Jump to content

Rhev

Registered User
  • Posts

    187
  • Joined

  • Last visited

Everything posted by Rhev

  1. I think dev has better idea for it, they can think these to, so just patience for long time, - 1
  2. +1 i usually end my time just by 50-100 evs, so just a couple mins would be great to finish the job with just one get in
  3. i wasnt do excas, but did all for just the glass, and i understand these kind works needed, and they makes u keep sticked to the game -1
  4. today i was doing mega venu quest, catched a bulba that have needs for quest, trained all evs and levels till 95, while doin it i was watching movie, and i just missclicked to evolving, first i need to check in the poke to oak for quest, then fully evolve it, but i missed it just by one missclick while watching movie. cuz training a poke evs and levels takes 1 hour at least. and cant spent that all time with just focusing to the game. so my mission failed and lost all time for nutin. so that candy being very important sometimes. so +1
  5. u still can't use it on other pokes in party while battle
  6. if its possible, good to have an item searching bar on battle screens items section
  7. i think battle screen background really needs remake for all surfaces. pixel look is really needed, found an example. i dont want this for myself, for the game. pokes with pixels need to stand on pixels
  8. i agree with all u said, but i want to say, we already not gonna use that abilities on first slot cauz of syncing, but they made for that cause, we can get more pokes but cant sync them, even with repels on events maybe but without syncing. pickup is really good to use, and i want it in, and stats really need to be lowered, so some people can farm it, leave their time to farm items, not pokes. for example nugget has chance %5 chance with 100 lvl pickup poke leading, it can be lowered to 1, all rates can be lowered by 1/5. i think we need these abilities in wild
  9. yeah i agree, and thats why editing the effects depending to our game like lowering the rates and making them balanced could be better
  10. +1 i just tought about that today and u just wrote it it should definetly be done
  11. there are some abilities they make some pokes important on poke world. for example pickup, suction cups, magnet pull, intimidate, illuminate, etc. in dex they have explanation about its out of battle effects. that kind of out battle effects explanations should be removed if we cant gonna use them, which i dont want, or that effects should be added but needs some modifications. like pickup gonna be broken and people gonna start farming with it, so stats can be lowered for all out of battle effects to make them balanced. if they be added, game gonna have great one more side to play on. sorry for bad English.
  12. Rhev

    a new pvp?

    there are many pokes useless cauz of tier problems, if we able to play in three different tiers like as ubers, ou, and lowers it would be nice. so we can play with mega blazikens or some legendaries or low tier pokes. and that makes market more dynamic to
  13. its just and idea, u decide good or bad, i think its a good item to keep in shortcut slots like mounts
  14. so u can fill it in that caves by joy one time to
  15. how about a fillable item that gets full with an interaction to a nurse or something, and has number of uses till gets empty, like has 5 uses with 100hp per. so it should be expensive item
  16. its really useful item to use against npcs and for false swiping sometimes its just have no effect like doesnt exist, sometimes it says gained hp by shell bell but no gain at all
  17. shell bell is not working correctly
  18. i talked to a pvp mod like year ago and told me that kind stuf gonna be fixed. now almost every improvement have been done, i just wanted to remind about that. the thing is, beat up move with 5 other alive pokes in team, should have 6x %10 chance to flinch with kings rock. but system calculates the damage based other pokemons items. and another thing is, fling move, with kings rock it should flinch the enemy. hawluchas like to use it generally, even in wild they hold kings rock and learn fling by level up, but still it doesnt flinch. and fling doesnt burn or toxic the enemy when used with flame or toxic orbs. just wanted to remind
  19. +1 and i checked g3n3r4ls profile, he love all the admin and devs ideas even they are bad, and all of other suggestions are commented -1 by him, so dont mind him, its a good suggestion these little tings will make game really good in time
  20. the battle history is good, but if it splits turn by turn it will be better, like when counting reflect or aura veil or weather effect turns etc. and on pvp window, making rules section not to open browser, making it in game window will grow quality in game
×
×
  • Create New...