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Marouflard

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Everything posted by Marouflard

  1. Thanks for making a more reasoned reply than your first message, that's all I ask
  2. Best score vs dungeon mechanics.... >>> You really don't understand. (I guess Raika you're the crispiest chip in the pack ) The initial post talks about the randomness of regular ladder scores in the Hoopa dungeon, and you post high scores in this dungeon... We (our guild) don't have a scoring problem in this dungeon, we were just asking if it would be possible (eventually), to propose an update including less randomness (rooms, bonus/malus etc...). You can agree or disagree (and it's ok, but stay respectful). If you can't talk calmly without randomly pulling out your high scores and saying that everyone else is a loser or a bad player, there's no point (and really, congratulations, you're 8 years old).
  3. I still don't understand what this has to do with the original message. You got the best scores and you're amazing (and maybe deserve an NPC for your achievements : for the guilds Holydoof on Silver and GOAT on Gold), but you don't want to open the conversation about dungeon balancing. Instead of flexing the high scores (no problem with that, we've got enough time nesting ground at the moment), we could exchange calmly and without insults (that seems difficult for you, apparently).
  4. "I made a good score in the dungeon" =/= "Can we discuss the randomness of this dungeon"? In short, you've missed the point of the topic
  5. Could you please get back to the topic instead of calling people "bad" ? You're linking a score from 3 months ago... It's a very good score, I've already told you... I won't comment on your 'ladder' comment, you're apparently 2 years late. What does this have to do with the topic?
  6. It's the "Ctien factor", when he's in your guild you can make 2600+, when he's left, you're stuck at 2300
  7. GG That's a great score Which room ?
  8. Hey , From what I read, many don't make the distinction between finishing the dungeon (regardless of the Water / Psy / Fire / Steel rooms), which is rather accessible (indeed, some teams are able to manage all 4 rooms, including for Dungeon Service), and achieving good scores in this dungeon (which requires other strategies). I don't know if this thread is the best proposal, but it's clear that this is currently the only dungeon that relies so heavily on randomness (rooms, berries, dungeon map, positioning of fists in the final room, etc.). We can agree or disagree with the concept of this dungeon, but the question concerns runs at 2400/2500+ pts, which many of those who have commented here don't do (). The initial proposal in this post is to have access to an option to limit this randomness (whether justified or not). From there, the debate can clearly focus on the counterpart to this proposal. But could we possibly talk about this instead of talking about things that have nothing to do with it? ("I'm too strong, I'll finish the dungeon alone with just one team", which is clearly not the subject here). Hoping for more constructive debate, have a nice day!
  9. Hi, I hope you understand the code that even the devs don't understand. Thank you for you answer. Go farm dudes, we'll get them !!!
  10. Amazing OT collection GG!
  11. Players just chased the Fools forms without catching and submitting normal Bidoof. So this failure comes as no surprise !
  12. Zacian's ability, Intrepid Sword, is not coded from what I tested. I can imagine Zamazenta's isn't too.
  13. Hello dear CONTENT SCRIPTERS, Here's a suggestion and a question about Kyurem bug in Victini Dungeon. 1. Understand that the bug is strongly linked to server lag and desyncs. If the bug appears due to lags, is it possible to disable the moving fireballs and electric lightning? (not the barriers, of course) It's not a real difficulty in the dungeon and seems to create more map slowdowns than anything else. 2. Understand that an “alternative bug” making the 2 Kyurem reappear has been put in place to avoid a larger bug preventing them from spawning and completely blocking the dungeon. Is it possible that the new script makes the same Kyurem appear twice at the same time? Very often, when killing a Kyurem does not deactivate the corresponding barrier, the Kyurem reappears in the same place. For example, is it possible that the script is spawning a Kyurem-Black A and a Kyurem-Black B, both of which are linked to the same barrier? Killing #A wouldn't be enough, as the variable would still be linked to #B. This is just an idea and may not make sense. Maybe everything above is dumb and doesn't make sense with your code. In which case, tell me. Thank you, Have fun.
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  14. Replaced by a true "Suggestion" in here : https://pokemonrevolution.net/forum/topic/237947-ruins-of-the-vale-dungeon-victini-maybe-dumb-suggestions-for-kyurem-bug/ Please delete.
  15. Mid-May : The problem still exists, maybe other priorities right now (new shiny mounts for sure) ??
  16. Salut Alexis, This is a known bug that we also encounter regularly (most recently on Saturday) on the Gold server. It seems to happen more regularly when the Kyurem are all the way down (who knows why). Here's a summary of our discussions with the staff: - In February: "The issue has been found out, the content admin is currently looking into the code for a fix." - Early March: "The issue has been identified, not fixed, but there are currently other priorities underway". It has been suggested that we kill Kyurem quickly to avoid the bug (spoiler: still happens). HEY STAFF !! With the dungeons rework, this bug, coupled with the rarity of Twin Dragon Orbs, makes points farming really difficult. Very few Vale Ores are earned per run, and runs are made "at a loss" when bugs are encountered. Please do something! (Fix the bug, of course, or maybe one free run a week until it's fixed?) :uwu:
  17. What about a Vietnamese Ascension Guild member? is it 400k? and what if it's your brother, whom is not in your guild? ... It's never-ending... "900k for specific players that I know well enough" is already "not transparent enough". "Accepted payment: Cash & CC (400k)" So Marley47 paid 900k, and Sabito12 800k (2CC x 400k)... This kind of services requires a precise and simple pricing policy!
  18. Good idea to offer this access to the rewards of this rather difficult dungeon On the other hand, price discrimination based on nationality is not "wording issue" Post a price, and discount privately!
  19. Can be closed thanks to last update
  20. Hi, A request from all dungeon players! Would it be possible to know how many Heroic Sigils we have? (Inventory item, NPC...) Currently, it's painful to start a Forlorn run without knowing if the Heroic option will be offered to us after the entrance. We really need it! As the Vermilion beggars would say : plz plz plz my friends, help us !
  21. 3. Accumulating event forms seems boring to me. Why not creating events with real themes, but with less Pokemon forms? For example, a year celebrating voodoo/new orleans/bayou culture for Halloween season would be nice ! With a quest in the same spirit, and consistent Poke forms (following my example : voodoo dolls, alligator forms, "zombie" forms.....)
  22. In-game name: Marouflard Server: Gold Pokemon ID and/or screenshot: 37922433 Hi, can you please delevel it to lvl99 as I can get my Charizard ? Evolution bug, as always. Thanks.
  23. In-game name: Marouflard Server: Gold Pokemon ID and/or screenshot: 37655928 Missclick and evolved my future Sylveon into an ugly Espeon. Can you cancel this evolution and turn it back to an eevee ? Thanks a lot !
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