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Rhev

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Everything posted by Rhev

  1. +1 i like to hear poke music, its so relaxing, but here songs has around 15 seconds loops, and has no mixing. directly ends the song and starts again. that cuts our focus. a music in a game always takes player more into the game. unfortunately after max 10 loops i mute the music
  2. Rhev

    Custom

    if that happen i leave the game
  3. Hi It is deffense set, pvp ready 48 hours auction, starts after first bid Min bid 100k, starting price 1.5m
  4. i dont know how to quote part by part but i think there is easy solutions for every negatives you say. -dont need players to manually create or move objects. -for mappers, making only 3 different type interior views are enough. -for scipters, when someone buy a small house, npc generates one small room with the id number 1000001 (2000001 for medium, 3000001 for large) for example. Important thing here, only id will be generated, not a new map adding for every house. every player enters their own house from same spot with their own id number. -making only one npc to buy house is enough, not 3000. -working on this, or another thing takes time yes, but can be done in time. always there is something to work on it. and this worthy to be in that list. -i want to say this to. what a player does in this game when he dominated. we see they leave the game or they try to have rare shinies. for example, what a shiny starter does, even not evolved. gentle nature shiny totodile worth 30m, its just totally useless and trash, but just for being shiny, the people who dominated the game in everyside buy that pokemon and that only stays in box. as we see, players here to have things and this is something new to have and different. -also with this players are going to be belong somewhere in game. for now, most of people sleep in vermillion pokecenter i am sure every player that has enough money to buy a house will buy. and maybe bigger storage system for house, or the new coming categorized storage system should be only for houses. in the house players can do everything they do in pokecenters, also having simple some benefits (dont have to be profitable by economy) are enough to buy.
  5. +1 with my knowledge, improving houses adding rooms etc is real hard to make but not impossible. But adding a couple more bed, table, desk, seat, chair etc tiles in different colors, and making them buyable in a npc seller shop is possible and easy to make. i see there too many different style houses u want, it can make things complicated to. Categorizing houses by size, not by type is better i think. for example small one like 8x5 tiles, medium one with 12x8 tiles, large one with 20x20 tiles or having 3 rooms inside. having other floors can make things complicated to. because when u enter u spawn to a map already, another floor means another map. and if we want this work, it must be on same enterance for every players, like they entering a big building with many apartments. having seperate houses not enough for players and never will be. i understand now what u wanted to say in ur comment there
  6. Rhev

    house system'

    You use simple words but however my english not enough to understand i think xD
  7. Rhev

    house system'

    What do you mean by improving the idea? I can write the scripts needed for it, i can make house interior views on proeditor, and edit builds outside, i can make new furnitures tiles on spesific colors to buy from a npc in a shop. But a small staff team with a scripter, mapper and artist can do this in just a couple days.
  8. Rhev

    house system'

    Greetings The idea simple: There are houses and buildings around map. Someone buys that house by related npc, and npc generates a house interior id. When he/she interact with door, spawns to their house. There are many avaible buildings in all regions to do that. Only 3 different interior views are enough for this. Small, medium, large. Prices can be equal to sizes like, small house - 5.000.000, medium house - 25.000.000 / large house - 100.000.000. Inside the house works like a pokecenter. Storage system, healing, even escape rope spawns back to house, and maybe some special benefits. In the future maybe the interior can be edited by players like painting walls, changing furnitures maybe even move them. Maybe a different system for entering the house should be better. Like setting a door lock inside the house which only owner can do that. When another one tries to enter the same house, type house id first at door, then the password so the visitor can enter the house as guest. Addition: -Players can pick one (two in medium and three in large maybe) of their poke to walk around in house. -Another addition, players can save their team a.k.a hall of fame to their wall or monitor maybe and visitors can inspect them. Putting two simple examples as attachment
  9. Rhev

    pvp surrender'

    btw if anyone wonder what happened after that, i couldnt surrender so i take the half hour battle for my last pvp coin, and u can see what happened in the photo. it was certain lose for him but still spam softboil till last. this last photo explains what i want to tell u people. . need real solution for this. he do it cauz he can. . but we all know it is wrong. we shouldnt have to get that kind battles. .
  10. Rhev

    pvp surrender'

    exactly need solution for this
  11. Rhev

    pvp surrender'

    how about that
  12. Rhev

    pvp surrender'

    that kind teams counters all the pokes u say. and my team there is balanced. lopuny cleaner, latios wallbreaker, cloyster sweeper, lando def tank, rotom statuser, mew spdef tank with u turn n assault vest. u just cant create all team by stallbreakers cuz one boosted sweeper kills all ur stallbreakers easily so u gotta get one piece from every role, for balanced team. full stall breaker team maybe only strong against stall teams but other teams kill them easily
  13. Rhev

    pvp surrender'

    btw one other reason causes too much stallers around is having banned abilities and pokes like battle bond greninja or trapping enemy
  14. Rhev

    pvp surrender'

    im just 10 pvp coins away from zapdos mount and game keep finding me full stallers i swear i leave pvp when i get this mount and stay away from pvp for real long time this pvp battles unfortunately became really disgusting
  15. Rhev

    pvp surrender'

    what u suggest for me to do in this situation even three stallbreaker not enough to break them all. its just a desicion and that is take the battle and stay in battle for half hour, or just surrender if dont wanna spend half hour which is real boring
  16. Rhev

    pvp surrender'

    waited too long for unranked que, dont find opponent and i want zapdos mount
  17. Rhev

    pvp surrender'

    i know how stallbreak, that is not the problem here. i just like cloyster and i choose it. losing is not a problem to. i dont judge why so many players create stall team, i understand that. stallers can fight each other all day for one coin or rank. i just want a solution for players like me who fight for fun. how about a system; all the players who entered the pvp que, enters a battle pool or list and their team shown, and they able to send battle request each other in that list. and maybe have 3 refusing chance. when enter a battle it resets. so this how battlers for rank chose high ranked people to gain more rank, it can be good for everyone. or another solution is just giving more surrender chance. or dont make solution, im just sayin
  18. Rhev

    pvp surrender'

    hi that guy uses hard stall team, have hp regens and full tank pokes so have free switch ins and keep switching pokes and regaining health. battling with that kind people, who dont know how to enjoy life, takes too long battles and i dont like that kind battles. so when i see a staller person i just surrender. sometimes game finds same guy in a row, like i had on that guy, but if i surrendered soon, game makes me wait for a time to surrender again. i just dont want to play a game with that kind people. need an upgrade about that. i think like, if u surrender against one person, and if game finds same person again, gotta give me free surrender against him. if it finds 10 times i get 10 loses tho. if i dont surrender i stay in battle for around half hour. i just dont want to waste my time. if it would be fun to play against them i would stay in battle for one hour. but its just not. so it should be, if u surrender against one person, if game finds him again, ur second surrender makes the battle draw, or sumtin like that. this not a real solution cauz people battling against that kind people, got in my situation and when they start lose points, they make a full stall team to, for not losing points. and thats how, there are too many stall team users. if u sur against one, it finds another. when i battle in showdown, its like only %5 or %10 stall team users, cauz there is no reward on there. so people play for fun in there. but here pvpers can do anythin to get one more win so please make some rework about this situatin. . thanks
  19. it takes two interactions to travel between saffron and goldenrod cauz of trains stations system. i mean for example someone wanna go ceru to violet, its always better to go verm-olivine-violet. he dont chose saffron-goldenrod-violet. cauz of interactions and walking a little in train station. so that train system can be changed. and another interesting idea is having airports in all regions biggest cities to travel between, like ships at vermillion, olivine, lilycove, canalave; airports like saffron, goldenrod, rustboro or mauville, jubilife city etc just an idea sorry for bad english
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