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Caprifame

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Everything posted by Caprifame

  1. He is totally right. I had no luck until 3200 hours, and then found a shiny Petilil in xmas 2023, a shiny audino in xmas 2024 and a shiny piplup in easter 2025. This must be connected to my luck value getting an increase. THANK YOU FOR TURNING UP MY LUCK VALUE WALLY! I like to imagine Wally sitting in his chair at home, having the database of all players and their luck values open, and just laughing at the fact that Fafouney has the lowest value possible. Also, please reduce Envys value, its too high. As long as my luck is good, idc about this, so -1 Cheers and get good.
  2. Hello I'd like to propose a suggestion: Options to hide currencies in the trainer pass and the bottom left. Money, PvP and PVE Coins, Event Coins etc. Makes screensharing and screenshotting easier and is just a small QOL change. Cheers Capri
  3. Hello PRO, I think we have all noticed that recently the Membership has been pushed to be more necessary for hunts, while also increasing its price. While I understand that the game depends on donations to survive, I think that locking Pokemon out of reach for free to play and new players by making them MS only, when they were accessable the year before (I am looking at you Larvesta) is a bad idea. Instead I have some Suggestions and I hope to stop this trend of MS exclusive spawns, especially those which were non MS exclusive before. I was a huge Fan of the different Eevee spawns during XMas 2022 where Eevee had a non MS spawn following the 3 common, 3 uncommon, 3 rare baseline of spawns, and a MS spawn of 3 common 2 uncommon 2 rares in Whoville. I think this is a direction MS can move, being a sleight shortcut towards your desired rare form, instead of a key you need to find your rare form at all. The idea would be to make Spawns for high demand rare forms without MS, following the base spawn rates, and a spawn for the same Pokemon following a better spawn rate (cutting an uncommon from the spawn for example) giving those willing to pay an advantage but still including free players to hunt the Pokemon they desire. This concept can be taken a whole step further by adding MS NONSPAWNS. Just like some Pokemon can only spawn with an active Membership, these Pokemon will NOT spawn if you have an active Membership, therefore boosting the odds of finding the other Pokemon in that area more and giving an advantage towards your rare form. For example in Breezy Town, Miltank is a Pokemon that feels very random in there, making it a MS NONSPAWN gives hunters the option to look for their targets and not find it anymore. Another example can be Suzuka Cave 1F, where cutting Octillery with an active Membership improves the spawn. Creating such spawns would inspire a lot of players to use MS for their hunts, removing annoying spawns from their pools while still keeping these spawns alive for free to play or new players who cant or dont want to afford a Membership. EDIT: Some have given me Feedback that they might wanna hunt that Pokemon MS would exclude, however, you could simply pause your MS using the NPCs in front of the department stores and hunt the full spawn! I would much rather use MS this way than forcing exclusive spawns on the community locking their favorite or most desired forms behind it. After all I love PRO a lot for it being free to play without the need to buy a MS to get what you want, and I wish for it to stay that way. I hope the suggestion will be discussed and evaluated. Cheers Capri
  4. +1, but I'd rather give out a new currency or item to these guilds that would allow them to manually access guild island, like a 7 day or 3 day pass when you contributed 100+ rating to a top 4/5 guild, or even include more guilds with progressively less days.
  5. +1 I always have to wait for my friend to make it past the monkey
  6. Route: Forest Dungeon Entrance Pokemon: Starly + Bunnelby Learns Take Down on lvl. 29 (Starly) and lvl. 30 (Bunnelby), spawns until lvl. 31 Please lower its level to 28 max please, thank you.
  7. TLDR If a Pokemon in the spawn has a Form thats currently huntable it should be highlighted.
  8. Bump ~
  9. -1 Exp. Boost is a good item for story and leveling to 50-60. The bonus exp is also helpfull here. From that point I like to use the trainer tower. I see no reason to buff the tower further as its already rewarding a lot of exp for the fights.
  10. Please make a post here: https://pokemonrevolution.net/forum/forum/221-2fa-email-recover-assistance/ And wait for an admin to help you. There is a lot of open issues in this forum so you will have to wait for some time sadly.
  11. Map: Hoenn Safari Area 2 Metang repel was removed for a Beldum repel. The goal of the spawn rework was to remove self harming moves, why was Metang exchanged to Beldum? I would appreciated if the Metang repel comes back so it is possible to hunt the line without it suiciding.
  12. Hello PRO, I have already suggested this on discord during the easter event, but didnt make a post here due to it not being super necessary (would only find use for ev'ing the little cup team in breezy falls). However, with the implementation of the trainer tower, this is now a lot more useable. I would like the refer to this great Strategie: https://pokemonrevolution.net/forum/topic/219619-trainer-tower-quick-upgrade-method/ by @Leeluckya . A held item that would prevent a Pokémon from gaining exp or leveling (whatever is easier to do) would help this strategie a lot, if you dont need to mega. So my suggestion is to add an item to the game that stops a Pokémon from gaining exp. It can be used for leveling in the tower, little cup, and other content with a level restriction (ev training before Heatran quest for example). Let me know what you all think, and what the Items name could be! If we give the staff a cool creative name and design they might be more likely to implement it. Cheers Capri
  13. I agree, I hope we can have the bubbles more visible
  14. So, will there be a giveaway?
  15. Hey, I would like the report that the Machamp from the Boss Chuck has Dynamic Punch twice in its Moveset sometimes. This happens on Hard Mode and not every time. I have drained all of Machamps PP and made it struggle to prove it is bugged. Machamp has used during this fight Heavy Slam 10x (10PP move) Stone Edge 5x (5PP move) Dynamic Punch 10x (5PP move) Then struggled vs my Kingdra. I have recorded the battle log if you would like to check yourself here: https://www.youtube.com/watch?v=ToHRbHuvHWo Have a good day, CapriFame
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