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Paprikaflow

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Everything posted by Paprikaflow

  1. Wishlist: Porygon: Trace/Adaptability, Timid, 31 Speed, 20+ IVs Roserade: Nature Cure, Bold, H.P. Fire, 20+ IVs Reuniculus: Magic Guard, Bold, 28+ Def & HP, 26+ Sp.Def ( or h.p. fighting with nice stats) Magnezone: Magnet Pull, Timid, H.P. Fire, 28+Sp.Atk & Speed, 20+other IVs Altaria: Natural Cure, Impish 29+ Def & HP, 26+ Sp.Def, 22+other IVs Azumarill: Huge Power, Adamant, 30+Atk&Speed, 24+Other IVs If you have anything listed (or the pre-evolutions) contact me and feel free to name your price. I will transfer Servers to get the mon IGN = Paprikaflow Discord = paprikaflow
  2. Sinnoh Elite 4 Champ - Sinnoh Gyms Bugs Feedback: The Sinnoh Region was the feel good map after the pain in Hoenn. I really enjoyed playing it. The Exp-Share came in handy again. Unfortunately my starter was terrible, so I had to find another story mon. It took my a while to choose Growlithe, but when I did I had to bring it up to speed, which went really well with the Exp-Share. Early Game: Leveling and progression felt great. I could move through the story in a decent speed and could even Ev-Train and level my Growlithe (in the wild) so the rest of the story went better. Mid Game: In hindsight I shouldn't have tried to play the story with just Arcanine only, it had some troubles. Since this is completely my fault, I would say that the exp.-gains were decent eventhough it was not possible to overlevel my Arcanine enough for it to beat all the trainers. Late Game: Here I felt like that it gets a little hard sometimes. The high level trainers and the experience gained from it are not in perfect relation to each other. I think it would be nice if you could gain a little more exp. I encountered a few bugs, beside those that are already reported a lot. I put them in the spoiler above. A last few words for the whole test: Very interesting to test that system. I think it has a lot of upside for the story. Especially the exp-share is a great feature that should be implemented. I would consider the system as generally good, but I do think that the late game is too difficult, to bring a mon to very high level is an incredibly frustrating task. I guess that would be a problem outside the story aswell, but especially for Sinnoh Quest it is just cruell. Thank you for the opportunity to test (and gain IV-locked rerolls :))))) ) I hope my feedback can be helpfull.
  3. Hoenn Region Elite 4 Hoenn Champ Gyms Feedback "hell hoenn" became true once more. The story of hoenn itself is very long and sometimes exhausting but that is all part of the fun. Unfortunately less fun were the challenges the story gave me. It felt my mons could never reach and apropriate level and farming in the wild is pointless since it gives little to no exp. I would like to see more exp.-gains to make the gaming experience more enjoyable. For me it felt like I have to use a cheesy strat aswell to have a chance. What I liked about hoenn is the general story and how the trainers are constructed. With a few exeptions such as mt. pyre where you do not gain any experience despite it being one of the most exhausting parts. The real pain is the Sinnoh Quest. It took me about 10 hours which really disliked. Half the time would still be enough. Without help from other players or maybe the possibility to level mons effectively (like in Ceru-Cave) it became a painfull grind. The Quest itself is than also really hard, as you can see my team is not up to the challenge to beat ev trained level 100 mons. The Exp-Share was again a great tool all through out the Hoenn story. They way it functioned and its pure existence is a positive gain for game. Thumbs up. I am sorry that I am that negative, my apoliges but I really didn't like the hoenn experience. It hope that my feedback is still usefull. As you can see in the spoiler below I spend the same time in hoenn as I did in the other two regions and that did not include the Sinnoh quest.
  4. Johto Gyms Elite 4 Feedback: The Johto region is general is very nice to play. You can progress nice and don't feel to many to difficult obsticles. But the longer I played the more difficult it got. The reason is imo the extrem difficulty to gain exp. outsite of trainer battles. Besides playing a cheesy strategy the best chance to play well in Johto is to overlevel one pokemon. In the early states everything went smoothe, especially since you can bring items and tms from kanto. This feature I do like about PRO and the gameplay. It makes the beginning a little fast and it less necessarry to kill ratatas for the first 30 mins, which is not the most pleasent thing to do. The transition into the mid game stages are also still very nice, eventhough it gets hard to play the game with just one mon, while trying to exp.-share another. There is a general tention between high level trainer and very low level wild pokemons. The wild pokemons are very useless when you want to boost your main pokemon a little more, so the story works smoother. I would like to see it, if training in the grass would be more viable. I believe the first real spot to train the mons is in blackthorn, which is a little late. My other issue with the kanto region with the badge in olivine. The gym is extremly hard, if you do not have played with certain mons. Here I would love to see the possibility to train more and more efficient to elevate my team to the right level, or a nerf of the arena. The exp.-share remains are very nice and usefull tool. The way it works appears to be just right. In my oppinion and very usefull adition to the game.
  5. Finished the kanto region The gyms My experience playing the Kanto Region - Feedback: Exp.-System: Early Phases: Right from the start I noticed the difference in the exp.-gains. In the beginning this was definitly a very pleasant change, especially compared to the state later in that game. Mid-to late game: To me it felt like the exp. gains go progressivly less and it felt really difficult to train my mons. Especially if I was a few levels ahead, it had basically no gain. This has its upsides - for example that it would clearly benefit a playstyle where you have to use different mons. But bringing them to a necessary level would take forever and since my goal was to finish the region in a timely manner, it really stressed me. I would like it to give a little more experience in generall for the later stages of the game, aswell I would prefere it when it would be easier to bring mons to the level of the opponents mons - meaning higher exp-gains from mons that are a higher level than the mon I am using. To finish the story I felt I needed to use a more cheesy strategy - so in my oppionion the game is a little bit to hard at the end, eventhough it should still remain a challenge (I don't pled for making it too easy either). The exp.-share: Super nice feature - no complains at all The evolution experience system: Very nice - it is way more fun to use the evolved mons if possible. Gives it more of goal to actually play the game and not trying to trick the game. I would like that to be implemented in pro Specific for that test-run: A surf mount would be great, just to speed up surfing. The addition to that in PRO is really nice since it speeds up a process that is just too slow.
  6. Viridian Gym This is before and after (I don't know if it is intended, but I got 0 exp.)
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