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Keabu

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Everything posted by Keabu

  1. Hi, Looking for an adamant 25+ atk/speed 20+ other stats pawniard / bisharp. (DEFIANT IS MANDATORY) Feel free to pm me on discord (or here) Keeb#9315
  2. 1. Protect will give Hawlucha a hard time passing through Celesteela, as its forced to play mindgames to land HJK. 2. +2 252+ Atk Hawlucha Acrobatics (110 BP) vs. 240 HP / 0 Def Mew: 312-367 (77.8 - 91.5%) +2 252+ Atk Hawlucha Acrobatics (110 BP) vs. 248 HP / 252+ Def Mew: 225-265 (55.8 - 65.7%) 3. +2 252+ Atk Hawlucha Acrobatics (110 BP) vs. 0 HP / 0 Def Tapu Koko: 178-210 (63.3 - 74.7%) 4. I'll quote wait I said above as you clearly didnt read it : "(I will not talk about the fact that, according to your example, Hawlucha had enough time to use Swords Dance and Substitute without any response from you.) " Ash-Gren is also able to break through sub w/ Water Shuriken. (Hawlucha is usually played with Roost btw) I can add new OU pokemons on the "Hawlucha checks" list if you want : Tapu Fini cannot be ohkoed and has a chance to OHKO it back with Moonblast. Pelipper cannot be ohkoed and will revenge kill it with Hurricane. Toxapex can haze it. Suicune can phaze it. Slowbro is also a pretty good check to Hawlucha. Dragonite can't be killed if its multiscale isn't broken and will OHKO it with Z-Fly. Why are you guys trying to argue about things that you obviously don't know much about ? Don't get me wrong, I do like Hawlucha as a late-game sweeper, but you cannot compare it to a monster like BB Greninja. If you wanna keep arguing about this, please move it into another thread as it is not the right place to do so.
  3. Unaware Clefable / Quagsire Skarmory, Celesteela, Pyukumuku Zapdos, Mew, Landorus-Therian, Tapu Koko, Doublade and Aegislash its also weak to popular priority users such as Mega-Pinsir, Weavile and Ash-Greninja. Hawlucha is a great mid/late-game sweeper, thats all. (I will not talk about the fact that, according to your example, Hawlucha had enough time to use Swords Dance and Substitute without any response from you.)
  4. 252 SpA Choice Specs Greninja-Ash Hydro Pump vs. 248 HP / 8 SpD Eviolite Chansey in Rain: 289-342 (41.1 - 48.6%) -- 74.2% chance to 2HKO after Stealth Rock just mach punch it bro lol
  5. So they shouldn't ban it just because you bought one for a lot of pokedollars ? ^ this thread in a nutshell
  6. +1 I really think it was a BIG mistake to release Ash-Gren so early in our current metagame. First of all, let's talk about its "checks" and "counters". Pokemons such as Chansey, Goodra, Mantine, SpDef Azumarill, Sassy Poliwrath (lol) or AV Tangrowth are supposed to switch-in quite easily onto opposing Ash-Greninjas IF its not evolved yet. And we should also be aware that most of the list mentioned above cannot check Gren + Rain, which is a popular playstyle with it. The first problem we should be aware of is how much meta-centralizing this pokemon is. Let's take a look at the US/UM OU meta : Greninja is one if not the best pokemon in the entire tier and every players had to adapt their teams and playstyle accordingly. Pokemons such as AV / Careful Tapu Bulu, Toxapex and AV Magearna are considered as "dedicated " checks to it. We dont have any of these ig right now, which makes Ash-Gren a lot stronger than it is already. Another thing to mention is that Gren is also incredibly strong WITHOUT Battle Bond. Protean was and is still one of the best abilities in the entire game. In fact, Protean Greninja is still banned to this day in ORAS OU. (the suspect test ended with 81% supermajority votes for the ban) And you have to be aware that Protean was banned in a metagame where Ash-gren didnt exist. Most of the "checks" I mentioned above are getting wrecked by Protean Gren. The combo of the two "sets" on Gren turns it into an absolute monster and is VERY unhealthy for the current PRO metagame. You could say that both abilities were allowed in gen7 OU, but we're talking about a totally different metagame where most of the strong pokemons of the tier are considered as "little ubers". I also think that most PvPers knows that Protean Gren is already a big threat right now. Now let's talk about "counters". Azumarill and Keldeo can revenge kill it pretty easily, but they can't switch-in on it. (and Keldeo isn't in the game) Conkeldurr and others mach punch users can OHKO it IF Gren is not locked on Water Shuriken, otherwise they have to be full HP. Some scarf users can also revenge it pretty easily. " So it's not that big of a deal right ? " Problem is, if a good player is playing Ash-Gren, he will use a strong teambuild around it in order to erase Gren's checks and counter. It will lead to players who are FORCED to run dedicated checks and counters just to check a single mon in a meta where a lot of pokemons are already quite threatening. We can compare this to the Zygarde's issue in US/UM OU. This pokemon was quite similar to Ash-Gren in our current metagame. Players HAD to use dedicated checks and counter because otherwise they would be instantly 6-0 by it. This pokemon became way too meta-centralizing and Smogon decided to ban it. I'm 100% for the ban, this is not a pokemon designed for a metagame such as PRO in its current state. (even Protean Gren should be banned imo, but this is not the topic) I suggest to ban it until the release of the 7G. Thanks for reading Keabu
  7. Hello everyone, The set master was a really nice addition to this game, allowing us to save differents sets on our legendaries. However, we all know that max PPs can't be saved when you're loading a new set. This is kinda annoying when you're using a legendary which requires full PPs ups/ a lot of PP ups (basically all of the legendaries who uses self-healing moves / pressure / low base pp attacks). The staff also said that this issue wasn't solvable. So I just thought of this : Instead of "saving" our sets on the SAME legendary, the NPC could "duplicate" the said legendary into the EXACT same version, including IVs / EVs / nature / ability and moves. With this method, you still have to use nature rerolls at least once if you need to change the nature, you still have to do EVs and to moveset the pokemon, but you can use your PP ups on all legendaries since they're not the "same" pokemon anymore. (let's use Heatran as an example, if you want to use 3 differents sets, you'll end up with 3 differents heatrans in your PC) It wouldn't be free and the NPC should ask for a higher price to duplicate the legendaries because you wouldn't have to load/change sets anymore. (I thought of 500k / 1M per copy) The only problem I saw with this is about PvE. Players could abuse this, creating teams with a lot of the same legendaries in it in order to easy win against some bosses. This can be fixed easily = some bosses doesn't allow certains pokemons and the PvP ranked doesn't allow you to queue with more than one version of the same specie in your team => "Bosses won't fight against the player if there is more than 1 legendary pokemon of the same specie in the player's team." Any feedback is appreciated ! Thanks for reading Keabu
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