New Trade Zone
Trade Zone is now live
Use the new Trade Zone for auctions and instant-price trades so Pokemon and item offers are easy to find.
Everything posted by Red
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Things that are not to be introduced in PRO
I said that Fly is affordable unlike esc rope.
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Things that are not to be introduced in PRO
Discus about things you think that shouldn't be in PRO due to having an MMO setup. I am going to help you in order to spark good discussion. Note that if we deem your suggestion valid enough or majority people agrees with it, chances are, that we might put it in the "NOT TO BE INTRODUCED" list; Anyway here is an example; - Wont be making teleport to work out of battle. Reason; Well, kills point of Escape rope which is priced at 550pd I believe. Average usage of escape ropes per day is counted in hundreds at least given somewhat decent user online count. Say it is 300, which is funny low. 300x550=165000. 165k of a daily sinkhole over something that we don't need is good. Give it a year and you get 60225000 of pds. 60225000 millions of pds will be trashed away and it makes very good sinkhole. If we are to introduce the teleport outside of a battle, which takes 15 seconds we would simply give effortless money to people due to our fault as we make someone rich. Heavily against this. I can draw you graph I have in my head for this though. Can't beat the actual statistics and physics based on the true events. It does not fail. Fly being very dangerous and probably the worst thing anti-sinkhole is a logical conclusion everyone normal would make. However; I have every single formula and graph in my head done for this setup. For example, fly wouldn't be much of a issue because fly can't take you on exclusive and far away map, we have cable cars for it. Cable cars, boats and trains all cost money and they are supposed to take you there where fly wouldn't be able to, such as trainer valley, love island and so on. Fly being disabled or Enabled wouldn't make any difference. In fact, it would be counter productive. Why counter productive? Because you can't fast fly on the maps where you will spend pds for ferry, train or cable car to travel = more money spent, much faster. Walking on the foot or driving bike would bring up the time as a variable to determinate the sinkhole. Obviously you will need a lot of time to travel from point X to Y which means less money spent. Absorbing what I've just said; on the way to point Y, you may even get "lucky" and induce shiny or two into the economy. Fly itself will make sure that those chances are decreased because you don't need to walk around the grass and what not. That is the difference between sinkhole and affordable feature which won't result in a mess. Actually, this very affordable feature will turn into proper sinkhole. There is a difference between regular sinkhole and looping sinkhole that will always work and circulate things naturally. And as said, it can only make people to spend more. All it takes is designing a graph in your head and do the logical mathematics, probability and what ifs. LIST OF THINGS ARE NOT CERTAIN TO EVER BE IN THE GAME; note; You can always discus about these below. [spoil] breeding(Not negotiable) payday Teleport outside of a battle Dig outside of a battle - Reason; Dmleev made PC floor made of steel. Impossible to dig. sweet scent No Guard (will have in battle effect but won't be effective outside of battle Amulet Coin (might be ingame but it won't increase the money gain) Swarm (wont have any effect outside of a battle) Illuminate (wont have any effect outside of a battle). Arena Trap ( wont have any effect outside of a battle). Intimidate ( wont have any effect outside of a battle) Keen Eye (wont have any effect outside of a battle) Static (wont have any effect outside of a battle) Magnet Pull (wont have any effect outside of a battle) Suction Cups (wont have any effect outside of a battle) Sticky Hold (wont have any effect outside of a battle) Hustle (Wont have any effect outside of a battle) Lucky egg (wont have boost exp effect) Pressure (Wont have any effect outside of a battle) Vital Spirit (Wont have any effect outside of a battle) Sand Veil (won have any effect outside of a battle) Snow Cloak (won't have any effect outside of a battle) Quick Feet (wont have any effect outside of a battle) Flame Body and Magma Armour (wont have any effect outside of a battle) White Smoke (wont have any effect outside of a battle[/spoil]
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Bug Reporting Management
Was saying because you posted your name. Anyway; https://i.imgur.com/MOhHyky.png Simply use Lightshot, press prnt scrn, choose area you want to SS, upload or save or w/e. Once opened right click on the image it should give you direct imgur link. Can't use image links if there is no extension on it, such as .png or .jpg
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Bug Reporting Management
Careful with links.
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General Bugs
@Umbreon Edit your posts and delete things that do not belong here. Post them in proper forums.
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General Bugs
High Resolution map shaking issues is now fixed. Blackthorn Club Card and Dragon Medallion now have proper GFX. Raise Happiness on EV items now works. If you logged off while surfing, you will be surfing again when logged back in. Bubblebeam has proper description now. No longer can drive bike in shops. Fainted Pokemon gains no EXP. And a lot more.
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Sevii Islands Commands and headlines.
Log off for 5 mins
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Security System of PRO
The human factor is the most troublesome. Like it was stated before, leaking. The game itself has a lot more content than others similar to it. I never saw a point in having more DEVs. We will rather have a month delay in everything that let the human factor to be questionable. Having more staff with total access often results in others DEVs being worried about their actions or if they will go loose. That being said, I am not a fan of it. You could see this being case in similar games, where people were/are given the access and later you have dozen of incidents with them which eventually slows you down, instead of speeding things up. And above all, this is how we work. I personally, would have hard times working with someone else and my productivity would be rather decreased.
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Sevii Islands Commands and headlines.
Done
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NPC/Script errors
Yeh, make sure to be grammar "Nazi". Typos look bad and they need fixing.
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Sevii Islands Commands and headlines.
That's ok. Point is to report things as you go for better organization. Avoid zig zag so that other staff can follow the reports with more ease. Starting from; how does one reaches Sevii islands to begin with, ability to progress around islands, missing and wrong spawns, missing maps and so on. And to let you know, I only spawned handful maps for Sevii due to most of them being submitted to a change such as renaming, cutting and so on. You will find rather huge list of missing spawns. Regardless, I am going to add them.
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Sevii Islands Commands and headlines.
I would avoid using teleport commands in order to make sure that everything is properly linked both quest and mapping wise. That would be good to begin with.
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NPC/Script errors
@Naero is looking into this as we speak. He will provide the fix for your two pages reports. Have fun.
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General Bugs
Yeh, it has been taken care of. Thanks.
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General Bugs
Seviis and Orange islands are part of the kanto region. Orange Islands will have several maps as mappers were told to so. Last time I heard, Oranges should be done. Same goes for Sevii. Those will need detailed reporting about following; Non existing or broken NPCS. Lack of battle NPCs. Lack of quests. Lack of NPC given items and overwold items. Maps missing. Bad maps. Bad links. Spawn issues such as non existing spawns, bad balance and so on. -In any case, Report every problem in their respective forum. Do not make this general thread about those issues. I will also have rather reduced activity from now on. However, most of these above are to be addressed to mappers and scripters. As for spawns and quests and forum issues you can report them in proper forum. You can address those to @Shane if I am not around.
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NPC/Script errors
a few examples? Talk to random npcs. You will often see words like "hes" instead of "he is". Dialogue starting with lowercase, huge wall of texts for a text box and overlapping and so on. In anyway do not make it priority for now, check my post about spawns. Will need few checks there.
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NPC/Script errors
Testers, focus more on the NPC dialogue and NPC functionality itself. I logged in for a few minutes and saw dozen of such errors.
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A lot of Suugestions
As said, explain every one of 23 points.
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Each region to have their native spawns?
Well, let me know if any is missing. They will be put right away.
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Each region to have their native spawns?
To be fair, when I was placing spawns around I did made sure not to box us in with several more regions. I prefer HG&SS system though. There will be more distribution of "newer" Pokemon in older region. After all, this is an mmo and we have to make sure that stuff fits in. We will be slowly removing few by few with new regions anyway but nothing you won't be able to catch. We have every pokemon on our disposal so there won't be many problems.
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Each region to have their native spawns?
Simple as the title says, do you prefer say Kanto having only native Kanto Pokemon or you prefer system like it is now, similar to heart gold & soul silver?
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General Bugs
I can only see lack of shiny sprite color. Nothing else. Have you noticed that?
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Mega Evolution
in all mmo games I've played you are the deloveper more Cool. THX We are doing our best :D Yeah I believe we do. :y:
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Mega Evolution
They gave you an answer.
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Do not let them LIE to you!
Anyone willing to use my methods from above to decide either Paawan is lying or not? I am really interested to see this discussion.
