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Keabu

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Everything posted by Keabu

  1. +1 Another issue is the number of players. The gold server is kinda "dead" right now, and I usually have to queue at least 2 or 3 times to find a PvP ranked game, especially during the night. (around 1:00 or 2:00 AM GMT+2) In top of the issue I mentioned above you can add the alt sniping which is mainly caused by the awful win / lose ratio (as an example, losing a game above 400 rating against a 0-50 rating will makes you lose ~30 rating. A win against 0-50 rating gives you 3 rating. Quick maths = above 400 points, one loss is equal to 10 wins, which is absurd. We could say that battling others high rated players might compensate that but most of them stop playing after reaching a "safe" spot.) These are the mains reasons of why the PvP system is really bad right now, imo. I would love to see a real MMR system in PRO, using your win/lose ratio first over your rating and including the winstreaks, etc. I'm not sure removing the alts from PvP is the right answer, alt spining has always been a thing and as far as I know it's legal. (the main problem is the huge rating loss you'll get if you lose against an alt) Another suggestion would be to merge PvP queues from both servers, but i'm almost sure that the servers couldn't handle it atm.
  2. I wish I could +1 this idea but this is clearly inadapted to PRO. The main reason is that PRO is a MMO-based game (unlike the official Pokemons games). It means that the economy is a huge part of the game, and bringing megas in it might help (and change) the economy as stated above by @Bhimoso. We're not in a single-player / offline game. A few examples of Pokemons that you would (probably) never hunt without megas : Pidgeot, Electrike, Buneary, Swablu, Mawile, Weedle, Pinsir, Mareep, Treecko, Carvanha, Aron ... > Those Pokemons will change/reflate the economy of the game and it just doesn't feel right to prevent players from it. Don't forget that Megastones will NOT be tradable with other players. So this whole topic already has an "answer" = The Pokemons can be evolved without OT, but you'll need your own stone. -1
  3. I like the idea but only if there's a way to desactivate the option from the other players. (Cuz obviously you could snipe other players pretty easily with this feature) +1
  4. Here are some "borders" from Dofus (i'm not saying you should copy but this may be inspiring) :
  5. Hi everyone, I recently thought of the following idea : Achievements & Titles. Indeed, most MMOs have an achievement / title system and I think this feature is missing from PRO. In addition, Pokemon is a "farming / collection" game by nature. It goes hand in hand with achievement mechanics that are unlocked upon completing certain objectives. Here are a few examples of some achievements I thought of : 1 - Finish the league of Kanto, Johto, Hoenn, Sinnoh. 2 - Complete the Pokedex of Kanto, Johto, Hoenn, Sinnoh. 3 - Complete the entire Pokédex. 4 - 100/200/300 / All the evolutions. 5 - Win 1/10/25/50/100 PvP Ranked Matches. 6 - Finish in the PvP Ranked ladder at the end of a season. 7 - Capture 1 shiny / 5 shinies / 10 shinies etc. 8 - Capture 1 legendary / 5 legendaries / 10 legendaries etc. 9 - Capture a Pokémon with 100 IVs / 125 IVs / 150 IVs. 10 - Get 500k Pokédollars / 1m / 5m etc. 11 - Get a Event form / 10 Event forms / 30 Event forms. 12 - Win a fight against 5 bosses / 25 bosses / 50 bosses / etc. 13 - Trade with a player / 10 trades / 50 trades etc. 14 - Join a guild. 15 - Add 1 friend / 5 friends / 10 friends. 16 - Win the Ladder Tournament. 17 - Win the Summer Tournament. 18 - Get 1000 excavation points / 5000 points / 10000 points. 19 - Win 1/5/10 Bug Catching Contests. 20 - Do 10/50/100 headbutts. 21 - Do 10/50/100 digspots. In addition to the "basic" achievements based on the content of the game, it is also possible to create "challenging" achievements for the players. Some examples : 22 - Win a fight against [bossName] without [Pokemon1], [Pokemon2], [Pokemon3] etc. 23 - Win 1/5/15 matches in PvP ranked with [Pokemon1], [Pokemon2], [Pokemon3] etc. 24 - Catch [Pokemon1] with [Number] IVs, etc. The possibilities are endless and I am sure that the staff could find atypical challenges for the players. Of course, there would also be titles : I finish such achievement = I unlock such title. Some examples (according to the achievements I mentioned above) : 1 - Champion of Kanto, Johto, Hoenn, Sinnoh / Grand Champion 2 - Kanto, Johto, Hoenn, Sinnoh Expert 3 - Scholar 4 - Scientist (100 evos) / Evolution King (300 evos) 5 - Soldier (10 wins) / General (50 wins) / Conqueror (100 wins) / Overlord (300 wins). 6 - Champion 7 - Shiny Friendly (10 shinies) / Shiny Fan (50 shinies) / Shiny Maniac (100 shinies) 8 - Prophet (10 legendaries) 9 - Farmer (125 IVs), Epic Collector (150 IVs) 10 - Banker (5M $) 11 - Event Farmer (10 events) ShapeShifter (30 events) 12 - Challenger (50 bosses), Boss Killer (150 bosses), Slayer (300 bosses) 13 - Trader (25 trades), Shopkeeper (100 trades), the Godfather (1000 trades) 14 - Supporter 15 - Friendly (10 friends) 16 - Ladder Tournament Champion 17 - Summer Tournament Champion 18 - Mole (5000 points), Driller (10000 points) 19 - Bug Friendly (10 wins), Insectologist (50 wins) 20 - Stubborn (50 headbutts) Rock Head (150 headbutts) 21 - Gold Digger (50 digspots) Palonteologist (150 digspots) ect. In order to keep the game readable, I thought of the following method: "Full titles" are only visible on the trainer card (at the bottom of the nickname for example). However, each title unlocks a "border" which is visible around the player's nickname. I know all this may seem unnecessary (and it is definitely not "urgent"), but do not forget that it is only a suggestion. Let me know what do you guys think about this suggestion :) Bye
  6. > Yeah, it works with both sets. The main difference between the two sets (and this has been already said a lot in this thread) is that you can't really switch-in on Sheer Force Landorus if it has the right set. (But y, thats not revenge killing tho) > It kinda feels like Scarfed Landorus with Sheer Force is a waste. (at least to my eyes) This is only my opinion but just like nidoking, it is supposed to be a terryfing wallbreaker without any forms of reliable switch-ins. If scarfed, it will surprise you once for sure, but then it is locked to one move and can be taken out more easily. In top of that some foes cannot be 2hkoed without the life orb damage boost. > That's right. Imo, Sand Force Landorus would benefit sand teams and add another option to it (because out of all weathers, sand might be the one with the most restricted choices : Tyranitar, Hippowdon, Excadrill, Sandslash, Garchomp and Stoutland.) Most of the time, a "sand offense" is the classic defensive Ttar + Exca. I would love to see more sand teams in the future using Sand Force Landorus. Sand Veil is legit :^) > Don't get me wrong, they both form a cool offensive sand core. It just feels like outside of sand it is pretty weak. I 100% agree that Keldeo should be released in PRO. (If the staff is not sure about it, they can suspect-test it) It would benefit a lot balanced teams, which as you said are not in the best spot atm. (but the playstyle is still pretty decent if well-played) It helps a lot against Weavile as you said. Sadly this is not the right place to discuss about it :/ I do hope it will be released soon tho. (another cool addition to the game would be Kyurem-B btw) > I just used Banded Tyra as an example because in Belzebel's answer, she talked about this set in particular. I agree that defensive Ttar is more reliable as a weather inducer, and as you said, if not banded / used offensively, it is way more easy to check. > Same thing as above, I was trying to show her that Ttar has a low of counters in the game. (cuz this whole answer was mainly about Ttar + Sand Force Landorus) Thanks for your (constructive) answer :) I really think PRO needs to collect real in-game data about such controversial mons before trying to ban them. This is not smogon / showdown and we shouldn't blindly follow them. But this is important to notice that such mons would be banned in metagames where everything is usable with any movesets at any times.
  7. The title says it all. It would be a nice QoL feature to have a sort of "toggle auto re-equip on single use items" button in the game.
  8. > Sand Force Landorus is banned from Showdown because they do not make complex bans. The exact same thing happened with Speed Boost Blaziken = Even the Blaze version is considered Ubers. (And we can agree that Blaziken is pretty middling without the h.a) > I'm sorry to say this but this whole sentence feels like "Tyra is good against sun teams which I enjoy playing so it should be banned". Yes, Tyranitar is a strong mon. Yes, it is indeed strong against weather teams, especially Sun. Does it means that you should ban Sand Force Landorus-i because of this ? No. 1/ Sand-force Landorus is fairly easy to revenge kill without choice scarf. 2/ If it is scarfed, it's locked to ONE move. It means that you can switch-in fairly easily mons like Gliscor, Skarmory, Rotom-Wash etc. 3/ Sand Force = +50% damage with Rock / Steel / Ground = the most optimal (and common) set would use 252 atk with Earthquake and Stone Edge / Rock Slide, etc. This is way easier to predict than the Sheer Force Landorus. 4/ In top of that, Sand Rush Excadrill (which is fairly better than Lando in sand) is one of the reasons why sand teams are great. Running Lando + Excadrill in the same team is not a good idea (hello Rotom-W) 5/ "the king of the weathers" = The best weather in PRO is rain without a doubt. Being a nice counter to other weathers doesn't mean that it is the best weather in the game. 5/ What about tyranitar ? It's strong and it can be considered as a good counter against weather teams BUT it has a lot of downs. A few calcs with the banded set, 252 Speed / Atk : 252+ Atk Guts Conkeldurr Mach Punch vs. 0 HP / 0 Def Tyranitar: 420-496 (123.1 - 145.4%) -- guaranteed OHKO 252+ Atk Choice Band Technician Scizor Bullet Punch vs. 0 HP / 0 Def Tyranitar: 300-354 (87.9 - 103.8%) -- 25% chance to OHKO 252+ Atk Choice Band Scizor U-turn vs. 0 HP / 0 Def Tyranitar: 348-410 (102 - 120.2%) -- guaranteed OHKO 252 Atk Technician Breloom Mach Punch vs. 0 HP / 0 Def Tyranitar: 364-432 (106.7 - 126.6%) -- guaranteed OHKO 252+ Atk Life Orb Bisharp Iron Head vs. 0 HP / 0 Def Tyranitar: 335-398 (98.2 - 116.7%) -- 87.5% chance to OHKO 252 Atk Life Orb Weavile Low Kick (120 BP) vs. 0 HP / 0 Def Tyranitar: 593-702 (173.9 - 205.8%) -- guaranteed OHKO 252 Atk Life Orb Lucario Close Combat vs. 0 HP / 0 Def Tyranitar: 832-988 (243.9 - 289.7%) -- guaranteed OHKO 252 Atk Mold Breaker Excadrill Earthquake vs. 0 HP / 0 Def Tyranitar: 312-368 (91.4 - 107.9%) -- 50% chance to OHKO 252+ Atk Choice Band Dragonite Earthquake vs. 0 HP / 0 Def Tyranitar: 340-400 (99.7 - 117.3%) -- 93.8% chance to OHKO 252+ Atk Choice Band Dragonite Outrage vs. 0 HP / 0 Def Tyranitar: 304-358 (89.1 - 104.9%) -- 31.3% chance to OHKO 0 Atk Gliscor Earthquake vs. 0 HP / 0 Def Tyranitar: 192-228 (56.3 - 66.8%) -- guaranteed 2HKO 0 SpA Rotom-Wash Hydro Pump vs. 0 HP / 4 SpD Tyranitar in Sand: 168-198 (49.2 - 58%) -- 96.5% chance to 2HKO 252 SpA Manaphy Surf vs. 0 HP / 4 SpD Tyranitar in Sand: 164-194 (48 - 56.8%) -- 85.5% chance to 2HKO +3 252 SpA Manaphy Surf vs. 0 HP / 4 SpD Tyranitar in Sand: 408-482 (119.6 - 141.3%) -- guaranteed OHKO 252+ SpA Life Orb Venusaur Giga Drain vs. 0 HP / 4 SpD Tyranitar in Sand: 198-234 (58 - 68.6%) -- guaranteed 2HKO +2 252+ SpA Life Orb Venusaur Giga Drain vs. 0 HP / 4 SpD Tyranitar in Sand: 390-460 (114.3 - 134.8%) -- guaranteed OHKO And now let's inspect PRO's usages in April : Gold server : 3. Dragonite 8150 24% 51% 4. Rotom-Wash 7716 23% 54% 5. Conkeldurr 7622 22% 50% 9. Weavile 5760 17% 52% 12. Scizor 4336 13% 52% 14. Greninja 3924 11% 47% 15. Gliscor 3895 11% 49% 16. Bisharp 3738 11% 52% 19. Lucario 3374 10% 53% 22. Excadrill 2922 8% 49% Silver server : 3. Rotom-Wash 13042 26% 55% 5. Dragonite 12190 24% 52% 8. Conkeldurr 9555 19% 50% 9. Weavile 9203 18% 50% 10. Lucario 7602 15% 50% 13. Scizor 6231 12% 51% 15. Greninja 6116 12% 46% 17. Bisharp 4945 10% 50% 22. Excadrill 4192 8% 54% How strange .. It does have counters ?? Sand is strong yes. It has a LOT of counters tho. And they're not niche at all. (Unless you think the list and the calc i mentioned above are niche in PRO) This sentence is correct with Sheer Force Landorus. (and this is why it should be banned imo) This is not right if you're talking about Sand Force+ Ttar. Don't get my answer wrong, this is not an attack. But I had to reply when I saw your message. You're pretty "influent" in this game, and i'm not sure that non-objective and biased answers like this one would be healthy for the game. (Because obviously a large percentage of your fan-base will agree with what you say, regardless of the topic) Next time, please think in a different way than "it is good against weathers which i'm used to play so it should be banned" before posting.
  9. Username: Keabu Server: Gold Country/Timezone: France GMT+2
  10. Rotom-Wash - 252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 248 HP / 0 SpD Rotom-Wash: 153-181 (50.4 - 59.7%) -- 84% chance to 2HKO after Leftovers recovery - 252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 252 HP / 252+ SpD Rotom-Wash: 110-131 (36.1 - 43%) -- 96.6% chance to 3HKO after Leftovers recovery - 252 SpA Life Orb Sheer Force Landorus Focus Blast vs. 248 HP / 252+ SpD Rotom-Wash: 139-165 (45.8 - 54.4%) -- 7.4% chance to 2HKO after Leftovers recovery Ferrothorn - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 252+ SpD Ferrothorn: 148-175 (42 - 49.7%) -- guaranteed 3HKO after Leftovers recovery - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 168 SpD Ferrothorn: 175-207 (49.7 - 58.8%) -- 67.2% chance to 2HKO after Leftovers recovery - 4 Atk Life Orb Landorus Superpower vs. 252 HP / 4 Def Ferrothorn: 216-255 (61.3 - 72.4%) -- guaranteed 2HKO after Leftovers recovery - 4 Atk Life Orb Landorus Superpower vs. 252 HP / 88+ Def Ferrothorn: 185-218 (52.5 - 61.9%) -- 98.8% chance to 2HKO after Leftovers recovery - 252 SpA Life Orb Sheer Force Landorus Focus Blast vs. 252 HP / 252+ SpD Ferrothorn: 265-312 (75.2 - 88.6%) -- guaranteed 2HKO after Leftovers recovery - 252 SpA Life Orb Sheer Force Landorus Focus Blast vs. 252 HP / 168 SpD Ferrothorn: 309-367 (87.7 - 104.2%) -- 25% chance to OHKO Gliscor - 252 SpA Life Orb Landorus Hidden Power Ice vs. 244 HP / 208+ SpD Gliscor: 286-338 (81.2 - 96%) -- guaranteed 2HKO after Poison Heal - 252 SpA Life Orb Landorus Hidden Power Ice vs. 244 HP / 0 SpD Gliscor: 400-473 (113.6 - 134.3%) -- guaranteed OHKO Alomomola - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 4 SpD Alomomola: 422-499 (79 - 93.4%) -- guaranteed 2HKO after Leftovers recovery Chansey - 4 Atk Life Orb Landorus Superpower vs. 248 HP / 252+ Def Eviolite Chansey: 361-426 (51.3 - 60.5%) -- guaranteed 2HKO - 252 SpA Life Orb Sheer Force Landorus Focus Blast vs. 248 HP / 8 SpD Eviolite Chansey: 257-304 (36.5 - 43.2%) -- guaranteed 3HKO Skarmory - 252 SpA Life Orb Sheer Force Landorus Focus Blast vs. 252 HP / 4 SpD Skarmory: 270-318 (80.8 - 95.2%) -- guaranteed 2HKO Quagsire - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 4 SpD Quagsire: 321-380 (81.4 - 96.4%) -- guaranteed 2HKO after Leftovers recovery Clefable - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 252+ SpD Clefable: 175-208 (44.4 - 52.7%) -- guaranteed 3HKO after Leftovers recovery - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 4 SpD Clefable: 250-294 (63.4 - 74.6%) -- guaranteed 2HKO Zapdos - 4 Atk Life Orb Sheer Force Landorus Rock Slide vs. 248 HP / 240+ Def Zapdos: 179-213 (46.7 - 55.6%) -- 18.4% chance to 2HKO after Leftovers recovery - 252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 248 HP / 0 SpD Zapdos: 177-208 (46.2 - 54.3%) -- 6.6% chance to 2HKO after Leftovers recovery - 252 SpA Life Orb Landorus Hidden Power Ice vs. 248 HP / 0 SpD Zapdos: 172-203 (44.9 - 53%) -- 0.4% chance to 2HKO after Leftovers recovery Garchomp - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 0 SpD Garchomp: 261-308 (62.1 - 73.3%) -- guaranteed 2HKO - 252 SpA Life Orb Landorus Hidden Power Ice vs. 252 HP / 0 SpD Garchomp: 359-426 (85.4 - 101.4%) -- 12.5% chance to OHKO Muk-Alola - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 248 HP / 192+ SpD Assault Vest Muk-Alola: 234-276 (56.6 - 66.8%) -- guaranteed 2HKO AV Conkeldurr - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 0 HP / 252 SpD Assault Vest Conkeldurr: 157-187 (44.7 - 53.2%) -- 32.8% chance to 2HKO AV Tyranitar - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 252+ SpD Tyranitar in Sand: 218-260 (53.9 - 64.3%) -- guaranteed 2HKO Heatran (lol) - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 252+ SpD Heatran: 629-749 (162.9 - 194%) -- guaranteed OHKO Here are some funny calcs. Basically, if you have an HP Ice Lando with H.A, you can break through almost every walls in the current state of the game. (if you look at those calcs, the following set (hidden power ice, sludge wave, earth power, focus blast) is ONLY getting "checked" by Chansey. (but you're not running 6 landos in your team and you are supposed to have an answer to the pink blob) Don't you find this already beyond broken ? Allowing sheer force lando which is a monster (cannot be checked effectively, amazing double typing, legendary stats, good speed and insane coverage) is a complete nonsense imo. You can't just let it in the game EVEN if it has a low usage. Would you bring ubers like Reshiram and Zekrom because "'it's hard to get a good one" ? Usage is not a valid argument in this case. Here are more calcs with more offensive mons : Gengar - 252 SpA Gengar Shadow Ball vs. 0 HP / 0- SpD Landorus: 177-208 (55.4 - 65.2%) -- guaranteed 2HKO - 252 SpA Choice Specs Gengar Shadow Ball vs. 0 HP / 0- SpD Landorus: 262-310 (82.1 - 97.1%) -- guaranteed 2HKO - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 0 HP / 4 SpD Gengar: 572-678 (219.1 - 259.7%) -- guaranteed OHKO Banded Dragonite - 252+ Atk Choice Band Dragonite Extreme Speed vs. 0 HP / 0 Def Landorus: 160-189 (50.1 - 59.2%) -- guaranteed 2HKO - 252 SpA Life Orb Landorus Hidden Power Ice vs. 0 HP / 4 SpD Multiscale Dragonite: 156-185 (48.2 - 57.2%) -- 91.4% chance to 2HKO - 252 SpA Life Orb Landorus Hidden Power Ice vs. 0 HP / 4 SpD Dragonite: 312-369 (96.5 - 114.2%) -- 75% chance to OHKO Regular Conkeldurr - 252+ Atk Guts Conkeldurr Mach Punch vs. 0 HP / 0 Def Landorus: 63-74 (19.7 - 23.1%) -- possible 5HKO - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 4 SpD Conkeldurr: 321-380 (77.5 - 91.7%) -- guaranteed 2HKO after burn damage - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 0 HP / 4 SpD Conkeldurr: 321-380 (91.4 - 108.2%) -- 50% chance to OHKO Banded Azumarill - 252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 0 HP / 0 Def Landorus: 260-308 (81.5 - 96.5%) -- guaranteed 2HKO - 252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 4 HP / 0 SpD Azumarill: 387-458 (113.1 - 133.9%) -- guaranteed OHKO - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 4 HP / 0 SpD Azumarill: 274-324 (80.1 - 94.7%) -- guaranteed 2HKO Banded Scizor - 252+ Atk Choice Band Technician Scizor Bullet Punch vs. 0 HP / 0 Def Landorus: 177-208 (55.4 - 65.2%) -- guaranteed 2HKO - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 164 HP / 0 SpD Scizor: 274-324 (85 - 100.6%) -- 6.3% chance to OHKO +2 Breloom - +2 252+ Atk Life Orb Technician Breloom Mach Punch vs. 0 HP / 0 Def Landorus: 152-179 (47.6 - 56.1%) -- 85.9% chance to 2HKO - 252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 236 HP / 176 SpD Breloom: 382-450 (119.3 - 140.6%) -- guaranteed OHKO Togekiss - 252 SpA Togekiss Air Slash vs. 0 HP / 0- SpD Landorus: 156-184 (48.9 - 57.6%) -- 96.1% chance to 2HKO - 252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 0 HP / 4 SpD Togekiss: 286-338 (91.9 - 108.6%) -- 50% chance to OHKO Bisharp - 252+ Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 0 Def Landorus: 175-207 (54.8 - 64.8%) -- guaranteed 2HKO - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 0 HP / 0 SpD Bisharp: 611-720 (225.4 - 265.6%) -- guaranteed OHKO Volcarona - 252 SpA Life Orb Volcarona Flamethrower vs. 0 HP / 0- SpD Landorus: 265-312 (83 - 97.8%) -- guaranteed 2HKO - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 0 HP / 4 SpD Volcarona: 218-257 (70 - 82.6%) -- guaranteed 2HKO - 4 Atk Life Orb Sheer Force Landorus Rock Slide vs. 0 HP / 0 Def Volcarona: 634-749 (203.8 - 240.8%) -- guaranteed OHKO Manaphy - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 0 HP / 4 SpD Manaphy: 227-269 (66.5 - 78.8%) -- guaranteed 2HKO Kingdra - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 4 HP / 0 SpD Kingdra: 239-282 (81.8 - 96.5%) -- guaranteed 2HKO Greninja (in case you wanted to switch-in on it) - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 0 HP / 0 SpD Greninja: 302-356 (105.9 - 124.9%) -- guaranteed OHKO Weavile (same as stated above) - 252 SpA Life Orb Sheer Force Landorus Earth Power vs. 0 HP / 4 SpD Weavile: 261-308 (92.8 - 109.6%) -- 56.3% chance to OHKO And don't forget Lando has access to the following moves : - Calm Mind - Rock Polish - Stealth Rock - Defog - Bulk Up - Swords Dance - U-Turn - Knock Off ^ Means a LOT of different sets that can work with this mon. I'm 100% for the ban.
  11. Player name : Keabu Showdown name : Kxxb Server : Gold Timezone : GMT +2 Rank on ladder : 24
  12. We should differentiate the use of baton pass in the ladder / ladder tournament. The main problem there is that baton pass is broken if coded properly. Playing BP in Pro isn't broken atm BUT it is 100% broken when used in the ladder tourn. (many reasons like having to anticipate the potential switch of your opponent before using BP makes it harder to use and maybe that's why it is not played much) It feels just like U-Turn / Volt-Switch = Essential moves which are not used much because they're not coded properly. The only difference with the moves I mentioned above is that BP is not legit at all IF well coded. So imo BP will def. be banned later on (I cannot see how can it even remain legit after the PvP rework tbh) BUT it's not broken at this point in the game. I propose to ban baton pass in the ladder tournament ONLY and to keep it in unbanned in the game. (It should be 100% banned when coded properly tho)
  13. +1 An underused queue would be so much fun if done well.
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