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Everything posted by Kvar
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Apologies for the inconvenience. Servers are currently down due to a Maintenance and there's no estimated time for when they will be back up. Please check our Official PRO Discord to stay updated on the Servers Status. Kind regards, Kvar
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Apologies for the inconvenience. Servers are currently down due to a Maintenance and there's no estimated time for when they will be back up. Please check our Official PRO Discord to stay updated on the Servers Status. Kind regards, Kvar
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Pokemones salvajes en ruta 117 de niveles muy bajos
Kvar replied to Lledo01's topic in General Support
@Lledo01 Saludos, Disculpa las molestias. Soy consciente de que las regiones actualmente sufren de niveles pobres en los pokémon salvajes y es difícil entrenar con ellos. Estoy trabajando en arreglarlo pero me tomará un tiempo arreglarlo. También disculpas por tardar en contestar, me despisté haciendo un update. Trabajaré en ello ahora. Si tienes alguna duda más, no dudes en hacérmelo saber -
@Gabriel91Ceppo Greetings, Apologies for the distress. This is an intended mechanic from PRO's AI: Bosses will switch out their pokemon sometimes when the player uses Destiny Bond on them. Nonetheless, our Developers are considering disabling this interaction in Bosses Easy Mode. I hope this has resolved your doubts. If you have any other questions, please let us know! Kind regards, Kvar
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Regarding Guild Island Spawn Changes + future upcoming changes.
Kvar replied to Kvar's topic in Suggestions
Commenting to both bump the thread for more opinions + notify that I've begun reworking the spawns! It will be forwarded to our overlord Walross and see if it proceeds further. I have a TON of work ahead but we'll try doing a bit every day and see where we arrive! -
Bienvenido de vuelta!
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@LegendaryLapras Greetings, I have personally checked and the spawn seems to be fine (at a first glance). It does not have any Membership requirements and you can either Fish for it with a Super Rod or hunt for it while Surfing. I recommend that you Surf in the Morning to try and hunt it. I will personally test and doublecheck it further but there seems to be no issue on it for now. Spawns do not have an exact percentage because the spawns on each route affect each other (each individual pokemon can warp the % chance of encountering the other pokemon in the same area). You also don't need to hunt for Feebas in any specific tiles, you just need to surf around!
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Note, the results of this poll will not lead into the final result for our decision. I simply would like to hear your opinions and suggestions on this. There are ideas I would also like to bring in like modifying Guild Island Falls to make it rotational too that are personal. Greetings, everyone! For full transparency, I wanted to make this thread before I begin with any changes on the Guild Island spawns. I have two main ideas for Guild Island to improve its overall spawns. Mainly, the spawns that barely fit there, with pokemon such as Volbeat, Illumise, Hoothoot, Sentret and other pokemon that have no real viability in PvP will be removed for PvP pokemon that range from Common to Rare wherever I can. This does not mean every single PvP pokemon will appear in there, we will still have to follow our spawn schemes to be able to fit as many suitable pokemon as possible. After all, reaching the Guild Island requires your guild to acheive the Top 3 position in one of the two servers. After all this effort, you would expect the Guild Island to award you with great spawns. It mostly does its job indeed, but I cannot deny there's places to improve. Some of the sets that rotate in some areas leave much to be desired (mainly due to spawn restrictions). I will be substituting pokemon that fit less in some places and adding way more PvPable pokemon. For example, if Magikarp spawned in the Surf spawns for Stall, I'd add Wooper instead, or instead of a Zubat in the Hail set, I'd add a Swinub. These changes will also try to follow two things: 1.- thematic purpose and 2.- sync, trying to follow the same natures as other spawns and similar rarities. These were my 2 objectives when I made this last Valentine's event spawns and almost everyone seemed to be satisfied. So, for the Guild Island Spawn Changes I have the following two ideas: 1.- Do as it is right now. Simply change some pokemon one by one, I remove one and add another one that better suits the area and try to follow the same Nature and Ability (hidden ability or not) if possible. This means that the amount of spawns per area will be the same if not very similar. The variety would stay very similar, so nothing crazy to introduce. These changes would only take me a few days to do. 2.- Do something similar to Pinkan Island. Way more spawns per rotation, way more pokemon variety. However, the spawns would be divided by Morning/Night (one nature or two as a maximum) and then Daytime for different spawns (with a different nature). They'd all follow the same pattern. More pokemon would be introduced here, but now you'd have less time to hunt specific pokemon. For example, if a pokemon only spawns in the Morning and Night time, you won't be able to hunt it during Daytime. This can be both great to introduce more pokemon into Guild Island (thus, making you stay longer) or hurting your hunting hours if they don't match your Poketime. I would like your opinions on these two ideas I have. These will apply to all maps available in Guild Island that have rotational spawns. Please, avoid going off-topic on other topics such as EV Wald, Johto/Kanto routes, Event Area Spawn reworks and so on. These are things I'm already tackling in the background! Useful feedback: This spawn (Goldeen) makes no sense because the other pokemon work with a Relaxed nature while this one doesn't. The rarity of Magikarp here is wrong, it should be Common instead of Rare. The level range for this pokemon is wrong, it faints itself. You could change this Scyther into this other zone to change Larvesta, because Adamant fits here better while Bold fits better in the other site. I think Klefki would be a good addition. ^with this, we get good feedback and we can actually make changes accordingly. Not useful feedback: This spawn/idea is trash, this spawn/idea is amazing. ^with this, we don't understand why this complaint/compliment is brought into the thread. All off-topic comments and toxic comments will be moderated and removed.
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@NotMyWallet I will try to tackle as many points as possible (that affect the spawns themselves as I was the one to make them). However, the only one that can answer regarding event chances is Walross. Bold Eevee can be used in: -Vaporeon (great for PvE and PvP content, even if there are better options) -Sylveon (same as above) -Umbreon (amazing PvP pokemon and specially for PvE content as it's an excellent wish passer) -(if you're willing to, Espeon instead of Timid and Glaceon too, considering Espeon can be Bold as a defensive anti hazards lead and Glaceon has base 110 def and is SPATK based, even though it's terrible deffensively due to its Ice Typing, but I don't judge player choices). This spawn was included as Eevee is an incredibly sought after pokemon with multiple evolutions using Bold for different purposes, and it works perfectly for them. If you are not satisfied, you are always welcome to make a Spawn Change suggestion. I look at them as frequently as I can (even if we barely get new suggestions and I rely more on player's opinions). No, it might've resulted in you not getting anything either. It's purely up to RNG. You obtained multiple event forms and shinies (4 shinies and over 10 event forms) while in my player account I only got a Mild garbage Slowpoke and an accidental Halloween trash Gastly in a random map in Sevii Islands. Yes, my luck was so insanely bad that the only way I got an event form was because Walross decided to implement Halloween Event spawns during this event (which I am grateful for, 5 PvE coins! that's stonks to me.) A pokemon does not have to be absolutely godly in PvP and PvE to be worthy of a spawn. By following that logic, pokemon like Slugma, Spoink, Unown, Girafarig, Carnivine and other pokemon would never get spawns and never be huntable. I tried to fit as many good things as I could between both PvE + PvP + mixing in all possible Valentine Forms in spawns, to the point where they were absurdly overpowered in every single spawn (even Walross scolded me for this, which I agree with, I went a bit too far). A pokemon does not have to be super strong to deserve to exist. Not everything is based around PvP usability. There's fun pokemon to use in PvE too. Pokemon are not forced to only exist to beat other players and increase your rating. It's a MMORPG with a gigantic PvE side content, it's not a PvP simulator. It was no attempt to balance it with Alakazam, I just found Chingling cute and I fit it there. I was not even going to put Houndour in, yet I ended up doing it (even though I didn't believe it fit in). The map contains Clefairy, Slowpoke, Poliwag, Marill, Lotad, Shuckle, Eevee aside from Chingling. How is this a bad spawn? Can you argue why? Skipping over Valentine chances (which I cannot argue about, as I do not act on them) it is up to your luck. There's no statistical diference, you could've found the same event forms in front or in the back, you could've found none or 30 in a day. It's simply luck unfortunately, and there's nothing else I can really tell you. All event forms don't have to be magically gifted to everyone just because it's an event. I personally liked the Chess minigame but I disagreed on gifting out Valentine Ralts to the winners on a chance because I felt it devalued it and it no longer made it rare. And there's nothing wrong with having rare forms that you might not be able to find in events. Some players are lucky, some are not. Both for event forms and for godly IV, natures, abilities, and so on. I've lost millions on multiple pokemon just due to a nature or IV fail, but I will still keep hunting. It is sad but RNG is unfair and luck is luck. There's nothing we can really support you with. Spawns are not worthless because a player cannot find an event form. Nobody is taunting you. You yourself admit that if you had found a rare form or shiny you wouldn't be complaining. The event will still continue for some days. You might be lucky if you keep hunting and eventually find your Shuckle. I wish you the best of luck! Do not overwork yourself. This is a videogame, you're supposed to have fun. Don't burn yourself out just for an event form. It's a game, it's to be enjoyed, there's obviously going to be frustrating parts but a videogame is there to be entertained by and spend your time enjoying it with friends and whoever you'd like to share it with. Kind regards, Kvar
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@Iamkartik Could you faint your Riolu once, then make it fight a few wild pokemon again and see if it tries to evolve?
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@Pokemonrh Could you kindly tell me why do you want your past posts to be hidden?
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@domingoleung Apologies for the inconvenience, I have unstuck your character. Are you able to play normally now?
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@KatsukiNoNaki Apologies for the inconvenience. PRO Staff members are volunteers and whenever possible we assist users and support them in our free time. Your pokemon has been restored. Locked as resolved.
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@FireFrostYT You should now be unstuck and ready to leave the Pokecenter!
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@Blue0ak Apologies for the inconvenience. The MAC client should be available now in our Downloads Page!
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Locked as resolved
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Locked as user had his doubts resolved
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Locked as resolved
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@Muneb Unfortunately we do not offer this service as we don't have the tools to do deevolution requests. I know the answer might be disappointing but I hope you can understand. Kind regards, Kvar
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@Kahnel Apologies for the inconvenience. Could you attach a screenshot of the error?
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Locked as the user seems to have been able to regain access
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@Ztoumaz Apologies for the inconvenience and delay. Our assigned Staff Members manually perform the name change procedure whenever possible. They will fulfill your request eventually. Kind regards, Kvar
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@Bagadzilla Nobody is really hacking the game, Muk simply has the ability Sticky Hold which prevents item loss by moves such as Knock Off None of you will get banned because none is exploiting any interaction or bug, it's just an intended mechanic. I've forwarded the lack of an issue indicating Sticky Hold's effect to our developers, however. Locked as resolved.