-
Posts
514 -
Joined
-
Last visited
-
Days Won
7
Everything posted by Idkup
-
[insert cool banner i don't have here] First off, let me preface this by saying that PvP Info Stash is not a new discord channel. It's been around for a couple months, but until now it has only been open to my guild and friends. However, this is changing today - the majority of the server is going public. Link is here: https://discord.gg/wXWFDAT Feel free to have a look around and chat. I strongly recommend you join the channel if you want to participate, but that is not a requirement. And now for the part you're all waiting for: Tournament Info: --- This is going to be the first in (hopefully) a long line of PvP Info Stash Tournaments. It just happens to also coincide with the server's public release. This tournament will be played in the UU Format, based on usage statistics from January 2017 and December 2016. (NOTE: THIS IS NOT THE SMOGON UU TIER. IT IS A TIER BASED ON USAGE STATISTICS COLLECTED FROM THE YELLOW SERVER.) In essence, any Pokemon above 0.8% usage is banned, along with Blaziken, as test matches have shown it to be clearly too much for the tier. The full banlist can be found here: https://pastebin.com/w3Apwi5S Dates to know: Public Announcement, Info Stash goes public - Feb 13, 2017 (Well that was the original plan, but I'm posting it on the 12th instead lol) Registration Deadline - Mar 1, 2017 Round 1 Begins - Mar 6, 2017 This gives you about three weeks to train up a squad of UU Pokemon, including any swapouts you may want to bring. It is not necessary to register your Pokemon with me for this tournament, nor is it necessary to provide video recordings of the matches. However, in the event of a dispute, recordings will help immensely. General Rules: - Standard Clauses are in effect. This includes Baton Pass Clause and Shadow Tag Clause. - Pokemon which are OU by usage are banned. One quickban (Blaziken) has been made to balance the metagame. - Matches will be 6v6, best of 3. Single elimination. [i reserve the right to change the format depending on the amount of people registered] - Be polite. - Don't disappear without warning. If something comes up, let me know so your opponent doesn't have to wait. Consequences can include disallowal into future PvP Info Stash Tours. Now that that's over with, here is what's in it for you: Prize pool: 2,500,000 Pokedollars, some epic PvP ready UU Pokemon, and custom roles on the Discord channel. Donations to the prize pool are appreciated, as there is no entry fee. Contact idkup on either Discord, PRO, or forums to register. Registered: idkup (INELIGIBLE FOR PRIZES OTHER THAN THE DISCORD ROLE) Anthonyliu Kabanero91 Iriztha MEBZerg Crystal_Hunter Kristuhfur 0ghostfaze1 Ironcoque Prehax nicksupergod deaviant Catchemolli 6head renshetmonster Alfketchumm (If I missed anyone who registered during the pre-registration phase please let me know.)
-
Because they're the largest English-language battling community and using VGC rules in singles would be dumb and unfun.
-
(my point is if you want a really fast flying special attacker you should probably go with noivern)
-
Which moveset for a timid one? I caught a good IVed Naive HA Crobat.... I was joking on what SPATK move to put on it ;-) Sludge Bomb? Giga Drain? Maybe HIdden Power something useful. It'd be pretty [Censored] weak though. pretty sure a +2 crobat is barely stronger than a +0 noivern lol +2 252 SpA Crobat Air Slash vs. 0 HP / 0 SpD Mew: 163-193 (47.8 - 56.5%) -- 86.7% chance to 2HKO 252 SpA Noivern Hurricane vs. 0 HP / 0 SpD Mew: 147-174 (43.1 - 51%) -- 3.1% chance to 2HKO
-
the revised version of that team has 3 members dedicated to stopping clefable / snorlax / last mon setup lol
-
he's only asking about what the rule is lol... as far as i care using stockpile is basically shooting yourself in the foot so, i don't think it really matters
-
the bigger problem is that rating is more dependent on the amount of games you play, as long as your w/l is better than 1/1 than the actual percentage of games you win...
-
uh, what? most lures are going to be moves / items / abilities anyways so I don't know how team preview affects that at all? At worst it reveals Acrobatics Talonflame as not holding an item but otherwise... Well for example, I use a weather team where the lead is not the weather setter, and I like that cuz my opponent don't know that till i summon it. and that is a surprise how? weather teams are dominating the ladder right now, the assumption is that you ARE running a weather team
-
uh, what? most lures are going to be moves / items / abilities anyways so I don't know how team preview affects that at all? At worst it reveals Acrobatics Talonflame as not holding an item but otherwise...
-
If team preview is implemented it needs to be universal. Metagame without team preview depends on lead matchups and often dedicated leads, while metagame without team preview renders these Pokemon largely useless. I favor implementing it as anything that indirectly nerfs the overly abused trappers is a good idea imo...
-
scizor lacks access to bug bite in PRO as the tutor is not implemented also you're fable weak, sand weak, rain weak, breloom weak...
-
theoretical build i was gonna make: Gliscor @ Toxic Orb - Taunt - Knock Off - Toxic - Roost Tentacruel @ Leftovers - Scald - Toxic Spikes - Rapid Spin - Acid Spray Skarmory @ Leftovers (shed shell when) - Whirlwind - Roost - Spikes - Iron Head Clefable @ Leftovers - Calm Mind - Heal Bell / Thunder Wave - Softboiled - Moonblast Jellicent @ Leftovers - Scald - Hex - Will-o-Wisp - Recover Celebi @ Leftovers - Leech Seed / Giga Drain - Psyshock - Stealth Rock - Recover basically spikestacking but Magic Guard kinda really ruins its day... maybe CM Psyshock Blissey specifically to deal with clef? That's more or less going to a ridiculous extent though. Tenta/Gliscor/Skarmory are a pretty phenomenal defensive core, Glisc can sorta break with Taunt, Skarm can whirl, and Tenta can spin. Clef sponges basically everything and is a solid wincon against balance/semistall/stall, jelli to spinblock, cele so that Breloom doesn't just shred you. (if this looks familiar, I was looking through old DPP stall teams while thinking about this, obistall in particular)
-
everyone complaining about stall while it's downright horrible and hardly even viable... lmfao
-
38 .5char
-
Anyone else often DCing with no warning (lag, etc) when you're about to win a match on Yellow? It always seems to be against the same people too...
-
I've also created a Discord Server, invite link doesn't expire. :Shy: https://discord.gg/DuG3nms 'this instant invite has expired'
-
Despite the above comments, don't Life Orb Talonflame. Sharp Beak is better, Life Orb = you kill yourself too fast, and you only really need the boost to Brave Bird anyways, whenever you're using Flare Blitz it's probably going to be an OHKO regardless.
-
For some of the weaker bosses I favor cleaning it up quickly with Swords Dance Excadrill, supported by 7 turns of sand from Tyranitar. Doesn't work for very many though.
-
My opponent for the second round is still missing.
-
Posting for activity again, contacted my opponent last week and he has still yet to respond
-
Re: PRO Viability Rankings (PVP) v0.95.9 <r><QUOTE author="TR3Y"><s> </e></QUOTE> It's decent. I usually don't prefer it but I've seen it on some successful teams.<e> </e></QUOTE> it does have a good matchup against common leads like breloom, togekiss, and tyranitar.</r>
-
Re: PRO Viability Rankings (PVP) v0.95.9 <t>first Top25 team (21. PreHax 520 - 217 - 147)<br/> <br/> second Top25 team (21.PreHax 519 - 94 - 48)<br/> <br/> from your sig</t>
-
Re: PRO Viability Rankings (PVP) v0.95.9 <r><QUOTE author="PreHax"><s> </e></QUOTE> keep telling that yourself won't change the fact that this is PRO and not showdown <br/> <br/> being top25 isn't success for you, well then what is? 100-0? lmao<e> </e></QUOTE> id say around 3:1 is reasonably good and 5:1 would be justification based on a single use</r>
-
Re: PRO Viability Rankings (PVP) v0.95.9 <t>2:1 w/l is not what i would call success, especially on this abomination of a ladder.<br/> <br/> medicham and galvantula are pretty bad leads tbh, crappy matchups everywhere... if someone sends in exca on ambi chances are sandstorm is up or you've already won anyways</t>
-
Re: PRO Viability Rankings (PVP) v0.95.9 <r><QUOTE author="PreHax"><s> </e></QUOTE> <br/> Weezing @ Leftovers <br/> Ability: Levitate <br/> EVs: 252 HP / 252 Def / 6 SpA <br/> Bold Nature <br/> - Thunderbolt <br/> - Sludge Bomb <br/> - Flamethrower <br/> - Pain Split<br/> <br/> <U><s></s>Weezing vs. Azumarill <e></e></U><br/> 0 SpA Weezing Sludge Bomb vs. 92 HP / 0 SpD Azumarill: 204-242 (56 - 66.4%) -- guaranteed 2HKO (OHKO after Belly)<br/> +6 252+ Atk Huge Power Azumarill Aqua Jet vs. 252 HP / 148+ Def Weezing: 219-258 (65.5 - 77.2%) -- guaranteed 2HKO after Black Sludge recovery (Azu is slower in most cases if not heavily invested in SPD )<br/> <br/> <U><s></s>Weezing vs. Gyarados<e></e></U><br/> 0 SpA Weezing Thunderbolt vs. 0 HP / 0 SpD Gyarados: 224-268 (67.6 - 80.9%) -- guaranteed 2HKO (8/10 cases its OHKO in PRO)<br/> +1 252 Atk Gyarados Waterfall vs. 252 HP / 148+ Def Weezing: 132-156 (39.5 - 46.7%) -- guaranteed 3HKO after Black Sludge recovery <br/> +1 252 Atk Gyarados Crunch vs. 252 HP / 148+ Def Weezing: 88-104 (26.3 - 31.1%) -- 12.2% chance to 4HKO after Black Sludge recovery<br/> +1 252 Atk Gyarados Ice Fang vs. 252 HP / 148+ Def Weezing: 72-85 (21.5 - 25.4%) -- possible 5HKO after Black Sludge recover<br/> <br/> <U><s></s>Weezing vs. Scizor <br/> <e></e></U>0 SpA Weezing Flamethrower vs. 248 HP / 0 SpD Scizor: 272-324 (79.3 - 94.4%) -- guaranteed 2HKO (8/10 cases its OHKO in PRO)<br/> +2 252+ Atk Technician Scizor Bullet Punch vs. 252 HP / 148+ Def Weezing: 148-175 (44.3 - 52.3%) -- guaranteed 3HKO after Black Sludge recovery<br/> <br/> <U><s></s>Weezing vs. Talonflame<e></e></U><br/> 0 SpA Weezing Thunderbolt vs. 248 HP / 0 SpD Talonflame: 154-182 (42.8 - 50.6%) -- 2.3% chance to 2HKO <br/> 252+ Atk Talonflame Brave Bird vs. 252 HP / 148+ Def Weezing: 109-129 (32.6 - 38.6%) -- 4.2% chance to 3HKO after Black Sludge recovery<br/> <br/> <U><s></s>Weezing vs. Tangrowth<e></e></U><br/> 0 SpA Weezing Sludge Bomb vs. 244 HP / 0 SpD Tangrowth: 294-348 (73.1 - 86.5%) -- guaranteed 2HKO<br/> 0 SpA Tangrowth Giga Drain vs. 252 HP / 0 SpD Weezing: 59-69 (17.6 - 20.6%) -- possible 7HKO after Black Sludge recovery<br/> <br/> <U><s></s>Weezing vs. Weavile<e></e></U><br/> 0 SpA Weezing Flamethrower vs. 0 HP / 0 SpD Weavile: 130-154 (46.2 - 54.8%) -- 57% chance to 2HKO<br/> 252 Atk Life Orb Weavile Knock Off (97.5 BP) vs. 252 HP / 148+ Def Weezing: 134-160 (40.1 - 47.9%) -- guaranteed 3HKO after Black Sludge recovery<br/> 252 Atk Life Orb Weavile Ice Punch vs. 252 HP / 148+ Def Weezing: 105-125 (31.4 - 37.4%) -- 0% chance to 3HKO after Black Sludge recovery<br/> <br/> <U><s></s>Weezing vs. Bisharp <e></e></U><br/> 0 SpA Weezing Flamethrower vs. 0 HP / 0 SpD Bisharp: 152-180 (56 - 66.4%) -- guaranteed 2HKO<br/> 252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 252 HP / 148+ Def Weezing: 152-179 (45.5 - 53.5%) -- 2.3% chance to 2HKO after Black Sludge recovery<br/> 252+ Atk Life Orb Bisharp Iron Head vs. 252 HP / 148+ Def Weezing: 125-148 (37.4 - 44.3%) -- guaranteed 3HKO after Black Sludge recovery<br/> 252+ Atk Life Orb Bisharp Sucker Punch vs. 252 HP / 148+ Def Weezing: 109-130 (32.6 - 38.9%) -- 7.8% chance to 3HKO after Black Sludge recovery<br/> <br/> <br/> Weezing is an overall okish tank and has some good checks in PRO for some meta pokemons, it is of course not a S+ tier smogon pokemon or whatever but in PRO it works perfectly fine and deserves its A- tier <QUOTE author="idkup"><s> </e></QUOTE> Ambipom @ Life Orb <br/> Ability: Technician <br/> EVs: 252 Atk / 4 SpD / 252 Spe <br/> Jolly Nature <br/> - Fake Out <br/> - Double Hit <br/> - Low Kick <br/> - Ice Punch <br/> <br/> <U><s></s>Ambipom vs. Machamp<e></e></U><br/> 252 Atk Life Orb Technician Ambipom Fake Out vs. 172 HP / 0 Def Machamp: 129-152 (35.4 - 41.7%) -- guaranteed 3HKO<br/> 252 Atk Life Orb Technician Ambipom Double Hit (2 hits) vs. 172 HP / 0 Def Machamp: 220-266 (60.4 - 73%) -- guaranteed 2HKO (9/10 cases its OHKO in PRO)<br/> <br/> <U><s></s>Ambipom vs. Galvantula<e></e></U><br/> 252 Atk Life Orb Technician Ambipom Fake Out vs. 0 HP / 0 Def Galvantula: 161-191 (57.2 - 67.9%) -- guaranteed 2HKO<br/> 252 Atk Life Orb Technician Ambipom Double Hit (2 hits) vs. 0 HP / 0 Def Galvantula: 280-330 (99.6 - 117.4%) -- approx. 93.8% chance to OHKO<br/> <br/> <U><s></s>Ambipom vs. Garchomp<e></e></U><br/> 252 Atk Life Orb Ambipom Ice Punch vs. 0 HP / 4 Def Garchomp: 369-437 (103.3 - 122.4%) -- guaranteed OHKO<br/> <br/> <U><s></s>Ambipom vs. Goodra<e></e></U><br/> 252 Atk Life Orb Technician Ambipom Fake Out vs. 212 HP / 0 Def Goodra: 142-169 (37.9 - 45.1%) -- guaranteed 3HKO<br/> 252 Atk Life Orb Ambipom Ice Punch vs. 212 HP / 0 Def Goodra: 239-283 (63.9 - 75.6%) -- guaranteed 2HKO<br/> <br/> <U><s></s>Ambipom vs. Medicham<e></e></U><br/> 252 Atk Life Orb Technician Ambipom Fake Out vs. 0 HP / 4 Def Medicham: 134-160 (51.3 - 61.3%) -- guaranteed 2HKO<br/> 252 Atk Life Orb Technician Ambipom Double Hit (2 hits) vs. 0 HP / 4 Def Medicham: 234-276 (89.6 - 105.7%) -- approx. 25% chance to OHKO<br/> <br/> <U><s></s>Ambipom vs. Togekiss<e></e></U><br/> 252 Atk Life Orb Technician Ambipom Fake Out vs. 6 HP / 0 Def Togekiss: 110-133 (35.2 - 42.6%) -- 88.2% chance to 3HKO after Leftovers recovery<br/> 252 Atk Life Orb Technician Ambipom Double Hit (2 hits) vs. 6 HP / 0 Def Togekiss: 194-228 (62.1 - 73%) -- guaranteed 2HKO after Leftovers recovery<br/> <br/> <U><s></s>Ambipom vs. Mamoswine<e></e></U><br/> 252 Atk Life Orb Technician Ambipom Fake Out vs. 0 HP / 4 Def Mamoswine: 129-152 (35.7 - 42.1%) -- guaranteed 3HKO<br/> 252 Atk Life Orb Ambipom Low Kick (120 BP) vs. 0 HP / 4 Def Mamoswine: 338-400 (93.6 - 110.8%) -- 62.5% chance to OHKO<br/> <br/> <U><s></s>Ambipom vs. Tyranitar<e></e></U><br/> 252 Atk Life Orb Ambipom Low Kick (120 BP) vs. 0 HP / 4 Def Tyranitar: 525-619 (153.9 - 181.5%) -- guaranteed OHKO<br/> <br/> <U><s></s>Ambipom vs. Excadrill<e></e></U><br/> 252 Atk Life Orb Technician Ambipom Fake Out vs. 0 HP / 4 Def Excadrill: 79-94 (21.8 - 26%) -- 7.6% chance to 4HKO<br/> 252 Atk Life Orb Technician Ambipom Low Kick (60 BP) vs. 0 HP / 4 Def Excadrill: 320-377 (88.6 - 104.4%) -- 31.3% chance to OHKO<br/> <br/> <U><s></s>Ambipom vs. Dragonite<e></e></U><br/> 252 Atk Life Orb Technician Ambipom Fake Out vs. 0 HP / 4 Def Multiscale Dragonite: 55-66 (17 - 20.4%) -- possible 5HKO<br/> 252 Atk Life Orb Ambipom Ice Punch vs. 0 HP / 4 Def Dragonite: 369-437 (114.2 - 135.2%) -- guaranteed OHKO<br/> <br/> Ambipom is like weezing, of course not a S+ tier smogon pokemon but it does a good job in PRO and deserves in my opinion even a better tier than B<br/> <br/> <br/> <br/> ______________________________________________________________________________________________________________________________________________________<br/> <br/> These are obviously all theoretical scenarios but they happen quite often in PRO and Ambipom has some good checks for a few meta pokemons as well as Weezing<e> </e></QUOTE> re: weezing - it's outclassed by tentacruel for most purposes, it's a decent mon yea but tenta takes down everything bar earthquake gyarados more reliably and isn't cm bait for clefable...<br/> <br/> re: ambipom - you switch to something to tank the fake out and then pivot out immediately baiting an ineffective attack, rendering it essentially useless and granting you a free turn. furthermore, using galvantula and medicham for defensive calcs? and assuming it's ever going to get a low kick off on excadrill? past the first turn on the field ambipom is basically death fodder, especially with your set where it can hardly touch ghosts at all (like it or not, gengar is still a prominent force in the meta)</r>