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Pikpachu

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Pikpachu last won the day on June 2 2020

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About Pikpachu

  • Birthday 09/19/1995

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  1. Player name: Pikpachu Showdown name: Pouts0banana Server: Gold Timezone: GMT+3 Rank on ladder: Dont remember
  2. Player name: Pikpachu Showdown name: Pouts0banana Server: Silver Timezone: GMT+3 Rank on ladder: 18
  3. sounds fine in any case a change must happen
  4. I dont know if this new timer is the ideal, BUT its way more practical and better than last one. Good job keep it up +999999
  5. i think this would be abused and result more to annoy people than help so -1
  6. the problem with the TOO high rewarding pve system is: 1) money influation. 2) less people hunt pokemon 3) pokemon prices skyrocket same as reroll I ve already posted and got my reply of pvp being so not rewarding but im w8ing next patch for it but it explains my wrath when i read pvp reward is higher than pve not even a joke opinion. In contrary it sounds toxic to a Mainly PvP player as myself. I had to restrain myself using focus sash because not only i didnt get coins but i even lost by playing. Bring back the pro we loved where we had to grind to get our basic items/pokemon. Imo the pve system should be further nerfed or to phrase it properly it needs to be actually nerfed. Balance the 3 zones of playerbase PvP/PvE/Hunting. Thanks for your time reading my opinion.
  7. Saying that they only care about PvP is at least laughable. If u try to compare how rewarding pve is in this game you will see no point in PvP except for `honor` this is why PvP is so underwhelmed to begin with. Since each player is allowed using 4 accounts you can farm those bosses x4 if you want so even with the `nerf` saying that makes no sense. 1 player running each and every boss for 4 times can easily make him earn many millions per 15days. 300k for the transport ticket is only accessible for the players who run pve content the pvp players who dont hit ladder and access thor npc are struggling to even get the proper movesets. Thats all from me. Have a nice day.
  8. @HolyOwl When i posted that there was no announcement over an update and almost hadnt change at least for pvp in last year but only new bbattle bugs spawned. I mean i dont understand how can a new bug occur when no update occured meanwhile. Im not a programmer so my point of view may sound noobish but i was not toxic there. In the end on this case admin came in checked our pokes hp/condition and decided i couldnt lose game and gave me win by default. My only disagreement was the time needed to decide to see the calcs. Staff came 1h i think after we freeze and the result ended after 1h 30min so i had to w8 for a win i was granted with 100% chance 2h and 30min. Anyway lets hope this update will help game with bugs as well but as its natural this time with new things implemented and the battle code being reformed for the mega and u turn vswitch fix we expect new bugs as well. I hope when they appear to be resolved though or for them not to be so often. Only time will show the result. Have a nice day.
  9. and you forgot to mention game was already decided because he has garchomp agressive with life orb at 10-20% and conkel burnt at 80% and i have azu adamant band set and nido life orb set with close to max life plus rotom heat a bit less than half in and after i pm him and see there is a bug and not time stall he close pm pretending to be offline to snatch victory abusing a bug when in game he clearly has no chance winning
  10. As i was told, there was a similar suggestion to mine already. This makes things even more clear than they already are. PvP needs a change. This idea i brought up is just a glimpse of the possible changes that could be done in this section. Small steps though always bring forth the future.
  11. Dear Pro Staff Members, PvP nowadays is rewarding in no way for the players except for the ones who actually aim/hit ladder. This makes pvp more competitive but at the same time more punishing for the new trainers hoping to prevail on pvp. My idea of bringing more people on PvP , except for guild leader constant spamming to their members to hit Top 3 in guild ladder as it happens in most cases, is to add PvP quests. Not something extravagant but something small like PvP 5-10 times daily quest or win 3-5 PvP daily quest again. You could add as reward either some more PvP coins or even item that the chance of it being most expensive item rises the more you stack the quest in row. It's just a small act per player with some reward that will bring life back to pvp area. I know you are busy with other stuff but bringing a change to PvP is something missing for long time now. I hope you will like and try to adapt my idea in the way you think its more fair. PEACE!
  12. PLayer Name: Mordknight Showdown name : Pouts0banana Server: Silver Rank: 5 Time zone: gmt +3 Discord tag: MostRetardedProPlayer#1395
  13. USERNAME: PIKPACHU SERVER: SILVER COUNTRY: GREECE GMT+3
  14. The main reason you dont see landorus spammed in pvp battles is because people dont wanna waste rerolls (nature or iv or both) to make theirs usable. I ve personally played over 350pvp this season and landorus incarnate was poorely used by 2 or 3 players with calm mind set 1 of them i think was bold. Still it gave me tons of trouble and i think i lost cause of it some of the games even though the players werent that competitive on pvp since their teams seemed like they have no reasoning.(Weren't h.o or balanced). Imagine experienced players trying to abuse it who have enough pvp coins/money to get a decent/perfect landrous what could they do. Before i make a team i already have to think of ways not to get sweeped by manaphy cause a serious pvper using manaphy has either rain or h.o with reflect/light screen/sticky web coverage. 1 pokemon alone isnt enough to beat the meta but as you see its enough to change it in a more monotone style. In my opinion monotone is boring. Allowing such poke run free on pvp enables competitive pvpers to adapt their teams around same sets and you lose the creativity in pvp. To sum up i wish landorus incarnate sheer force to be banned because i dont wanna live the toxicity that will come forth if you dont ban it either that is on the community or the PvP battle stage. And dont forget pro pvp rules adapt on ladder tournament as well that is on showdown so the perfect ivs are not so unbearable there. That's all from me. Peace and love!
  15. Hello, i noticed while doing pvp that when screen active mirror coat dmg gets halved.To be more precise i had tentacruel vs nidoking. Nidoking attack with earth power and dealt me 240hp dmg.I used mirror coat and he got 240hp dmg instead of 480hp. Mirror coat does damage equal to hp lost not to special attack. Not sure but i guess same problem would occur with reflect and counter. Please fix this.
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