Jump to content

Nakofum

Registered User
  • Posts

    231
  • Joined

  • Last visited

  • Days Won

    3

Nakofum last won the day on May 25 2020

Nakofum had the most liked content!

Personal Information

  • Discord
    Nakofum#1891
  • Gender
    male
  • IGN
    Nakofum

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Nakofum's Achievements

Junior Trainer

Junior Trainer (3/12)

95

Reputation

  1. Nakofum

    Flex

    Hi everyone! I just wanted to flex and thanks @Mingrenpro for the signature. Have a wonderful day Fum.
  2. Player name: Nakofum Showdown name: Nakofum Server: Silver Timezone: GMT+1 Rank on ladder: 6
  3. Good luck sir!
  4. Player name: Nakofum Showdown name: Nakofum Server: Gold Timezone: GMT+1 Rank on ladder: 5
  5. Player name: Nakofum Showdown name: Nakofum Server: Gold Timezone: GMT+2 Rank on ladder: 3
  6. Player name: Nakofum Showdown name: Nakofum Server: Gold Timezone: GMT+2 Rank on ladder: 6
  7. Player name: Nakofum Showdown name: Nakofum Server: Gold Timezone: GMT + 2 Rank on ladder: 15
  8. karp-2 sold
  9. We can keep it as usual.
  10. @Pinkbanana alright pm Nakofum ingame when you are on.
  11. Holà, Well, I'm only going to talk about the second walross proposal, because the first one seems ridiculous for reasons very well explained by Joro. PRO isn't showdown, and I hope, will never be. The second proposal is based on showdown current timer. Is the current timer on showdown good ? No, from my point of view it's just a way to add more pressure to the player and it promotes him to make some mistakes due to the time remaining. Is the current showdown's timer adapted to PRO players ? If i'm refering to the battles i've played/watched during the ladder tournament which is PRO meta on showdown, most of the time the timer is off while the battle. So I suggest you learn from showdown's mistakes, and this said, I give you my suggestion: We have a time reserve that can never exceed 180 seconds. At the start of each turn, 30 seconds are given to both player to play. First case: If the player plays before the 15 first seconds have elapsed, its reserve will be rewarded by (15 - the number of seconds elapsed) however it must be taken into account that the reserve cannot exceed 180seconds. Second case: If the player plays between the 15th and 30th seconds, its reserve will not be rewarded, but it will not be decreased too, nothing will change. Third case: If the player plays after the 30th seconds, the extra time will begin to be decreased, and if the player accesses his extra time when the reserve = 0, he loses the match. That's in my opinion the best way for a balanced timer. Of course, it might needs some extra information printed on the battle UI, like the reserve and the current time. Fum.
×
×
  • Create New...