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Purplemauth

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Everything posted by Purplemauth

  1. Purplemauth replied to Frux's topic in Suggestions
    yeah, this. I don't PVP a lot, a lot of the time its because I don't like sitting multiple minutes to find a match. That's not PRO's fault, it's just that when Blue server has around 500 people when i'm on, it feels like no more than 10 or 12 are doing PVP.
  2. Regarding rebattling NPC's, as posted in the link Frux shared, it is not possible to do because it would require recoding the entire NPC system. Sinnoh's release is not related to this at all. Rebattling NPCs is a great way to farm money, level up lower pokemon, and in general there are few trainers in a route that are unskippable. If you're rebattling, you should be higher because you beat them before, yes? To suggest you waste hours a week rebattling NPCs simply isn't true. When you're low level/doing story, the trainer battles let you level up. When you're endgame, you either have level 100s on your team to wipe the NPCs easily or you can pay to skip them. To avoid some rebattles, I would suggest having pokemon with all HMs, as using cut/surf/dig will allow you to bypass large chunks of some major routes and caves.
  3. I was battling Wooper/Quagsire at Ruins of Alph to HP ev train my mudkip. Mudkip knows Waterfall, which has a chance for the pokemon to flinch. Quagsire/Wooper can have the ability Water Absorb. When I use waterfall on the wooper/quagsires, they would still flinch occasionally even if they absorbed the attack. I wasn't sure if this is how it works but i checked Bulbapedia and it says: When a Pokémon with Water Absorb is hit by a Water-type move, its HP is restored by one quarter of its maximum HP, and the move will have no effect on that Pokémon.
  4. If you've caught the legendary pokemon in question, you can't release them for the chance at another. Nikola exists for people who didn't catch their pokemon the first time. Otherwise it would be abused to farm for better legendaries. (I believe)
  5. I would say I agree with this, but you have literally 64 opportunities to evolve that monferno into an infernape. 1 for each level. Its not hard to evolve something at 97 and then use rare candies, or just raise it from there. I don't mean to be negative, or rude, but I have no sympathy/will never understand how these things happen. Why take a risk in the first place? Just be sure, in the future. (Also this should be in the suggestions sub forum)
  6. As Shamac's Post "READ THIS BEFORE MAKING A POST" says, the literal first point reads: Sinnoh Launch (Works for other planned content/features launch) Unfortunatly there is no Estimated Time of Arrival for said features, once this is meant to be added to the game, it will be announced properly with the time that the new content will take to arrive on the Announcements subforum. The team is working as much as possible to bring it as soon as possible. In Sinnoh case, you can check the Progress Status already in the announcements subforum.
  7. If it crashed during the battle, it should count it as a loss. When you lose to trainers, you can rebattle them again instantly (except bosses). If you won, you should be able to pass. Could you maybe post a screenshot of whats happened?
  8. Limiting items to one per pokemon would absolutely ruin the little diversity that exists in our competitive metagame. If you could only have 1 pokemon hold leftovers, you're basically limiting teams to picking 1 tank, and that would turn into Slowbro or Blissey. Similarly for items like life orb, only the best sweepers/damage dealers will be picked, etc etc. It's also an added chore to try and remember 6 unique items every single game. I don't want to have a pen and paper out for every battle just to make sure my opponent isn't breaking the rule. Mew is a non issue. Since every person only gets 1, everyone can use it. They're rarely good enough to be PVP-able, and the fact that mew can learn every TM simply magnifies that good moves (Focus Blast, Grass knot, Nasty plot [Not sure if mew has access to this or not in PRO]) are not all implemented/obtainable/working properly, lol.
  9. You just need to relog, and close the client, then it will be gone.
  10. This is an intended spawn, I believe. Cause hippos sleep in water at nights. Unless you're referring to the weird issue with its dex listing.
  11. Perhaps it was a silk scarf? As its a normal type poke, and silk scarf increases normal moves.
  12. Theres a place you can farm corphish with a level 31 sync. Dont know the route tho.
  13. IGN: PurpleMauth I'd love it to be able to bring into school to use for my video game club with my students. I've also played PRO for almost a year and would love to try the Switch :Grin: :y:
  14. Also went and checked Sailor Lulung in Olivine/Lilycove, and he says "Are you sure you want to go to Olivine/Lilycove City? It's free because you have monthly transit pass".
  15. If you're looking for PVP pokes, that tier list is pretty accurate. However there is much more to PRO than just pvp. Bosses are also a huge part of it. Start by raising your favorite pokes, then when you go to battle bosses see what pokes you might need to try and beat them if you're struggling!
  16. The subway guard in Kanto says this. "Where would you like to go? Takes only $2500 if you don't have monthly pass."
  17. You could always get H.A Froakie as far as I know. I've seen many on Blue.
  18. Love it. I have no desire to do anything safari related cause of time gambling. Pay a flat rate to get unlimited access for a time period is much better.
  19. Sylveon would be the only one with a slight upgrade, to be perfectly honest I don't think any of them look as good as the original arts. In particular Scizor, Kingdra and Dusknoir look disproportionate. (If you drew/created these, I don't mean to offend you, I just don't think they're as good as the originals. They're better than anything I could ever do, though.)
  20. Re: Defeat Bosses with the less number of Poke <r><QUOTE author="chameleon"><s> </e></QUOTE><br/> <br/> snip<e> </e></QUOTE><br/> <br/> snip<e> </e></QUOTE><br/> <br/> What used spikes that was able to live 3 turns against a Palkia?</r>
  21. To my knowledge, only starter Pikachus can learn surf. If you somehow did teach it to your viridian one, that is a bug and is probably why it does not appear on its moveset anymore. I dont understand how teaching your pikachu surf made you broke however, and I don't quite understand how what cooldown you are referring to.
  22. Meh. I think it's fine where it is and here's why - 1. Beldum is only obtainable in the end game. As a result, end game players have more money, and (for whatever reason) people complain about having too much money and nothing to spend on. Money sinks are important in an mmo. If money is too easy to acquire, then spending money on balls to catch pokemon wouldn't matter. 2. This is his actual catch rate taken from the games. I would agree that if the staff changed his catch rate to make it ridiculous, they should change it to what it is originally. However since 3 is the original catch rate, and every poke in this game has its original catch rate, that's what it should be. It's not like metagross is an OP broken pokemon that every team needs to have. He's rare and cool, sure, but after trying to catch the first 2 or 3 of them, you should know what you're getting into. Its not mandatory you catch every single one. I make a point to run from them, cause as you said, the amount of balls necessary does not justify having a good beldum.
  23. Re: Defeat Bosses with the less number of Poke <r><QUOTE author="chameleon"><s> </e></QUOTE><br/> Nope, I have about a week till Greinjack resets for me. I'll definitely try it unless someone else does before me & fails.<e> </e></QUOTE><br/> <br/> I based a strategy off this. Modest Lightning Rod Seaking (29 SP.Atk IVs. Seaking knows agility, surf, ice beam and hyper beam. was holding a focus sash) and this is what happened:<br/> <br/> Palkia spammed thunder non stop. Used agility in the mean time, and slowly whittled down his health. I mostly used surf, because Palkia has Pressure. You need to keep your ice beams for later. Conkeldurr gets 1 shot by surf at +6. Yveltal lived with less than 10% of its health from an ice beam. It used acrobatics, my focus sash saved me, I killed it. Kingdra took an ice beam easily, had around 40% health left. Im not sure if Hyper Beam would be enough to one shot it, but maybe. So, at this point my seaking was down. I happen to have a Hydreigon, so Dragon Pulse killed it easily. GreinjacK put in his Hydreigon, I went first, hit him for over 50% with another dragon pulse, he revenge killed me with Focus Blast. I switched to conkeldurr, Hydreigon used zen headbutt (it did nothing cause Hydreigon's atk stat is trash) and I drain punched to kill him, then mach punched mega lucario. Mega Lucario killed me with something, I dont remember, I sent out breloom, mach punch to win.<br/> <br/> What I would change - Give Seaking NeverMeltIce/LifeOrb. Life Orb, if you have access to it, should allow you one smack the Kingdra with hyper beam, allowing you to get to Hydreigon where (in theory) itll use Thunder Fang non stop and the rest turn doesnt matter. So it would go, stack up on palkia, 1 shot conkeldurr, 1 shot yveltal, hopefully one shot kingdra, ice beam hydreigon, and you're left with the lucario, which Chameleon described many ways to deal with it. <br/> <br/> Possible other strategies - Lead with a swampert and focus sash (I dont know if this is necessary, but it just makes the odds 100%) to get stealth rocks up (if no access to life orb/nevermeltice). The rocks will make sure yveltal drops, and gives you extra damage on all pokes. Will likely also help with the Kingdra problem. <br/> <br/> Tyranitar can also set up rocks, however will almost certainly need a focus sash to stay alive. Will also provide passive sandstorm damage which can be a good or bad thing.<br/> <br/> Weavile would be extremely valuable for this fight - should be able to revenge kill the Kingdra, deal with a damage hydreigon, and hit mega lucario.</r>
  24. I don't know if it's possible to reorder the announcements section of the forum, but needless topics are pinned at the top (Xmas update, valley of steel). The PRO Wiki post (which is a fairly significant addition, in my opinion, well done for that) is the 7th post down. Keep Punishment Policy locked at the top, but then maybe just chronological order? :Grin:
  25. I listed the 15 centers. Thats literally exactly what you are asking for. And I explained why the scripters aren't just giving you the solution to your problem. I'm helping. (I also accidentally thanked your post. So thanks for telling me to not help you :Heart: )

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