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Momot

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  1. Great Idea. I suggest, that in the coin-shop description you put in Surf-Mounts, either in the number 4.HM-Tool or 7.Mount ( or in it's own number) Otherwise I'm looking forward to the next update
  2. Nice to have that information one picture. For those who also want to hunt Pokemon, you can do that too. In this case, give the Pokemon you want to EV-Train an Exp-Share or wait for exp-shared event. You will take more time, so be aware. If you still want to do it, here are the Pokemon, that can be caught: Kanto:ATK is Krabby-Line plus Seaking. Krabby is a sweeper. It is even better, if you get it with HA(Sheer Force). Syncronice for Adamant/Jolly/Naughty/Lonely. You can get Seaking with these two, but Seaking mostly useless and if you get HA(Lightningrod) you want SPATK-Natures. DEF is the Coffing-line or Poliwrath. Coffing is a great Staller and Poliwrath can be a usefull pokemon, too. Since Poliwrath can be caught better elswhere, I suggest a defensive setup (Relaxed/Sassy/Impish/Careful) since they are good for all three, you can also use Bold/Calm, if you don't want Poliwrath. SPD is the Pidgy-Line, great if you need it as a Physical debuffer or as a sweeper (unfortunately for the Pidgeotite (quest) you can't use this spot, as they are to high-leveled. Try to synchronice with Timid/Modest/Bold/Impish (last two for debuffer) SPATK is the Oddish-Line. They can be usefull early, but falls off later. It you want it, try for Bold/Calm/Modest/Quiet/Timid SPDEF is the Tentacool-Line plus Slowking. Tentacool is Great for Utility, especially when Stalling. Slowking is a great Tanky-Sweeper, thought Slowking is better. Try to synchronice with Try to synchronice with Bold/Calm/Modest/Relaxed/Sassy, if you don't want Slowking, Timid is also great. HP is Carterpie plus Jigglypuff-Line. Both can be usefull sweepers or utility-Pokemon. If you want both, synchronize with Bold/Calm/Moddest, Carterpy also likes Timid, Jigglypuff other defensive natures. One big conflict is, that you want HA on Caterpy, but not on Jigglypuff(here you want the second one(Competetive) Johto:ATK is the Machop-Line. For these you want to avoid HA, the other two are great. Usefull as a sweeper/Attacker. Try to Syncronice for Adamant/Jolly/Naughty/Lonely. DEF is is the Sandshrew-Line plus Golem. Again a usefull Tank, with an physical-sweeper option. Golem can be farmed better elswhere, but can be taken too, just use a "real" knockout move and catch the surviving sturdy ones. Try to synchronice with Impish/Careful/Relaxed/Sassy, or if HA Sandshrew Adamant, Naughty, Jolly (also good for golem) SPD is the Zubat-Line. Goldbat with Evolite is a Tank with SpAtk, Crobat is a Mixed Sweeper. Crobat wants HA, Golbat not. Syncronice Crobat for for Adamant/Jolly/Naughty/Lonely and Golbat with Bold/Calm/Timid (Timid, as well as Modest/Rash/Mild can also be good for Crobat) SPATK is the Gastly-Line. Good for PvP, PvE, Bosses, Story or ANY Type of content. Especially for PvP you want perfect stats. Timid is the best Nature. If you have good but not prefect Stats or Modest/Naive/Rash/Mild/Hasty you can still use them outside of PvP. SPDEF is Seel plus later is the later Lotad-Line. Seel is a tanky attacker that will later be outclased by Lapras, which is much rarer, the Lotad-Line is sweeper. Both Poke don't want HA (thought Seel's HA can be usefull). If you want both, Syncronice Bold/Calm/Modest/Timid, Lotad also likes Adamant/Jolly/+Speed-Def, wihle Seel wants the other -Speed exept for Jolly HP is the Wooper-Line plus Azumarill. Both can be great for PvP and PvE. Problem is, they fill very different roles (Sassy/Relaxed/ is a Tank/Support and Azumarill is a sweeper. Both have one bad Ability, one Good and one Great. Wooper hat Great HA, Azumarill's HA is "just" good. They don't share one good Nature, Syncronice Woopre for Sassy/Relaxed/Bold/Calm/Impish/Careful and Azumarill for Jolly/Adamant/Naive/Lonely/Naughty/Hasty Hoenn:ATK is the Nidoran(Male)-Line. It is great for PvE especially with HA. It is offensive, so try to Syncronice for Jolly/Timid/Naive/Adamant/Modest DEF is the Coffing, Poliwrath and Pelipper. For the first two see Kanto. Pelipper is the middle-rarity. It is great, but Wingull is easier to farm elswhere. The big advantage is, that Drizzle is easier to spot than Hydration. Syncronice for Bold/Calm/Modest/Timid/Hasty/Naive/Rash/Mild. (Bold/Calm are shared with Coffing, else they want different Natures) SPD is the Zubat-Line. See Johto for more. SPATK is the Mareep-Line. It is good for PvE, either as a sweeper or as a Special-debuffer(thought it needs Egg-Moves, so Voltorb is an easier alternative). It's HA is useless, exept having it for the Ampharosite (quest). Try to Syncronice for Timid/Bold/Calm/Modest/Quiet/Relaxed/Sassy. SPDEF is the Seel plus Mantine and Politoed. For Seel see Johto. Mantine is the middle-rarity. It is great for PvP and PvE. Politoed is not quite as good, but still useable. It is again easier got elswhere, if you want it specificly. Politoed wants HA, Mantine wants the second one(Water Absorb). If you synchronice Bold/Calm, all three Pokemon will like it, Mantike also likes all other defensive natures, while Politoed wants +Speed or +SpAtk. HP is the Nidoran(Female)-Line. It is great for PvE especially with HA, thought Poison Point can also be good. It is the tankier Nidoran, so try to Syncronice for Impish/Careful/Bold. HA is, like Male better with Jolly/Timid/Naive/Adamant/Modest/Rash Sinnoh:ATK is Patrat, Kricketune or Staraptor. The first two are gimmic, Staraptor is probably one of the best Flying Pokemon for both PvP and PvE. All three are best with HA, thought Staraptor can be used with Intimidate as a debuffer (where it's a tad better than Pidgioto). The best nature is Jolly, you can also try to Syncronice for Adamant/Naive/Naughty/Lonely/Hasty. For an Intimidate Staraptor Impish is also great, but everyone else does not want that nature. DEF is the Coffing-line or Poliwrath. See Kanto for more. SPD is the Zubat-Line. See Johto for more. SPATK is the Gastly-Line. See Johto for more. SPDEF is Seel plus later is the later Lotad-Line. See Johto for more. HP is Dunsparce and the Lickitung-Line. Both are Meme-Pokemon. Dunspace's best Ability is it's first one (Serene Grace), while Lickitung wants the second or HA. For Synchronice both only share Adamant as a good nature, Dunspace otherwise wants offensive physical stats, while Licktuing sacrifices Speed or SpAtk for Atk or Defences.
  3. !!!!!!!!!!!!!!!!ATENTION!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!This guide is outdated!!!!!!!!!!!! (But not useless, if you use your brain) If you want to train, either use Trainer Tower (refer to Bhimoso's guide for that one) or use the generic info to reevaluate the areaes, Levels didn't change just spawns. Also the Exp-System was changed, evolving no longer increases the amount of exp to level, so feel free to evolve your pokemon to make use of better stats.
  4. Very late and not op, but maybee someone else also has the same question. No, budget team can do all bosses. The Kanto/Johto thing are the Requisites asumed to build the team. For exaple, you can't get a good Whimsicott or Pangoro in Kanto/Johto with reasonable investment (later a Kanto-boss gives you Pancham as a reward, so you can easy upgrade from the cheap team.) Also you need to defeat a boss to unlock egg moves, so for budget team you can't use them, because you have to build the team to defeat that boss. The diference between the teams is, that the budget version is weaker and will strugle on hard difficulty. Also it is less reliant on the bosses Atacking stat beinig debuffed, so if the boss has a setup move, this team can still do it. You can still win with the budget team, but with the expensive team you can do bosses more reliable. Also for bosses with roar and whirlwind you can try to use to use whirlwind(skarmory) or roar (Persian) yourself. The only problem is, that the new Pokemon is random and some bosses (Looking at Ash Westbrook) have other problematic Pokemon in their lineup. This option also costs you the pokemon using the attack, so you'll have to defeat the new pokemon with one Pokemon less. An alternatve would be a Pokemon with Mirror Coat or Counter (Golem or Magnezone are options, both also have sturdy, later there's Wobuffet) can also be used to defeat the first Pokemon. That one has the advantage, that the boss will choose his second Pokemon, so you can more reliable predict, what you'll be up against next. The downside is, if the second pokemon is just as bad, a random choise could be better. Also, you've got one Pokemon less in your boss team again.
  5. Cool Idea keep up the good work. Maybee add if they renew and how often, or have a small text at the start, that you only list renewable points.
  6. Since I started Bossing with Batton Pass (after learning with Dragon Dance Gyarados at lowest difficulty) I am late to this team. I am currently trying to have an alternative Sweeper for some bosses by switching Mega Slowbro to a Magic Guard Clefable. It needs: Bold/Relaxed nature. 178 Def, 80 SPDEF, 252 HP (imo better) Calm/Sassy nature. 252 DEF, 252 HP. Since it does not have Iron Defence I changed up the movepool: Cosmic Power --> Raises Def + SpeDef Softboiled - Healing Move, TM available in Fuchsania, elso get Moonlight (Lvl up/Move Relearner) Chare Beam --> weak special electric attack, that has 70% chance to raise SpeAck available after defeating Surge. It is advantagous to raise PPs of this move Main Dammaging Move Magic Guard allows the Pokomen to avoid indirekt dammage so it can start burned against Bosses with freeze or paralyse or it can ignore Toxic/Poison/Burn. The disadvantage is, that you loose imunity to crits, so rng can screw you over there. The strategie is, that Clefable comes in after debuffing and hazards, sets up 6 Cosmic Power, Uses Charge Beam to rais SpAtk and then switches to main dammaging move. All while healing if nessesarry. You may also switch to the other move earlier and go back to Charge Beam for some Poke later (or even come back with maxed SpeAtk for effectivenes) As for which one to chooce there are the following options: Stored Power: Probably the best one, it is the special counterpart to Power Trip, from Bhimoso's Batton Pass guide. To paraphrase his words from there: Stored Power's base power is based on the amount of stat boosts you have. It powers up more the more stat boosts you have. Stored Power's maximum base power for this setup is 380. Yes, you read that right: 380. Clefable gets up to +6 stats on Def, SpeDef and SpeAtk, clicks Power Trip and faints everything. Well everything not imune to Psychic, the biggest weaknes for Stored Power. Also, even if you only have +6 on Def and Spedef you attack with 260 Base Power (and only Base SpeAtck), so it's not a clean sweep but it can get close. Otherwise this option is simular to Psychic on Slowbro. Moonblast: The STAB-Alternative. It has better coverage so the floor is lower. The cealing too thought. other Options lose out but they exist: Icebeam: Probably the best, with Charge Beam it is "BoltBeam at home" Best coverage, but slowest, simular to the same move on Slowbro Flametrower: Again, simular to the same move on Slowbro, Has less coverage but faster for some bosses. Shadow Ball/Solar Beam/Signal Beam/Focus Blast/Tri Attack/Hyper Voice --> Scraping the Barrel, these are 95% the inferior option. Maybee great for one specific boss, would need to look it up, but normaly you want broader coverage. Bosses that should be easier with this Pokemon(decending in Rank from the list above): Lt Surge -- Lorelei -- Pewdie & Diepy-- Thor -- Terminator -- Klohver -- Battlebot -- Naero (still beware the flinches for some of them) Aditional testing needet to confirm this.
  7. I'm not OP, but if I do the math (using the same numbers before) I get the following numbers: Cost of ms considering you want to do battlebot 15d ms is usually around 400k, and since we can battle it twice with 15d ms we can consider 200k as the cost for 1 battle. 30d ms is usualy around 600k, and since we can battle it three times with 30d ms we can also consider 200k as the cost for 1 battle 60d ms is usually around 1m, and since we can battle it five times with 60d ms we can also consider 200k as the cost for 1 battle So with the changes, the cost of one battle are around the same (the better efficency of smaller ms is around the same to the saved pay for bigger ms) I'm excluding the cost of boss mons because there are plenty of other bosses from which you can recover that cost. Earnings per battle We can earn 60-125k from in each battle. So we can consider an average of 85k earnings per battle excluding the items, mons and phione. Took it a bit less as not everyone's luck is good. Profit The cost for 3 battles would be 200k × 3, so 600k and earnings would be 85k × 3 + 400k (guaranteed 15d ms reward on 3rd consecutive win) = 655k So profit = 655k - 600k = 55k after every 3 wins. (Remember we are excluding items and mons here.) 55k isn't a big amount for many (and it is even less than bevore) but having ms for 15 days of a month for free (cos cost is already recovered) and considering this on a long term basis, this is not bad. The total time consumed in battling this boss thrice would be around 5-30mins depending on what your boss team is so, it doesn’t takes much time. Everyone feel free to correct me.
  8. Hey, Since some time has passed, I want to revive this guide to give my opinion on different things that popped up during using Trainer Tower and to encourage you to give your opinion on it, too. I use 2 non ideal Moxie-Gyaradoses (one LV 69 with adamant but >10 IV in Attack and one LV 39 with no good speed IV) with Gyaradossite. Recently I also trained an pretty ideal offensive Intimidate-Gyarados. If my Pokemon is > LV 20 I give it the Exp.Share and defeat a trainer to get it to LV 20-30. Most times I train 5 Poke at once, Here are the topics I want to share my experience: First of, regarding all further points: Since you can access floors, for which your offensive Pokemon is over-leveled, on these floors you are in the privileged position, to not care about most of them. So just fight the trainers from on side to the other. When your attacking Pokemon is around the same Level as the Trainers, these points become relevant, but often times small mistakes don't have big consequences (often they just result in using healing items, like a berry, more often). Finally, when your Pokemon is definitely weaker than the Enemy Pokemon, acting optimized becomes a necessary. Order of Fighting: Since you level with each fight (duh), your Pokemon have higher levels and are thus stronger for the later fights (again, duh.) Therefor, for small optimization, I avoid Dragon/Electric and Fighting at First. If I need optimized fights I start with Fire --> Ghost/Psychic/Ice -->Rock/Ground/Ice/Fairy --> Normal/Water/Dark/Poison/Bug --> Dragon/Fighting/Electric/Grass. If you use Ice Fang instead of Iron Head swap Dragon with Fairy. Movepool of Gyarados: Ice Fang vs. Iron Head: I use Iron Head on my main Pokemon, and when I'm unlucky I'm cursing myself for not having Ice Fang. I'll probably have to experiment here. Something I learned it that Iron Head can cause Flinches which has helped me save heals a few times. My Intimidate-Gyarados used Ice Fang. I can't put my finger on numbers, especially since the loss of Moxie greatly reduces the Sweeper-potential. But for me, even thought it has only 95% Acc, so it sometimes missed, Ice Fang felt smoother in the Tower. So here's the first call for others: Share your experience with me and the others, which move you use and how it felt (or even back it up with data, I'd love that one. Best time to Megaevolve (if Moxie-Gyarados): The more Pokemon you defeat before Mega-evolving, the higher your Atk-boost will get(duh), but you will lose the advantage of better Stats on the Mega. On an Intimidate Gyarados you want to Megaevolve directly except if a factor says to better never megaevolve in that fight. There are also additional Factors to this: Size of the enemy team: Lover floors (3 enemy Pokemon), you normally wait one or two Pokemon Middle floors (4 enemy Pokemon), you normally wait two Pokemon Higher floors (6 enemy Pokemon), you normally wait three to four Pokemon On point to keep in mind: In the tower the Level of the Pokemon is not dependent on it's position in the enemy team(unlike most other trainer battles), so don't expect to have the weaker enemies at the start to savely get your Moxie-boosts. That can also lead to frustration by having defeated some hard Pokemon while taking damage only to then run over Pokemon that you could have oneshoted from the start. Enemy Type Against Fighting/Grass Trainers you normally never Mega Evolve (unless you need speed boost or want to ensure kill with STAB Crunch) Against Psychic/Ghost Trainers you sometimes want to Megaevolve earlier to ensure a oneshot with stab crunch Against Water/Dragon Trainers you also sometimes want to ensure Oneshot by geting STAB on Crunch. Against Electric (and to a lesser extend Rock/Ice) Trainers you want to megaevolve early if you can't assure a oneshot since without Flying Type you can tank a hit better. Be aware of these type-rules when facing problematic Pokemon. Problem Pokemon: Quacksire (Ground and Water Trainer): It is tanky an at higher Lv it often uses Toxic, which puts you on a timer. If heath allows it, use a berry or try to megaevolve and kill the enemy before your Pokemon dies. In some cases switch out your Pokemon to another, that can tank 2/3 attacks and heal your Gyarados/offensive Pokemon. A variation of this are Pokemon that give status when hit (e.g.Paras and Litwick). If possible use Earthquake, or pray to the rng-goods. Sturdy-Pokemon: If they come in early, I usually let my Pokemon tank a hit. In the later parts, I usually Megaevolve for Mold Breaker, especially if I expect an super effective counter attack. Murkrow(Dark and Flying trainer): Uses Sucker Punch. Tank if possible. If in the middle of the team, consider Mega Evolving Gyarados to get resistance Fast Pokemon (Crobat, Jumpluf, Whimsicott Togetic, etc): Often you'll have to take a punch. If the Pokemon can flinch you (Crobat and Togetic) it can cause problem. Consider Mega-Evolving (thought if you are underleveled it can still be faster and against Gras/Fighing you lose Resistance) or take the hit. OHKO: Some Pokemon use these Moves. You can (and will) get unlucky and have your offensive Pokemon fainted. Ice and Fighting are the trainers to look out for. (Especially Vanilin-Line and Gilgar are the Pokemon to look out for. ) Notable Pokemon(Not Problematic sometimes they can even be beneficial) Avalug: Most of the times it uses Skull Bash (Takes a turn to charge but Raises Deff). You'll do less damage the second turn, so be careful if you just reduced it's health by around 50%. A variation are other tanky Pokemon (eg. Snorlax). Here you will also often have to take the hit and heal after the fight. But in these cases you have the advantage of dealing the same amount of damage the second turn. Hitmontomp: Often uses Endevour. If you don't oneshot it can troll your health. Dragalge (Dragon or Poison): Normally a free kill with earthquake, prolong Mega Evolution for the next Pokemon. Giga Impact/Hyper Beam(eg. Fraxure): On the second turn the Pokemon needs to recharge. Consider using the "free" extra attack by switching to a less effective move to preserve PP of your "better" moves. (or to set up for an more effective use of the pp-berry) So far my addition, feel free to add your own info/opinions and @Bhimoso: Feel fee to add any useful information from my post to the og guide. Edit: Fixed some wording and corrected mistakes
  9. Momot replied to Nikosan's topic in Suggestions
    Not a Team member, but I've read arount for a while: Smeargle is banned because it can have any movepool you want, making it an overpowered option in whatever position you want it in. So you could habe him as a baton passer (with Coil + QuiverDance (Plus Substitue an Baton Pass), or as a perfect debuffer/Hazzarder or even Sweeper (with or without Setup) So to encourage varirity (there are meta choises but because of other restrictions most of them have (sometimes small) drawbacks), it was decided to bann him for Bosses. Keep in mind, that at the time it was legal to have each Pokemon more than once so a 6 Smaergle team would have been possible. And thought that's not the case anymore, I still think he'd reduce variety, so -1 Edit: To quote from this (https://pokemonrevolution.net/forum/topic/194267-using-baton-pass-to-clear-late-game-bosses/#findComment-1102907) discusion, where my betters put it better😅: [...] Smeargle was plain broken in bosses, it wasn't just the Sleep + Substitute + Setup + Baton Pass combo, it also had other sets that could be exploited and have a near 100% if not 100% winrate on hard. The nerf still hurt a lot though, many players are currently frustrated due to the most flexible pokemon in existence (but also the easiest to exploit with) being banned.[...]
  10. Momot replied to Matt6950's topic in Suggestions
    Auction house is a silent +1 since it is already on the todo, it is not a high priority for me, so I'm fine with not having it atm. +1 to a way to rerolls for Shiny and Event. I agree, that these should be more expensive that rerolls for legendarrys since you can get more of the former and it is for convinence and for casuals like me who might want to use a special form. Thought I know that the suggested change would also profit the hardcore-player more. So I'm also open to Eatly's alternatve, whatever it'll be. +1 to Quest Helper, I swear I started some Mega-Quests already but I don't know where I'm standing with them. I would love if that one also loggs specific pokemon (e.g. the ID of the Pokemon you've got to train for Oak)
  11. The reason for Bulbasaur not beeing in Viridian is sound, so I'd propose an alternative suggestion: Map name: Route 16/17 Pokemon: Bulbasaur Reason: Route 16 is close to Celadon, so it can fit thematicly. Also this route is only available after beating Erika, therefor after trading is possible, so it should not effect balance that much. Since Route 16 has already UR alternativly it could be moved to Route 17. Old: Charmander and Squirtle are available to be caught on "free to visit" areas leaving Bulbasaur the only Kanto starter that you either need to pay the safari entry fee or wait for (atm. event) islands in order to catch it.
  12. The new update did solve the problem. Thank you for the quick answer and a thank you to the Devs for their quick solution.
  13. Hey, I've just updated my client (Steam Deck) and now I've got the following Problem: My Items in the menue don't have names and can be searched. I can equip and unequip items by draging them to pokemon. If they are equiped I can see the name of the Item but the description still does not apear. Changing the taps in the menue works. My badges are shown as not existing anymore. Becauso of that I can only acces the Pokemon of the region I'm in. Pokemon in my Party are not affected but the box is locked. Changing Regions is possible (only train tested), it changes the available pokemon. I did not try to rechalenge any gym. The other data in the Trainer Menue seems to be correct. I did try downloading and reinstalling the client, it did not solve the problem. My other account (TheOnlyMomo) has the same Problem, so it should be a Problem from the client.
  14. Great Guide, thank you very much. I have looked into the Gyarados-Moveset and wanted to know why you choose Iron Head (Steel-Type) instead of an other option. The way I see it, Waterfall (Water, STAB), Crunch(STAB when Mega) and Earthquake (Ground) are set and there are 3 Options for the fourth attack: All of them hit every Pokemon at least neutral, but Super Effective vary widely. (According to: https://pokemondb.net/tools/type-coverage) Iron Head (Steel; you choice) + Best Power for Full Accurcy (80 for 100) +Good against Fairy - No STAB - other Super effective (Ice and Rock already covered by other Moves) - Hits only 638 Poke Super Effective (577 normal) - Most expensive (8.000 for Tutor (Johto needed) Ice fang (Ice; used in the Guide from Leeluckya) + Hits 770 Poke Super Effective (445 Neutral) + Super effective against Flying, Grass AND Dragon Trainer + cheapest and earliest to get (2.000 at Move Relearner) - Only neutral against Fairy - Least powerful (65 at 100 Acuracy) Bounce (Flying Type; not mentioned) + STAB when not Mega + Hits 784 Poke Super Effective (431 neutral) + Effective against Grass, Fighting AND Bug Trainer + Highest Power (85) o 4.000 for Tutor (Johto, Lake of Rage) - Can miss ( only 85 accuracy) - Takes two turns (can be advantageous if no Mega Available with leftovers) -only 5 PP Base My Takeaway is: Bounce is the strongest but the drawbacks make it the worst choice. Ice and Iron is a bit of a Personal Choice, Ice is more effective but weaker. If you don't have Megastone yet it is also better with Expert Belt. Since you want to use Tower after Story (and probably more after Johto Story) Price and availability should not be Problems. What are your thoughts on that? P.s.: Also while typing I had the fought, that maybe a tanky approach (Dive and Bounce + Leftovers) could also be viable, but since you normally want clearspeed, it is the inferior option, I.d say.

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