staff allowed to use perfect iv and chosen hp and the rest of us have a beter chance playing lottery? Isnt that the true OP, xD. I dont do not want to point fingers but for example smooge got a staff generated lando with stronk iv and hp ice. I dont mind the ivs as much but i can bet alot of my none existing bank account (im broke send help!) that very few if not only he have a hp ice lando, esp with good iv. That literally means if he so choose to run that set his lando got a gigantic advantage over every other lando in existence, in both mirror matchup and matchup against stuffs like garchomp/gliscor etc. And lando is a very popular mon (with good reasons ofc). Boasting a top 25 usage every season so far and a 60%ish winrate. How come some people (and again dont plame the player, blame the game/system) get to use these stuffs while others have to play with 0.000001 chance of just getting the correct hp with passable evs? The argument that it break the economy or to op for pro or what not, well that just scale with the counter argument that the privilege few gets special advantage in pvp. So the stronger you think its bad for pro, the biger is the gap btw plebs and higher society (i have a flair for drama, but man how often do you get to say "higher society". Now im not saying this posts idea or i have the correct solution, but something in this direction is worth discussing, or at very least about the usage of these staff mons, while normal poke i dont mind, having generated legens with chosen hp is imo "op". While the rest of us are playing lottery with the previous mentioned 0.000019805 chance of getting fitting hp ( i just copied that guys number:credit/blame goes to him)
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ya know the poke is to good when people spend 10m in the first week to get it
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huh sorry for tripple post, but when i clicked submit nothing happened, so i clicked it 3 time and refreshed, and i guess it just tripple posted. Ff a mod see this please delete 2 of them and this post xD. PS: Funny thing this is a pvp bug in pro as well. I clicked on my move nothing happened so i clicked it again. then suddenly my next turn and the turn after is auto determinated to apply those moves i clicked.
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H.o by the very design its suppose to aggresivly trade down poke until the last man standing. STall by the very design suppose to avoid trade and bloodshed until the last player standing. H.o 0 recovery to hazard stall. multiple recovery option deisgned for the long con I find it very hard to swallow the argument that its harder to find a kill against ho compared to crack a nut designed to not crack.
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H.o by the very design its suppose to aggresivly trade down poke until the last man standing. STall by the very design suppose to avoid trade and bloodshed until the last player standing. H.o 0 recovery to hazard stall. multiple recovery option deisgned for the long con I find it very hard to swallow the argument that its harder to find a kill against ho compared to crack a nut designed to not crack.
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H.o by the very design its suppose to aggresivly trade down poke until the last man standing. STall by the very design suppose to avoid trade and bloodshed until the last player standing. H.o 0 recovery to hazard stall. multiple recovery option deisgned for the long con I find it very hard to swallow the argument that its harder to find a kill against ho compared to crack a nut designed to not crack.
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The only piority in current pro that out-piroity/speed gren is espeed. Which pretty much limit it to dnite and lucario unless i missed a mon. What make bb-gren destroy h.o esp is the ability to being able to block the espeed with your team-mates and then send it out with tempo with u-turn/volt switch etc, while getting a guarantied kill or 2 every time gren comes out, because i guarantie you offense team will quickly run out of mons that can tank a dark pulse/hydro pump from 400 speced atk. Thats the principle of how balance works, you have both sword and shield.. So yeah this plays into the strenght of what balanced teams want to do. Now how will stall suffer? the generall rule is that stall either 6-0 or lose 0-6 cause once a piece is broken rest falls easily. But the hardest part is the first crack. And as i mentioned before literly all stall runs chansey which are the one and pretty much only hard counter to bb gren that is a top tier poke (spedef poli kinda wack). Another point is that every stall team needs to have hazard controll. So basicly the 2 strong point people been arguing over bb gren, spikes and power are effectivly countered by the natural strong point of the stall architecture. If stall do fall its because alot of what his team mates can do to keep the pressure there. So while bb gren could for sure do some work when his team mates somehow wear chansey down/keep the spikes up, its not nearly as much as bb gren would do to teams not designed to tank a 399 speed 400 speatk speced atks. And yes bb gren is a good addition to rain. And ya know rain with a mega pert and bb gren is pretty good into stall...and pretty much everyting else aswell. And tbh i have not seen it enough to jump the fence to any side yet. I do firmly believe this poke is fit for balanced team. extremely good against offensive teams, decent against defensive teams and it looks hela cool with that scarf around his neck, up until you relies that its his tongue and then you can not unseen that and your life is ruined.
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i mean thats a whole another topic. Im here for the ash-gren arguments. So i rly dont see the relevance of what you trying to bring to this topic <.<
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Ya know i see a lot of people flaming stall here for some reason. When ashe-greninja excell at killing offense, esp hyper offense. So basically if i can explain it so people can stop misunderstand. This mon is rly rly good at killing teams with out dedicated checks such as (chansey...and poliwrath?). Its rly easy for ashe-gren to click stuffs and just kills. You guys say that pre-battle bond its weak, well guess where its easy to get kills? h.o team members. ----> Which means offense and esp h.o will suffer. Which are the stuffs that actually try to break stall. So all you stall haters here defending ashe-gren, you guys are actually defending the very stuffs that are activly hunting stall-breakers . Ironic xD. This is literly a "why-do-you-hit-yourself" thing. If anything stall players would be the one who suffers the least, because guess what team comp benefit the most from chansey? stall.....XD. I know , i know. For some of you after reading this your mental will explode with this new revelation. Praise me im here to save pvp once again from all you sinners.
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37th Ladder tournament
Evilprotagonist replied to Tinvinn's topic in Official Tournaments and Events
Evilprotagonist Evilprotagonist gold gmt+2 rank 23 -
Its probably high and low rolls. Each attack have a range it can hit which differs by maybe up to 5% ish? While the pro hp bar is not pixel perfect and certainly doesn't show the excat procentage like in sd its decent enough that you get used to it. Wishing may be because he wished to another pokemon, the wish heals is from the original wish users health number and not the receiver. for example : 252 SpA Charizard-Mega-Y Flamethrower vs. 248 HP / 8 SpD Eviolite Chansey in Sun: 163-193 (23.1 - 27.4%) -- 69% chance to 4HKO Here i took a random calc of a attack and you can see its strenght can vary btw 23 and 27ish.
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Naw man eune sucks xD