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Thor

Former Staff
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Everything posted by Thor

  1. I will be scripting in super rod shortly, so this will essentially become a non-issue. however i do believe that dratini is super rod only
  2. Thor replied to a post in a topic in Resolved General Support
    Please learn to read NPC dialogues in that area. It clearly explains why theyre out of the map.
  3. I agree with the using google idea. Or just learn how to pokemon :)
  4. Unfortunately it wont happen. There is a very good reason for this; 1. I am sure you guys are mature and would give good names, there are a lot of people who are immature and would give stupid names, or names to try and decieve others. 2. Because of the first issue mentioned, we cant moderate names to be PG oriented. This is the main reason why we wont have nicknames.
  5. As the others said. Simply deleting exe and folder associated will be enough. Good luck finding another pokemon MMO out there with such active willing staff to make it the game people will enjoy.
  6. Thor replied to a post in a topic in Resolved General Support
    If connecting through a service provider (that is probably restricted), just download and use a VPN. Not the most ideal solution since there arent many good VPN services, especially free ones out there, but better than nothing.
  7. Thor replied to Purple's topic in Suggestions
    I have no such qualifications yet i am responsible for a major part of the tile system, quite a few of the scripts and an occssional map or 2. What i am trying to say basically is that you dont have to be qualified to learn and be picked based on what you can do. Right, back on topic; The whole troll facrs thing i completely agree with, it was acced back in testing as something to mess around with the testerbase, stresstest server packets etc. These will most likely soon be removed anyway. You have to remember we have been in Live beta for all of 2 days and are currently waiting for our server hardware to be ready so we can shovel more players onto our game :) The staff showing pokemon thing however, I myself along with other members have been guilty of this. Again its down to us having to change mentality and be a little more serious and professional with these things. Also (usually in my case) to showcase future functionality, such as megas. I have spoken to the other guys and we will be more front facing and professional in the future. Thanks for your time
  8. Shane suspects that the login issues experiences on android are the same as the ones on Mac too. Once shane gets a cheap android tablet and debugs the issue, and fixes it, then we will see Mac/android builds being released too.
  9. No, we will never sell pokemon for money, that ruins the whole point of making an effort.
  10. Thor replied to a post in a topic in Suggestions
    Well I would be fine with 6th gen sprites too. There are already gifs of those available. they arent animated at the right viewing angle, plus they look horrible, edge marked rubbish
  11. Thor replied to Purple's topic in General Game Talk
    Re: 99,9% :P :P :P <t>yes, we have put it down for a few days (sorry, but its necessary) for all staff to go in and do hardcore NPC testing.<br/> <br/> that way when we're live we can still continue to work on things, while you guys can play knowing that your data will be safe this time. Hopefully we have a solid enough game at release to keep people entertained while we continue to fix bugs and add new features.</t>
  12. I kept thinking "Maybe I should go back and see if they sell something there" but I never did. Thanks. yeah, the nerd looking guy at the front of the gym will sell TMs once you have beat that gym. He does that at every gym in kanto
  13. Misty's TM seller sells Bubblebeam - just for future reference :)
  14. I agree, i dont usually take notice of introductions (generally busy) but ths one caight my eye. Welcome to PRO
  15. Thor replied to a post in a topic in Suggestions
    There are a multitude of issues for this. We would have to make 5th gen animations of 6th gen pokemon, this would be VERY time consuming. We have custom pokemon ingame too again it would be very time consuming, especially considering we only have 2 artists, and both are busy. The file size - just pokemon from gens 1-5 take up nearly 200mb. That is a large difference for people with poor connections. I would like it to be an optional download however but be aware that 6th gen pokemon wouldnt be animated.
  16. We havent really focused on the musical score as such while we have been actually making the game stable and playable for all. The music will come, don't worry :) FYI I made a lot of the music for PWO, so bear that in mind.(their staff went and messed up the loop points and audio gain and other bits though)
  17. Not a bug, requires a client update for the new tiles to be added
  18. Thor replied to Divage's topic in Resolved General Support
    Your guide was completely allowed (as outlined in the PM i sent back :p) The other one was obtained via an abuse of privilege.
  19. Thor replied to Purple's topic in Suggestions
    I personally would like to implement Guild bases, but individual houses? probably not going to happen due to the sheer amount of people that will play. even with our limited testing there has been 150+ players on constantly, its just not feasible to add that many buildings spare in towns
  20. the first 2 encounters with Team R will be for any pikachu. After that the starter pikachu will be required
  21. I do a bit of everything in the game. I made a lot of the tile system, i script NPCs occasionally, I map too if the situation calls for it..
  22. There is a Pikachu side story if you pick it? If so I might pick it, then. There will be ;) I am currently scripting it :p As for my starter, of course ill pick pikachu ;)
  23. Would have been more helpful to send SS's
  24. good spot, i also noticed one with POKEMON in like that will be fixed
  25. I fixed this while u were still messing about with the NPC also, smexy ;)

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