
Hakunon
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Everything posted by Hakunon
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What? I think it's easier to get a good Talonflame than getting a good Dragonite or Garchomp, there's a lot of places that Fletchling appears, even if it's Headbutt only the chances are still good, then there's Trainer's Valley which finding a Fletchinder is pretty common every 6 hours.
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Maybe add a feature in PC that registers automaticaly and shows those timers in the future when staff have more free time. It would be more convenient and not misplaced for rpg purposes
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Good idea, and make it so only the player can see the nicknames of their pokemon
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Re: Obtainable Legendary Recatch/Rebattle Until Caught <t>Yeah it's pretty easy to misclick a finishing move instead of false swipe or have a server crash while you were battling them</t>
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Would you like hordes in the game? Or everything would be easy?
Hakunon replied to Expelliarmus's topic in Suggestions
It would be good for training evs with common pokes if the economy would be affected negatively -
Re: New Zone: Valley Of Steel <r><QUOTE author="Nechrit"><s> </e></QUOTE> Hey, amazing work! Funny questline and very strong pokemons finally catchable.<br/> <br/> Just one thing i didn't quite understand: why do we need Bisharp to get a Klefki? Why would anyone sacrifice a super rare boss reward (not obtainable in any other way afaik!) for something they can catch 20 meter away? It should be the other way around <E>:Grin:</E><e> </e></QUOTE> If you have a bad Bisharp/Pawniard then it will be worth trying for a usable poke</r>
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Re: New Zone: Valley Of Steel <r><QUOTE author="Jesusml"><s> </e></QUOTE> Magearna time</r>
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The point isn't to have good rewards every time, i think rng on boss is important, it makes people really happy when they have a good reward, but since you can't sync your reward it's not that often that you're satisfied, even if you have the poke you wanted. So, the idea was to give a little push to players who aren't lucky at all, and give an easier (not that easy if you have to get 5time the same thing to stay in the exemple i took) way to get a good reward. In fact, it would be a way to reward the ''attendance'' of players (from google trad not sure it makes sense..). The point really wasn't to have good rewards all the time, but USABLE rewards, since everyone can buy evolution stones and some items very cheap in the shops, so what i'm trying to say it is that the rewards really compensate for the effort of beating the boss. One rare candy would be more of use but they aren't that rare and wouldn't be harmful for the economy, they could even add more useful items that don't break the game by having some of them such as light clay. Heck, even a bunch of full restores would be more useful than evo stones.
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Yeah... I think bosses should at least give more usable things for common reward, such as some rare candies (even one would be good) cause a lot of them are pretty pointless and are not worthy of the time and effort you put to defeat them (Looking at you evolution stones and charcoal-like items).
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I have a friend whose IGN is Shiromon, on Blue Sever, and he is having map loading problems: Everytime he tries to switch maps it never loads the map so he is forced to relog everytime. This didn't happened before the game was implemented this feature. We've tried to do everything possible to fix this problem, including switching ips, dns, reinstalling the game, deactivating firewall and antivirus, rebooting the router and pc, but nothing helped. Could you guys help us see the solution to this? My friend is getting downhearted because of this and it'll be pretty sad for me if he stops playing :confused: Thanks for everything.
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Thanks for posting this on the Br chat :Smile: Looks like a fun quest to do
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Yes they do, but mostly are not coded into the game aka life orb, choice items, trick, pursuit, etc ferro venusaur starmie magnezone can wall slowbro. The meta is stall because there is not the important items of pvp. If slowbro is ban the meta will not change anyway. But the thing is, Slowbro users can just switch out. And those items, moves, abilities, etc, were to make sure this don't go unpunished...
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Yes they do, but mostly are not coded into the game aka life orb, choice items, trick, pursuit, etc
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In hand hold edition, it takes around 36 or 72 BP to obtain a focus sash, that's alot of time. So the system "recreat" it after a pvp battle. But as I said, if the consumable items is sold unlimitedly for a reasonable price (cheap enough) we can still accept that the item got consumed each battle. Ofc, as a player, I don't want to spend money for each battle, I'll be glad if they follow ur way. But things usually never be that good, we must give something to gain sth... be realistic :Shy: there is no drawback by having infinite focus sash use in pvp..their market cost will rise to a 50k level at start and then drop as with leftovers.it will make some poke competitive so it will improve pvp and the ranked variety..leftovers will stop being the only item used and it will help pvp balance(an easy way to counter some stall teams and poke)focus sash after all is one of the top 5 most used hold items Exactly.
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How about having a NPC sell consumable items like: damage reduction berries, damage increasing gems, focus sash and weakness policy at suitable price let say 5k each. So there're still a "sink hole" to consume our money as devs always want :Smile: (I know lot of players will hate me for this idea) So even if u lose a ranked battle, u can still appease urself: at least u made ur opponent lose some money. haha This is a bad idea and you should feel bad ... Consumables should never disappear in PvP, it affects the game balance in a bad way and the game has enough things that are out of pvp for reasons...
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Um it's from the Guy right after you enter the Gym he is called somethign like helper or something like this he wars black and white clothes if i remember correctly Basically the scientist right at the exit of the Gyms
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Yes that got me hyped to :P.. still not sure what exactly it is tho :(.. mega without stone? :S I think this is different from mega evolution, some people started calling it Synchro Evolution, and I think it is being made for trainers to be more of use in battle than to give orders only. Maybe Trainers will have "stats" they can pass to one elegible pokemon in battle to raise their potential and make them learn new moves (Giant Water Shuriken, Water Veil)
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Well some of the orchestrated anime version of the tracks are pretty good but most of them would feel out of place in the games, like this seasons ones looks like they are doing a circus show instead of heat up the battles
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Good idea! Convenience is always a good thing, even if it means making small adjustments. Low priority though.
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+1 I love the OSTs from all of the games and I would love if they organized everything to be what it was supposed to be from the games, and get a little out of the way for bosses such as adding a WoW OST for Deathwing and a Digimon World OST for Wargreymon and the like
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Yeah a lot of moves are missing and some pokemons pré-evos aren't catchable or can't evolve so you can't relearn some moves. I hope they add them as egg moves or another special tutor because this makes quite a few pokemon useless which breaks teams and consequently, pvp balance.
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Thank you!
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quoting for clarity
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It's the little details that make Pokemon more enjoyable, I hope the staff don't throw the idea away even if it means doing one at a time now and then
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I think accuracy/evasion changes aren't working atm, needs a staff to confirm.