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Evilprotagonist

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Everything posted by Evilprotagonist

  1. name: Evilprotagonist sd name: evilprotagonist server:gold Rank: 22 timezone:gmt+2
  2. 850k 300k 250k 4.2m 1.4m 350k 750k 650k 450k 1.8m 600k 450k 180k 750k 1m
  3. 20+speatk and decent iv for the rest.
  4. shiny legen is the only way to tell who is abusing spawn generated perfect iv+ hidden power legen in pvp :P, it would ruin the warning system if every1 got access to it!
  5. your idea sound simmilar to gyms in pokemon-go (the mobile thingie). Basiclly capture the flag on neutral objective spread out on the map. I think something like that could be a cool feature. Right now you dont really do anything with the guilds, which make it feel rather pointless. This could make guild more interactive, i like it!
  6. im confused by some of the replies here. Logicaly only those with all legendaries alrdy would trade/sell their ticket. So if anything this would give those players who didnt have all their legends more chance to get them. This would close the gap btw players with legends----> the opposite of p2w. Also how can this be compared to legend trading? like i dont even know where to start comparing this to trading legendaries btw accounts/player, this comparison make no sense to me. Now the idea could be argued from both side if its good for the game/economy or what ever, but comments saying this create unfair advantage or what ever make absolute no sense to me, if anything this will only close the gap btw players by giving those who been unlucky with previous ticket another chance, while giving those who already completed their roster some extra cash. Nothing game breaking imo. To simplify it here is a example: BOB here have played a long time/ got lucky with his every ticket before and have now every single legendary. He now did the recent WQ and got a extra ticket he dosnt rly need that much. Adam here is new/unlucky with previous ticket, he only got like 50% of legen and is trying to roll some more. Bob sell his ticket to adam for 500-750k ish, adam get a extra chance to try get another legend under his belt. Now currently WQ is the only way for players to get more/complete catching the legends in this game. There is literly no other way. So please explain to me, how is bob who dosnt need to catch more legends, by preventing bob from selling his ticket to a newer/unlucky player---> how is this equal to p2w/ legend trading. If anything you could compare this to fossil trading. That would make way more sense to me atleast. In theory this change could impact the economy abit depending on what price the ticket would get, but i doubt that much because of how "rare" these ticket are. The other impact is that overall people will get more legend counterpart like both laties, regies etc. I can see why players with alrdy completed rooster of legend dosnt want to see other player completing thier rooster and "close the gap" so to speak, taking away their advantage.
  7. player name: evilprotagonist sd name: evilprotagonist server:gold timezone:gmt+2 rank:12
  8. did that dude take a look at these numbers "Sum total: 1877 mean / 1305 median reroll tickets needed for simply playable stats." and goes like, damn those numbers looks easy asf. idk about you, but 1+1 here does not euqal "whats their use if u get legendaries as easy as possible??" oh and this part " if u want nice legends why not just win summer tournament or ladder tournament are they made for just a showcase?" 1. we are still waiting on summer 2020 tour hehe xd. 2. believe it or not ladder tournament dosnt give you legendary pokemons. 3.reroll system is for every1. idk the excact number of pro playerbase but its atleast 1-2k active player if not much more, you think a bad system is fine because once every year the winner of summer tour gets a guarantied legen? Those things are not even in the same category lmao. 4. We dont ask for "nice" legend, we ask for a system that can RESONABLY produce USABLE legends. 5. are you seriously telling people that the solution is : git good, just win a tournament that happens once every year. Yeah im sure Bob here who just started pro 2 months ago will be like "sure, that sounds reasonable".
  9. want to add. I honestly think hidden power for legendary should be choosable. This is just like the old nature reroll which was random. Ty god they changed it so you can choose the nature you want to reroll to. I honestly think legendaries hidden power should get the same treatment here. Create a reroll who let you choose the hidden power of legens. I think this would acctualy solve alot of problems. Some legen and sets literly depend on getting the correct hidden power. Its like playing magnezone with out hp fire... Examples: offensive zapdos with out hp ice= XD , deffensive lando+ hp ice beats opposite lando with out (unfair advantage), latios+hp fire for scizors which is the different btw hard counter or not, raikou with out hp ice= XD, thundurus with out hp ice/flying= meeeehhh, If anyone want to argue this is to op. Then staff generated legen with chosen hidden power should not be allowed in pvp PERIOD. eddit: to make it clear, i dont want to hate on staff generated poke in pvp, as its their deserved reward for their work in pro. But if thats allowed then i honestly can't see a counter argument for my suggestion here.
  10. yes exacly, i've been very vocal about comparing the reroll system to the predatory-gacha system beeing used all over the gaming industry. I hate it when in the past when ever people post complains about the current reroll system there comes a bunch of white knight defending it by saying "oh if its to easy then you get everything 31 iv, no point of playing the game". I love the fact that you can show people the numbers of how bad it actually is. The complain have persisted and nothing have changed for 3+ years now. Its incredible predatory as mentioned before and go agianst the pg 11 politic PRO is trying to appear as. By introducing this straight up gambling mechanic to ur pg11 playerbase. If it's not okay to say "poop" in all chat, then it should not be okay with this kind of pro-casino roulette rolls. Another thing is that this is exactly the reason which make players very frustrated with staff generated poke in pvp. To different degree ofcourse but i think i can say we all agree that we feel somewhat unfair after looking at the reroll odds us playerbase are playing with, while staff generated lando/zapdos/latios rolls in with perfect ivs and chosen hidden powers. That just increase the unnecessary conflict that shouldnt need to exist. I understand a replacement system is tricky, but idea like a buffer system that builds up the more u rerolls, or a mechanic that allow u to push 1 specific stats up which all pokes living in a important speed tie like 350 really need. Those idea have all been brought up in the past and i consider them all very valid. Hell you can probably add in a pvp quest for Ramona like : win 100 pvp games and u get to reroll a mon where u keep 1 stats the same, like the rerolls from events before.
  11. well i am talking about the set that pushed gren into ban, which is the set that made gren bannable, every other set or w/e is okish in ranked im sure. And well... I'mnot sure if you are just fanboying odo and jughead or w/e, but i am sure ladder player that can consistently ladder could if they wanted to, get ladder with sub optimal pokes, especially when playing ranked in pro you are not matched with player of same skill level. I am sure they can prob play 5v6 and make ladder with enough games. Gren is a a-tier + poke even with out the "op" set i mentoned so for sure thats beter then 5v6 XD. I want to reply to your secund half too, but i literly cant understand what you are trying to say.. "ninja got banned with fairy weakness" and "and even waiting perfectly wall like toxa when this poke already known for years and not everyone even use this poke or even know how to use even some confused what move to put untill they not use at all. and this not broken at all, its just good. if the user good". sorry i have no clue what that suppose to mean.
  12. just want to chip in here i see bunch of guys using the argument that greninja is unpredictable with unlimited moves, and justify his "op-ness" with that, meanwhile i just want to say that i completely agree with idkup that the only set u should use is ice beam, hydro pump, spikes, extrasensory/hp grass. Any other set in ranked is garbage and all u who advocate it should be ashamed of urself and ur limited brain!
  13. oh yeah the quest is completed for my part^^ i documented on those eddits my struggle if thats any help at all, thx for the response and the pointer to leave and re-enter
  14. It's confirmed getting banned next season so im just here to leave my quick 2 cent review. Anyhow after returning to pro with w3 i decided to pick a mega with a easy/short megastone quest (being top tier poke helps) and play with it. Happened to be mawile and for this season i played around 80ish game. I just put togheter a fairly simple team with the seemingly "op" core of spike ninja and m mawile that every1 hype up. Now after 80 game ish i find M mawile quite good... i mean defintly its a mega that will always be relevant no mater what matchup i found myself in team-preview, which is something i cant say about every mega/poke. Now even tho it always was a threat/asset... was it easily activated/transit to profit? Actually mixed results. I could force it and atleast for the most time trade 1 for 1, sometimes even 2 for 1 if i get a set up turn previously. Against slower team and especially stall i found it quite easy to get up a +2, the only problem in this particular matchup was that i needed rocks up to break sturdy from skarmory, rocks to dmg volca or kill it before. Now i found out the hard way that +2 firefang does 91-107% roll so if i get unlucky i get my [butt] blasted by that counter if skar survive the roll, but for the most part if played correcly stall is smooth sailing for mawile. Now the interesting part was everything balance and faster. Here is were i think mawile, especially +2 mawile is very overhyperd. I give a quick list of popular meta poke ontop of my head: gliscor,rotom-wash,tyranitar,garchomp,zapdos,lando,tornadus,heatran,greninja,keldeo,excadrill, and pretty much every other mega. They all straight up either 2hit ko you or one shot ur [butt]. And most balance have 3-4 of these mons built in automatically. Sure if you are +2 or even neutral most of them get blasted trying to switch in into you, but if they are already in and u send out mawile u can bet they will click a atk move and either trade kill with u or straight up kill mawile. Few notable meta mon such as ferrothorn,chansey,clefable you can pretty safely come in on, do note clefable can click t-wave or flammethrower. But even then most of the previous mentioned mons can come in and force u out. Now dont get me wrong, there are windows where u can find that sweet spot to get it in and either claim and free kill or set up to sweep a weakened team. Its just that out of the games i played, against above decent players with none-story team,it can be hard, it can be a challenge just to even make mawile do anything in some games. You see a classic sand team of: char y, tyranitar,excadrill,tangrowth,rotom-wash,gliscor and you are like wtf is this.. Another classic example is: rotomwash,heatran, M Lop,tornadus,clef, landorus.. well you beter hope that clef dosnt carry t-wave or flammethrower XD. So yeah just paint in ur head what most balance team are made of and which mon you think you can freely slam down a mawile and set up on his face. Anyway i dont really want to comment on the ban itself, just want to leave a mark on my brief adventure with a mon who was never used before, won the lottery for 3 weeks, then lost it all to IRS and got sent to prison for life.
  15. yeah i had a problem where it followed me only once then ignores me, i solved it by exiting and re-enter the room, this is where i got stuck with this bug instead, where it only follow me left and right but not up. i have exited and entered the room 3 time now and didnt solv the current bug. Eddit eddit: i just exited and entered the room 4 more time. At the last time (7th total) it finally fixed it on this run. XD Eddit eddit eddit: he refuse to respond to me now again on this tile..........AAAAAAAAAAAAAAAAAAAA...plz god Eddit eddit eddit eddit: i ran him down in 2 circle and now it responded to me on that tile..... this experience was one hell of a roller coaster, lets hope the final nosspass shows me mercy hehe xd.
  16. this guy refuse to respond when i click on him
  17. hey I just wanna quickly hijack this post to say that I too am in a urgent need of some coin capsule right now. If any kind soul would be so nice and also consider gifting me one.. or maybe even two free coin capsule, that would really make my day! Thank you very much in advance!
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