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Posts
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Everything posted by Idkup
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Re: PRO Viability Rankings (PVP) v0.95.9 <r><QUOTE author="HiddenAbility"><s> </e></QUOTE> <I><s></s>Life Orb Gengar is certainly good, however Gengar cannot OHKO defensive Garchomp or Gliscor with Life Orb Icy Wind. It's probably better to run Hidden Power Fire or Hidden Power Fighting in this slot. Also, Gengar loses badly to the two good spinners, Excadrill and Starmie, so Jellicent and Cofagrigus are probably better for spinblocking (Jelli has reliable recovery and Cofa has access to Toxic Spikes, though it is Clefable bait...)<e></e></I><br/> <br/> comments in <I><s></s>italics<e></e></I><br/> <br/> edit: also necessary to note that the majority of your nominations are wrecked by priority... ajet azumarill, tech mp breloom, espeed dnite, they all exist and aren't going anywhere soon :)</r>
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Known error, but the coding of PRO's battle system won't allow it to be fixed.
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all pokemon with natural cure also have a secondary ability, even if it were allowed I would not gamble on those odds, since natural cure does not have an activation message in this game.
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expect if blissy got thunder wave buddy do you know what heal bell does :) cm to 6, blissey can do literally nothing to you so you don't care about the paralysis, then heal bell and blast away
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as i said, don't run bold on roserade, most decently powered STAB attacks will still outright KO it...
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don't run bold on roserade, it's phys bulk is laughable even invested either calm natural cure spikes / sleep powder / leaf storm / sludge bomb or timid technician sleep powder / leaf storm / sludge bomb / hidden power [fire] / [ice]
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that's exactly why skrelp is not there, I don't think two ER pokemon on the same map with same sync is a good idea, ever. If they want to do that, they might as well put axew, dratini, bagon, gible, trapinch and all the jolly/adamant dragon on the same map. lapras is more or less useless in pvp, so that's not really an issue imo, at least not any more than being able to hunt jolly haxorus and jolly dnite simultaneously
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clefable @ leftovers ability: magic guard bold nature 252 hp 252 def 4 spdef - calm mind - moonblast - soft-boiled - heal bell / thunder wave never have a problem with stall ever again
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how do you abuse the cd timer lol you don't have to dc to push, dcing just makes it obvious to staff, which would be a good thing...?
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easy fix add skrelp to surf
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Re: Remove 45 Minute Penalty (PvP) <t>yea, 45 minutes is ridiculous, because pushing still exists anyways x.x</t>
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add focus miss next :p
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Yes it is; :Grin: thanks
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i don't have 150 evos but is the draco meteor tutor in here?
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Re: PRO Viability Rankings (PVP) v0.95.9 <t>eelektross is weak as hell, it's like electivire but weaker, it's also extremely slow. no weaknesses means nothing when every respectable STAB attack 2hkos you cleanly and you have no reliable recovery. furthermore, electric as a defensive typing provides few useful resistances, levitate gives you ground but theres a million other things you could use as a ground switch in, e.g. skarmory, tangrowth</t>
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shouldn't you report this to staff?
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Re: PRO Viability Rankings (PVP) v0.95.9 <t>Also can you perhaps clean up ranks a bit to get rid of some clearly non-viable Pokemon like Eelektross and Floatzel, which really have no place in this meta?</t>
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Re: PRO Viability Rankings (PVP) v0.95.8 <t>also gengar, weavile, sand rush excadrill, and the other fast but frail mons that benefit immensely from life orb need a bump</t>
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time to get rekt
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I should have made it more obvious I was trolling tbh. Next time I guess.
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ignore this post meant to edit
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did you even read my last post it was supposed to be a spoof of ban talonflame because lets be real clef is way more bannable
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this was a meme post because 'ban talonflame' apparently had supporters
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considering theres a thread for talonflame and clefable is more broken by far, this is completely justified. 1st - it can do literally everything, set stealth rock, spread status, sweep lategame, absorb status, heal bell 2nd - an extremely limited selection of checks puts major strain on teambuilding: excadrill, metagross, acid spray tentacruel, taunt gliscor, life orb gengar, and magnezone 3rd - it can bypass its checks by either running flamethrower / psyshock or simply crippling them with thunder wave 4th - its bulk allows it free switches on virtually half the metagame 5th - its ability, magic guard, nullifies hazard damage, status damage, seed damage, and weather damage, making semi- and full- stall staples complete setup bait and essentially invalidating the playstyles entirely 6th - in addition to its defensive and support utility, calm mind clef can clean effectively lategame against everything slower than hyper-offense 7th - clefable's ability also renders it immune to life orb recoil, which it can utilize to lure otherwise safe checks with an offensive set, i.e. lo ice beam vs gliscor, ohko... furthermore it has the movepool to do this: moonblast, ice beam, thunderbolt, psyshock... 8th - it is one of the most reliable stealth rock setters in the game tl;dr ban clefable its way more broken than talonflame [glow=red]/s[/glow] because im bad at writing sarcastically and people are taking this seriously edit: made /s bigger
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hidden power mechanics are gen 6, I think they screwed up and made the set power for HP 50 instead of 60 tho weather mechanics are definitely gen 6 If this was Gen 5, Kingdra and friends would have permanent rain via Drizzle and Excadrill permanent sand from Sand Stream... we'd have way more problems than the smogonbird