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Hakunon

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Everything posted by Hakunon

  1. really, dude? Really? and about people that are hunting pokemons in a far way place, like pokemon tower underground..? just " come back to pc?" Escape rope to nearest pc, make your way back. It's about the grind. Not the easy life. It's not about the grind, it's about being practical and convenient, which isn't related to grinding at all. Pls stop with the bad logic...
  2. golett in haunted site fled at 3000+ discoveries but in shiny rock he appeared though
  3. Whaaa? I totally forgot about it! Sorry! It was Natural Site.
  4. Trapinch appeared after 2800 discoveries at a Shiny Rock!
  5. I think it depends if you have Ms or not, I've seen a Staff mentioning that Ms cut some of the requirements, just don't remember where
  6. I've tried everything but couldn't, so I hoped you guys would fix for me and Hideliet did it. Thanks Hideliet! Since I can't post images, at least the route 120 big grass barriers are pretty easy to notice, I have played the original games and we couldn't use bikes inside the grass but we can pass through them, which isn't happening, like I said, we can't enter or exit by the lower/south parts of the big grasses because of a invisible barrier, so we are forced to existe/enter from the upper and side parts of the grass.
  7. i see, but its always miss in first hit? in my case my poke always miss in first hit when facing garchomp but then never miss :confused: It's just your luck I guess
  8. Hello! Can we have a Pokeball thief in Lilycove? It feels like you guys forgot about adding one in Hoenn like you did with Goldenrod and Celadon. It would be pretty convenient having one here. Thanks for everything anyways!
  9. Re: Ingame BOSS [02/08/2016] <t>Gingery Jones' Klinklang comes before Conkeldurr</t>
  10. (EDIT: It seems I cannot post images, but you can right click and open in new tab :Frown: ) As seen in the image, if you walk by the upper tile marked by the arrow you will get an invisible barrier between those marked by the red line, but if you walk by the lower tile marked by the arrow this bug doesn't happen even if you go up and down those marked by the red line. EDIT: I tried turning back walking by the lower tiles to the upper tile of the bridge and got blocked as well, but I could pass the lower tile of the bridge and this freed the upper one! EDIT2: It seems this also happens in Route 120 in big grasses, we can't enter/exit by the lower parts of the grass which isn't supposes to happen and don't have any reason to be like that.
  11. Ikr, I got hyped when I was battling May as she had her own OST so I hoped at least the villains, e4, champion and Final Wally from Hoenn had their ones too :Frown:
  12. Agreed, one of the best things of the game is the soundtrack, hopefully in the near future trainers, pvp, story bosses (gym leaders, e4) and end-game bosses will have their own soundtracks. Of course they can't use Sun/Moon OST because the oficial one isn't released yet so we only have trailer quality rips with background sfx but there's Black/White 2 already having a lot of good remixed soundtracks for earlier gens and they already randomize some Route ones, and for end-game bosses something custom like a Digimon World 3 Boss theme for Wargreymon would be perfect!
  13. Yes, every NPC resets after a week but some of them resets earlier, the only one I can confirm is the only NPC from Route 2 north which resets every day.
  14. Haha, not saying that's a bad thing either, just reporting a bug. But now that you reminded me, why they just let the npcs that way, like, all of them, then everyone shall never worry about weak npcs with 6 sturdies stopping then for no challenge at all--I wish xD
  15. What stage of the storyline/questing are you currently at. It could be that you haven't completed any of the pre-requisites concerning the storyline questing. I didn't have any issues with completing hoenn last night. Yeah I didn't had this issue last week but yesterday when I returned to Hoenn for excavations and was making my way defeating the NPCs again in route 110 and he stopped me but his message was for when you talk to him after you defeat and the battle didn't start, he is repeating this action everytime I try passing in front of him after I return to the route from another map.
  16. NPC Psychic Wade from Route 110 in Hoenn stops me everytime but he doesn't battle, I suppose he is resetted like the others were but it's bugged and the battle doesn't start.
  17. Quests like the hunt for the catchable legendaries, doctor, excavation sites, a daily task one in valley of steel and other smaller ones. You can find guides for some of them here in the forums, they are pretty good!
  18. Well, you may spend hundreds of hours hunting, exploring, doing quests, training your pokemons and using them to defeat bosses and other players in pvp and we are still getting more places to explore and quests to do in the future.
  19. The later gen Pokemons movepool are messed up atm, you just have to be patient like the rest of us =(
  20. I think most Pokemon disponibility to learn Aqua Tail by tutor isn't coded yet, even my Eelektross couldn't and there are some other people that reported they couldn't teach it to their Pokemons as well. So we'll need to be patient here :D:
  21. This. Move along guys.
  22. Hoenn doesn't have Headbutt trees yet, but you can find in Route 22 trees, 36 or 38 I think and Petalburg Woods in grass. Trees are pretty hard but Petalburg Woods has a pretty nice spawn rate for a strong Poke. That's actually a nice reason to choose parasect, and you can use him to get more tiny mushrooms from Petalburg Woods either!
  23. I like Breloom, they are faster and stronger, can learn Spore and Headbutt, so you can use it as an utility Pokemon if you get one you can't use, like my neutral technician one is being pretty helpful! Shedinja is also a good one if you are afraid of normal recoil moves from Chansey and Beldum!
  24. I think Focus Band isn't coded yet, but you could be just really unlucky, since Focus Band only gives a 10% chance of survival when hit by a move that would k.o your poke.
  25. Agree with all suggestions, this may take a while to be implemented (even more listing all moves from each pokemon) but the minimal details being organized in a game is always a good and convenient to have.
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